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Yuxuan Li

Publications and source records attributed to Yuxuan Li.

At least 55 records · Page 3Linked to original sources

SLIP-RS: Structured-Attribute Language-Image Pre-Training for Remote Sensing Object Detection

Existing language-image pre-training for remote sensing object detection is constrained by Monolithic Label Learning, which relies on exhaustively enumerating open-set categories via black-box data to acquire fine-grained representations, creating a dependency incompatible with the domain's inherent data scarcity. To transcend this bottleneck, we propose SLIP-RS, establishing a Structured-Attribute Decoupling Paradigm that maps the open-ended category space into a finite, physically meaningful attribute space, unlocking fine-grained discriminability via explicit structural logic. This paradigm is realized via two technical pillars: (1) Structured-Attribute Contrastive Learning, which enforces the learning of decoupled intrinsic visual logic via combinatorial attribute augmentation; and (2) Conformal Attribute Reliability Engine, which leverages conformal prediction theory to rigorously distill high-fidelity supervision from noisy sources, yielding RS-Attribute-15M, the largest dataset with over 15 million attribute annotations. Extensive experiments demonstrate that SLIP-RS establishes unprecedented performance in fine-grained detection and cross-domain generalization, validating structured attributes as a vital foundation for remote sensing. Code: https://github.com/facias914/SLIP-RS.

cs.CV↗

DEL: Digit Entropy Loss for Numerical Learning of Large Language Models

Number prediction stands as a fundamental capability of large language models (LLMs) in mathematical problem-solving and code generation. The widely adopted maximum likelihood estimation (MLE) for LLM training is not tailored to number prediction. Recently, penalty-driven approaches, e.g., Number Token Loss and Discretized Distance Loss, introduce an inductive bias of numerical distance but induce over-sharpened and over-flattened digit distributions, respectively. In this paper, we make an in-depth analysis on LLM numerical learning, and show that existing numerical learning methods conceptually follow a criterion-distance formulation, where the criterion term represents optimization pattern and the distance term instills geometric prior. Consequently, we present Digit Entropy Loss (DEL) for auto-regressive numerical learning, which reformulates the conventional unsupervised entropy optimization in three key designs: leveraging digit conditional probability and binary cross-entropy to guide the entropy optimization into a supervised manner; deprecating the distance term to bypass the issue of numerical distance; and generalizing the integer-based numerical learning to floating-point number optimization, enabling more accurate number prediction. Our DEL formulation can incorporate integers, decimals, and decimal points, expanding the learning objective from a single digit to the floating-point number domain. Experiments conducted on seven mathematical reasoning benchmarks with four representative LLMs, including CodeLlama, Mistral, DeepSeek, and Qwen-2.5, demonstrate that DEL consistently outperforms its counterparts in both overall prediction accuracy and numerical distance. Source codes are at https://github.com/PolyU-VCLab/DEL

cs.CL↗

AutoVecCoder: Teaching LLMs to Generate Explicitly Vectorized Code

Vectorization via Single Instruction, Multiple Data (SIMD) architectures is a cornerstone of high-performance computing. To fully exploit hardware potential, developers often resort to explicit vectorization using intrinsics, as compiler-based auto-vectorization frequently yields suboptimal results due to conservative static analysis. While Large Language Models (LLMs) have demonstrated remarkable proficiency in general code generation, they struggle with explicit vectorization due to the scarcity of high-quality corpora and the strict semantic constraints of low-level hardware instructions. In this paper, we propose AutoVecCoder, a novel framework designed to empower LLMs with the capability of automated explicit vectorization. AutoVecCoder integrates two core components: VecPrompt, an automated data synthesis pipeline to inject domain-specific intrinsic knowledge; and VecRL, a reinforcement learning framework that aligns code generation with execution efficiency. AutoVecCoder-8B trained by this framework achieves state-of-the-art performance on the SSE and AVX subsets of SimdBench and, in some cases, generates implementations surpassing standard -O3 optimizations, effectively overcoming the inherent bottlenecks of traditional automated vectorization.

