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Zachary Manchester

Publications and source records attributed to Zachary Manchester.

At least 73 records · Page 4Linked to original sources

Cerberus: Low-Drift Visual-Inertial-Leg Odometry For Agile Locomotion

We present an open-source Visual-Inertial-Leg Odometry (VILO) state estimation solution, Cerberus, for legged robots that estimates position precisely on various terrains in real time using a set of standard sensors, including stereo cameras, IMU, joint encoders, and contact sensors. In addition to estimating robot states, we also perform online kinematic parameter calibration and contact outlier rejection to substantially reduce position drift. Hardware experiments in various indoor and outdoor environments validate that calibrating kinematic parameters within the Cerberus can reduce estimation drift to lower than 1% during long distance high speed locomotion. Our drift results are better than any other state estimation method using the same set of sensors reported in the literature. Moreover, our state estimator performs well even when the robot is experiencing large impacts and camera occlusion. The implementation of the state estimator, along with the datasets used to compute our results, are available at https://github.com/ShuoYangRobotics/Cerberus.

cs.RO↗

DiffPills: Differentiable Collision Detection for Capsules and Padded Polygons

Collision detection plays an important role in simulation, control, and learning for robotic systems. However, no existing method is differentiable with respect to the configurations of the objects, greatly limiting the sort of algorithms that can be built on top of collision detection. In this work, we propose a set of differentiable collision detection algorithms between capsules and padded polygons by formulating these problems as differentiable convex quadratic programs. The resulting algorithms are able to return a proximity value indicating if a collision has taken place, as well as the closest points between objects, all of which are differentiable. As a result, they can be used reliably within other gradient-based optimization methods, including trajectory optimization, state estimation, and reinforcement learning methods.

cs.RO↗

Low-latency Imaging and Inference from LoRa-enabled CubeSats

Recent years have seen the rapid deployment of low-cost CubeSats in low-Earth orbit, primarily for research, education, and Earth observation. The vast majority of these CubeSats experience significant latency (several hours) from the time an image is captured to the time it is available on the ground. This is primarily due to the limited availability of dedicated satellite ground stations that tend to be bulky to deploy and expensive to rent. This paper explores using LoRa radios in the ISM band for low-latency downlink communication from CubeSats, primarily due to the availability of extensive ground LoRa infrastructure and minimal interference to terrestrial communication. However, the limited bandwidth of LoRa precludes rich satellite Earth images to be sent - instead, the CubeSats can at best send short messages (a few hundred bytes). This paper details our experience in communicating with a LoRa-enabled CubeSat launched by our team. We present Vista, a communication system that makes software modifications to LoRa encoding onboard a CubeSat and decoding on commercial LoRa ground stations to allow for satellite imagery to be communicated, as well as wide-ranging machine learning inference on these images. This is achieved through a LoRa-channel-aware image encoding that is informed by the structure of satellite images, the tasks performed on it, as well as the Doppler variation of satellite signals. A detailed evaluation of Vista through trace-driven emulation with traces from the LoRa-CubeSat launch (in 2021) shows 4.56 dB improvement in LoRa image PSNR and 1.38x improvement in land-use classification over those images.

cs.NI↗

Practical limits on Nanosatellite Telescope Pointing: The Impact of Disturbances and Photon Noise

Accurate and stable spacecraft pointing is a requirement of many astronomical observations. Pointing particularly challenges nanosatellites because of an unfavorable surface area to mass ratio and proportionally large volume required for even the smallest attitude control systems. This work explores the limitations on astrophysical attitude knowledge and control in a regime unrestricted by actuator precision or actuator-induced disturbances such as jitter. The external disturbances on an archetypal 6U CubeSat are modeled and the limiting sensing knowledge is calculated from the available stellar flux and grasp of a telescope within the available volume. These inputs are integrated using a model-predictive control scheme. For a simple test case at 1 Hz, with an 85 mm telescope and a single 11th magnitude star, the achievable body pointing is predicted to be 0.39 arcseconds. For a more general limit, integrating available star light, the achievable attitude sensing is approximately 1 milliarcsecond, which leads to a predicted body pointing accuracy of 20 milliarcseconds after application of the control model. These results show significant room for attitude sensing and control systems to improve before astrophysical and environmental limits are reached.

