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Yuxuan Cai

Publications and source records attributed to Yuxuan Cai.

At least 19 recordsLinked to original sources

ContextWeave: A Real-World Workflow Benchmark

Memory is essential as language agents move from isolated tasks to long-horizon, stateful workflows, yet existing evaluations often reduce it to retrieval or question answering. We introduce ContextWeave, a longitudinal benchmark that evaluates whether recalled experience improves downstream agent performance in realistic office-work streams. ContextWeave reconstructs privacy-preserved, multi-month workflows of 14 participants into 1,005 executable tasks, including 568 core evaluation tasks, with instructions, containerized environments, trajectories, and task-specific rubrics. It measures workspace quality and alignment with participant-specific preferences, complemented by diagnostics of relevance, continuity, solvability, and robustness to misleading recall. Across six memory components under a fixed model, the strongest configuration raises Workspace Score from 68.08 to 78.20 and Preference Score from 41.50 to 70.60. With a fixed memory component, recall improves both outcomes for all five tested base models, although gains vary substantially. Our analysis shows that actionable, experience-rich memory supports workflow continuation and reduces redundant exploration more effectively than compact summaries, while it can also be more susceptible to misleading recall. These findings motivate memory systems that optimize not only retrieval relevance but also reliable use during execution.

cs.AI

Can Large Language Models Represent Urban Publics? Behavioral Replication and Population Mismatch in an Affordable-Housing Experiment

There is growing interest in using large language models (LLMs) as low-cost proxies for resident attitudes in urban planning. Previous work shows that LLMs can predict average results of survey experiments, but less is known about whether they preserve the spatially anchored, identity-conditioned structure behind those averages, namely how support changes as a project approaches homes and how that response divides across tenure and partisan groups. We compared eight open-weight LLMs with 843 respondents in a US affordable-housing survey experiment, testing whether they reproduced the owner-renter difference in support change as a proposed development moved from 2 miles to 1/8 mile. Qwen 2.5 14B was closest (-0.242 versus the human -0.285) and was the only model to meet the prespecified +/-0.20 equivalence criterion; Phi-4 14B was directionally aligned but attenuated (-0.150), and other models showed weak, null, or reversed moderation. This aggregate match masked structural failure. Qwen attenuated the Republican contrast and exaggerated the Independent one, its RMSE across 27 party-by-tenure-by-item cells was 0.613, its median model-to-human variance ratio was 0.099, and question order shifted the contrast by +0.367. Identity-cue removal and selective nonresponse changed which comparisons were estimable, and rationale-first responses differed from matched direct-choice responses in 20.6-35.3% of focal comparisons. An LLM can thus approximate one aggregate contrast while failing to preserve the population structure, within-group heterogeneity, and measurement stability that generate it. Model evaluation in urban planning should test whether this spatial and social structure survives simulation, not only average effects.

cs.CY

AutoMem: A Text-Gradient Recursive Self-Improvement Framework for Automated Memory Architectures Search

Long-term memory is increasingly central to LLM agents, yet memory design remains a highly coupled architecture problem: what to encode, how to store it, how to retrieve it, and how to manage it can vary substantially across tasks and backbone models. We construct a discrete search space with 5 encoders, 5 stores, 6 retrievers, and 4 managers, and show that no single memory architecture consistently dominates: different tasks favor different module combinations, leading to substantial performance gaps. Motivated by this, we propose \textsc{AutoMem}, a text-gradient recursive self-improvement framework for task-adaptive memory architecture search. \textsc{AutoMem} optimizes over the factored space through two components: Experience-Guided Architecture Search, which proposes candidate architectures from historical search trajectories and accumulated reflections, and Failure-Guided Module Diagnosis, which localizes memory-related failures to specific modules and converts them into targeted textual feedback. Experiments on GAIA, WebWalkerQA, and xBench-DeepSearch across two LLM backbones show that \textsc{AutoMem} consistently discovers task-adaptive memory architectures that outperform the strongest human-designed memory baselines, improving accuracy by $2.8$ points on average across six benchmark-backbone settings. Further analysis shows that \textsc{AutoMem} achieves a favorable accuracy-efficiency trade-off, reducing token cost by $14.3\%$ over the strongest accuracy baselines under Qwen3.5-122B-A10B, while also finding stronger architectures than substantially larger random searches within only a few guided iterations.

