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Yuzhou Liu

Publications and source records attributed to Yuzhou Liu.

16 recordsLinked to original sources

ToolLoop: Closed-Loop Tool-Use Data Synthesis via Decomposed Generation and Dynamic Self-Feedback

High-quality tool-use data is critical for training language models to interact effectively with external tools. However, existing synthetic approaches typically follow a generate-then-filter paradigm with static post-hoc verification, often yielding inefficient data with imbalanced feature distributions. We propose ToolLoop, a closed-loop framework that decomposes synthesis into three progressive stages: (1) sampling function name combinations as ground truth; (2) backward derivation of user queries; and (3) forward derivation of tool calls. At each stage, dynamic self-feedback iteratively guides the model toward high-quality generation, realizing a transition from generate-then-filter to generate-verify-refine. On the Berkeley Function Calling Leaderboard (BFCL), a 4B parameter model trained with our 11K synthetic examples achieves 86.40% accuracy in non-reasoning mode, while an Isolate variant that removes BFCL-overlapping candidate functions still reaches 86.07\%. Cross-benchmark evaluation on ACEBench further demonstrates strong generalization, with 72.1% overall accuracy using only 18.3% of baseline training data.

cs.CL

Learning Simple Test-Time Environments for LLM Web Agents

Large language model (LLM) agents have demonstrated remarkable proficiency in manually constructed environments, yet their performance frequently collapses when transitioned to complex real-world settings. Existing research largely attribute this degradation to the compositional generalization gaps in LLMs on combinations of multiple simple, well-structured environments. In this work, we propose that LLM web agents can learn simple environment observations at test time. Specifically, we introduce trial steps for agents to decompose a complex environment observation into sub-modules, and implement a label-free learning method, Test-Time Environment Decomposition (TTED), to adapt agent behaviors with experience during inference. Our empirical evaluations demonstrate the framework's efficacy across both synthetic and realistic benchmarks, showing (1) experience gains acquired within simpler sub-environments can be effectively composed to improve performance in the full one, and (2) test-time training on sub-environments can significantly enhance the compositional generalization of agents in real-world web automation tasks. We also provide key insights in the design of the label-free learning algorithm. As more complex environments are accessed by LLM agents, we believe learning environment decomposition skills at test time will be critical for robust real-world deployment.

cs.CL

Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction

Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation. Early streaming models achieve causal, bounded-cost inference using finite context buffers or compact recurrent states, yet their estimates often deteriorate as sequences grow. Recent methods improve long-horizon stability by coupling short-range context with persistent or multi-level long-range memory. We pursue a different route: we keep the learned temporal state strictly local and formulate predictions whose targets remain independent of sequence length. We present ABot-Recon, a simple streaming model that caches KV features from only the preceding 11 frames. It predicts a point map in the current camera coordinate system together with an adjacent-frame relative pose. These predictions remain equivariant under changes of reference frame, and global poses and geometry are recovered through sequential composition. To reduce accumulated drift, a lightweight temporal refiner improves relative rotations using recent visual and motion context, while a composition-aware pose loss supervises multi-step pose composition. Extensive evaluations on challenging long-sequence benchmarks demonstrate the superior long-horizon performance of our local-context approach. On Oxford Spires, ABot-Recon achieves an ATE of 4.35 m and an RPE-R of $0.12^\circ$, reducing both errors by approximately 40\% relative to the best prior results.

cs.CV

FeatureHospital: A Skill-Driven Multi-Agent Framework for Automated Algorithm Customization in Multi-View Multi-Label Feature Selection

Multi-view multi-label feature selection aims to identify a compact and informative feature subset from heterogeneous views while preserving discriminative information for multiple labels. Existing methods are generally developed from specific modeling perspectives and incorporate mechanisms tailored to particular data characteristics. Designing suitable feature selection algorithms across datasets with diverse and heterogeneous characteristics still relies heavily on expert knowledge and substantial manual effort, imposing considerable time and labor costs that severely hinder the practical adoption of feature selection. To address this problem, we propose FeatureHospital, a Skill-driven multi-agent framework for automated multi-view multi-label feature selection algorithm design. FeatureHospital first diagnoses the target dataset to identify its feature selection issues. Based on the diagnosis, specialist agents equipped with domain Skills then prescribe corresponding optimization strategies and Loss terms for different issues. After that, the resulting prescriptions are reconciled to remove overlaps and resolve conflicts before being integrated into a compact dataset-specific objective. Finally, the constructed objective is optimized to select the final feature subset. Experimental results demonstrate that FeatureHospital can construct effective feature selection algorithms for different datasets based on their individual characteristics.