astro-ph.IM↗

Joint inference and input optimization in equilibrium networks

Many tasks in deep learning involve optimizing over the \emph{inputs} to a network to minimize or maximize some objective; examples include optimization over latent spaces in a generative model to match a target image, or adversarially perturbing an input to worsen classifier performance. Performing such optimization, however, is traditionally quite costly, as it involves a complete forward and backward pass through the network for each gradient step. In a separate line of work, a recent thread of research has developed the deep equilibrium (DEQ) model, a class of models that foregoes traditional network depth and instead computes the output of a network by finding the fixed point of a single nonlinear layer. In this paper, we show that there is a natural synergy between these two settings. Although, naively using DEQs for these optimization problems is expensive (owing to the time needed to compute a fixed point for each gradient step), we can leverage the fact that gradient-based optimization can \emph{itself} be cast as a fixed point iteration to substantially improve the overall speed. That is, we \emph{simultaneously} both solve for the DEQ fixed point \emph{and} optimize over network inputs, all within a single ``augmented'' DEQ model that jointly encodes both the original network and the optimization process. Indeed, the procedure is fast enough that it allows us to efficiently \emph{train} DEQ models for tasks traditionally relying on an ``inner'' optimization loop. We demonstrate this strategy on various tasks such as training generative models while optimizing over latent codes, training models for inverse problems like denoising and inpainting, adversarial training and gradient based meta-learning.

cs.LG↗

ALGAMES: A Fast Augmented Lagrangian Solver for Constrained Dynamic Games

Dynamic games are an effective paradigm for dealing with the control of multiple interacting actors. This paper introduces ALGAMES (Augmented Lagrangian GAME-theoretic Solver), a solver that handles trajectory-optimization problems with multiple actors and general nonlinear state and input constraints. Its novelty resides in satisfying the first-order optimality conditions with a quasi-Newton root-finding algorithm and rigorously enforcing constraints using an augmented Lagrangian method. We evaluate our solver in the context of autonomous driving on scenarios with a strong level of interactions between the vehicles. We assess the robustness of the solver using Monte Carlo simulations. It is able to reliably solve complex problems like ramp merging with three vehicles three times faster than a state-of-the-art DDP-based approach. A model-predictive control (MPC) implementation of the algorithm, running at more than 60 Hz, demonstrates ALGAMES' ability to mitigate the "frozen robot" problem on complex autonomous driving scenarios like merging onto a crowded highway.

cs.RO↗

Training Structured Mechanical Models by Minimizing Discrete Euler-Lagrange Residual

Model-based paradigms for decision-making and control are becoming ubiquitous in robotics. They rely on the ability to efficiently learn a model of the system from data. Structured Mechanical Models (SMMs) are a data-efficient black-box parameterization of mechanical systems, typically fit to data by minimizing the error between predicted and observed accelerations or next states. In this work, we propose a methodology for fitting SMMs to data by minimizing the discrete Euler-Lagrange residual. To study our methodology, we fit models to joint-angle time-series from undamped and damped double-pendulums, studying the quality of learned models fit to data with and without observation noise. Experiments show that our methodology learns models that are better in accuracy to those of the conventional schemes for fitting SMMs. We identify use cases in which our method is a more appropriate methodology. Source code for reproducing the experiments is available at https://github.com/sisl/delsmm.

cs.RO↗

Robust Quantum Optimal Control with Trajectory Optimization

The ability to engineer high-fidelity gates on quantum processors in the presence of systematic errors remains the primary barrier to achieving quantum advantage. Quantum optimal control methods have proven effective in experimentally realizing high-fidelity gates, but they require exquisite calibration to be performant. We apply robust trajectory optimization techniques to suppress gate errors arising from system parameter uncertainty. We propose a derivative-based approach that maintains computational efficiency by using forward-mode differentiation. Additionally, the effect of depolarization on a gate is typically modeled by integrating the Lindblad master equation, which is computationally expensive. We employ a computationally efficient model and utilize time-optimal control to achieve high-fidelity gates in the presence of depolarization. We apply these techniques to a fluxonium qubit and suppress simulated gate errors due to parameter uncertainty below $10^{-7}$ for static parameter deviations on the order of $1\%$.