cs.CL↗

WOW-Seg: A Word-free Open World Segmentation Model

Open world image segmentation aims to achieve precise segmentation and semantic understanding of targets within images by addressing the infinitely open set of object categories encountered in the real world. However, traditional closed-set segmentation approaches struggle to adapt to complex open world scenarios, while foundation segmentation models such as SAM exhibit notable discrepancies between their strong segmentation capabilities and relatively weaker semantic understanding. To bridge these discrepancies, we propose WOW-Seg, a Word-free Open World Segmentation model for segmenting and recognizing objects from open-set categories. Specifically, WOW-Seg introduces a novel visual prompt module, Mask2Token, which transforms image masks into visual tokens and ensures their alignment with the VLLM feature space. Moreover, we introduce the Cascade Attention Mask to decouple information across different instances. This approach mitigates inter-instance interference, leading to a significant improvement in model performance. We further construct an open world region recognition test benchmark: the Region Recognition Dataset (RR-7K). With 7,662 classes, it represents the most extensive category-rich region recognition dataset to date. WOW-Seg attains strong results on the LVIS dataset, achieving a semantic similarity of 89.7 and a semantic IoU of 82.4. This performance surpasses the previous SOTA while using only one-eighth the parameter count. These results underscore the strong open world generalization capabilities of WOW-Seg. The code and related resources are available at https://github.com/AAwcAA/WOW-Seg-Meta.

cs.CV↗

Fitting Is Not Enough: Smoothness in Extremely Quantized LLMs

Large language models (LLMs) achieve strong performance but incur high deployment costs, motivating extremely low-bit but lossy quantization. Existing quantization algorithms mainly focus on improving the numerical accuracy of forward computation to eliminate performance degradation. In this paper, we show that extremely quantized LLMs suffer from systematic smoothness degradation beyond numerical precision loss. Through a smoothness proxy, we observe that such degradation becomes increasingly severe as the quantization bit-width decreases. Furthermore, based on sequence neighborhood modeling, we find that quantized models exhibit a rapid reduction of effective token candidates within the prediction neighborhood, which directly leads to a sparser decoding tree and degraded generation quality. To validate it, we introduce a simple smoothness-preserving principle in both post-training quantization and quantization-aware training, and demonstrate that preserving smoothness brings additional gains beyond numerical accuracy. The core goal of this paper is to highlight smoothness preservation as an important design consideration for future extreme quantization methods. Code is available at https://github.com/xuyuzhuang11/FINE.

cs.CL↗

Systematic Failures in Collective Reasoning under Distributed Information in Multi-Agent LLMs

Multi-agent systems built on large language models (LLMs) are expected to enhance decision-making by pooling distributed information, yet systematically evaluating this capability has remained challenging. We introduce HiddenBench, a 65-task benchmark grounded in the Hidden Profile paradigm, which isolates collective reasoning under distributed information from individual reasoning ability. Evaluating 15 frontier LLMs, we find that multi-agent LLMs achieve only 30.1% accuracy under distributed information, compared to 80.7% accuracy for single agents given complete information. We trace this gap to a systematic failure mode: agents cannot recognize or act under latent information asymmetry -- they fail to reason about what others might know but have not yet expressed, leading to premature convergence on shared evidence while critical distributed facts remain unexplored. These failures persist across prompting strategies, communication depths, and group sizes -- and worsen as groups scale. While some models (e.g., Gemini-2.5-Flash/Pro) outperform others, neither model scale nor individual reasoning accuracy reliably predicts collective performance. We further show that this bottleneck is actionable: a lightweight structured communication protocol substantially improves collective reasoning across model families. Our results identify failures in collective information exploration in decision-making as a key limitation of multi-agent LLMs, and provide a theory-grounded, reproducible framework for diagnosing collective reasoning failures.

