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Yuxuan Wan

Publications and source records attributed to Yuxuan Wan.

At least 19 recordsLinked to original sources

VisualRepair: Dynamic Tool Calling and Region Focusing for Visual Software Issue Repair

Automated Program Repair (APR) has witnessed significant progress with the advent of Large Language Models (LLMs). However, as modern software systems increasingly expose rich graphical user interfaces, effectively leveraging visual information from bug screenshots has become essential for understanding bugs and generating accurate fixes in multimodal scenarios. Real-world issue reports frequently contain heterogeneous visual attachments including UI screenshots, IDE snapshots, GIFs, and text-centric images, each with distinct visual patterns and domain-specific semantics that impose substantial perceptual demands on MLLMs. Furthermore, bug screenshots often contain large expanses of uninformative and bug-irrelevant regions, distracting the model's attention and limiting patch diversity. To address these challenges, we propose VisualRepair, an MLLM-based framework for visual software issue repair comprising two core modules: Image Type-aware Tool Calling (ITTC), which classifies input images and dynamically invokes a tailored tool-calling chain for robust visual interpretation, and Dynamic Test-time Region Focusing (DTRF), which grounds multiple bug-related region candidates and refines them via an adaptive zoom-in and zoom-out strategy to improve fault localization and promote diverse patch generation. Extensive experiments on the SWE-bench Multimodal benchmark demonstrate that VisualRepair consistently outperforms state-of-the-art approaches. VisualRepair resolves 196 and 25 instances on the test and dev sets, respectively, surpassing the best baseline by 10 and 11 instances. These results highlight the effectiveness of type-aware visual understanding and region-focused localization for automated visual software issue repair.

cs.SE

MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

Multi-scene navigation (clearing an objective in one bounded space and then crossing a portal into the next) is a defining feature of contemporary 3D games, but authoring it is laborious: every portal must have consistent endpoints on both sides, each interior must remain navigable once it is furnished, and the resulting connectivity must be kept consistent across many files. Recent large language model (LLM) and multimodal LLM (MLLM) scene generators have made single-interior synthesis dramatically cheaper, yet they produce one scene at a time and cannot, by naive repetition, yield a connected multi-scene world. We identify three obstacles that single-scene methods leave unsolved: cross-scene consistency, in-scene navigability, and the evaluation of whether a transition actually works. We present MAGIC, a prompt-to-project system that addresses all three. MAGIC is a four-stage pipeline that turns a single natural-language prompt into a runnable multi-scene game project: it plans a shared transition-aware intermediate representation, specifies each scene while enforcing portal reachability with a flood-fill validator, generates the scenes together with their transition scripts, and combines them into one project. Because existing single-scene fidelity metrics never execute a transition, we further introduce a transition-focused evaluation agent that runs each transition in play. On a new benchmark of 100 multi-scene cases, MAGIC produces an executable project for every case and reaches 0.99 precision, 0.95 recall, and 0.96 F1 on end-to-end transition identification; stage by stage, it recovers more ground-truth portals and yields markedly more navigable layouts than an LLM baseline and Holodeck. Our code is available at https://github.com/sereneee1201/MAGIC/.

cs.AI

WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time

Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.

cs.RO

UniCoder: Unified Visual-to-Code Generation via Symbolic Rewards and Reference-Guided Code Optimization

Visual-to-Code generation, which transforms scientific plots, vector graphics, and webpages into executable scripts, demands a level of pixel-precise alignment that standard Multimodal Large Language Models (MLLMs) fail to achieve through Supervised Fine-Tuning (SFT) alone. While Reinforcement Learning (RL) offers a theoretical pathway to bridge this gap, its application is hindered by two fundamental obstacles: (1) \textit{Reward Coarseness}, where semantic metrics like CLIP scores fail to penalize fine-grained element deviations, and (2) \textit{Exploration Stagnation}, where the sparse, heterogeneous code search space prevents the policy from bootstrapping valid trajectories. To overcome these limitations, we introduce UniCoder, a unified RL framework that integrates two novel mechanisms. First, we propose \textbf{Symbolic Attribute Alignment}, which employs a lightweight auxiliary LLM to parse generated code into discrete visual attributes (e.g., hex colors, coordinate limits), enabling dense, element-wise reward computation. Second, to escape local optima, we devise \textbf{Reference-Guided Code Optimization}, a strategy that dynamically injects ground-truth trajectories into low-performing rollout groups, transforming blind exploration into guided policy improvement. Extensive experiments on ChartMimic, UniSVG, Design2Code and ScreenBench benchmarks demonstrate that our 8B-parameter model not only surpasses all open-source baselines but also achieves state-of-the-art performance comparable to proprietary models, establishing a new paradigm for generalized visual-to-code synthesis.