cs.CL

InstructFX2FX: A Multi-Turn Text-to-Effect System for Sequential Audio Effect Refinement

We present InstructFX2FX, a system for sequential audio effect refinement through multi-turn natural-language instructions. Existing text-to-effect systems are largely single-shot, mapping one textual descriptor to one preset. Real audio engineering is instead sequential: engineers refine an existing effect chain through successive instructions. This poses a stateful problem that single-shot systems do not address: given the current effect parameters state and a new instruction, update the sound while preserving what earlier instructions already achieved. InstructFX2FX addresses this with a hybrid architecture that divides labor between a language model and CLAP-guided optimization. The LLM serves as a high-level planner that selects effects and proposes the initial parameter state, motivated by recent evidence that LLMs can outperform CLAP-based optimization for single-turn text-to-effect mapping; CLAP-guided optimization then refines the existing parameter state, providing a more stable and robust refinement mechanism than LLM reprompting. In the demo, attendees drive a dry recording through successive natural-language instructions: after each turn, they choose how strongly the effect is applied, then issue the next instruction based on what still differs from the sound they intend. In a preliminary evaluation on SocialFX-derived descriptor pairs, CLAP-guided refinement achieves lower DSP-feature MMD than an LLM+LLM initialize-then-reprompt baseline on 9 of 10 pairs. Trajectory analysis further shows that, for differentiable effects, optimization tends to gradually move the audio toward the new target while retaining the effects of the previous instruction, highlighting the potential for gradual refinement.

cs.SD

Unified Multimodal Autoregressive Modeling with Shared Context-Visual Tokenizer is Key to Unification

Unified Multimodal Modeling aims to integrate visual understanding and generation within a single system. However, existing approaches typically rely on two disparate visual tokenizers, which splits the representation space and hinders truly unified modeling. We propose UniAR, a unified autoregressive framework where a single discrete visual tokenizer serves as the key bridge between understanding and generation, enabling a shared context in which the model can directly interpret its own generated visual tokens without additional re-encoding. UniAR adapts a pretrained vision encoder with multi-level feature fusion and a lookup-free bitwise quantization scheme, preserving both high-level semantics and low-level details while scaling the effective visual vocabulary at minimal cost. Building on this, the unified autoregressive model adopts parallel-bitwise-prediction to jointly predict spatially grouped, multi-level visual codes, substantially reducing visual sequence length and accelerating generation. Finally, a diffusion-based visual decoder operates on discrete visual tokens to decode high-fidelity images. Through large-scale pre-training, followed by supervised fine-tuning and reinforcement learning, UniAR achieves state-of-the-art performance on image generation and image editing while remaining competitive on multimodal understanding benchmarks. The project page is available at https://sharelab-sii.github.io/uniar-web.

cs.CV

Ask Only When Needed: Proactive Retrieval from Memory and Skills for Experience-Driven Lifelong Agents

Online lifelong learning agents must decide not only how to act but also when to consult prior experience to continually improve on long-horizon tasks. Existing methods typically retrieve memories passively, such as at task initialization or after each step, and therefore miss knowledge gaps that arise during interaction. We propose ProactAgent, an experience-driven lifelong learning framework for proactive retrieval over a structured Experience Base. ProactAgent continually improves through ExpOnEvo, which jointly updates policies and refines memory, organizing past interactions into factual, episodic, and skill repositories. It further introduces ProactRL, which treats retrieval as an explicit policy action and learns when and what to retrieve. By comparing paired continuations from identical interaction prefixes with and without retrieval, ProactRL provides step-level process rewards that encourage retrieval only when it improves task outcomes or efficiency. Experiments on SciWorld, AlfWorld, and StuLife show that ProactAgent consistently outperforms all baselines, achieving up to 32% relative improvement in success rate and over 33% reduction in interaction rounds. Our code will be publicly available at GitHub.

