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Zachary Novack

Publications and source records attributed to Zachary Novack.

At least 19 recordsLinked to original sources

MusPyExpress: Extending MusPy with Enhanced Expression Text Support

Current work in modeling symbolic music primarily relies on representations extracted from MIDI-like data. While such formats allow for modeling symbolic music as sequences of notes, they omit the large space of symbolic annotations common in western sheet music broadly known as expression text, such as tempo or dynamics, which specify time- and velocity-dependent controls on the musical composition and performance. To alleviate this gap, we present MusPyExpress, an extension to the popular symbolic music processing library MusPy that enables the extraction of expression text along with symbolic music for downstream modeling. Utilizing this extension, we parse the PDMX dataset to illustrate the wealth of expression text available in MusicXML datasets. Additionally, we introduce multiple generative tasks, including joint expression-note generation, expression-conditioned music generation, and expression tagging, that take advantage of this additional notational information.

cs.SD

Dialogue-Aware Video-to-Music Generation Using Public Domain Film Collections

Video-to-music generation has drawn growing interest for its role in conveying the emotion of visual media, including film. Progress in the field, however, is hampered by a reproducibility gap: models are often trained on crawled corpora referenced through YouTube URLs that may be deleted, with the underlying data often difficult and time-consuming to retrieve. To address this, we introduce the Open Screen Soundtrack Library version 2 (OSSL-v2), a self-hosted corpus of 34,343 video clips totaling 246.4 hours, sourced from public-domain films. Unlike crawled corpora, OSSL-v2 is reproducible (i.e., not subject to link rot) and copyright-conscious, yet still large enough to train functional video-to-music models. We then use this film-domain corpus to study dialogue as a conditioning signal for video-to-music generation, motivated by the close temporal coupling between film music and on-screen speech. Specifically, we augment existing models' video cross-attention with a time axis and modulate it frame-by-frame with the dialogue track. Evaluated on both public-domain and commercial films, our approach shows improvement over the state-of-the-art baselines. The dataset is available at https://huggingface.co/datasets/McAuley-Lab/OSSL-v2.

cs.SD

Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioning

Standard autoregressive video generation algorithms based on Diffusion and Flow Matching rely on rigid training objectives and static sampling schedules, limiting inference procedures from adapting to the data. We introduce Equilibrium Forcing (EqF), a simplified framework for video denoising generative models without noise level conditioning. EqF pioneers modular training- and inference-time designs for noise-unconditional generation that decouple learning the denoising field from sampling. This flexibility allows for inference-time algorithms that operate in a closed loop by adapting to feedback from the sample, improving video quality and consistency on challenging autoregressive video generation benchmarks. Extensive analysis elucidates exactly how removing the noise level conditioning enables EqF's data-dependent inference properties to surpass the performance of standard noise level-conditional denoising video methods.

cs.CV

Local Multimodal Music Alignment from Global Supervision

Understanding music requires understanding localized relationships across data modalities, e.g., how time in performance audio maps onto position in a score image. Yet supervision for such local correspondences is difficult to obtain-in practice, we often only have access to coarser global supervision like paired segments of audio and images. To address this gap, we propose FuSiLi (Fused Sinkhorn-Localized Similarity), a similarity score for multimodal contrastive learning operating directly on local image patch and audio frame features via Sinkhorn-based soft alignment. We show that FuSiLi (i) effectively learns local relationships, (ii) requires only global supervision, and (iii) retains the global alignment capabilities of conventional contrastive approaches. We fine-tune pretrained CLIP and CLAP encoders on pairs of raw sheet music images and audio using a hybrid contrastive objective combining FuSiLi with conventional global similarity. We evaluate on cross-modal retrieval and frame-level alignment tasks against a range of global and local baselines, showing that our approach outperforms them on local alignment while remaining competitive on retrieval.

cs.SD

Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators

Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.