cs.CL↗

ArcLight: A Lightweight LLM Inference Architecture for Many-Core CPUs

Although existing frameworks for large language model (LLM) inference on CPUs are mature, they fail to fully exploit the computation potential of many-core CPU platforms. Many-core CPUs are widely deployed in web servers and high-end networking devices, and are typically organized into multiple NUMA nodes that group cores and memory. Current frameworks largely overlook the substantial overhead of cross-NUMA memory access, limiting inference scalability and intelligence enabling on such platforms. To address this limitation, we build ArcLight, a lightweight LLM inference architecture designed from the ground up for many-core CPUs. ArcLight integrates efficient memory management and thread scheduling, and introduces finely controlled tensor parallelism to mitigate the cross-node memory access wall. Experimental results show that ArcLight significantly surpasses the performance ceiling of mainstream frameworks, achieving up to 46% higher inference throughput. Moreover, ArcLight maintains compatibility with arbitrary CPU devices. ArcLight is publicly available at https://github.com/OpenBMB/ArcLight.

cs.DC↗

Burst-Mode Ultrafast Laser Welding of Sapphire and Invar Alloy Across Large Interfacial Gaps up to 10 $μ$m

Achieving reliable joining between transparent materials and metals under non-optical-contact conditions remains challenging due to limited energy coupling and uncontrolled interfacial reaction across $μ$m-scale gaps. Burst-mode ultrafast lasers provide a potential solution for large-gap welding through temporally distributed energy deposition. However, the underlying interaction mechanisms and achievable joining limits remain unclear. In this study, burst-mode ultrafast laser welding of sapphire to Invar alloy was investigated under controlled interfacial gaps from 3 to 10 $μ$m. Cross-sectional microscopy, elemental mapping, white-light interferometry, and shear testing were employed to analyze joint morphology, elemental distribution, fracture behavior, and mechanical performance.After optimization of the processing parameters for burst-mode ultrafast laser welding, the interfacial morphological evolution and joint strength under different gap conditions were systematically investigated. At a 3 $μ$m gap, cyclic thermal stresses induced by burst pulses generate transverse micro-crack networks in sapphire, accompanied by a reduction in joint strength with increasing sub-pulse numbers. Notably, at a 10 $μ$m gap, where single-pulse welding fails, burst-mode ultrafast laser welding enables interfacial bridging with a maximum shear strength of 6.3 MPa, representing the highest level among published studies.These results indicate a gap-dependent evolution in burst-mode welding behavior governed by crack formation and energy accumulation. This study provides an important theoretical basis and practical guidance for achieving high-performance joining of dissimilar materials under large gap conditions.

physics.optics↗

MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction

Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.

cs.CL↗

When Corrective Hints Hurt: Prompt Design in Reasoner-Guided Repair of LLM Overcaution on Entailed Negations under OWL~2~DL

We report a reproducible error pattern in GPT-5.4 on OWL~2~DL compliance queries: the model frequently answers ``unknown'' when the reasoner-entailed answer is ``no'' under \emph{FunctionalProperty} closure or class \emph{disjointness}. Using 180 reasoner-audited queries from a procedural expansion of the observed pattern plus 18 hand-authored held-out queries in two unrelated domains (insurance and clinical), we compare four interaction modes under matched query budget: single-shot, three rounds of generic ``you-are-wrong'' retry, three rounds of reasoner-verdict repair with an open-world-assumption (OWA) hint, and the same repair without the hint. Direct faithfulness is 43.9\,\% (Wilson 95\,\% CI $[36.8,51.2]$); generic retry reaches 81.7\,\% ($[75.4,86.6]$); the verdict-with-hint variant is \emph{worse} at 67.2\,\% ($[60.1,73.7]$); the verdict-only variant reaches 97.8\,\% ($[94.4,99.1]$). All pairwise comparisons remain significant under McNemar's exact test with Bonferroni correction ($α= 0.01$; all $p < 10^{-5}$). The same fingerprint accounts for 4/4 errors on the held-out queries. Our interpretation is bounded: prompt framing can matter more than corrective content, and reasoner-guided wrappers should be ablated explicitly.

cs.AI↗

AutoReproduce: Automatic AI Experiment Reproduction with Paper Lineage

Efficient reproduction of research papers is pivotal to accelerating scientific progress. However, the increasing complexity of proposed methods often renders reproduction a labor-intensive endeavor, necessitating profound domain expertise. To address this, we introduce the paper lineage, which systematically mines implicit knowledge from the cited literature. This algorithm serves as the backbone of our proposed \ours, a multi-agent framework designed to autonomously reproduce experimental code in a complete, end-to-end manner. To ensure code executability, \ours incorporates a sampling-based unit testing strategy for rapid validation. To assess reproduction capabilities, we introduce \ourbench, a benchmark featuring verified implementations, alongside comprehensive metrics for evaluating both reproduction and execution fidelity. Extensive evaluations on PaperBench and \ourbench demonstrate that \ours consistently surpasses existing baselines across all metrics. Notably, it yields substantial improvements in reproduction fidelity and final execution performance. The code is available at https://github.com/AI9Stars/AutoReproduce.

