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Yuxin Gao

Publications and source records attributed to Yuxin Gao.

3 recordsLinked to original sources

Learning from Environmental Feedback: Credit Assignment across Multiple Timescales for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) often suffers from delayed and sparse rewards in real-world environments. A promising solution to this challenge is credit assignment, which aims to decompose trajectory-level rewards and provide more fine-grained supervision for intermediate decisions. However, existing credit assignment approaches ignore the rich process information naturally generated during environment interaction, e.g., interaction history. We argue that such information provides valuable supervision for identifying the contribution of individual actions. To this end, we propose Environmental Feedback-based Credit Assignment (EFCA), a multi-timescale credit assignment approach for long-horizon agentic RL. EFCA complements the long-term outcome signal with two environment-grounded process signals: a short-term feedback signal that captures the immediate effect of the current action and a medium-term state-history signal that identifies ineffective patterns from recent interactions. Both signals are directly extracted from environment feedback and integrated through a return reweighting mechanism. Experiments on ALFWorld and WebShop demonstrate that EFCA consistently improves both task success and task quality over strong baselines, highlighting the effectiveness of environment-grounded multi-timescale credit assignment for long-horizon agentic RL.

cs.LG

RRC: Unlocking Generative Reward Models in LLM Reinforcement Learning via Ranking-Based Reward Construction

Recent advances in reward modeling show a paradigm shift from discriminative reward models to generative reward models. However, despite their strong capabilities in response ranking, generative reward models have not realized their potential in reinforcement learning (RL). Our analysis reveals that this limitation arises from a mismatch between the comparative nature of generative reward modeling and the scalar scoring paradigm adopted by existing RL algorithms. To bridge this gap, we propose a Ranking-based Reward Construction (RRC) approach, which enables generative reward models to provide more effective RL learning signals by deriving rewards from relative preference rankings. RRC introduces two complementary strategies: self-competitive ranking, which exploits comparisons among sampled responses, and anchor-guided ranking, which enables scalable ranking-based reward construction with a small set of reference responses. Experiments across open-ended chat and reasoning benchmarks demonstrate that RRC substantially improves RL training with generative reward models, achieving consistent gains over existing reward construction approaches. Our code can be found at https://github.com/wangclnlp/RRC.

cs.LG

CHRIS: Clothed Human Reconstruction with Side View Consistency

Creating a realistic clothed human from a single-view RGB image is crucial for applications like mixed reality and filmmaking. Despite some progress in recent years, mainstream methods often fail to fully utilize side-view information, as the input single-view image contains front-view information only. This leads to globally unrealistic topology and local surface inconsistency in side views. To address these, we introduce Clothed Human Reconstruction with Side View Consistency, namely CHRIS, which consists of 1) A Side-View Normal Discriminator that enhances global visual reasonability by distinguishing the generated side-view normals from the ground truth ones; 2) A Multi-to-One Gradient Computation (M2O) that ensures local surface consistency. M2O calculates the gradient of a sampling point by integrating the gradients of the nearby points, effectively acting as a smooth operation. Experimental results demonstrate that CHRIS achieves state-of-the-art performance on public benchmarks and outperforms the prior work.

cs.CV