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Yuxuan Sun

Publications and source records attributed to Yuxuan Sun.

At least 91 records · Page 5Linked to original sources

Masked conditional variational autoencoders for chromosome straightening

Karyotyping is of importance for detecting chromosomal aberrations in human disease. However, chromosomes easily appear curved in microscopic images, which prevents cytogeneticists from analyzing chromosome types. To address this issue, we propose a framework for chromosome straightening, which comprises a preliminary processing algorithm and a generative model called masked conditional variational autoencoders (MC-VAE). The processing method utilizes patch rearrangement to address the difficulty in erasing low degrees of curvature, providing reasonable preliminary results for the MC-VAE. The MC-VAE further straightens the results by leveraging chromosome patches conditioned on their curvatures to learn the mapping between banding patterns and conditions. During model training, we apply a masking strategy with a high masking ratio to train the MC-VAE with eliminated redundancy. This yields a non-trivial reconstruction task, allowing the model to effectively preserve chromosome banding patterns and structure details in the reconstructed results. Extensive experiments on three public datasets with two stain styles show that our framework surpasses the performance of state-of-the-art methods in retaining banding patterns and structure details. Compared to using real-world bent chromosomes, the use of high-quality straightened chromosomes generated by our proposed method can improve the performance of various deep learning models for chromosome classification by a large margin. Such a straightening approach has the potential to be combined with other karyotyping systems to assist cytogeneticists in chromosome analysis.

cs.CV↗

Data-Heterogeneous Hierarchical Federated Learning with Mobility

Federated learning enables distributed training of machine learning (ML) models across multiple devices in a privacy-preserving manner. Hierarchical federated learning (HFL) is further proposed to meet the requirements of both latency and coverage. In this paper, we consider a data-heterogeneous HFL scenario with mobility, mainly targeting vehicular networks. We derive the convergence upper bound of HFL with respect to mobility and data heterogeneity, and analyze how mobility impacts the performance of HFL. While mobility is considered as a challenge from a communication point of view, our goal here is to exploit mobility to improve the learning performance by mitigating data heterogeneity. Simulation results verify the analysis and show that mobility can indeed improve the model accuracy by up to 15.1\% when training a convolutional neural network on the CIFAR-10 dataset using HFL.

cs.LG↗

Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions

Human intelligence's adaptability is remarkable, allowing us to adjust to new tasks and multi-modal environments swiftly. This skill is evident from a young age as we acquire new abilities and solve problems by imitating others or following natural language instructions. The research community is actively pursuing the development of interactive "embodied agents" that can engage in natural conversations with humans and assist them with real-world tasks. These agents must possess the ability to promptly request feedback in case communication breaks down or instructions are unclear. Additionally, they must demonstrate proficiency in learning new vocabulary specific to a given domain. In this paper, we made the following contributions: (1) a crowd-sourcing tool for collecting grounded language instructions; (2) the largest dataset of grounded language instructions; and (3) several state-of-the-art baselines. These contributions are suitable as a foundation for further research.

cs.AI↗

Collecting Interactive Multi-modal Datasets for Grounded Language Understanding

Human intelligence can remarkably adapt quickly to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research which can enable similar capabilities in machines, we made the following contributions (1) formalized the collaborative embodied agent using natural language task; (2) developed a tool for extensive and scalable data collection; and (3) collected the first dataset for interactive grounded language understanding.

cs.CL↗

Task-specific Fine-tuning via Variational Information Bottleneck for Weakly-supervised Pathology Whole Slide Image Classification

While Multiple Instance Learning (MIL) has shown promising results in digital Pathology Whole Slide Image (WSI) classification, such a paradigm still faces performance and generalization problems due to challenges in high computational costs on Gigapixel WSIs and limited sample size for model training. To deal with the computation problem, most MIL methods utilize a frozen pretrained model from ImageNet to obtain representations first. This process may lose essential information owing to the large domain gap and hinder the generalization of model due to the lack of image-level training-time augmentations. Though Self-supervised Learning (SSL) proposes viable representation learning schemes, the improvement of the downstream task still needs to be further explored in the conversion from the task-agnostic features of SSL to the task-specifics under the partial label supervised learning. To alleviate the dilemma of computation cost and performance, we propose an efficient WSI fine-tuning framework motivated by the Information Bottleneck theory. The theory enables the framework to find the minimal sufficient statistics of WSI, thus supporting us to fine-tune the backbone into a task-specific representation only depending on WSI-level weak labels. The WSI-MIL problem is further analyzed to theoretically deduce our fine-tuning method. Our framework is evaluated on five pathology WSI datasets on various WSI heads. The experimental results of our fine-tuned representations show significant improvements in both accuracy and generalization compared with previous works. Source code will be available at https://github.com/invoker-LL/WSI-finetuning.