cs.CV

HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Tasks

Recent advances in generative models have shown promise in generating behavior plans for long-horizon, sparse reward tasks. While these approaches have achieved promising results, they often lack a principled framework for hierarchical decomposition and struggle with the computational demands of real-time execution, due to their iterative denoising process. In this work, we introduce Hierarchical Diffusion-Flow (HDFlow), a novel hierarchical planning framework that optimally leverages the strengths of diffusion and rectified flow models to overcome the limitations of single-paradigm generative planners. HDFlow employs a high-level diffusion planner to generate sequences of strategic subgoals in a learned latent space, capitalizing on diffusion's powerful exploratory capabilities. These subgoals then guide a low-level rectified flow planner that generates smooth and dense trajectories, exploiting the speed and efficiency of ordinary differential equation (ODE)-based trajectory generation. We evaluate HDFlow on four challenging furniture assembly tasks in both simulation and real-world, where it significantly outperforms state-of-the-art methods. Furthermore, we also showcase our method's generalizability on two long-horizon benchmarks comprising diverse locomotion and manipulation tasks. Project website: https://hdflow-page.github.io/

cs.RO

LESSViT: Robust Hyperspectral Representation Learning under Spectral Configuration Shift

Modeling hyperspectral imagery (HSI) across different sensors presents a fundamental challenge due to variations in wavelength coverage, band sampling, and channel dimensionality. As a result, models trained under a fixed spectral configuration often fail to generalize to other sensors. Existing Vision Transformer (ViT) approaches either rely on implicit spectral modeling with fixed channel assumptions or adopt explicit spatial-spectral attention with prohibitive computational cost, leading to a fundamental trade-off between efficiency and expressiveness. In this work, we introduce Low-rank Efficient Spatial-Spectral ViT (LESSViT), a sensor-flexible architecture for cross-spectral generalization. LESSViT is built on LESS Attention, a structured low-rank factorization that models joint spatial-spectral interactions through separable spatial and spectral components, reducing the complexity of full spatial-spectral attention from $O(N^2 C^2)$ to $O(rNC)$, where $N$ is the number of spatial tokens, $C$ is the number of spectral channels, and $r$ is the rank of the low-rank approximation. We further incorporate channel-agnostic patch embedding and wavelength-aware positional encoding to support flexible spectral inputs. To enable efficient and robust pretraining, we introduce a hyperspectral masked autoencoder (HyperMAE) with decoupled spatial-spectral masking and hierarchical channel sampling. We evaluate LESSViT under a cross-spectral generalization setting that simulates cross-sensor variability. Experiments on the SpectralEarth benchmark demonstrate that LESSViT improves robustness under spectral shifts while remaining competitive in-distribution, and explicit and efficient spatial-spectral modeling is essential for scalable and generalizable hyperspectral representation learning.

cs.CV

From Runnable to Shippable: Multi-Agent Test-Driven Development for Generating Full-Stack Web Applications from Requirements

Coding agents can generate web applications from natural-language descriptions, yet a recent benchmark study shows that generated applications fail to meet functional requirements in over 70% of cases. The core difficulty is that web correctness cannot be assessed from source files or terminal output: the application must be deployed, exercised through simulated browser interactions, and failures must be translated into actionable repair signals -- steps that current agents cannot perform without human mediation. We present TDDev, a framework that automates this closed loop through three stages: (1) converting high-level requirements into structured acceptance tests before any code is written, (2) deploying the application and validating it through browser-based interaction simulation, and (3) translating browser-observed failures into structured repair reports for the coding agent. Enabled by TDDev, we conduct the first controlled empirical study of Test-driven development (TDD) strategies for web application generation, comparing four development protocols across two coding agents, two backbone models, and two benchmarks. TDD infrastructure consistently improves generation quality by 34--48 percentage points over a no-TDD baseline. The central finding is that the optimal protocol depends on the model's generation style: models that build applications holistically benefit most from agentic enforcement, while models that extend code conservatively benefit from incremental enforcement. Mismatching protocol to generation style eliminates the TDD benefit entirely while multiplying token cost up to 25-fold. A user study confirms that TDDev reduces manual developer intervention to zero, shifting the workload from continuous prompt engineering to autonomous, feedback-driven refinement.

cs.SE

ChronoEarth-492K: A Large Scale and Long Horizon Spatiotemporal Hyperspectral Earth Observation Dataset and Benchmark

