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Yuzheng Zhuang

Publications and source records attributed to Yuzheng Zhuang.

At least 19 recordsLinked to original sources

LIBERO-RECOVER: Beyond Task Success Towards Failure Recovery in Robotic Manipulation Models

Vision-Language-Action (VLA) or World Action (WAM) models have recently demonstrated remarkable performance in robotic manipulation. On LIBERO, SOTA method have achieved nearly 100\% success rates, seemingly suggesting that the models are ready for deployment in real world. However, near perfect performance on existing benchmarks can be misleading: success under ideal conditions does not imply real world robustness. Existing benchmarks primarily evaluate task completion from predefined initial states, while real world interactions inevitably involve failures such as failed grasps, collisions, and unintended object movements. A robot must therefore not only execute tasks successfully, but also recognize and recover from failures to continue the task. Yet this capability remains largely unmeasured, revealing a critical gap between benchmark performance and real world reliability. To address this gap, we introduce LIBERO-Recover Benchmark, a large scale benchmark for failure recovery in robotic manipulation. Built upon LIBERO, we collect real execution failures from SOTA embodied models and construct 1,000+ scenarios across four recovery levels: (1) Action Retry, (2) Action Adaptation, (3) Object State Recovery, and (4) Environmental Recovery. We evaluate four core capabilities: spatial understanding, object structure reasoning, interaction understanding, and topological reasoning. As the first large-scale benchmark for embodied failure recovery, LIBERO-Recover shifts evaluation from \emph{Can the robot succeed?''} to \emph{Can the robot recover after failure?''}, promoting robust and generalizable embodied agents. The project will be avaible in \textcolor{blue}{https://liulin815.github.io/LIBERO-Recovery/}.

cs.RO↗

WorldGuide: Learning Success-Failure Boundaries in Latent World Models for Vision-Language-Action Policies

Latent world models offer a promising way to improve Vision-Language-Action policies by capturing the consequences of actions. However, models trained primarily on expert demonstrations have limited exposure to failure outcomes and may struggle to distinguish visually similar successful and failed interactions. We propose \textbf{WorldGuide}, a framework that learns these distinctions in latent space and uses them to guide policy training. WorldGuide combines predictive pretraining on successful and failed trajectories with contrastive learning on matched success--failure pairs. The learned predictor then provides a differentiable reward to guide joint optimization of the policy and visual encoder. The predictor is discarded after training, so deployment requires no additional world-model inference. Extensive experiments show that WorldGuide substantially improves VLA reliability and achieves state of the art performance on LIBERO 100 and SimplerEnv, reaching \textbf{96.8\%} and \textbf{72.0\%}, respectively. Code will be publicly available.

cs.CV↗

Decoupling Intention from Trajectory: A Representational Deduction Framework for World Action Models

World Action Models (WAMs) aim to construct a unified architecture capable of understanding world state evolution and guiding to generative motion planning. However, existing visual branches focus on predicting static visual observation, rather than reflecting potential transition information that captures the evolution of world states under motion interactions. This leads to representational entanglement between high-level physical condition evolution and low-level action trajectory generation within the Action Model, creating a structural bottleneck while weakening the predictive capability of world evolution modeling for action generation. We propose PILOT (Physical Inference for Latent Optimized Trajectories), whose core Representational Deduction (RD) bridges this gap by integrating motion thought-of-chain (CoT) guidance as a native model capability. Specifically, RD aims to encourage the action branch to explicitly model potential state transition tokens, which are retained as CoT in the reasoning space to guide fine-grained motion trajectory. Experiments demonstrate that RD not only significantly improves the success rate and generalization ability of WAMs in complex robotic manipulation tasks but also enhances the model's physical interpretability by decoupling high-level motion semantics from low-level trajectory details. Furthermore, the abundant state transition supervision signals introduced by RD effectively alleviate the sparse supervision in action generation, enabling it to serve as an efficient few-shot real-robot fine-tuning strategy and demonstrating superior scalability for migration to mainstream WAM architectures.

