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Zachary N. Sunberg

Publications and source records attributed to Zachary N. Sunberg.

22 records · Page 2Linked to original sources

Inference-Based Strategy Alignment for General-Sum Differential Games

In many settings where multiple agents interact, the optimal choices for each agent depend heavily on the choices of the others. These coupled interactions are well-described by a general-sum differential game, in which players have differing objectives, the state evolves in continuous time, and optimal play may be characterized by one of many equilibrium concepts, e.g., a Nash equilibrium. Often, problems admit multiple equilibria. From the perspective of a single agent in such a game, this multiplicity of solutions can introduce uncertainty about how other agents will behave. This paper proposes a general framework for resolving ambiguity between equilibria by reasoning about the equilibrium other agents are aiming for. We demonstrate this framework in simulations of a multi-player human-robot navigation problem that yields two main conclusions: First, by inferring which equilibrium humans are operating at, the robot is able to predict trajectories more accurately, and second, by discovering and aligning itself to this equilibrium the robot is able to reduce the cost for all players.

cs.RO↗

iLQGames.jl: Rapidly Designing and Solving Differential Games in Julia

In many problems that involve multiple decision making agents, optimal choices for each agent depend on the choices of others. Differential game theory provides a principled formalism for expressing these coupled interactions and recent work offers efficient approximations to solve these problems to non-cooperative equilibria. iLQGames.jl is a framework for designing and solving differential games, built around the iterative linear-quadratic method. It is written in the Julia programming language to allow flexible prototyping and integration with other research software, while leveraging the high-performance nature of the language to allow real-time execution. The open-source software package can be found at https://github.com/lassepe/iLQGames.jl.

cs.MA↗

Estimation and Control Using Sampling-Based Bayesian Reinforcement Learning

Real-world autonomous systems operate under uncertainty about both their pose and dynamics. Autonomous control systems must simultaneously perform estimation and control tasks to maintain robustness to changing dynamics or modeling errors. However, information gathering actions often conflict with optimal actions for reaching control objectives, requiring a trade-off between exploration and exploitation. The specific problem setting considered here is for discrete-time nonlinear systems, with process noise, input-constraints, and parameter uncertainty. This article frames this problem as a Bayes-adaptive Markov decision process and solves it online using Monte Carlo tree search with an unscented Kalman filter to account for process noise and parameter uncertainty. This method is compared with certainty equivalent model predictive control and a tree search method that approximates the QMDP solution, providing insight into when information gathering is useful. Discrete time simulations characterize performance over a range of process noise and bounds on unknown parameters. An offline optimization method is used to select the Monte Carlo tree search parameters without hand-tuning. In lieu of recursive feasibility guarantees, a probabilistic bounding heuristic is offered that increases the probability of keeping the state within a desired region.

eess.SY↗

Optimized and Trusted Collision Avoidance for Unmanned Aerial Vehicles using Approximate Dynamic Programming (Technical Report)

Safely integrating unmanned aerial vehicles into civil airspace is contingent upon development of a trustworthy collision avoidance system. This paper proposes an approach whereby a parameterized resolution logic that is considered trusted for a given range of its parameters is adaptively tuned online. Specifically, to address the potential conservatism of the resolution logic with static parameters, we present a dynamic programming approach for adapting the parameters dynamically based on the encounter state. We compute the adaptation policy offline using a simulation-based approximate dynamic programming method that accommodates the high dimensionality of the problem. Numerical experiments show that this approach improves safety and operational performance compared to the baseline resolution logic, while retaining trustworthiness.

cs.RO↗