Hyperspectral imaging (HSI) provides dense spectral information for the Earth's surface, enabling material-level understanding of land cover and ecosystem dynamics. Despite recent progress in hyperspectral self-supervised learning (SSL), existing datasets remain temporally shallow, limiting the development of long-horizon spatiotemporal modeling. To address this gap, we introduce ChronoEarth-492K, the first large-scale, temporally calibrated hyperspectral SSL dataset built upon NASA's EO-1 Hyperion mission, the world's longest continuous hyperspectral archive up to date (2001-2017). ChronoEarth-492K comprises 492,354 radiometrically harmonized patches across 185,398 global locations over 17 years, with 28,786 sites containing multi-temporal sequences ($\geq 3$ observations) that enable both short- and long-horizon temporal analysis. Building on this foundation, we establish the ChronoEarth-Benchmark, a unified evaluation suite spanning static, short-horizon, and long-horizon temporal tasks, constructed from six open-source geospatial products covering land cover, crop type, forest dynamics, and soil properties. We further introduce a standardized evaluation protocol and report extensive baseline results across state-of-the-art hyperspectral foundation models. Together, ChronoEarth and benchmark provide the first large-scale, temporally grounded platform for systematic spatiotemporal hyperspectral representation learning.

cs.CV

UIBenchKit: A unified toolkit for design-to-code model evaluation

Recent years have seen substantial progress in automated design-to-code generation, with many methods proposed for generating HTML and CSS from webpage screenshots. However, the absence of a standardized evaluation platform makes it difficult to compare these methods fairly, limiting both practical adoption and systematic research progress. To bridge this gap, we introduce UIBenchKit, an open-source, integrated toolkit designed to unify the evaluation of design-to-code tasks. UIBenchKit abstracts the complexities of environment setup, model inference, and code rendering, offering researchers a plug-and-play architecture to compare various methods under consistent settings. In addition, it offers an analytical interface for comparison across multiple metrics. Using UIBenchKit, we conduct a benchmarking study of existing tools and derive several findings that highlight directions for future improvement. By providing a streamlined environment for both experimentation and evaluation, UIBenchKit aims to accelerate future benchmarking and innovations in web engineering. The evaluation platform and toolkit are available at the project page https://www.uibenchkit.com/.

cs.SE

Attribution-Guided Continual Learning for Large Language Models

Large language models (LLMs) often suffer from catastrophic forgetting in continual learning: after learning new tasks sequentially, they perform worse on earlier tasks. Existing methods mitigate catastrophic forgetting by data replay, parameter freezing, or regularization. However, these methods lack understanding of LLM mechanisms and cannot distinguish which parameters store important knowledge from previous tasks and which parameters can be updated for new tasks. To address this, we propose the attribution-guided continual fine-tuning framework that leverages Layer-wise Relevance Propagation (LRP) to estimate parameter importance based on the internal computational process of LLMs. During continual learning, parameters critical to previous tasks are constrained to receive smaller updates, while less relevant parameters remain available for learning new tasks. Extensive experiments show that, compared with baseline methods, our approach reduces catastrophic forgetting while preserving adaptability to new tasks, highlighting the value of mechanistic attribution for continual fine-tuning of LLMs.

cs.LG

Inference-Time Scaling of Verification: Self-Evolving Deep Research Agents via Test-Time Rubric-Guided Verification

Recent advances in Deep Research Agents (DRAs) are transforming automated knowledge discovery and problem-solving. While the majority of existing efforts focus on enhancing policy capabilities via post-training, we propose an alternative paradigm: self-evolving the agent's ability by iteratively verifying the policy model's outputs, guided by meticulously crafted rubrics. This approach gives rise to the inference-time scaling of verification, wherein an agent self-improves by evaluating its generated answers to produce iterative feedback and refinements. We derive the rubrics based on an automatically constructed DRA Failure Taxonomy, which systematically classifies agent failures into five major categories and thirteen sub-categories. We present DeepVerifier, a rubrics-based outcome reward verifier that leverages the asymmetry of verification and outperforms vanilla agent-as-judge and LLM judge baselines by 12%-48% in meta-evaluation F1 score. To enable practical self-evolution, DeepVerifier integrates as a plug-and-play module during test-time inference. The verifier produces detailed rubric-based feedback, which is fed back to the agent for iterative bootstrapping, refining responses without additional training. This test-time scaling delivers 8%-11% accuracy gains on challenging subsets of GAIA and XBench-DeepSearch when powered by capable closed-source LLMs. Finally, to support open-source advancement, we release DeepVerifier-4K, a curated supervised fine-tuning dataset of 4,646 high-quality agent steps focused on DRA verification. These examples emphasize reflection and self-critique, enabling open models to develop robust verification capabilities.