cs.SD

Break-the-Beat! Controllable MIDI-to-Drum Audio Synthesis

Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text, they lack the specific control needed for such a task. Existing symbolic-to-audio research often focuses on single, tonal instruments, leaving the challenge of polyphonic, percussive drum synthesis unaddressed. We address this gap by introducing ``Break-the-Beat!,'' a model capable of rendering a drum MIDI with the timbre of a reference audio. It is built by fine-tuning a pre-trained text-to-audio model with our proposed content encoder and a effective hybrid conditioning mechanism. To enable this, we construct a new dataset of paired target-reference drum audio from existing drum audio datasets. Experiments demonstrate that our model generates high-quality drum audio that follows high-resolution drum MIDI, achieving strong performance across metrics of audio quality, rhythmic alignment, and beat continuity. This offer producers a new, controllable tool for creative production. Demo page: https://ik4sumii.github.io/break-the-beat/

cs.SD

Parcae: Scaling Laws For Stable Looped Language Models

Traditional fixed-depth architectures scale quality by increasing training FLOPs, typically through increased parameterization, at the expense of a higher memory footprint, or data. A potential alternative is looped architectures, which instead increase FLOPs by sending activations through a block of layers in a loop. While promising, existing recipes for training looped architectures can be unstable, suffering from residual explosion and loss spikes. We address these challenges by recasting looping as a nonlinear time-variant dynamical system over the residual stream. Via a linear approximation to this system, we find that instability occurs in existing looped architectures as a result of large spectral norms in their injection parameters. To address these instability issues, we propose Parcae, a novel stable, looped architecture that constrains the spectral norm of the injection parameters via discretization of a negative diagonal parameterization. As a result, Parcae achieves up to 6.3% lower validation perplexity over prior large-scale looped models. Using our stable looped architecture, we investigate the scaling properties of looping as a medium to improve quality by increasing FLOPs in training and test-time. For training, we derive predictable power laws to scale FLOPs while keeping parameter count fixed. Our initial scaling laws suggest that looping and data should be increased in tandem, given a fixed FLOP budget. At test-time, we find that Parcae can use looping to scale compute, following a predictable, saturating exponential decay. When scaled up to 1.3B parameters, we find that Parcae improves CORE and Core-Extended quality by 2.99 and 1.18 points when compared to strong Transformer baselines under a fixed parameter and data budget, achieving a relative quality of up to 87.5% a Transformer twice the size.

cs.LG

Benchmarking Language Modeling for Lossless Compression of Full-Fidelity Audio

Autoregressive "language" models (LMs) trained on raw waveforms can be repurposed for lossless audio compression, but prior work is limited to 8-bit audio, leaving open whether such approaches work for practical settings (16/24-bit) and can compete with existing codecs. We benchmark LM-based compression on full-fidelity audio across diverse domains (music, speech, bioacoustics), sampling rates (16kHz-48kHz), and bit depths (8, 16, 24-bit). Standard sample-level tokenization becomes intractable at higher bit depths due to vocabulary size (65K for 16-bit; 16.7M for 24-bit). We propose Trilobyte, a byte-level tokenization schema for full resolution audio, improving vocabulary scaling from $O(2^{b})$ to $O(1)$ and enabling the first tractable 24-bit LM-based lossless compression. While LMs consistently outperform FLAC and yield state-of-the-art compression at 8-bit and 16-bit, we observe that compression gains become more modest as bit depth increases beyond 8-bit.

cs.SD

Low-Resource Guidance for Controllable Latent Audio Diffusion

Generative audio requires fine-grained controllable outputs, yet most existing methods require model retraining on specific controls or inference-time controls (\textit{e.g.}, guidance) that can also be computationally demanding. By examining the bottlenecks of existing guidance-based controls, in particular their high cost-per-step due to decoder backpropagation, we introduce a guidance-based approach through selective TFG and Latent-Control Heads (LatCHs), which enables controlling latent audio diffusion models with low computational overhead. LatCHs operate directly in latent space, avoiding the expensive decoder step, and requiring minimal training resources (7M parameters and $\approx$ 4 hours of training). Experiments with Stable Audio Open demonstrate effective control over intensity, pitch, and beats (and a combination of those) while maintaining generation quality. Our method balances precision and audio fidelity with far lower computational costs than standard end-to-end guidance. Demo examples can be found at https://zacharynovack.github.io/latch/latch.html.

cs.SD

Evaluating Music Context Preservation: A Multi-facet Framework for Music Editing Systems