cs.RO↗

STORM-Bench: Evaluating Online Video QA under Evolving and Incomplete Evidence

Reliable online video question answering requires tracking state transitions while selectively abstaining when visual evidence is insufficient. Existing benchmarks focus on static recognition or long-range retrieval, rarely evaluating these coupled capabilities under evolving and incomplete evidence. We present STORM-Bench, comprising 5,736 questions across 630 compact, change-dense episodes spanning five egocentric domains (STORM-Real) and two controlled simulation subsets (STORM-Sim) at 1 FPS. Questions are stratified by a proxy for accumulated change intensity (Low, Medium, High) and query-time answerability (Known, Uncertain). To measure reliability, we introduce STORM-BR, a harmonic metric over joint answer-status correctness that exposes abstention failures masked by aggregate accuracy, alongside STORM-BR-ATTR for uncertainty attribution. Across 14 video LLMs, online accuracy peaks at 60.3\% (mean 51.7\%), whereas STORM-BR ranges from 5.7\% to 35.6\% (mean 18.8\%), driven by pervasive overconfidence on uncertain queries. STORM-Bench shows that task accuracy masks these gaps in epistemic reliability and state tracking. Benchmark and code are available at https://github.com/siruzhong/STORM-Bench.

cs.CV↗

PREM: Prefix-Steered Recurrent Memory for Long-Video Understanding

Long-video understanding must capture transient visual evidence under strict token budgets, yet existing methods compress frames, append memory tokens, or alter internal key-value (KV) caches. We introduce Prefix-Steered Recurrent Memory (PREM), a memory-token-free framework for frozen vision-language models (VLMs). PREM separates video ingestion from query answering: a recurrent writer distills visual streams into a compact 256 KiB multi-slot associative state, while a question-conditioned readout adds memory-derived key/value (K/V) steering modulations to existing non-visual prompt prefixes during prefill. This enables write-once, query-many inference without extra prompt tokens or decoding recurrence. Across six long-video benchmarks in offline and streaming end-of-stream settings, PREM consistently outperforms frozen baselines at every evaluated visual budget. Under a constrained budget of 16 frames, PREM improves macro-average accuracy by 3.06% on Qwen2.5-VL-3B, with gains of 11.0% on action antonym identification and 9.9% on localized needle retrieval. These gains require tuning 0.24% of backbone parameters at 0.03 GiB of peak GPU memory overhead.

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VOLTA: Improving Generative Diversity by Variational Mutual Information Maximizing Autoencoder

The natural language generation domain has witnessed great success thanks to Transformer models. Although they have achieved state-of-the-art generative quality, they often neglect generative diversity. Prior attempts to tackle this issue suffer from either low model capacity or over-complicated architectures. Some recent methods employ the VAE framework to enhance diversity, but their latent variables fully depend on the input context, restricting exploration of the latent space. In this paper, we introduce VOLTA, a framework that elevates generative diversity by bridging Transformer with VAE via a more effective cross-attention-based connection, departing from conventional embedding concatenation or summation. Additionally, we propose integrating InfoGAN-style latent codes to enable input-independent variability, further diversifying the generation. Moreover, our framework accommodates discrete inputs alongside its existing support for continuous inputs. We perform comprehensive experiments with two types of Transformers on six datasets from three different NLG tasks to show that our approach can significantly improve generative diversity while maintaining generative quality.

cs.CL↗

Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in unfamiliar environments. Existing LLM-based approaches convert global memory, such as semantic or topological maps, into language descriptions to guide navigation. While this improves efficiency and reduces redundant exploration, the loss of geometric information in language-based representations hinders spatial reasoning, especially in intricate environments. To address this, VLM-based approaches directly process ego-centric visual inputs to select optimal directions for exploration. However, relying solely on a first-person perspective makes navigation a partially observed decision-making problem, leading to suboptimal decisions in complex environments. In this paper, we present a novel vision-language model (VLM)-based navigation framework that addresses these challenges by adaptively retrieving task-relevant cues from a global memory module and integrating them with the agent's egocentric observations. By dynamically aligning global contextual information with local perception, our approach enhances spatial reasoning and decision-making in long-horizon tasks. The proposed method surpasses previous state-of-the-art approaches by a significant margin on both the HSSD and HM3D benchmarks and demonstrates strong performance on a real robot.

