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Yuzhen Liu

Publications and source records attributed to Yuzhen Liu.

12 recordsLinked to original sources

Cooperative-Competitive Team Play of Real-World Craft Robots

Multi-agent deep Reinforcement Learning (RL) has made significant progress in developing intelligent game-playing agents in recent years. However, the efficient training of collective robots using multi-agent RL and the transfer of learned policies to real-world applications remain open research questions. In this work, we first develop a comprehensive robotic system, including simulation, distributed learning framework, and physical robot components. We then propose and evaluate reinforcement learning techniques designed for efficient training of cooperative and competitive policies on this platform. To address the challenges of multi-agent sim-to-real transfer, we introduce Out of Distribution State Initialization (OODSI) to mitigate the impact of the sim-to-real gap. In the experiments, OODSI improves the Sim2Real performance by 20%. We demonstrate the effectiveness of our approach through experiments with a multi-robot car competitive game and a cooperative task in real-world settings.

cs.RO

MinD: Learning A Dual-System World Model for Real-Time Planning and Implicit Risk Analysis

Video Generation Models (VGMs) have become powerful backbones for Vision-Language-Action (VLA) models, leveraging large-scale pretraining for robust dynamics modeling. However, current methods underutilize their distribution modeling capabilities for predicting future states. Two challenges hinder progress: integrating generative processes into feature learning is both technically and conceptually underdeveloped, and naive frame-by-frame video diffusion is computationally inefficient for real-time robotics. To address these, we propose Manipulate in Dream (MinD), a dual-system world model for real-time, risk-aware planning. MinD uses two asynchronous diffusion processes: a low-frequency visual generator (LoDiff) that predicts future scenes and a high-frequency diffusion policy (HiDiff) that outputs actions. Our key insight is that robotic policies do not require fully denoised frames but can rely on low-resolution latents generated in a single denoising step. To connect early predictions to actions, we introduce DiffMatcher, a video-action alignment module with a novel co-training strategy that synchronizes the two diffusion models. MinD achieves a 63% success rate on RL-Bench, 60% on real-world Franka tasks, and operates at 11.3 FPS, demonstrating the efficiency of single-step latent features for control signals. Furthermore, MinD identifies 74% of potential task failures in advance, providing real-time safety signals for monitoring and intervention. This work establishes a new paradigm for efficient and reliable robotic manipulation using generative world models.

cs.RO

MAG-Nav: Language-Driven Object Navigation Leveraging Memory-Reserved Active Grounding

Visual navigation in unknown environments based solely on natural language descriptions is a key capability for intelligent robots. In this work, we propose a navigation framework built upon off-the-shelf Visual Language Models (VLMs), enhanced with two human-inspired mechanisms: perspective-based active grounding, which dynamically adjusts the robot's viewpoint for improved visual inspection, and historical memory backtracking, which enables the system to retain and re-evaluate uncertain observations over time. Unlike existing approaches that passively rely on incidental visual inputs, our method actively optimizes perception and leverages memory to resolve ambiguity, significantly improving vision-language grounding in complex, unseen environments. Our framework operates in a zero-shot manner, achieving strong generalization to diverse and open-ended language descriptions without requiring labeled data or model fine-tuning. Experimental results on Habitat-Matterport 3D (HM3D) show that our method outperforms state-of-the-art approaches in language-driven object navigation. We further demonstrate its practicality through real-world deployment on a quadruped robot, achieving robust and effective navigation performance.

cs.RO

VLM-TDP: VLM-guided Trajectory-conditioned Diffusion Policy for Robust Long-Horizon Manipulation

Diffusion policy has demonstrated promising performance in the field of robotic manipulation. However, its effectiveness has been primarily limited in short-horizon tasks, and its performance significantly degrades in the presence of image noise. To address these limitations, we propose a VLM-guided trajectory-conditioned diffusion policy (VLM-TDP) for robust and long-horizon manipulation. Specifically, the proposed method leverages state-of-the-art vision-language models (VLMs) to decompose long-horizon tasks into concise, manageable sub-tasks, while also innovatively generating voxel-based trajectories for each sub-task. The generated trajectories serve as a crucial conditioning factor, effectively steering the diffusion policy and substantially enhancing its performance. The proposed Trajectory-conditioned Diffusion Policy (TDP) is trained on trajectories derived from demonstration data and validated using the trajectories generated by the VLM. Simulation experimental results indicate that our method significantly outperforms classical diffusion policies, achieving an average 44% increase in success rate, over 100% improvement in long-horizon tasks, and a 20% reduction in performance degradation in challenging conditions, such as noisy images or altered environments. These findings are further reinforced by our real-world experiments, where the performance gap becomes even more pronounced in long-horizon tasks. Videos are available on https://youtu.be/g0T6h32OSC8

cs.RO

A Novel ViDAR Device With Visual Inertial Encoder Odometry and Reinforcement Learning-Based Active SLAM Method

