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Yves Inglin

Publications and source records attributed to Yves Inglin.

2 recordsLinked to original sources

Less Is More: Scalable Visual Navigation from Limited Data

Imitation learning provides a powerful framework for goal-conditioned visual navigation in mobile robots, enabling obstacle avoidance while respecting human preferences and social norms. However, its effectiveness depends critically on the quality and diversity of training data. In this work, we show how classical geometric planners can be leveraged to generate synthetic trajectories that complement costly human demonstrations. We train Less is More (LiMo), a transformer-based visual navigation policy that predicts goal-conditioned SE(2) trajectories from a single RGB observation, and find that augmenting limited expert demonstrations with planner-generated supervision yields substantial performance gains. Through ablations and complementary qualitative and quantitative analyses, we characterize how dataset scale and diversity affect planning performance. We demonstrate real-robot deployment and argue that robust visual navigation is enabled not by simply collecting more demonstrations, but by strategically curating diverse, high-quality datasets. Our results suggest that scalable, embodiment-specific geometric supervision is a practical path toward data-efficient visual navigation.

cs.RO

SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM Reasoning

Mixed Reality is increasingly used in mobile settings beyond controlled home and office spaces. This mobility introduces the need for user interface layouts that adapt to varying contexts. However, existing adaptive systems are designed only for static environments. In this paper, we introduce SituationAdapt, a system that adjusts Mixed Reality UIs to real-world surroundings by considering environmental and social cues in shared settings. Our system consists of perception, reasoning, and optimization modules for UI adaptation. Our perception module identifies objects and individuals around the user, while our reasoning module leverages a Vision-and-Language Model to assess the placement of interactive UI elements. This ensures that adapted layouts do not obstruct relevant environmental cues or interfere with social norms. Our optimization module then generates Mixed Reality interfaces that account for these considerations as well as temporal constraints. For evaluation, we first validate our reasoning module's capability of assessing UI contexts in comparison to human expert users. In an online user study, we then establish SituationAdapt's capability of producing context-aware layouts for Mixed Reality, where it outperformed previous adaptive layout methods. We conclude with a series of applications and scenarios to demonstrate SituationAdapt's versatility.

cs.HC