cs.CL

DINO Eats CLIP: Adapting Beyond Knowns for Open-set 3D Object Retrieval

Vision foundation models have shown great promise for open-set 3D object retrieval (3DOR) through efficient adaptation to multi-view images. Leveraging semantically aligned latent space, previous work typically adapts the CLIP encoder to build view-based 3D descriptors. Despite CLIP's strong generalization ability, its lack of fine-grainedness prompted us to explore the potential of a more recent self-supervised encoder-DINO. To address this, we propose DINO Eats CLIP (DEC), a novel framework for dynamic multi-view integration that is regularized by synthesizing data for unseen classes. We first find that simply mean-pooling over view features from a frozen DINO backbone gives decent performance. Yet, further adaptation causes severe overfitting on average view patterns of known classes. To combat it, we then design a module named Chunking and Adapting Module (CAM). It segments multi-view images into chunks and dynamically integrates local view relations, yielding more robust features than the standard pooling strategy. Finally, we propose Virtual Feature Synthesis (VFS) module to mitigate bias towards known categories explicitly. Under the hood, VFS leverages CLIP's broad, pre-aligned vision-language space to synthesize virtual features for unseen classes. By exposing DEC to these virtual features, we greatly enhance its open-set discrimination capacity. Extensive experiments on standard open-set 3DOR benchmarks demonstrate its superior efficacy.

cs.CV

WebForge: Breaking the Realism-Reproducibility-Scalability Trilemma in Browser Agent Benchmark

Existing browser agent benchmarks face a fundamental trilemma: real-website benchmarks lack reproducibility due to content drift, controlled environments sacrifice realism by omitting real-web noise, and both require costly manual curation that limits scalability. We present WebForge, the first fully automated framework that resolves this trilemma through a four-agent pipeline -- Plan, Generate, Refine, and Validate -- that produces interactive, self-contained web environments end-to-end without human annotation. A seven-dimensional difficulty control framework structures task design along navigation depth, visual complexity, reasoning difficulty, and more, enabling systematic capability profiling beyond single aggregate scores. Using WebForge, we construct WebForge-Bench, a benchmark of 934 tasks spanning 7 domains and 3 difficulty levels. Multi-model experiments show that difficulty stratification effectively differentiates model capabilities, while cross-domain analysis exposes capability biases invisible to aggregate metrics. Together, these results confirm that multi-dimensional evaluation reveals distinct capability profiles that a single aggregate score cannot capture. Code and benchmark are publicly available at https://github.com/yuandaxia2001/WebForge.

cs.AI

GenMask: Adapting DiT for Segmentation via Direct Mask Generation

Recent approaches for segmentation have leveraged pretrained generative models as feature extractors, treating segmentation as a downstream adaptation task via indirect feature retrieval. This implicit use suffers from a fundamental misalignment in representation. It also depends heavily on indirect feature extraction pipelines, which complicate the workflow and limit adaptation. In this paper, we argue that instead of indirect adaptation, segmentation tasks should be trained directly in a generative manner. We identify a key obstacle to this unified formulation: VAE latents of binary masks are sharply distributed, noise robust, and linearly separable, distinct from natural image latents. To bridge this gap, we introduce timesteps sampling strategy for binary masks that emphasizes extreme noise levels for segmentation and moderate noise for image generation, enabling harmonious joint training. We present GenMask, a DiT trains to generate black-and-white segmentation masks as well as colorful images in RGB space under the original generative objective. GenMask preserves the original DiT architecture while removing the need of feature extraction pipelines tailored for segmentation tasks. Empirically, GenMask attains state-of-the-art performance on referring and reasoning segmentation benchmarks and ablations quantify the contribution of each component.