Music editing plays a vital role in modern music production, with applications in film, broadcasting, and game development. Recent advances in music editing systems have enabled diverse editing tasks such as timbre transfer, instrument substitution, and genre transformation. However, many existing works overlook evaluating their ability to preserve musical facets that should remain unchanged during editing, which we define as Music Context Preservation (MuseCP). While some studies do consider MuseCP, their evaluation protocols and metrics are not comprehensive. To address this, we introduce the first MuseCP evaluation framework, MuseCPEval, that covers four categories of music facets with fine-grained and well-tailored metrics to capture nuanced changes in music attributes. Objective validation and a human study demonstrate the effectiveness of these metrics. Moreover, the case studies on diverse music editing systems illustrate the practical utility of these metrics as a testbed and diagnostic tool, providing insights into the strengths and limitations of existing systems. We hope our metrics and findings can offer practical guidance for developing more effective and reliable music editing strategies with strong MuseCP capability

cs.SD

CSyMR: Benchmarking Compositional Music Information Retrieval in Symbolic Music Reasoning

Natural language information needs over symbolic music scores rarely reduce to a single step lookup. Many queries require compositional Music Information Retrieval (MIR) that extracts multiple pieces of evidence from structured notation and aggregates them to answer the question. This setting remains challenging for Large Language Models due to the mismatch between natural language intents and symbolic representations, as well as the difficulty of reliably handling long structured contexts. Existing benchmarks only partially capture these retrieval demands, often emphasizing isolated theoretical knowledge or simplified settings. We introduce CSyMR-Bench, a benchmark for compositional MIR in symbolic music reasoning grounded in authentic user scenarios. It contains 126 multiple choice questions curated from community discussions and professional examinations, where each item requires chaining multiple atomic analyses over a score to derive implicit musical evidence. To support diagnosis, we provide a taxonomy with six query intent categories and six analytical dimension tags. We further propose a tool-augmented retrieval and reasoning framework that integrates a ReAct-style controller with deterministic symbolic analysis operators built with music21. Experiments across prompting baselines and agent variants show that tool-grounded compositional retrieval consistently outperforms Large Language Model-only approaches, yielding 5-7% absolute accuracy gains, with the largest improvements on analysis-heavy categories.

cs.LG

Steering Autoregressive Music Generation with Recursive Feature Machines

Controllable music generation remains a significant challenge, with existing methods often requiring model retraining or introducing audible artifacts. We introduce MusicRFM, a framework that adapts Recursive Feature Machines (RFMs) to enable fine-grained, interpretable control over frozen, pre-trained music models by directly steering their internal activations. RFMs analyze a model's internal gradients to produce interpretable "concept directions", or specific axes in the activation space that correspond to musical attributes like notes or chords. We first train lightweight RFM probes to discover these directions within MusicGen's hidden states; then, during inference, we inject them back into the model to guide the generation process in real-time without per-step optimization. We present advanced mechanisms for this control, including dynamic, time-varying schedules and methods for the simultaneous enforcement of multiple musical properties. Our method successfully navigates the trade-off between control and generation quality: we can increase the accuracy of generating a target musical note from 0.23 to 0.82, while text prompt adherence remains within approximately 0.02 of the unsteered baseline, demonstrating effective control with minimal impact on prompt fidelity. We release code to encourage further exploration on RFMs in the music domain.

cs.LG

MuseTok: Symbolic Music Tokenization for Generation and Semantic Understanding

Discrete representation learning has shown promising results across various domains, including generation and understanding in image, speech and language. Inspired by these advances, we propose MuseTok, a tokenization method for symbolic music, and investigate its effectiveness in both music generation and understanding tasks. MuseTok employs the residual vector quantized-variational autoencoder (RQ-VAE) on bar-wise music segments within a Transformer-based encoder-decoder framework, producing music codes that achieve high-fidelity music reconstruction and accurate understanding of music theory. For comprehensive evaluation, we apply MuseTok to music generation and semantic understanding tasks, including melody extraction, chord recognition, and emotion recognition. Models incorporating MuseTok outperform previous representation learning baselines in semantic understanding while maintaining comparable performance in content generation. Furthermore, qualitative analyses on MuseTok codes, using ground-truth categories and synthetic datasets, reveal that MuseTok effectively captures underlying musical concepts from large music collections.