cs.RO↗

CometVLA: Co-Training on an Embodied Data Pyramid towards Physical Understanding

Vision-language-action (VLA) models remain brittle in manipulation tasks that require physical commonsense. Current physical VQA data is typically disembodied and misaligned with robot action domains. Egocentric videos are used only as auxiliary pre-training. It remains unclear whether improved VLM physical understanding actually benefits downstream action generation. Therefore, we present CometVLA to close this gap. We construct CometData and CometBench, an embodied physical VQA corpus and benchmark strictly aligned with the robot's action data and embodiment. We introduce Global Action Prior (GAP) tokens, a compact learnable bottleneck that isolates task-agnostic motion regularities and lets the action head consume physical commonsense without corrupting the pre-trained VLM backbone. We co-train CometVLA across the embodied data pyramid, spanning teleoperation, simulation, egocentric trajectories, and VQA layers. On real-world manipulation tasks and RoboTwin simulation, CometVLA consistently outperforms strong VLA baselines. Correlation analysis shows that stronger VLM performance on CometBench indicates higher VLA success rates. Results demonstrate that physical understanding pre-training genuinely benefits downstream manipulation.

cs.RO↗

WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation

Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation. Realizing this promise requires precise action-conditioned transitions rather than merely plausible outputs. Yet their applicability remains difficult to establish because prevailing evaluations emphasize visual quality, task outcomes, or coarse rollout-level responsiveness without directly testing simulator fidelity. To address this gap, we evaluate ACWMs through the observable capabilities expected of physical simulators. Accordingly, we formalize Observable Simulator Contract, a minimal contract that any action-conditioned physical simulator should satisfy: supplied actions must induce corresponding agent motion, and environment responses must be grounded in that realized motion. To operationalize this contract, we introduce WorldSimProbe, comprising five controlled suites spanning local control sensitivity, global trajectory variation, source-diverse actions, interaction grounding, and dynamics. Suite-specific evaluators assess simulator-relative calibration, dense action-to-motion correspondence, false-interaction grounding, and primitive-level dynamics. We evaluate six open-source ACWMs on more than 18,000 instances across RoboTwin, ManiSkill, and LIBERO. World-SimProbe reveals systematic action-realization degradation across control variation, structured failures in interaction grounding and dynamics, and benchmark signals consistent with human judgments and downstream outcomes. Together, this capability-based framework provides a transparent, and standardized paradigm for diagnosing ACWM simulator fidelity beyond coarse, task-directed evaluation.

cs.RO↗

EchoVLA: Robotic Vision-Language-Action Model with Synergistic Declarative Memory for Mobile Manipulation

Recent progress in Vision-Language-Action (VLA) models has enabled embodied agents to interpret multimodal instructions and perform complex tasks. However, existing VLAs are mostly confined to short-horizon, table-top manipulation, lacking the memory and reasoning capability required for mobile manipulation, where agents must coordinate navigation and manipulation under changing spatial contexts. In this work, we present EchoVLA, a memory-aware VLA model for mobile manipulation. EchoVLA incorporates a synergistic declarative memory inspired by the human brain, consisting of a scene memory that maintains a collection of spatial-semantic maps and an episodic memory that stores task-level experiences with multimodal contextual features. The two memories are individually stored, updated, and retrieved based on current observations, task history, and instructions, and their retrieved representations are fused via coarse- and fine-grained attention to guide base-arm diffusion policies. To support large-scale training, we further introduce MoMani, an automated benchmark that generates expert-level trajectories through multimodal large language model (MLLM)-guided planning and feedback-driven refinement, supplemented with real-robot demonstrations. Comprehensive simulated and real-world results demonstrate that EchoVLA substantially improves overall performance, e.g., it achieves the highest success rates of 0.52 on manipulation/navigation tasks and 0.31 on mobile manipulation tasks in simulation, exceeding the strong baseline $π_{0.5}$ by +0.20 and +0.11, respectively.

cs.RO↗

JoyAI-Sim: A Simulation-Enabled Interconversion Toolchain for the Embodied Data Pyramid