cs.CV

AutoSkill: Experience-Driven Lifelong Learning via Skill Self-Evolution

In practical LLM applications, users repeatedly express stable preferences and requirements, such as reducing hallucinations, following institutional writing conventions, or avoiding overly technical wording, yet such interaction experience is seldom consolidated into reusable knowledge. Consequently, LLM agents often fail to accumulate personalized capabilities across sessions. We present AutoSkill, an experience-driven lifelong learning framework that enables LLM agents to automatically derive, maintain, and reuse skills from dialogue and interaction traces. AutoSkill abstracts skills from user experience, supports their continual self-evolution, and dynamically injects relevant skills into future requests without retraining the underlying model. Designed as a model-agnostic plugin layer, it is compatible with existing LLMs and introduces a standardized skill representation for sharing and transfer across agents, users, and tasks. In this way, AutoSkill turns ephemeral interaction experience into explicit, reusable, and composable capabilities. This paper describes the motivation, architecture, skill lifecycle, and implementation of AutoSkill, and positions it with respect to prior work on memory, retrieval, personalization, and agentic systems. AutoSkill highlights a practical and scalable path toward lifelong personalized agents and personal digital surrogates.

cs.AI

Yunque DeepResearch Technical Report

Deep research has emerged as a transformative capability for autonomous agents, empowering Large Language Models to navigate complex, open-ended tasks. However, realizing its full potential is hindered by critical limitations, including escalating contextual noise in long-horizon tasks, fragility leading to cascading errors, and a lack of modular extensibility. To address these challenges, we introduce Yunque DeepResearch, a hierarchical, modular, and robust framework. The architecture is characterized by three key components: (1) a centralized Multi-Agent Orchestration System that routes subtasks to an Atomic Capability Pool of tools and specialized sub-agents; (2) a Dynamic Context Management mechanism that structures completed sub-goals into semantic summaries to mitigate information overload; and (3) a proactive Supervisor Module that ensures resilience through active anomaly detection and context pruning. Yunque DeepResearch achieves state-of-the-art performance across a range of agentic deep research benchmarks, including GAIA, BrowseComp, BrowseComp-ZH, and Humanity's Last Exam. We open-source the framework, reproducible implementations, and application cases to empower the community.

cs.CL

Building Self-Evolving Agents via Experience-Driven Lifelong Learning: A Framework and Benchmark

As AI advances toward general intelligence, the focus is shifting from systems optimized for static tasks to creating open-ended agents that learn continuously. In this paper, we introduce Experience-driven Lifelong Learning (ELL), a framework for building self-evolving agents capable of continuous growth through real-world interaction. The framework is built on four core principles: (1) Experience Exploration: Agents learn through continuous, self-motivated interaction with dynamic environments, navigating interdependent tasks and generating rich experiential trajectories. (2) Long-term Memory: Agents preserve and structure historical knowledge, including personal experiences, domain expertise, and commonsense reasoning, into a persistent memory system. (3) Skill Learning: Agents autonomously improve by abstracting recurring patterns from experience into reusable skills, which are actively refined and validated for application in new tasks. (4) Knowledge Internalization: Agents internalize explicit and discrete experiences into implicit and intuitive capabilities as "second nature". We also introduce StuLife, a benchmark dataset for ELL that simulates a student's holistic college journey, from enrollment to academic and personal development, across three core phases and ten detailed sub-scenarios. StuLife is designed around three key paradigm

cs.AI

Nex-N1: Agentic Models Trained via a Unified Ecosystem for Large-Scale Environment Construction