cs.AI

Cloud-ScPO: Hidden-State Geometry for Semi-Supervised Preference Optimization in LLM Reasoning

Preference optimization improves mathematical reasoning in large language models (LLMs), but reliable chosen-rejected pairs usually require verified answers, human annotations, or external reward models. We investigate whether preference supervision can instead be derived from the model's internal representation geometry in a semi-supervised setting. Our analysis shows that reasoning trajectories generated across different mathematical problems form structured global point clouds in which correct and incorrect trajectories exhibit different geometric organization. Based on this observation, we propose Cloud-ScPO, a topology-guided preference-mining framework that uses a small labeled set to construct multiple correct and incorrect reference Clouds. Each trajectory is represented by a mean-pooled hidden state and scored against connectivity-induced components using a component-level soft $k$-nearest-neighbor measure averaged across reference banks. We combine this cross-problem Cloud signal with prompt-level self-consistency: self-consistency determines the answer-level preference direction, while Cloud scoring selects concrete trajectories and filters pairs by their score margin. Experiments on GSM8K and MATH-Numeric across four model settings show that Cloud-ScPO consistently improves over ScPO, with gains of up to 4.49% on GSM8K and 4.19% on MATH-Numeric. Pair-level analyses further show that Cloud-ScPO maintains comparable correctness reliability while more effectively separating informative chosen trajectories from incomplete, repetitive, or otherwise low-quality rejected responses.

cs.CL

On Improving Multimodal Pedestrian Trajectory Prediction with CVAE: A Study on Benchmark and Robot Data

Accurate pedestrian trajectory prediction is crucial for autonomous systems operating in complex environments, such as modular buses and delivery robots in suburban or semi-structured areas. Social Spatio-Temporal Graph Convolutional Neural Networks (Social-STGCNN) have shown strong performance by modeling social interactions; however, producing diverse and well-calibrated future trajectories remains challenging. In this work, we build on a Social-STGCNN backbone and introduce a Conditional Variational Autoencoder (CVAE)-based probabilistic formulation to explicitly model multimodal future trajectories. We evaluate the method on the ETH and UCY pedestrian trajectory datasets as well as on a real-world pedestrian dataset collected by a mobile robot. Results show moderate gains on public benchmarks, but more consistent endpoint accuracy and improved trajectory diversity across different crowd configurations. Evaluation on robot-collected data further demonstrates the approach's effectiveness beyond curated benchmarks and supports its applicability in practical deployments.

cs.RO

PlanaReLoc: Camera Relocalization in 3D Planar Primitives via Region-Based Structure Matching

While structure-based relocalizers have long strived for point correspondences when establishing or regressing query-map associations, in this paper, we pioneer the use of planar primitives and 3D planar maps for lightweight 6-DoF camera relocalization in structured environments. Planar primitives, beyond being fundamental entities in projective geometry, also serve as region-based representations that encapsulate both structural and semantic richness. This motivates us to introduce PlanaReLoc, a streamlined plane-centric paradigm where a deep matcher associates planar primitives across the query image and the map within a learned unified embedding space, after which the 6-DoF pose is solved and refined under a robust framework. Through comprehensive experiments on the ScanNet and 12Scenes datasets across hundreds of scenes, our method demonstrates the superiority of planar primitives in facilitating reliable cross-modal structural correspondences and achieving effective camera relocalization without requiring realistically textured/colored maps, pose priors, or per-scene training. The code and data are available at https://github.com/3dv-casia/PlanaReLoc .

cs.CV

Combining LLM Semantic Reasoning with GNN Structural Modeling for Multi-View Multi-Label Feature Selection

