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Yuze Lin

Publications and source records attributed to Yuze Lin.

3 recordsLinked to original sources

Movens-Zero: Scaling Humanoid Motion Foundation Models with Large-Scale Human Videos

Scaling humanoid motion foundation models is constrained by the scarcity of diverse, robot-executable data and by the difficulty of jointly learning from heterogeneous multimodal inputs while supporting real-time closed-loop control. We present Movens-5M, constructed from raw Internet videos through clip generation, quality filtering, semantic annotation, motion recovery, and physical refinement with humanoid retargeting and execution verification. It contains 15 million human-motion sequences and 5 million physically executable humanoid-motion sequences spanning over 10,000 hours, aligned with text, RGB video, speech, and music. Building on this data, we introduce Movens-Zero, a scalable understanding-generation-execution architecture that supports joint learning across modalities and real-time closed-loop execution. Task-mixed flow-matching training jointly optimizes a single action expert across seven generation tasks, enabling direct motion generation from text, speech, music, and video. Multimodal Real-Time Chunking connects overlapping chunks under continuously updated instructions and robot states for continuous closed-loop execution. We further introduce Movens-Intent, a four-track benchmark with 8,192 expert-verified condition-motion pairs across text, speech, music, and video. Experiments show consistent gains across all four modalities when scaling execution-verified data from 1% to 100% and action-expert capacity from 64M to 911M parameters, while demonstrating that data quality and cross-modal supervision improve generation and execution.

cs.RO↗

OmniMoGen: Unifying Human Motion Generation via Learning from Interleaved Text-Motion Instructions

Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for free-form and omni-objective generation. To address this, we propose OmniMoGen, a unified framework that enables versatile motion generation through interleaved text-motion instructions. Built upon a concise RVQ-VAE and transformer architecture, OmniMoGen supports end-to-end instruction-driven motion generation. We construct X2Mo, a large-scale dataset of over 137K interleaved text-motion instructions, and introduce AnyContext, a benchmark for evaluating interleaved motion generation. Experiments show that OmniMoGen achieves state-of-the-art performance on text-to-motion, motion editing, and AnyContext, exhibiting emerging capabilities such as compositional editing, self-reflective generation, and knowledge-informed generation. These results mark a step toward the next intelligent motion generation. Project Page: https://OmniMoGen.github.io/.

cs.CV↗

Arcadia: Toward a Full-Lifecycle Framework for Embodied Lifelong Learning

We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.

cs.RO↗