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Yvain Quéau

Publications and source records attributed to Yvain Quéau.

21 records · Page 2Linked to original sources

Depth Super-Resolution Meets Uncalibrated Photometric Stereo

A novel depth super-resolution approach for RGB-D sensors is presented. It disambiguates depth super-resolution through high-resolution photometric clues and, symmetrically, it disambiguates uncalibrated photometric stereo through low-resolution depth cues. To this end, an RGB-D sequence is acquired from the same viewing angle, while illuminating the scene from various uncalibrated directions. This sequence is handled by a variational framework which fits high-resolution shape and reflectance, as well as lighting, to both the low-resolution depth measurements and the high-resolution RGB ones. The key novelty consists in a new PDE-based photometric stereo regularizer which implicitly ensures surface regularity. This allows to carry out depth super-resolution in a purely data-driven manner, without the need for any ad-hoc prior or material calibration. Real-world experiments are carried out using an out-of-the-box RGB-D sensor and a hand-held LED light source.

cs.CV↗

Dense Multi-view 3D-reconstruction Without Dense Correspondences

We introduce a variational method for multi-view shape-from-shading under natural illumination. The key idea is to couple PDE-based solutions for single-image based shape-from-shading problems across multiple images and multiple color channels by means of a variational formulation. Rather than alternatingly solving the individual SFS problems and optimizing the consistency across images and channels which is known to lead to suboptimal results, we propose an efficient solution of the coupled problem by means of an ADMM algorithm. In numerous experiments on both simulated and real imagery, we demonstrate that the proposed fusion of multiple-view reconstruction and shape-from-shading provides highly accurate dense reconstructions without the need to compute dense correspondences. With the proposed variational integration across multiple views shape-from-shading techniques become applicable to challenging real-world reconstruction problems, giving rise to highly detailed geometry even in areas of smooth brightness variation and lacking texture.

cs.CV↗

Fast and Accurate Surface Normal Integration on Non-Rectangular Domains

The integration of surface normals for the purpose of computing the shape of a surface in 3D space is a classic problem in computer vision. However, even nowadays it is still a challenging task to devise a method that combines the flexibility to work on non-trivial computational domains with high accuracy, robustness and computational efficiency. By uniting a classic approach for surface normal integration with modern computational techniques we construct a solver that fulfils these requirements. Building upon the Poisson integration model we propose to use an iterative Krylov subspace solver as a core step in tackling the task. While such a method can be very efficient, it may only show its full potential when combined with a suitable numerical preconditioning and a problem-specific initialisation. We perform a thorough numerical study in order to identify an appropriate preconditioner for our purpose. To address the issue of a suitable initialisation we propose to compute this initial state via a recently developed fast marching integrator. Detailed numerical experiments illuminate the benefits of this novel combination. In addition, we show on real-world photometric stereo datasets that the developed numerical framework is flexible enough to tackle modern computer vision applications.

math.NA↗