Multi-view multi-label feature selection aims to identify informative features from heterogeneous views, where each sample is associated with multiple interdependent labels. This problem is particularly important in machine learning involving high-dimensional, multimodal data such as social media, bioinformatics or recommendation systems. Existing Multi-View Multi-Label Feature Selection (MVMLFS) methods mainly focus on analyzing statistical information of data, but seldom consider semantic information. In this paper, we aim to use these two types of information jointly and propose a method that combines Large Language Models (LLMs) semantic reasoning with Graph Neural Networks (GNNs) structural modeling for MVMLFS. Specifically, the method consists of three main components. (1) LLM is first used as an evaluation agent to assess the latent semantic relevance among feature, view, and label descriptions. (2) A semantic-aware heterogeneous graph with two levels is designed to represent relations among features, views and labels: one is a semantic graph representing semantic relations, and the other is a statistical graph. (3) A lightweight Graph Attention Network (GAT) is applied to learn node embedding in the heterogeneous graph as feature saliency scores for ranking and selection. Experimental results on multiple benchmark datasets demonstrate the superiority of our method over state-of-the-art baselines, and it is still effective when applied to small-scale datasets, showcasing its robustness, flexibility, and generalization ability.

cs.AI

Redundancy-optimized Multi-head Attention Networks for Multi-View Multi-Label Feature Selection

Multi-view multi-label data offers richer perspectives for artificial intelligence, but simultaneously presents significant challenges for feature selection due to the inherent complexity of interrelations among features, views and labels. Attention mechanisms provide an effective way for analyzing these intricate relationships. They can compute importance weights for information by aggregating correlations between Query and Key matrices to focus on pertinent values. However, existing attention-based feature selection methods predominantly focus on intra-view relationships, neglecting the complementarity of inter-view features and the critical feature-label correlations. Moreover, they often fail to account for feature redundancy, potentially leading to suboptimal feature subsets. To overcome these limitations, we propose a novel method based on Redundancy-optimized Multi-head Attention Networks for Multi-view Multi-label Feature Selection (RMAN-MMFS). Specifically, we employ each individual attention head to model intra-view feature relationships and use the cross-attention mechanisms between different heads to capture inter-view feature complementarity. Furthermore, we design static and dynamic feature redundancy terms: the static term mitigates redundancy within each view, while the dynamic term explicitly models redundancy between unselected and selected features across the entire selection process, thereby promoting feature compactness. Comprehensive evaluations on six real-world datasets, compared against six multi-view multi-label feature selection methods, demonstrate the superior performance of the proposed method.

cs.LG

SemanticGarment: Semantic-Controlled Generation and Editing of 3D Gaussian Garments

3D digital garment generation and editing play a pivotal role in fashion design, virtual try-on, and gaming. Traditional methods struggle to meet the growing demand due to technical complexity and high resource costs. Learning-based approaches offer faster, more diverse garment synthesis based on specific requirements and reduce human efforts and time costs. However, they still face challenges such as inconsistent multi-view geometry or textures and heavy reliance on detailed garment topology and manual rigging. We propose SemanticGarment, a 3D Gaussian-based method that realizes high-fidelity 3D garment generation from text or image prompts and supports semantic-based interactive editing for flexible user customization. To ensure multi-view consistency and garment fitting, we propose to leverage structural human priors for the generative model by introducing a 3D semantic clothing model, which initializes the geometry structure and lays the groundwork for view-consistent garment generation and editing. Without the need to regenerate or rely on existing mesh templates, our approach allows for rapid and diverse modifications to existing Gaussians, either globally or within a local region. To address the artifacts caused by self-occlusion for garment reconstruction based on single image, we develop a self-occlusion optimization strategy to mitigate holes and artifacts that arise when directly animating self-occluded garments. Extensive experiments are conducted to demonstrate our superior performance in 3D garment generation and editing.

cs.GR

PolyRoom: Room-aware Transformer for Floorplan Reconstruction

Reconstructing geometry and topology structures from raw unstructured data has always been an important research topic in indoor mapping research. In this paper, we aim to reconstruct the floorplan with a vectorized representation from point clouds. Despite significant advancements achieved in recent years, current methods still encounter several challenges, such as missing corners or edges, inaccuracies in corner positions or angles, self-intersecting or overlapping polygons, and potentially implausible topology. To tackle these challenges, we present PolyRoom, a room-aware Transformer that leverages uniform sampling representation, room-aware query initialization, and room-aware self-attention for floorplan reconstruction. Specifically, we adopt a uniform sampling floorplan representation to enable dense supervision during training and effective utilization of angle information. Additionally, we propose a room-aware query initialization scheme to prevent non-polygonal sequences and introduce room-aware self-attention to enhance memory efficiency and model performance. Experimental results on two widely used datasets demonstrate that PolyRoom surpasses current state-of-the-art methods both quantitatively and qualitatively. Our code is available at: https://github.com/3dv-casia/PolyRoom/.