cs.CV↗

MASS: Mobility-Aware Sensor Scheduling of Cooperative Perception for Connected Automated Driving

Timely and reliable environment perception is fundamental to safe and efficient automated driving. However, the perception of standalone intelligence inevitably suffers from occlusions. A new paradigm, Cooperative Perception (CP), comes to the rescue by sharing sensor data from another perspective, i.e., from a cooperative vehicle (CoV). Due to the limited communication bandwidth, it is essential to schedule the most beneficial CoV, considering both the viewpoints and communication quality. Existing methods rely on the exchange of meta-information, such as visibility maps, to predict the perception gains from nearby vehicles, which induces extra communication and processing overhead. In this paper, we propose a new approach, learning while scheduling, for distributed scheduling of CP. The solution enables CoVs to predict the perception gains using past observations, leveraging the temporal continuity of perception gains. Specifically, we design a mobility-aware sensor scheduling (MASS) algorithm based on the restless multi-armed bandit (RMAB) theory to maximize the expected average perception gain. An upper bound on the expected average learning regret is proved, which matches the lower bound of any online algorithm up to a logarithmic factor. Extensive simulations are carried out on realistic traffic traces. The results show that the proposed MASS algorithm achieves the best average perception gain and improves recall by up to 4.2 percentage points compared to other learning-based algorithms. Finally, a case study on a trace of LiDAR frames qualitatively demonstrates the superiority of adaptive exploration, the key element of the MASS algorithm.

cs.RO↗

Mind the Gap: Polishing Pseudo labels for Accurate Semi-supervised Object Detection

Exploiting pseudo labels (e.g., categories and bounding boxes) of unannotated objects produced by a teacher detector have underpinned much of recent progress in semi-supervised object detection (SSOD). However, due to the limited generalization capacity of the teacher detector caused by the scarce annotations, the produced pseudo labels often deviate from ground truth, especially those with relatively low classification confidences, thus limiting the generalization performance of SSOD. To mitigate this problem, we propose a dual pseudo-label polishing framework for SSOD. Instead of directly exploiting the pseudo labels produced by the teacher detector, we take the first attempt at reducing their deviation from ground truth using dual polishing learning, where two differently structured polishing networks are elaborately developed and trained using synthesized paired pseudo labels and the corresponding ground truth for categories and bounding boxes on the given annotated objects, respectively. By doing this, both polishing networks can infer more accurate pseudo labels for unannotated objects through sufficiently exploiting their context knowledge based on the initially produced pseudo labels, and thus improve the generalization performance of SSOD. Moreover, such a scheme can be seamlessly plugged into the existing SSOD framework for joint end-to-end learning. In addition, we propose to disentangle the polished pseudo categories and bounding boxes of unannotated objects for separate category classification and bounding box regression in SSOD, which enables introducing more unannotated objects during model training and thus further improve the performance. Experiments on both PASCAL VOC and MS COCO benchmarks demonstrate the superiority of the proposed method over existing state-of-the-art baselines.

cs.CV↗

Many Episode Learning in a Modular Embodied Agent via End-to-End Interaction

In this work we give a case study of an embodied machine-learning (ML) powered agent that improves itself via interactions with crowd-workers. The agent consists of a set of modules, some of which are learned, and others heuristic. While the agent is not "end-to-end" in the ML sense, end-to-end interaction is a vital part of the agent's learning mechanism. We describe how the design of the agent works together with the design of multiple annotation interfaces to allow crowd-workers to assign credit to module errors from end-to-end interactions, and to label data for individual modules. Over multiple automated human-agent interaction, credit assignment, data annotation, and model re-training and re-deployment, rounds we demonstrate agent improvement.