The evolution of Large Language Models (LLMs) from passive responders to autonomous agents necessitates a fundamental shift in learning paradigms -- from static imitation to incentive-driven decision making. However, this transition is significantly impeded by the lack of scalable infrastructure capable of constructing high-quality interaction signals for effective policy learning. To address this, we introduce a comprehensive method designed to systematically scale the diversity and complexity of interactive environments. Our method realizes this scaling by addressing three orthogonal dimensions: (1) Complexity: NexAU, a flexible agent framework that supports building complex agent hierarchies via simple configurations; (2) Diversity: NexA4A automatically generates diverse agent hierarchies from natural language to cover infinite domains; and (3) Fidelity: NexGAP bridges the simulation-reality gap by integrating dynamic real-world environment for grounded trajectories synthesis. We train Nex-N1 upon the diverse and complex interactive environments established by our infrastructure. Empirical results on benchmarks such as SWE-bench and tau2 demonstrate that Nex-N1 consistently outperforms SOTA open-source models and achieves competitive performance against frontier proprietary models on complex agentic tasks. We open-source the Nex ecosystem and model weights to facilitate further research.

cs.CL

Qwen3-VL Technical Report

We introduce Qwen3-VL, the most capable vision-language model in the Qwen series to date, achieving superior performance across a broad range of multimodal benchmarks. It natively supports interleaved contexts of up to 256K tokens, seamlessly integrating text, images, and video. The model family includes both dense (2B/4B/8B/32B) and mixture-of-experts (30B-A3B/235B-A22B) variants to accommodate diverse latency-quality trade-offs. Qwen3-VL delivers three core pillars: (i) markedly stronger pure-text understanding, surpassing comparable text-only backbones in several cases; (ii) robust long-context comprehension with a native 256K-token window for both text and interleaved multimodal inputs, enabling faithful retention, retrieval, and cross-referencing across long documents and videos; and (iii) advanced multimodal reasoning across single-image, multi-image, and video tasks, demonstrating leading performance on comprehensive evaluations such as MMMU and visual-math benchmarks (e.g., MathVista and MathVision). Architecturally, we introduce three key upgrades: (i) an enhanced interleaved-MRoPE for stronger spatial-temporal modeling across images and video; (ii) DeepStack integration, which effectively leverages multi-level ViT features to tighten vision-language alignment; and (iii) text-based time alignment for video, evolving from T-RoPE to explicit textual timestamp alignment for more precise temporal grounding. Under comparable token budgets and latency constraints, Qwen3-VL achieves superior performance in both dense and Mixture-of-Experts (MoE) architectures. We envision Qwen3-VL serving as a foundational engine for image-grounded reasoning, agentic decision-making, and multimodal code intelligence in real-world workflows.

cs.CV

AdaVideoRAG: Omni-Contextual Adaptive Retrieval-Augmented Efficient Long Video Understanding

Multimodal Large Language Models (MLLMs) perform well in video understanding but degrade on long videos due to fixed-length context and weak long-term dependency modeling. Retrieval-Augmented Generation (RAG) can expand knowledge dynamically, yet existing video RAG schemes adopt fixed retrieval paradigms that ignore query difficulty. This uniform design causes redundant computation and latency for simple queries, while coarse retrieval for complex, multi-hop reasoning can miss key information. Such single-step retrieval severely limits the trade-off between efficiency and cognitive depth. We propose AdaVideoRAG, an adaptive RAG framework for long-video understanding. A lightweight intent classifier dynamically selects suitable retrieval schemes according to query complexity from the simplest to the most sophisticated. We design an Omni-Knowledge Indexing module that extracts and organizes multi-modal information into three databases: (1) a text base built from clip captions, ASR, and OCR; (2) a visual base; and (3) a knowledge graph for deep semantic understanding. This supports hierarchical knowledge access, from naive retrieval to graph-based retrieval, balancing resource cost and reasoning ability. To evaluate deep understanding, we further construct the HiVU benchmark. Experiments show that AdaVideoRAG significantly improves both efficiency and accuracy on long-video QA tasks and can be seamlessly plugged into existing MLLMs through lightweight APIs, establishing a new paradigm for adaptive retrieval-augmented video analysis.