cs.CV

Autonomous Vehicle Calibration via Linear Optimization

In navigation activities, kinematic parameters of a mobile vehicle play a significant role. Odometry is most commonly used for dead reckoning. However, the unrestricted accumulation of errors is a disadvantage using this method. As a result, it is necessary to calibrate odometry parameters to minimize the error accumulation. This paper presents a pipeline based on sequential least square programming to minimize the relative position displacement of an arbitrary landmark in consecutive time steps of a kinematic vehicle model by calibrating the parameters of applied model. Results showed that the developed pipeline produced accurate results with small datasets.

cs.RO

Mobile Delivery Robots: Mixed Reality-Based Simulation Relying on ROS and Unity 3D

In the context of Intelligent Transportation Systems and the delivery of goods, new technology approaches need to be developed in order to cope with certain challenges that last mile delivery entails, such as navigation in an urban environment. Autonomous delivery robots can help overcome these challenges. We propose a method for performing mixed reality (MR) simulation with ROS-based robots using Unity, which synchronizes the real and virtual environment, and simultaneously uses the sensor information of the real robots to locate themselves and project them into the virtual environment, so that they can use their virtual doppelganger to perceive the virtual world. Using this method, real and virtual robots can perceive each other and the environment in which the other party is located, thereby enabling the exchange of information between virtual and real objects. Through this approach a more realistic and reliable simulation can be obtained. Results of the demonstrated use-cases verified the feasibility and efficiency as well as the stability of implementing MR using Unity for ROS-based robots.

cs.RO

Complex ratio masking for singing voice separation

Music source separation is important for applications such as karaoke and remixing. Much of previous research focuses on estimating short-time Fourier transform (STFT) magnitude and discarding phase information. We observe that, for singing voice separation, phase can make considerable improvement in separation quality. This paper proposes a complex ratio masking method for voice and accompaniment separation. The proposed method employs DenseUNet with self attention to estimate the real and imaginary components of STFT for each sound source. A simple ensemble technique is introduced to further improve separation performance. Evaluation results demonstrate that the proposed method outperforms recent state-of-the-art models for both separated voice and accompaniment.

eess.AS

Voice and accompaniment separation in music using self-attention convolutional neural network

Music source separation has been a popular topic in signal processing for decades, not only because of its technical difficulty, but also due to its importance to many commercial applications, such as automatic karoake and remixing. In this work, we propose a novel self-attention network to separate voice and accompaniment in music. First, a convolutional neural network (CNN) with densely-connected CNN blocks is built as our base network. We then insert self-attention subnets at different levels of the base CNN to make use of the long-term intra-dependency of music, i.e., repetition. Within self-attention subnets, repetitions of the same musical patterns inform reconstruction of other repetitions, for better source separation performance. Results show the proposed method leads to 19.5% relative improvement in vocals separation in terms of SDR. We compare our methods with state-of-the-art systems i.e. MMDenseNet and MMDenseLSTM.

eess.AS

Divide and Conquer: A Deep CASA Approach to Talker-independent Monaural Speaker Separation

We address talker-independent monaural speaker separation from the perspectives of deep learning and computational auditory scene analysis (CASA). Specifically, we decompose the multi-speaker separation task into the stages of simultaneous grouping and sequential grouping. Simultaneous grouping is first performed in each time frame by separating the spectra of different speakers with a permutation-invariantly trained neural network. In the second stage, the frame-level separated spectra are sequentially grouped to different speakers by a clustering network. The proposed deep CASA approach optimizes frame-level separation and speaker tracking in turn, and produces excellent results for both objectives. Experimental results on the benchmark WSJ0-2mix database show that the new approach achieves the state-of-the-art results with a modest model size.

cs.SD