cs.AI↗

On the Characterization of Sporadic Simple Groups by Codegrees

Let $G$ be a finite group and $\mathrm{Irr}(G)$ the set of all irreducible complex characters of $G$. Define the codegree of $χ\in \mathrm{Irr}(G)$ as $\mathrm{cod}(χ):=\frac{|G:\mathrm{ker}(χ) |}{χ(1)}$ and denote by $\mathrm{cod}(G):=\{\mathrm{cod}(χ)|χ\in \mathrm{Irr}(G)\}$ the codegree set of $G$. Let $H$ be one of the $26$ sporadic simple groups. In this paper, we show that $H$ is determined up to isomorphism by cod$(H)$.

math.GR↗

On the Characterization of Alternating Groups by Codegrees

Let $G$ be a finite group and $\mathrm{Irr}(G)$ the set of all irreducible complex characters of $G$. Define the codegree of $χ\in \mathrm{Irr}(G)$ as $\mathrm{cod}(χ):=\frac{|G:\mathrm{ker}(χ) |}{χ(1)}$ and denote by $\mathrm{cod}(G):=\{\mathrm{cod}(χ) \mid χ\in \mathrm{Irr}(G)\}$ the codegree set of $G$. Let $\mathrm{A}_n$ be an alternating group of degree $n \ge 5$. In this paper, we show that $\mathrm{A}_n$ is determined up to isomorphism by $\mathrm{cod}(\mathrm{A}_n)$.

math.GR↗

MOB-FL: Mobility-Aware Federated Learning for Intelligent Connected Vehicles

Federated learning (FL) is a promising approach to enable the future Internet of vehicles consisting of intelligent connected vehicles (ICVs) with powerful sensing, computing and communication capabilities. We consider a base station (BS) coordinating nearby ICVs to train a neural network in a collaborative yet distributed manner, in order to limit data traffic and privacy leakage. However, due to the mobility of vehicles, the connections between the BS and ICVs are short-lived, which affects the resource utilization of ICVs, and thus, the convergence speed of the training process. In this paper, we propose an accelerated FL-ICV framework, by optimizing the duration of each training round and the number of local iterations, for better convergence performance of FL. We propose a mobility-aware optimization algorithm called MOB-FL, which aims at maximizing the resource utilization of ICVs under short-lived wireless connections, so as to increase the convergence speed. Simulation results based on the beam selection and the trajectory prediction tasks verify the effectiveness of the proposed solution.

cs.LG↗

Classifying Solvable Primitive Permutation Groups of Low Rank

Suppose that $G$ is a finite, transitive, solvable permutation group acting on a set $S$ with $n$ elements. Let $G_0$ be the stabilizer of a point $α\in Ω$. Define the rank of a permutation group, denoted $r(G),$ as the number of distinct orbits of $G_0$ in $S$ (including the trivial orbit $\{α\}$). Huppert \cite{Huppert} and Foulser \cite{Foulser} classified all finite, solvable, permutation groups of rank two and three respectively, and Foulser restricted the rank four groups to a small list of possibilities. This paper completes the classification of all groups of rank less than $5$ by explicitly confirming these past results and computationally constructing the groups of rank $4$.

math.GR↗

MEET: Mobility-Enhanced Edge inTelligence for Smart and Green 6G Networks

Edge intelligence is an emerging paradigm for real-time training and inference at the wireless edge, thus enabling mission-critical applications. Accordingly, base stations (BSs) and edge servers (ESs) need to be densely deployed, leading to huge deployment and operation costs, in particular the energy costs. In this article, we propose a new framework called Mobility-Enhanced Edge inTelligence (MEET), which exploits the sensing, communication, computing, and self-powering capabilities of intelligent connected vehicles for the smart and green 6G networks. Specifically, the operators can incorporate infrastructural vehicles as movable BSs or ESs, and schedule them in a more flexible way to align with the communication and computation traffic fluctuations. Meanwhile, the remaining compute resources of opportunistic vehicles are exploited for edge training and inference, where mobility can further enhance edge intelligence by bringing more compute resources, communication opportunities, and diverse data. In this way, the deployment and operation costs are spread over the vastly available vehicles, so that the edge intelligence is realized cost-effectively and sustainably. Furthermore, these vehicles can be either powered by renewable energy to reduce carbon emissions, or charged more flexibly during off-peak hours to cut electricity bills.