In the field of multi-sensor fusion for simultaneous localization and mapping (SLAM), monocular cameras and IMUs are widely used to build simple and effective visual-inertial systems. However, limited research has explored the integration of motor-encoder devices to enhance SLAM performance. By incorporating such devices, it is possible to significantly improve active capability and field of view (FOV) with minimal additional cost and structural complexity. This paper proposes a novel visual-inertial-encoder tightly coupled odometry (VIEO) based on a ViDAR (Video Detection and Ranging) device. A ViDAR calibration method is introduced to ensure accurate initialization for VIEO. In addition, a platform motion decoupled active SLAM method based on deep reinforcement learning (DRL) is proposed. Experimental data demonstrate that the proposed ViDAR and the VIEO algorithm significantly increase cross-frame co-visibility relationships compared to its corresponding visual-inertial odometry (VIO) algorithm, improving state estimation accuracy. Additionally, the DRL-based active SLAM algorithm, with the ability to decouple from platform motion, can increase the diversity weight of the feature points and further enhance the VIEO algorithm's performance. The proposed methodology sheds fresh insights into both the updated platform design and decoupled approach of active SLAM systems in complex environments.

cs.RO

VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation

Following human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single input modality as the target, which may lead to limited consideration of language descriptions containing detailed attributes and spatial relationships. To address this limitation, we propose VLN-Game, a novel zero-shot framework for visual target navigation that can process object names and descriptive language targets effectively. To be more precise, our approach constructs a 3D object-centric spatial map by integrating pre-trained visual-language features with a 3D reconstruction of the physical environment. Then, the framework identifies the most promising areas to explore in search of potential target candidates. A game-theoretic vision language model is employed to determine which target best matches the given language description. Experiments conducted on the Habitat-Matterport 3D (HM3D) dataset demonstrate that the proposed framework achieves state-of-the-art performance in both object goal navigation and language-based navigation tasks. Moreover, we show that VLN-Game can be easily deployed on real-world robots. The success of VLN-Game highlights the promising potential of using game-theoretic methods with compact vision-language models to advance decision-making capabilities in robotic systems. The supplementary video and code can be accessed via the following link: https://sites.google.com/view/vln-game.

cs.RO

Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely on physical models or handcrafted rewards to accurately describe the specific system, rather than on a generalized understanding like animals do. Here we propose a hierarchical framework to construct primitive-, environmental- and strategic-level knowledge that are all pre-trainable, reusable and enrichable for legged robots. The primitive module summarizes knowledge from animal motion data, where, inspired by large pre-trained models in language and image understanding, we introduce deep generative models to produce motor control signals stimulating legged robots to act like real animals. Then, we shape various traversing capabilities at a higher level to align with the environment by reusing the primitive module. Finally, a strategic module is trained focusing on complex downstream tasks by reusing the knowledge from previous levels. We apply the trained hierarchical controllers to the MAX robot, a quadrupedal robot developed in-house, to mimic animals, traverse complex obstacles and play in a designed challenging multi-agent chase tag game, where lifelike agility and strategy emerge in the robots.

cs.RO

Descriptor Distillation: a Teacher-Student-Regularized Framework for Learning Local Descriptors

Learning a fast and discriminative patch descriptor is a challenging topic in computer vision. Recently, many existing works focus on training various descriptor learning networks by minimizing a triplet loss (or its variants), which is expected to decrease the distance between each positive pair and increase the distance between each negative pair. However, such an expectation has to be lowered due to the non-perfect convergence of network optimizer to a local solution. Addressing this problem and the open computational speed problem, we propose a Descriptor Distillation framework for local descriptor learning, called DesDis, where a student model gains knowledge from a pre-trained teacher model, and it is further enhanced via a designed teacher-student regularizer. This teacher-student regularizer is to constrain the difference between the positive (also negative) pair similarity from the teacher model and that from the student model, and we theoretically prove that a more effective student model could be trained by minimizing a weighted combination of the triplet loss and this regularizer, than its teacher which is trained by minimizing the triplet loss singly. Under the proposed DesDis, many existing descriptor networks could be embedded as the teacher model, and accordingly, both equal-weight and light-weight student models could be derived, which outperform their teacher in either accuracy or speed. Experimental results on 3 public datasets demonstrate that the equal-weight student models, derived from the proposed DesDis framework by utilizing three typical descriptor learning networks as teacher models, could achieve significantly better performances than their teachers and several other comparative methods. In addition, the derived light-weight models could achieve 8 times or even faster speeds than the comparative methods under similar patch verification performances

