Searcharxiv⌕ Search

arXiv subjects

Yuzhe Qin

Publications and source records attributed to Yuzhe Qin.

40 records · Page 3Linked to original sources

A positivity-preserving and convergent numerical scheme for the binary fluid-surfactant system

In this paper, we develop a first order (in time) numerical scheme for the binary fluid surfactant phase field model. The free energy contains a double-well potential, a nonlinear coupling entropy and a Flory-Huggins potential. The resulting coupled system consists of two Cahn-Hilliard type equations. This system is solved numerically by finite difference spatial approximation, in combination with convex splitting temporal discretization. We prove the proposed scheme is unique solvable, positivity-preserving and unconditionally energy stable. In addition, an optimal rate convergence analysis is provided for the proposed numerical scheme, which will be the first such result for the binary fluid-surfactant system. Newton iteration is used to solve the discrete system. Some numerical experiments are performed to validate the accuracy and energy stability of the proposed scheme.

math.NA↗

SAPIEN: A SimulAted Part-based Interactive ENvironment

Building home assistant robots has long been a pursuit for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, sufficient articulated objects, and transferability to the real robot is indispensable. Existing environments achieve these requirements for robotics simulation with different levels of simplification and focus. We take one step further in constructing an environment that supports household tasks for training robot learning algorithm. Our work, SAPIEN, is a realistic and physics-rich simulated environment that hosts a large-scale set for articulated objects. Our SAPIEN enables various robotic vision and interaction tasks that require detailed part-level understanding.We evaluate state-of-the-art vision algorithms for part detection and motion attribute recognition as well as demonstrate robotic interaction tasks using heuristic approaches and reinforcement learning algorithms. We hope that our SAPIEN can open a lot of research directions yet to be explored, including learning cognition through interaction, part motion discovery, and construction of robotics-ready simulated game environment.

cs.CV↗

Composing Task-Agnostic Policies with Deep Reinforcement Learning

The composition of elementary behaviors to solve challenging transfer learning problems is one of the key elements in building intelligent machines. To date, there has been plenty of work on learning task-specific policies or skills but almost no focus on composing necessary, task-agnostic skills to find a solution to new problems. In this paper, we propose a novel deep reinforcement learning-based skill transfer and composition method that takes the agent's primitive policies to solve unseen tasks. We evaluate our method in difficult cases where training policy through standard reinforcement learning (RL) or even hierarchical RL is either not feasible or exhibits high sample complexity. We show that our method not only transfers skills to new problem settings but also solves the challenging environments requiring both task planning and motion control with high data efficiency.

cs.LG↗

S4G: Amodal Single-view Single-Shot SE(3) Grasp Detection in Cluttered Scenes

Grasping is among the most fundamental and long-lasting problems in robotics study. This paper studies the problem of 6-DoF(degree of freedom) grasping by a parallel gripper in a cluttered scene captured using a commodity depth sensor from a single viewpoint. We address the problem in a learning-based framework. At the high level, we rely on a single-shot grasp proposal network, trained with synthetic data and tested in real-world scenarios. Our single-shot neural network architecture can predict amodal grasp proposal efficiently and effectively. Our training data synthesis pipeline can generate scenes of complex object configuration and leverage an innovative gripper contact model to create dense and high-quality grasp annotations. Experiments in synthetic and real environments have demonstrated that the proposed approach can outperform state-of-the-arts by a large margin.

cs.RO↗