cs.AI

Cognitive Kernel-Pro: A Framework for Deep Research Agents and Agent Foundation Models Training

General AI Agents are increasingly recognized as foundational frameworks for the next generation of artificial intelligence, enabling complex reasoning, web interaction, coding, and autonomous research capabilities. However, current agent systems are either closed-source or heavily reliant on a variety of paid APIs and proprietary tools, limiting accessibility and reproducibility for the research community. In this work, we present \textbf{Cognitive Kernel-Pro}, a fully open-source and (to the maximum extent) free multi-module agent framework designed to democratize the development and evaluation of advanced AI agents. Within Cognitive Kernel-Pro, we systematically investigate the curation of high-quality training data for Agent Foundation Models, focusing on the construction of queries, trajectories, and verifiable answers across four key domains: web, file, code, and general reasoning. Furthermore, we explore novel strategies for agent test-time reflection and voting to enhance agent robustness and performance. We evaluate Cognitive Kernel-Pro on GAIA, achieving state-of-the-art results among open-source and free agents. Notably, our 8B-parameter open-source model surpasses previous leading systems such as WebDancer and WebSailor, establishing a new performance standard for accessible, high-capability AI agents. Code is available at https://github.com/Tencent/CognitiveKernel-Pro

cs.AI

Posterior Optimization with Clipped Objective for Bridging Efficiency and Stability in Generative Policy Learning

Expressive generative models have advanced robotic manipulation by capturing complex, multi-modal action distributions over temporally extended trajectories. However, fine-tuning these policies via RL remains challenging due to instability and sample inefficiency. We introduce Posterior Optimization with Clipped Objective (POCO), a principled RL framework that formulates policy improvement as a posterior inference problem tailored for temporal action chunks. Through an Expectation-Maximization procedure, POCO distills a reward-weighted implicit posterior into the policy without likelihood estimation. Furthermore, POCO adopts an offline-to-online paradigm that anchors online exploration to pre-trained priors, and its model-agnostic design scales to fine-tune large VLA models without architectural modifications. Evaluations across 7 simulation benchmarks and 4 contact-rich real-world tasks demonstrate that POCO prevents catastrophic policy collapse, outperforms SOTA baselines, and achieves a 96.7% success rate on real-world tasks. Videos are available at our project website https://cccedric.github.io/poco/.

cs.RO

DesignBench: A Comprehensive Benchmark for MLLM-based Front-end Code Generation

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in automated front-end engineering, e.g., generating UI code from visual designs. However, existing front-end UI code generation benchmarks have the following limitations: (1) While framework-based development becomes predominant in modern front-end programming, current benchmarks fail to incorporate mainstream development frameworks. (2) Existing evaluations focus solely on the UI code generation task, whereas practical UI development involves several iterations, including refining editing, and repairing issues. (3) Current benchmarks employ unidimensional evaluation, lacking investigation into influencing factors like task difficulty, input context variations, and in-depth code-level analysis. To bridge these gaps, we introduce DesignBench, a multi-framework, multi-task evaluation benchmark for assessing MLLMs' capabilities in automated front-end engineering. DesignBench encompasses three widely-used UI frameworks (React, Vue, and Angular) alongside vanilla HTML/CSS, and evaluates on three essential front-end tasks (generation, edit, and repair) in real-world development workflows. DesignBench contains 900 webpage samples spanning over 11 topics, 9 edit types, and 6 issue categories, enabling detailed analysis of MLLM performance across multiple dimensions. Our systematic evaluation reveals critical insights into MLLMs' framework-specific limitations, task-related bottlenecks, and performance variations under different conditions, providing guidance for future research in automated front-end development. Our code and data are available at https://github.com/WebPAI/DesignBench.

cs.SE

Interaction2Code: Benchmarking MLLM-based Interactive Webpage Code Generation from Interactive Prototyping

