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Yvain Tisserand

Publications and source records attributed to Yvain Tisserand.

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Influence of the Geometry of the world model on Curiosity Based Exploration

In human spatial awareness, 3-D projective geometry structures information integration and action planning through perspective taking within an internal representation space. The way different perspectives are related and transform a world model defines a specific perception and imagination scheme. In mathematics, such collection of transformations corresponds to a 'group', whose 'actions' characterize the geometry of a space. Imbuing world models with a group structure may capture different agents' spatial awareness and affordance schemes. We used group action as a special class of policies for perspective-dependent control. We explored how such geometric structure impacts agents' behavior, comparing how the Euclidean versus projective groups act on epistemic value in active inference, drive curiosity, and exploration behaviors. We formally demonstrate and simulate how the groups induce distinct behaviors in a simple search task. The projective group's nonlinear magnification of information transformed epistemic value according to the choice of frame, generating behaviors of approach toward an object of interest. The projective group structure within the agent's world model contains the Projective Consciousness Model, which is know to capture key features of consciousness. On the other hand, the Euclidean group had no effect on epistemic value : no action was better than the initial idle state. In structuring a priori an agent's internal representation, we show how geometry can play a key role in information integration and action planning.

cs.AI

Combining the Projective Consciousness Model and Virtual Humans to assess ToM capacity in Virtual Reality: a proof-of-concept

Relating explicit psychological mechanisms and observable behaviours is a central aim of psychological and behavioural science. We implemented the principles of the Projective Consciousness Model into artificial agents embodied as virtual humans, as a proof-of-concept for a methodological framework aimed at simulating behaviours and assessing underlying psychological parameters, in the context of experiments in virtual reality. We focus on simulating the role of Theory of Mind (ToM) in the choice of strategic behaviours of approach and avoidance to optimise the satisfaction of agents' preferences. We designed an experiment in a virtual environment that could be used with real humans, allowing us to classify behaviours as a function of order of ToM, up to the second order. We show that our agents demonstrate expected behaviours with consistent parameters of ToM in this experiment. We also show that the agents can be used to estimate correctly each other order of ToM. A similar approach could be used with real humans in virtual reality experiments not only to enable human participants to interact with parametric, virtual humans as stimuli, but also as a mean of inference to derive model-based psychological assessments of the participants.

q-bio.NC