SearcharxivSearch

arXiv subjects

Yuze Hao

Publications and source records attributed to Yuze Hao.

4 recordsLinked to original sources

Harnessing AI for Inverse Partial Differential Equation Problems: Past, Present, and Prospects

Solving inverse partial differential equation (PDE) problems is a fundamental topic in scientific research due to its broad significance across a wide range of real-world applications. Inverse PDE problems arise across medical imaging, geophysics, materials science, and aerodynamics, where the goal is to infer hidden causes, design structures, or control physical states. In this paper, we provide a comprehensive review of recent advances in solving inverse PDE problems using artificial intelligence (AI). We first introduce the basic formulation, key challenges, and traditional numerical foundations of inverse PDE problems, and then organize it into three major categories: inverse problems, inverse design, and control problems. For each category, we further present a methodological paradigms, and review representative state-of-the-art approaches from recent years. We then summarize representative applications across scientific and industrial domains, including mechanical systems, aerodynamic problems, thermal systems, full-waveform inversion, system identification, and medical imaging. Finally, we discuss open challenges and future prospects, such as physics-informed architectures, limited real-world data, uncertainty quantification, and inverse foundation models. This survey aims to provide the first unified and systematic perspective on AI for inverse PDE problems, demonstrating how modern learning-based methods are reshaping inverse problems, inverse design, and control problems in PDE-governed systems.

cs.AI

3DID: Direct 3D Inverse Design for Aerodynamics with Physics-Aware Optimization

Inverse design aims to design the input variables of a physical system to optimize a specified objective function, typically formulated as a search or optimization problem. However, in 3D domains, the design space grows exponentially, rendering exhaustive grid-based searches infeasible. Recent advances in deep learning have accelerated inverse design by providing powerful generative priors and differentiable surrogate models. Nevertheless, current methods tend to approximate the 3D design space using 2D projections or fine-tune existing 3D shapes. These approaches sacrifice volumetric detail and constrain design exploration, preventing true 3D design from scratch. In this paper, we propose a 3D Inverse Design (3DID) framework that directly navigates the 3D design space by coupling a continuous latent representation with a physics-aware optimization strategy. We first learn a unified physics-geometry embedding that compactly captures shape and physical field data in a continuous latent space. Then, we introduce a two-stage strategy to perform physics-aware optimization. In the first stage, a gradient-guided diffusion sampler explores the global latent manifold. In the second stage, an objective-driven, topology-preserving refinement further sculpts each candidate toward the target objective. This enables 3DID to generate high-fidelity 3D geometries, outperforming existing methods in both solution quality and design versatility.

cs.CV

Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis can produce coarse hand motion, this kind of motion is inevitably noisy and full of jitter. To address this problem, we propose a data-driven method for coarse motion refinement. First, we design a hand-centric representation to describe the dynamic spatial-temporal relation between hands and objects. Compared to the object-centric representation, our hand-centric representation is straightforward and does not require an ambiguous projection process that converts object-based prediction into hand motion. Second, to capture the dynamic clues of hand-object interaction, we propose a new architecture that models the spatial and temporal structure in a hierarchical manner. Extensive experiments demonstrate that our method outperforms previous methods by a noticeable margin.

cs.CV

Quasi liquid layer-pressure asymmetrical model for the motion of of a curling rock on ice surface

In this paper, we present a new model based on Quasi liquid layer to explain why the direction of lateral motion of the curling rock on ice surface is opposite to the other material surface. As we know, under the action of inertial force, the pressure on the ice surface in front of curling is greater than that on the back. So we assert that the firction coefficientin front of curling is lower than that on the bank under different pressure. In order to explain the pressure impact on friction coefficient, we qualitatively account for the reason why the coefficient of friction increases under the pressure and approximately calculated the relationship between the pressure and the thickness of the quasi_liquid layer on the ice surface. Then we calculate the function expression between temperature , pressure and the firction coefficient by the function between temperature and friction coefficient.

physics.geo-ph