Generalist robot policies require trustworthy evaluation and robot-usable training data, but both are difficult to scale with physical robots alone. Real-robot trials and demonstrations remain the most faithful source of deployment signals, yet they are slow, costly, and hard to reproduce. We present JoyAI-Sim, a simulation-enabled interconversion toolchain for human-robot aligned model evaluation and data generation, denoted as Robot $\rightleftharpoons$ Simulation $\rightleftharpoons$ Human. On the one hand, the Robot $\rightarrow$ Simulation $\rightarrow$ Human pathway supports human-robot aligned model evaluation by reconstructing real-robot tabletop organization tasks as calibrated digital twins for scalable evaluation, while using human embodied feedback to inspect and refine the naturalness of simulated motions. On the other hand, the Human $\rightarrow$ Simulation $\rightarrow$ Robot pathway supports human-robot aligned data generation: it lifts ego-centric human demonstrations into simulation, checks them under robot physical constraints, and converts them into robot-centered trajectories, annotations, and visual observations. Together, these pathways use the JoySim simulator as both a scalable evaluation layer and a physical consistency filter for robot data generation. We further package the core reconstruction, simulation, rendering, and realism-augmentation modules as cloud services on JD Cloud, turning the system into a reusable and scalable infrastructure for robot data generation and model evaluation.

cs.RO↗

A Survey on Vision-Language-Action Models for Embodied AI

Embodied AI is widely recognized as a cornerstone of artificial general intelligence (AGI) because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models (LLMs) and vision-language models (VLMs), a new category of multimodal models -- referred to as vision-language-action (VLA) models -- has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. The recent proliferation of VLAs necessitates a comprehensive survey to capture the rapidly evolving landscape. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing VLA-based control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges facing VLAs and outline promising future directions in embodied AI. A curated repository associated with this survey is available at: https://github.com/yueen-ma/Awesome-VLA.

cs.RO↗

JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy

Robotic autonomy in open-world environments is fundamentally limited by insufficient data diversity and poor cross-embodiment generalization. Existing robotic datasets are often limited in scale and task coverage, while relatively large differences across robot embodiments impede effective behavior knowledge transfer. To address these challenges, we propose JoyAI-RA, a vision-language-action (VLA) embodied foundation model tailored for generalizable robotic manipulation. JoyAI-RA presents a multi-source multi-level pretraining framework that integrates web data, large-scale egocentric human manipulation videos, simulation-generated trajectories, and real-robot data. Through training on heterogeneous multi-source data with explicit action-space unification, JoyAI-RA effectively bridges embodiment gaps, particularly between human manipulation and robotic control, thereby enhancing cross-embodiment behavior learning. JoyAI-RA outperforms state-of-the-art methods in both simulation and real-world benchmarks, especially on diverse tasks with generalization demands.

cs.RO↗

OmniEVA: Embodied Versatile Planner via Task-Adaptive 3D-Grounded and Embodiment-aware Reasoning

Recent advances in multimodal large language models (MLLMs) have opened new opportunities for embodied intelligence, enabling multimodal understanding, reasoning, and interaction, as well as continuous spatial decision-making. Nevertheless, current MLLM-based embodied systems face two critical limitations. First, Geometric Adaptability Gap: models trained solely on 2D inputs or with hard-coded 3D geometry injection suffer from either insufficient spatial information or restricted 2D generalization, leading to poor adaptability across tasks with diverse spatial demands. Second, Embodiment Constraint Gap: prior work often neglects the physical constraints and capacities of real robots, resulting in task plans that are theoretically valid but practically infeasible. To address these gaps, we introduce OmniEVA -- an embodied versatile planner that enables advanced embodied reasoning and task planning through two pivotal innovations: (1) a Task-Adaptive 3D Grounding mechanism, which introduces a gated router to perform explicit selective regulation of 3D fusion based on contextual requirements, enabling context-aware 3D grounding for diverse embodied tasks. (2) an Embodiment-Aware Reasoning framework that jointly incorporates task goals and embodiment constraints into the reasoning loop, resulting in planning decisions that are both goal-directed and executable. Extensive experimental results demonstrate that OmniEVA not only achieves state-of-the-art general embodied reasoning performance, but also exhibits a strong ability across a wide range of downstream scenarios. Evaluations of a suite of proposed embodied benchmarks, including both primitive and composite tasks, confirm its robust and versatile planning capabilities. Project page: https://omnieva.github.io

cs.RO↗

Astra: Efficient Transformer Architecture and Contrastive Dynamics Learning for Embodied Instruction Following