cs.AI↗

WhatIf: Interactive Exploration of LLM-Powered Social Simulations for Policy Reasoning

Policymakers in domains such as emergency management, public health, and urban planning must make decisions under deep uncertainty, where outcomes depend on how large populations interpret information, coordinate, and adopt over time. Existing tools only partially support this process: tabletop exercises enable collaborative discussion but lack dynamic feedback, while computational simulations capture population dynamics but are designed for offline analysis. We present WhatIf, an interactive system that enables policymakers to steer, inspect, and compare LLM-powered social simulations in real time. Informed by a formative study in emergency preparedness planning, we derive four design requirements for interactive policy simulations: fluid steering, real-time scale, collaborative exploration, and multi-level interpretability. We developed WhatIf guided by these requirements and evaluated it with five preparedness professionals across three disaster evacuation scenarios. Our findings show that participants used the system as a space for iterative branching and comparison rather than evaluating fixed plans; reflected on tacit planning assumptions when agent behavior violated expectations; surfaced previously unrecognized planning vulnerabilities; and grounded their reasoning in inspectable agent-level cases rather than aggregate outputs alone. These findings suggest broader design implications for LLM-powered social simulation systems: designing such systems as interactive, shared reasoning environments -- rather than offline predictive tools -- can better support expert decision-making under deep uncertainty.

cs.HC↗

Beneath the Surface: Investigating LLMs' Capabilities for Communicating with Subtext

Human communication is fundamentally creative, and often makes use of subtext -- implied meaning that goes beyond the literal content of the text. Here, we systematically study whether language models can use subtext in communicative settings, and introduce four new evaluation suites to assess these capabilities. Our evaluation settings range from writing & interpreting allegories to playing multi-agent and multi-modal games inspired by the rules of board games like Dixit. We find that frontier models generally exhibit a strong bias towards overly literal, explicit communication, and thereby fail to account for nuanced constraints -- even the best performing models generate literal clues 60% of times in one of our environments -- Visual Allusions. However, we find that some models can sometimes make use of common ground with another party to help them communicate with subtext, achieving 30%-50% reduction in overly literal clues; but they struggle at inferring presence of a common ground when not explicitly stated. For allegory understanding, we find paratextual and persona conditions to significantly shift the interpretation of subtext. Overall, our work provides quantifiable measures for an inherently complex and subjective phenomenon like subtext and reveals many weaknesses and idiosyncrasies of current LLMs. We hope this research to inspire future work towards socially grounded creative communication and reasoning.

cs.CL↗

GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many pruning-based 3DGS variants have been proposed for memory saving, but often compromise spatial consistency and may lead to rendering artifacts. To address this issue, we propose graph-based spatial distribution optimization for compact 3D Gaussian Splatting (GS\textasciicircum2), which enhances reconstruction quality by optimizing the spatial distribution of Gaussian points. Specifically, we introduce an evidence lower bound (ELBO)-based adaptive densification strategy that automatically controls the densification process. In addition, an opacity-aware progressive pruning strategy is proposed to further reduce memory consumption by dynamically removing low-opacity Gaussian points. Furthermore, we propose a graph-based feature encoding module to adjust the spatial distribution via feature-guided point shifting. Extensive experiments validate that GS\textasciicircum2 achieves a compact Gaussian representation while delivering superior rendering quality. Compared with 3DGS, it achieves higher PSNR with only about 12.5\% Gaussian points. Furthermore, it outperforms all compared baselines in both rendering quality and memory efficiency.