cs.CV

EAR-Net: Pursuing End-to-End Absolute Rotations from Multi-View Images

Absolute rotation estimation is an important topic in 3D computer vision. Existing works in literature generally employ a multi-stage (at least two-stage) estimation strategy where multiple independent operations (feature matching, two-view rotation estimation, and rotation averaging) are implemented sequentially. However, such a multi-stage strategy inevitably leads to the accumulation of the errors caused by each involved operation, and degrades its final estimation on global rotations accordingly. To address this problem, we propose an End-to-end method for estimating Absolution Rotations from multi-view images based on deep neural Networks, called EAR-Net. The proposed EAR-Net consists of an epipolar confidence graph construction module and a confidence-aware rotation averaging module. The epipolar confidence graph construction module is explored to simultaneously predict pairwise relative rotations among the input images and their corresponding confidences, resulting in a weighted graph (called epipolar confidence graph). Based on this graph, the confidence-aware rotation averaging module, which is differentiable, is explored to predict the absolute rotations. Thanks to the introduced confidences of the relative rotations, the proposed EAR-Net could effectively handle outlier cases. Experimental results on three public datasets demonstrate that EAR-Net outperforms the state-of-the-art methods by a large margin in terms of accuracy and speed.

cs.CV

Social4Rec: Distilling User Preference from Social Graph for Video Recommendation in Tencent

Despite recommender systems play a key role in network content platforms, mining the user's interests is still a significant challenge. Existing works predict the user interest by utilizing user behaviors, i.e., clicks, views, etc., but current solutions are ineffective when users perform unsettled activities. The latter ones involve new users, which have few activities of any kind, and sparse users who have low-frequency behaviors. We uniformly describe both these user-types as "cold users", which are very common but often neglected in network content platforms. To address this issue, we enhance the representation of the user interest by combining his social interest, e.g., friendship, following bloggers, interest groups, etc., with the activity behaviors. Thus, in this work, we present a novel algorithm entitled SocialNet, which adopts a two-stage method to progressively extract the coarse-grained and fine-grained social interest. Our technique then concatenates SocialNet's output with the original user representation to get the final user representation that combines behavior interests and social interests. Offline experiments on Tencent video's recommender system demonstrate the superiority over the baseline behavior-based model. The online experiment also shows a significant performance improvement in clicks and view time in the real-world recommendation system. The source code is available at https://github.com/Social4Rec/SocialNet.

cs.IR

NCS4CVR: Neuron-Connection Sharing for Multi-Task Learning in Video Conversion Rate Prediction

Click-through rate (CTR) and post-click conversion rate (CVR) predictions are two fundamental modules in industrial ranking systems such as recommender systems, advertising, and search engines. Since CVR involves much fewer samples than CTR (known as the CVR data sparsity problem), most of the existing works try to leverage CTR&CVR multi-task learning to improve CVR performance. However, typical coarse-grained sub-network/layer sharing methods may introduce conflicts and lead to performance degradation, since not every neuron or neuron connection in one layer should be shared between CVR and CTR tasks. This is because users may have different fine-grained content feature preferences between deep consumption and click behavior, represented by CVR and CTR, respectively. To address this sharing&conflict problem, we propose a novel multi-task CVR modeling scheme with neuron-connection level sharing named NCS4CVR, which can automatically and flexibly learn which neuron weights are shared or not shared without artificial experience. Compared with previous layer-level sharing methods, this is the first time that a fine-grained CTR&CVR sharing method at the neuron connection level is proposed, which is a research paradigm shift in the sharing level. Both offline and online experiments demonstrate that our method outperforms both the single-task model and the layer-level sharing model. Our proposed method has now been successfully deployed in an industry video recommender system serving major traffic.

cs.IR

Influence of Lorentz Invariation Violation on Arbitrarily Spin Fermions Tunneling Radiation in the Vaidya-Bonner Spacetime

In the spacetime of non-stationary spherical symmetry Vaidya-Bonner black hole, an accurate modification of Hawking tunneling radiation for fermions with arbitrarily spin is researched. Considering a light dispersion relationship derived from string theory, quantum gravitational theory and Rarita-Schwinger Equation in the non-stationary spherical symmetry spacetime, we derive an accurately modified dynamic equation for fermions with arbitrarily spin. By solving the equation, modified tunneling rate of fermions with arbitrarily spin, Hawking temperature and entropy at the event horizon of Vaidya-Bonner black hole are presented. We find the Hawking temperature will increase, but the the entropy will decrease comparing with the case without Lorentz Invariation Violation modification.

hep-th