cs.CV

HumanVideo-MME: Benchmarking MLLMs for Human-Centric Video Understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant advances in visual understanding tasks involving both images and videos. However, their capacity to comprehend human-centric video data remains underexplored, primarily due to the absence of comprehensive and high-quality evaluation benchmarks. Existing human-centric benchmarks predominantly emphasize video generation quality and action recognition, while overlooking essential perceptual and cognitive abilities required in human-centered scenarios. Furthermore, they are often limited by single-question paradigms and overly simplistic evaluation metrics. To address above limitations, we propose a modern HV-MMBench, a rigorously curated benchmark designed to provide a more holistic evaluation of MLLMs in human-centric video understanding. Compared to existing human-centric video benchmarks, our work offers the following key features: (1) Diverse evaluation dimensions: HV-MMBench encompasses 13 tasks, ranging from basic attribute perception (e.g., age estimation, emotion recognition) to advanced cognitive reasoning (e.g., social relationship prediction, intention prediction), enabling comprehensive assessment of model capabilities; (2) Varied data types: The benchmark includes multiple-choice, fill-in-blank, true/false, and open-ended question formats, combined with diverse evaluation metrics, to more accurately and robustly reflect model performance; (3) Multi-domain video coverage: The benchmark spans 50 distinct visual scenarios, enabling comprehensive evaluation across fine-grained scene variations; (4) Temporal coverage: The benchmark covers videos from short-term (10 seconds) to long-term (up to 30min) durations, supporting systematic analysis of models temporal reasoning abilities across diverse contextual lengths.

cs.CV

FastMTP: Accelerating LLM Inference with Enhanced Multi-Token Prediction

As large language models (LLMs) become increasingly powerful, the sequential nature of autoregressive generation creates a fundamental throughput bottleneck that limits the practical deployment. While Multi-Token Prediction (MTP) has demonstrated remarkable benefits for model training efficiency and performance, its inherent potential for inference acceleration remains largely unexplored. This paper introduces FastMTP, a simple yet effective method that improves multi-step draft quality by aligning MTP training with its inference pattern, significantly enhancing speculative decoding performance. Our approach fine-tunes a single MTP head with position-shared weights on self-distilled data, enabling it to capture dependencies among consecutive future tokens and maintain high acceptance rates across multiple recursive draft steps. By integrating language-aware dynamic vocabulary compression into the MTP head, we further reduce computational overhead in the drafting process. Experimental results across seven diverse benchmarks demonstrate that FastMTP achieves an average of 2.03x speedup compared to standard next token prediction with lossless output quality, outperforming vanilla MTP by 82%. FastMTP requires only lightweight training and seamlessly integrates with existing inference frameworks, offering a practical and rapidly deployable solution for accelerating LLM inference.

cs.LG

FLUX-Reason-6M & PRISM-Bench: A Million-Scale Text-to-Image Reasoning Dataset and Comprehensive Benchmark

The advancement of open-source text-to-image (T2I) models has been hindered by the absence of large-scale, reasoning-focused datasets and comprehensive evaluation benchmarks, resulting in a performance gap compared to leading closed-source systems. To address this challenge, We introduce FLUX-Reason-6M and PRISM-Bench (Precise and Robust Image Synthesis Measurement Benchmark). FLUX-Reason-6M is a massive dataset consisting of 6 million high-quality FLUX-generated images and 20 million bilingual (English and Chinese) descriptions specifically designed to teach complex reasoning. The image are organized according to six key characteristics: Imagination, Entity, Text rendering, Style, Affection, and Composition, and design explicit Generation Chain-of-Thought (GCoT) to provide detailed breakdowns of image generation steps. The whole data curation takes 15,000 A100 GPU days, providing the community with a resource previously unattainable outside of large industrial labs. PRISM-Bench offers a novel evaluation standard with seven distinct tracks, including a formidable Long Text challenge using GCoT. Through carefully designed prompts, it utilizes advanced vision-language models for nuanced human-aligned assessment of prompt-image alignment and image aesthetics. Our extensive evaluation of 19 leading models on PRISM-Bench reveals critical performance gaps and highlights specific areas requiring improvement. Our dataset, benchmark, and evaluation code are released to catalyze the next wave of reasoning-oriented T2I generation. Project page: https://flux-reason-6m.github.io/ .

cs.CV