cs.CV↗

Vega: Learning to Drive with Natural Language Instructions

Vision-language-action models have reshaped autonomous driving to incorporate languages into the decision-making process. However, most existing pipelines only utilize the language modality for scene descriptions or reasoning and lack the flexibility to follow diverse user instructions for personalized driving. To address this, we first construct a large-scale driving dataset (InstructScene) containing around 100,000 scenes annotated with diverse driving instructions with the corresponding trajectories. We then propose a unified Vision-Language-World-Action model, Vega, for instruction-based generation and planning. We employ the autoregressive paradigm to process visual inputs (vision) and language instructions (language) and the diffusion paradigm to generate future predictions (world modeling) and trajectories (action). We perform joint attention to enable interactions between the modalities and use individual projection layers for different modalities for more capabilities. Extensive experiments demonstrate that our method not only achieves superior planning performance but also exhibits strong instruction-following abilities, paving the way for more intelligent and personalized driving systems.

cs.CV↗

RiskProp: Collision-Anchored Self-Supervised Risk Propagation for Early Accident Anticipation

Accident anticipation aims to predict impending collisions from dashcam videos and trigger early alerts. Existing methods rely on binary supervision with manually annotated "anomaly onset" frames, which are subjective and inconsistent, leading to inaccurate risk estimation. In contrast, we propose RiskProp, a novel collision-anchored self-supervised risk propagation paradigm for early accident anticipation, which removes the need for anomaly onset annotations and leverages only the reliably annotated collision frame. RiskProp models temporal risk evolution through two observation-driven losses: first, since future frames contain more definitive evidence of an impending accident, we introduce a future-frame regularization loss that uses the model's next-frame prediction as a soft target to supervise the current frame, enabling backward propagation of risk signals; second, inspired by the empirical trend of rising risk before accidents, we design an adaptive monotonic constraint to encourage a non-decreasing progression over time. Experiments on CAP and Nexar demonstrate that RiskProp achieves state-of-the-art performance and produces smoother, more discriminative risk curves, improving both early anticipation and interpretability.

cs.CV↗

Stable High-Order Interpolation on the Grassmann Manifold by Maximum-Volume Coordinates and Arnoldi Orthogonalization

High-order interpolation on the Grassmann manifold $\Gr(n, p)$ is often hindered by the computational overhead and derivative instability of SVD-based geometric mappings. To solve the challenges, we propose a stabilized framework that combines Maximum-Volume (MV) local coordinates with Arnoldi-orthogonalized polynomial bases. First, manifold data are mapped to a well-conditioned Euclidean domain via MV coordinates. The approach bypasses the costly matrix factorizations inherent to traditional Riemannian normal coordinates. Within the coordinate space, we use the Vandermonde-with-Arnoldi (V+A) method for Lagrange interpolation and its confluent extension (CV+A) for derivative-enriched Hermite interpolation. By constructing discrete orthogonal bases directly from the parameter nodes, the solution of ill-conditioned linear system is avoided. Theoretical bounds are established to verify the stability of the geometric mapping and the polynomial approximation. Extensive numerical experiments demonstrate that the proposed MV-(C)V+A framework can produce highly accurate approximation in high-degree polynomial interpolation.

math.NA↗

Evaluating Feature Dependent Noise in Preference-based Reinforcement Learning

Learning from Preferences in Reinforcement Learning (PbRL) has gained attention recently, as it serves as a natural fit for complicated tasks where the reward function is not easily available. However, preferences often come with uncertainty and noise if they are not from perfect teachers. Much prior literature aimed to detect noise, but with limited types of noise and most being uniformly distributed with no connection to observations. In this work, we formalize the notion of targeted feature-dependent noise and propose several variants like trajectory feature noise, trajectory similarity noise, margin dependent noise, and Language Model noise. We evaluate feature-dependent noise, where noise is correlated with certain features in complex continuous control tasks from DMControl and Meta-world. Our experiments show that in some feature-dependent noise settings, the state-of-the-art noise-robust PbRL method's learning performance is significantly deteriorated, while PbRL method with no explicit denoising can surprisingly outperform noise-robust PbRL in the majority of settings. We also find language models' noise exhibits similar characteristics to feature-dependent noise, thereby simulating realistic humans and call for further study in learning with feature-dependent noise robustly.

cs.LG↗