quant-ph↗

Linear-Quadratic Optimal Control in Maximal Coordinates

The linear-quadratic regulator (LQR) is an efficient control method for linear and linearized systems. Typically, LQR is implemented in minimal coordinates (also called generalized or "joint" coordinates). However, other coordinates are possible and recent research suggests that there may be numerical and control-theoretic advantages when using higher-dimensional non-minimal state parameterizations for dynamical systems. One such parameterization is maximal coordinates, in which each link in a multi-body system is parameterized by its full six degrees of freedom and joints between links are modeled with algebraic constraints. Such constraints can also represent closed kinematic loops or contact with the environment. This paper investigates the difference between minimal- and maximal-coordinate LQR control laws. A case study of applying LQR to a simple pendulum and simulations comparing the basins of attraction and tracking performance of minimal- and maximal-coordinate LQR controllers suggest that maximal-coordinate LQR achieves greater robustness and improved tracking performance compared to minimal-coordinate LQR when applied to nonlinear systems.

math.OC↗

LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planning

Existing game-theoretic planning methods assume that the robot knows the objective functions of the other agents a priori while, in practical scenarios, this is rarely the case. This paper introduces LUCIDGames, an inverse optimal control algorithm that is able to estimate the other agents' objective functions in real time, and incorporate those estimates online into a receding-horizon game-theoretic planner. LUCIDGames solves the inverse optimal control problem by recasting it in a recursive parameter-estimation framework. LUCIDGames uses an unscented Kalman filter (UKF) to iteratively update a Bayesian estimate of the other agents' cost function parameters, improving that estimate online as more data is gathered from the other agents' observed trajectories. The planner then takes account of the uncertainty in the Bayesian parameter estimates of other agents by planning a trajectory for the robot subject to uncertainty ellipse constraints. The algorithm assumes no explicit communication or coordination between the robot and the other agents in the environment. An MPC implementation of LUCIDGames demonstrates real-time performance on complex autonomous driving scenarios with an update frequency of 40 Hz. Empirical results demonstrate that LUCIDGames improves the robot's performance over existing game-theoretic and traditional MPC planning approaches. Our implementation of LUCIDGames is available at https://github.com/RoboticExplorationLab/LUCIDGames.jl.

cs.RO↗

Robust Entry Vehicle Guidance with Sampling-Based Invariant Funnels

Managing uncertainty is a fundamental and critical issue in spacecraft entry guidance. This paper presents a novel approach for uncertainty propagation during entry, descent and landing that relies on a new sum-of-squares robust verification technique. Unlike risk-based and probabilistic approaches, our technique does not rely on any probabilistic assumptions. It uses a set-based description to bound uncertainties and disturbances like vehicle and atmospheric parameters and winds. The approach leverages a recently developed sampling-based version of sum-of-squares programming to compute regions of finite time invariance, commonly referred to as "invariant funnels". We apply this approach to a three-degree-of-freedom entry vehicle model and test it using a Mars Science Laboratory reference trajectory. We compute tight approximations of robust invariant funnels that are guaranteed to reach a goal region with increased landing accuracy while respecting realistic thermal constraints.

cs.RO↗

Linear-Time Variational Integrators in Maximal Coordinates

Most dynamic simulation tools parameterize the configuration of multi-body robotic systems using minimal coordinates, also called generalized or joint coordinates. However, maximal-coordinate approaches have several advantages over minimal-coordinate parameterizations, including native handling of closed kinematic loops and nonholonomic constraints. This paper describes a linear-time variational integrator that is formulated in maximal coordinates. Due to its variational formulation, the algorithm does not suffer from constraint drift and has favorable energy and momentum conservation properties. A sparse matrix factorization technique allows the dynamics of a loop-free articulated mechanism with $n$ links to be computed in $O(n)$ (linear) time. Additional constraints that introduce loops can also be handled by the algorithm without incurring much computational overhead. Experimental results show that our approach offers speed competitive with state-of-the-art minimal-coordinate algorithms while outperforming them in several scenarios, especially when dealing with closed loops and configuration singularities.

cs.RO↗

Scalable Identification of Partially Observed Systems with Certainty-Equivalent EM