Multimodal Large Language Models (MLLMs) have demonstrated remarkable performance on the design-to-code task, i.e., generating UI code from UI mock-ups. However, existing benchmarks only contain static web pages for evaluation and ignore the dynamic interaction, limiting the practicality, usability and user engagement of the generated webpages. To bridge these gaps, we present the first systematic investigation of MLLMs in generating interactive webpages. Specifically, we formulate the Interaction-to-Code task and establish the Interaction2Code benchmark, encompassing 127 unique webpages and 374 distinct interactions across 15 webpage types and 31 interaction categories. Through comprehensive experiments utilizing state-of-the-art (SOTA) MLLMs, evaluated via both automatic metrics and human assessments, we identify four critical limitations of MLLM on Interaction-to-Code task: (1) inadequate generation of interaction compared with full page, (2) prone to ten types of failure, (3) poor performance on visually subtle interactions, and (4) insufficient undestanding on interaction when limited to single-modality visual descriptions. To address these limitations, we propose four enhancement strategies: Interactive Element Highlighting, Failureaware Prompting (FAP), Visual Saliency Enhancement, and Visual-Textual Descriptions Combination, all aiming at improving MLLMs' performance on the Interaction-toCode task. The Interaction2Code benchmark and code are available in https://github. com/WebPAI/Interaction2Code.

cs.SE

ComUICoder: Component-based Reusable UI Code Generation for Complex Websites via Semantic Segmentation and Element-wise Feedback

Multimodal Large Language Models (MLLMs) have demonstrated strong performance on the UI-to-code task, which aims to generate UI code from design mock-ups. However, when applied to long and complex websites, they often struggle with fragmented segmentation, redundant code generation for repetitive components, and frequent UI inconsistencies. To systematically investigate and address these challenges, we introduce ComUIBench, a new multi-page complex webpage benchmark with component annotations, designed to evaluate MLLMs' ability to generate reusable UI code in realistic website scenarios. Building upon this benchmark, we propose ComUICoder, a component-based UI code generation framework that emphasizes semantic-aware segmentation, code reuse, and fine-grained refinement. Specifically, ComUICoder incorporates (1) Hybrid Semantic-aware Block Segmentation for accurate UI semantic coherent block detection, (2) Visual-aware Graph-based Block Merge to consolidate structurally similar components within and across webpages for reusable implementation, and (3) Priority-based Element-wise Feedback to refine generated code and reduce element-level inconsistencies. Extensive experiments demonstrate that ComUICoder significantly improves overall generation quality and code reusability on complex multipage websites. Our datasets and code are publicly available at https://github.com/WebPAI/ComUICoder.

cs.SE

ScreenCoder: Advancing Visual-to-Code Generation for Front-End Automation via Modular Multimodal Agents

Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While multimodal large language models (MLLMs) can translate images to code, they often fail on complex UIs, struggling to unify visual perception, layout planning, and code synthesis within a single monolithic model, which leads to frequent perception and planning errors. To address this, we propose ScreenCoder, a modular multi-agent framework that decomposes the task into three interpretable stages: grounding, planning, and generation. By assigning these distinct responsibilities to specialized agents, our framework achieves significantly higher robustness and fidelity than end-to-end approaches. Furthermore, ScreenCoder serves as a scalable data engine, enabling us to generate high-quality image-code pairs. We use this data to fine-tune open-source MLLM via a dual-stage pipeline of supervised fine-tuning and reinforcement learning, demonstrating substantial gains in its UI generation capabilities. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in layout accuracy, structural coherence, and code correctness. Our code is made publicly available at https://github.com/leigest519/ScreenCoder.

cs.CV

TREAT: A Code LLMs Trustworthiness / Reliability Evaluation and Testing Framework

Large foundation models are fundamentally transforming the software engineering landscape, demonstrating exceptional capabilities across diverse tasks such as code generation, debugging, and testing. Despite this rapid progress, a significant gap remains in how to comprehensively evaluate these models' trustworthiness in real-world software engineering scenarios. Existing benchmarks suffer from limited task scope and fail to incorporate critical evaluation aspects such as the robustness and reliability of models. To bridge this gap, we present an evaluation framework called TREAT (Code LLMs Trustworthiness / Reliability Evaluation And Testing) that provides a holistic assessment of model performance in code intelligence tasks. Our evaluation framework addresses key limitations in existing approaches with four main improvements: (1) Multi-Task Holistic Evaluation that spans diverse software engineering activities rather than limited coding tasks; (2) Multi-Language and Multi-Modality Assessment that extends beyond traditional single-language, text-only benchmarks to include multi-modality coding tasks; (3) Robustness Assessment that evaluates model reliability under semantically-preserving code transformations; and (4) Rigorous Evaluation Methodology that enhances the trustworthiness of evaluation results through diverse evaluation prompts and adaptive solution extraction. Based on this evaluation framework, we assess 26 state-of-the-art models and uncover both their strengths and limitations, yielding several key insights:(1) Current models show substantial performance variation across programming tasks; (2) Multi-modal language models demonstrate specific performance limitations in UI code generation and edit;

cs.SE