cs.NI↗

DOLPHINS: Dataset for Collaborative Perception enabled Harmonious and Interconnected Self-driving

Vehicle-to-Everything (V2X) network has enabled collaborative perception in autonomous driving, which is a promising solution to the fundamental defect of stand-alone intelligence including blind zones and long-range perception. However, the lack of datasets has severely blocked the development of collaborative perception algorithms. In this work, we release DOLPHINS: Dataset for cOllaborative Perception enabled Harmonious and INterconnected Self-driving, as a new simulated large-scale various-scenario multi-view multi-modality autonomous driving dataset, which provides a ground-breaking benchmark platform for interconnected autonomous driving. DOLPHINS outperforms current datasets in six dimensions: temporally-aligned images and point clouds from both vehicles and Road Side Units (RSUs) enabling both Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I) based collaborative perception; 6 typical scenarios with dynamic weather conditions make the most various interconnected autonomous driving dataset; meticulously selected viewpoints providing full coverage of the key areas and every object; 42376 frames and 292549 objects, as well as the corresponding 3D annotations, geo-positions, and calibrations, compose the largest dataset for collaborative perception; Full-HD images and 64-line LiDARs construct high-resolution data with sufficient details; well-organized APIs and open-source codes ensure the extensibility of DOLPHINS. We also construct a benchmark of 2D detection, 3D detection, and multi-view collaborative perception tasks on DOLPHINS. The experiment results show that the raw-level fusion scheme through V2X communication can help to improve the precision as well as to reduce the necessity of expensive LiDAR equipment on vehicles when RSUs exist, which may accelerate the popularity of interconnected self-driving vehicles. DOLPHINS is now available on https://dolphins-dataset.net/.

cs.CV↗

Benchmarking the Robustness of Deep Neural Networks to Common Corruptions in Digital Pathology

When designing a diagnostic model for a clinical application, it is crucial to guarantee the robustness of the model with respect to a wide range of image corruptions. Herein, an easy-to-use benchmark is established to evaluate how deep neural networks perform on corrupted pathology images. Specifically, corrupted images are generated by injecting nine types of common corruptions into validation images. Besides, two classification and one ranking metrics are designed to evaluate the prediction and confidence performance under corruption. Evaluated on two resulting benchmark datasets, we find that (1) a variety of deep neural network models suffer from a significant accuracy decrease (double the error on clean images) and the unreliable confidence estimation on corrupted images; (2) A low correlation between the validation and test errors while replacing the validation set with our benchmark can increase the correlation. Our codes are available on https://github.com/superjamessyx/robustness_benchmark.

cs.CV↗

Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021

Human intelligence has the remarkable ability to quickly adapt to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose \emph{IGLU: Interactive Grounded Language Understanding in a Collaborative Environment}. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants.

cs.CL↗

IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose IGLU: Interactive Grounded Language Understanding in a Collaborative Environment. The primary goal of the competition is to approach the problem of how to develop interactive embodied agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants. This research challenge is naturally related, but not limited, to two fields of study that are highly relevant to the NeurIPS community: Natural Language Understanding and Generation (NLU/G) and Reinforcement Learning (RL). Therefore, the suggested challenge can bring two communities together to approach one of the crucial challenges in AI. Another critical aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.

cs.CL↗

Adaptive actuation of magnetic soft robots using deep reinforcement learning

Magnetic soft robots have attracted growing interest due to their unique advantages in terms of untethered actuation and excellent controllability. However, finding the required magnetization patterns or magnetic fields to achieve the desired functions of these robots is quite challenging in many cases. No unified framework for design has been proposed yet, and existing methods mainly rely on manual heuristics, which are hard to satisfy the high complexity level of the desired robotic motion. Here, we develop an intelligent method to solve the related inverse-design problems, implemented by introducing a novel simulation platform for magnetic soft robots based on Cosserat rod models and a deep reinforcement learning framework based on TD3. We demonstrate that magnetic soft robots with different magnetization patterns can learn to move without human guidance in simulations, and effective magnetic fields can be autonomously generated that can then be applied directly to real magnetic soft robots in an open-loop way.

cs.RO↗