System identification is a key step for model-based control, estimator design, and output prediction. This work considers the offline identification of partially observed nonlinear systems. We empirically show that the certainty-equivalent approximation to expectation-maximization can be a reliable and scalable approach for high-dimensional deterministic systems, which are common in robotics. We formulate certainty-equivalent expectation-maximization as block coordinate-ascent, and provide an efficient implementation. The algorithm is tested on a simulated system of coupled Lorenz attractors, demonstrating its ability to identify high-dimensional systems that can be intractable for particle-based approaches. Our approach is also used to identify the dynamics of an aerobatic helicopter. By augmenting the state with unobserved fluid states, a model is learned that predicts the acceleration of the helicopter better than state-of-the-art approaches. The codebase for this work is available at https://github.com/sisl/CEEM.

cs.LG↗

Exploration of the outer solar system with fast and small sailcraft

Two new interplanetary technologies have advanced in the past decade to the point where they may enable exciting, affordable missions that reach further and faster deep into the outer regions of our solar system: (i) small and capable interplanetary spacecraft and (ii) light-driven sails. Combination of these two technologies could drastically reduce travel times within the solar system. We discuss a new paradigm that involves small and fast moving sailcraft that could enable exploration of distant regions of the solar system much sooner and faster than previously considered. We present some of the exciting science objectives for these miniaturized intelligent space systems that could lead to transformational advancements in the space sciences in the coming decade.

astro-ph.IM↗

Structured Mechanical Models for Robot Learning and Control

Model-based methods are the dominant paradigm for controlling robotic systems, though their efficacy depends heavily on the accuracy of the model used. Deep neural networks have been used to learn models of robot dynamics from data, but they suffer from data-inefficiency and the difficulty to incorporate prior knowledge. We introduce Structured Mechanical Models, a flexible model class for mechanical systems that are data-efficient, easily amenable to prior knowledge, and easily usable with model-based control techniques. The goal of this work is to demonstrate the benefits of using Structured Mechanical Models in lieu of black-box neural networks when modeling robot dynamics. We demonstrate that they generalize better from limited data and yield more reliable model-based controllers on a variety of simulated robotic domains.

cs.RO↗

ALGAMES: A Fast Solver for Constrained Dynamic Games

Dynamic games are an effective paradigm for dealing with the control of multiple interacting actors. This paper introduces ALGAMES (Augmented Lagrangian GAME-theoretic Solver), a solver that handles trajectory optimization problems with multiple actors and general nonlinear state and input constraints. Its novelty resides in satisfying the first order optimality conditions with a quasi-Newton root-finding algorithm and rigorously enforcing constraints using an augmented Lagrangian formulation. We evaluate our solver in the context of autonomous driving on scenarios with a strong level of interactions between the vehicles. We assess the robustness of the solver using Monte Carlo simulations. It is able to reliably solve complex problems like ramp merging with three vehicles three times faster than a state-of-the-art DDP-based approach. A model predictive control (MPC) implementation of the algorithm demonstrates real-time performance on complex autonomous driving scenarios with an update frequency higher than 60 Hz.

cs.RO↗

Bilevel Optimization for Planning through Contact: A Semidirect Method

Many robotics applications, from object manipulation to locomotion, require planning methods that are capable of handling the dynamics of contact. Trajectory optimization has been shown to be a viable approach that can be made to support contact dynamics. However, the current state-of-the art methods remain slow and are often difficult to get to converge. In this work, we leverage recent advances in bilevel optimization to design an algorithm capable of efficiently generating trajectories that involve making and breaking contact. We demonstrate our method's efficiency by outperforming an alternative state-of-the-art method on two benchmark problems. We moreover demonstrate the method's ability to design a simple periodic gait for a quadruped with 15 degrees of freedom and four contact points.

cs.RO↗

A Differentiable Augmented Lagrangian Method for Bilevel Nonlinear Optimization

Many problems in modern robotics can be addressed by modeling them as bilevel optimization problems. In this work, we leverage augmented Lagrangian methods and recent advances in automatic differentiation to develop a general-purpose nonlinear optimization solver that is well suited to bilevel optimization. We then demonstrate the validity and scalability of our algorithm with two representative robotic problems, namely robust control and parameter estimation for a system involving contact. We stress the general nature of the algorithm and its potential relevance to many other problems in robotics.

cs.RO↗