Vision-language-action models have gained significant attention for their ability to model multimodal sequences in embodied instruction following tasks. However, most existing models rely on causal attention, which we find suboptimal for processing sequences composed of interleaved segments from different modalities. In this paper, we introduce Astra, a novel Transformer architecture featuring trajectory attention and learnable action queries, designed to efficiently process segmented multimodal trajectories and predict actions for imitation learning. Furthermore, we propose a contrastive dynamics learning objective to enhance the model's understanding of environment dynamics and multimodal alignment, complementing the primary behavior cloning objective. Through extensive experiments on three large-scale robot manipulation benchmarks, Astra demonstrates substantial performance improvements over previous models.

cs.RO↗

EVLP:Learning Unified Embodied Vision-Language Planner with Reinforced Supervised Fine-Tuning

In complex embodied long-horizon manipulation tasks, effective task decomposition and execution require synergistic integration of textual logical reasoning and visual-spatial imagination to ensure efficient and accurate operation. Current methods fail to adopt a unified generation framework for multimodal planning, lead to inconsistent in multimodal planning. To address this challenge, we present \textbf{EVLP (Embodied Vision-Language Planner)}, an innovative multimodal unified generation framework that jointly models linguistic reasoning and visual generation. Our approach achieves multimodal planning for long-horizon tasks through a novel training pipeline incorporating dynamic pretraining and reinforced alignment. Our core innovations consist of three key components: \textbf{1) Unified Multimodal Generation Framework}: For understanding, We integrate semantic information with spatial features to provide comprehensive visual perception. For generation, we directly learn the joint distribution of discrete images for one-step visual synthesis, enabling coordinated language-visual modeling through learnable cross-modal attention mechanisms. \textbf{2) Dynamic Perception Pretraining}: We propose a bidirectional dynamic alignment strategy employing inverse dynamics tasks and forward dynamics tasks, effectively strengthening multimodal correlations within a unified feature space. \textbf{3) Reinforced Supervised Fine-Tuning}: While conducting instruction-based fine-tuning in the unified generation space, we construct a reinforce loss to align the spatial logic between textual actions and generated images, enabling the model to acquire spatio-awared multimodal planning capabilities.

cs.CV↗

Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection

The exploration problem is one of the main challenges in deep reinforcement learning (RL). Recent promising works tried to handle the problem with population-based methods, which collect samples with diverse behaviors derived from a population of different exploratory policies. Adaptive policy selection has been adopted for behavior control. However, the behavior selection space is largely limited by the predefined policy population, which further limits behavior diversity. In this paper, we propose a general framework called Learnable Behavioral Control (LBC) to address the limitation, which a) enables a significantly enlarged behavior selection space via formulating a hybrid behavior mapping from all policies; b) constructs a unified learnable process for behavior selection. We introduce LBC into distributed off-policy actor-critic methods and achieve behavior control via optimizing the selection of the behavior mappings with bandit-based meta-controllers. Our agents have achieved 10077.52% mean human normalized score and surpassed 24 human world records within 1B training frames in the Arcade Learning Environment, which demonstrates our significant state-of-the-art (SOTA) performance without degrading the sample efficiency.

cs.LG↗

More than A Point: Capturing Uncertainty with Adaptive Affordance Heatmaps for Spatial Grounding in Robotic Tasks

Many language-guided robotic systems rely on collapsing spatial reasoning into discrete points, making them brittle to perceptual noise and semantic ambiguity. To address this challenge, we propose RoboMAP, a framework that represents spatial targets as continuous, adaptive affordance heatmaps. This dense representation captures the uncertainty in spatial grounding and provides richer information for downstream policies, thereby significantly enhancing task success and interpretability. RoboMAP surpasses the previous state-of-the-art on a majority of grounding benchmarks with up to a 50x speed improvement, and achieves an 82\% success rate in real-world manipulation. Across extensive simulated and physical experiments, it demonstrates robust performance and shows strong zero-shot generalization to navigation. More details and videos can be found at https://robo-map.github.io.

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