SearcharxivSearch

arXiv subjects

Yuzheng Xu

Publications and source records attributed to Yuzheng Xu.

4 recordsLinked to original sources

Am I More Pointwise or Pairwise? Revealing Position Bias in Rubric-Based LLM-as-a-Judge

Large language models are widely employed as evaluators, a paradigm commonly referred to as LLM-as-a-judge. Prior research has predominantly examined point-wise or pair-wise evaluation protocols; in contrast, our focus is on rubric-based evaluation, which has been attracting increasing attention owing to its utility for training models in domains where verification is otherwise difficult. In this work, we show that rubric-based evaluation implicitly resembles a multiple-choice setting and therefore exhibits position bias: LLMs tend to prefer score options that appear at specific positions within the rubric list. Through controlled experiments across multiple models and datasets, we demonstrate that this position bias is consistent. Its direction, however, is model-specific: some judges favor the first option, while others favor the last. We further identify a second, orthogonal axis of bias: when a prompt scores several criteria simultaneously, the ordering of the criteria itself shifts the resulting scores. We additionally explore permuting the order of the rubric options as a means of mitigating position bias, and find that although the bias can be attenuated, improvements in the correlation between model judgments and human annotations are obtained primarily for models that exhibit strong bias. Our results recast rubric-based LLM-as-a-judge as a multiple-choice problem with measurable, model-specific position bias, and we further confirm that only a small number of random order permutations are sufficient to reduce the error introduced by this bias for the majority of models.

cs.CL

Toward Human-AI Complementarity Across Diverse Tasks

Human-AI complementarity, the idea that combining human and AI judgments can outperform either alone, offers a promising pathway toward robust oversight of advanced AI systems. However, whether human-AI complementarity can be achieved on realistic tasks remains an open question. We investigate this through two approaches: hybridization and two AI assistance methods (top-2 assistance and subtask delegation), evaluated on a multi-domain dataset of 1,886 samples spanning knowledge, factuality, long-context reasoning, and deception detection. We find only modest complementarity gains. Baseline hybridization yields just +0.4 percentage points (pp) over AI alone (69.3\% vs 68.9\%), limited both by a small complementarity region (only 8.9\% of items where AI errs but humans do not) and the inability of confidence-based routing to identify it, since the model's confidence is similarly distributed across correct and incorrect predictions. Applied when AI has low confidence, top-2 assistance increases human accuracy from 28.4\% to 38.3\%, surpassing AI alone (37.7\%) -- but primarily because humans adopt correct AI suggestions, not because they successfully override AI errors. These findings suggest that the primary bottleneck is not human task accuracy per se, but the ability to route decisions to humans when it matters and to design assistance methods that enable humans to catch AI mistakes. Our quantitative and qualitative analyses pinpoint where and why each method succeeds or fails, offering concrete targets for future work. We will release our dataset and code upon request to support progress toward more effective human-AI collaboration for AI oversight.

cs.HC

MK2 at PBIG Competition: A Prompt Generation Solution

The Patent-Based Idea Generation task asks systems to turn real patents into product ideas viable within three years. We propose MK2, a prompt-centric pipeline: Gemini 2.5 drafts and iteratively edits a prompt, grafting useful fragments from weaker outputs; GPT-4.1 then uses this prompt to create one idea per patent, and an Elo loop judged by Qwen3-8B selects the best prompt-all without extra training data. Across three domains, two evaluator types, and six criteria, MK2 topped the automatic leaderboard and won 25 of 36 tests. Only the materials-chemistry track lagged, indicating the need for deeper domain grounding; yet, the results show that lightweight prompt engineering has already delivered competitive, commercially relevant ideation from patents.

cs.CL

Video Region Annotation with Sparse Bounding Boxes

Video analysis has been moving towards more detailed interpretation (e.g. segmentation) with encouraging progresses. These tasks, however, increasingly rely on densely annotated training data both in space and time. Since such annotation is labour-intensive, few densely annotated video data with detailed region boundaries exist. This work aims to resolve this dilemma by learning to automatically generate region boundaries for all frames of a video from sparsely annotated bounding boxes of target regions. We achieve this with a Volumetric Graph Convolutional Network (VGCN), which learns to iteratively find keypoints on the region boundaries using the spatio-temporal volume of surrounding appearance and motion. The global optimization of VGCN makes it significantly stronger and generalize better than existing solutions. Experimental results using two latest datasets (one real and one synthetic), including ablation studies, demonstrate the effectiveness and superiority of our method.

cs.CV