cs.SD

Zephyrus: An Agentic Framework for Weather Science

Foundation models for weather science are pre-trained on vast amounts of structured numerical data and outperform traditional weather forecasting systems. However, these models lack language-based reasoning capabilities, limiting their utility in interactive scientific workflows. Large language models (LLMs) excel at understanding and generating text but cannot reason about high-dimensional meteorological datasets. We bridge this gap by building the first agentic framework for weather science. Our framework includes a Python code-based environment for agents (ZephyrusWorld) to interact with weather data, featuring tools including a WeatherBench 2 dataset indexer, geolocator for geocoding from natural language, weather forecasting, climate simulation capabilities, and a climatology module for querying precomputed climatological statistics (e.g., means, extremes, and quantiles) across multiple timescales. We design Zephyrus, a multi-turn LLM-based weather agent that iteratively analyzes weather datasets, observes results, and refines its approach through conversational feedback loops. We accompany the agent with a new benchmark, ZephyrusBench, with a scalable data generation pipeline that constructs diverse question-answer pairs across weather-related tasks, from basic lookups to advanced forecasting, extreme event detection, and counterfactual reasoning. Experiments on this benchmark demonstrate the strong performance of Zephyrus agents over text-only baselines, outperforming them by up to 44 percentage points in correctness. However, the hard tasks are still difficult even with frontier LLMs, highlighting the challenging nature of our benchmark and suggesting room for future development. Our codebase and benchmark are available at https://github.com/Rose-STL-Lab/Zephyrus.

cs.AI

SoundReactor: Frame-level Online Video-to-Audio Generation

Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.

cs.SD

MusiCRS: Benchmarking Audio-Centric Conversational Recommendation

Conversational recommendation has advanced rapidly with large language models (LLMs), yet music remains a uniquely challenging domain in which effective recommendations require reasoning over audio content beyond what text or metadata can capture. We present MusiCRS, the first benchmark for audio-centric conversational recommendation that links authentic user conversations from Reddit with corresponding tracks. MusiCRS includes 477 high-quality conversations spanning diverse genres (classical, hip-hop, electronic, metal, pop, indie, jazz), with 3,589 unique musical entities and audio grounding via YouTube links. MusiCRS supports evaluation under three input modality configurations: audio-only, query-only, and audio+query, allowing systematic comparison of audio-LLMs, retrieval models, and traditional approaches. Our experiments reveal that current systems struggle with cross-modal integration, with optimal performance frequently occurring in single-modality settings rather than multimodal configurations. This highlights fundamental limitations in cross-modal knowledge integration, as models excel at dialogue semantics but struggle when grounding abstract musical concepts in audio. To facilitate progress, we release the MusiCRS dataset (https://huggingface.co/datasets/rohan2810/MusiCRS), evaluation code (https://github.com/rohan2810/musiCRS), and comprehensive baselines.

cs.SD

WildScore: Benchmarking MLLMs in-the-Wild Symbolic Music Reasoning

Recent advances in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities across various vision-language tasks. However, their reasoning abilities in the multimodal symbolic music domain remain largely unexplored. We introduce WildScore, the first in-the-wild multimodal symbolic music reasoning and analysis benchmark, designed to evaluate MLLMs' capacity to interpret real-world music scores and answer complex musicological queries. Each instance in WildScore is sourced from genuine musical compositions and accompanied by authentic user-generated questions and discussions, capturing the intricacies of practical music analysis. To facilitate systematic evaluation, we propose a systematic taxonomy, comprising both high-level and fine-grained musicological ontologies. Furthermore, we frame complex music reasoning as multiple-choice question answering, enabling controlled and scalable assessment of MLLMs' symbolic music understanding. Empirical benchmarking of state-of-the-art MLLMs on WildScore reveals intriguing patterns in their visual-symbolic reasoning, uncovering both promising directions and persistent challenges for MLLMs in symbolic music reasoning and analysis. We release the dataset and code.

cs.SD

Bob's Confetti: Phonetic Memorization Attacks in Music and Video Generation

Generative AI systems for music and video commonly use text-based filters to prevent regurgitation of copyrighted material. We expose a significant vulnerability in this approach by introducing Adversarial PhoneTic Prompting (APT), a novel attack that bypasses these safeguards by exploiting phonetic memorization--the tendency of models to bind sub-lexical acoustic patterns (phonemes, rhyme, stress, cadence) to memorized copyrighted content. APT replaces iconic lyrics with homophonic but semantically unrelated alternatives (e.g., "mom's spaghetti" becomes "Bob's confetti"), preserving phonetic structure while evading lexical filters. We evaluate APT on leading lyrics-to-song models (Suno, YuE) across English and Korean songs spanning rap, pop, and K-pop. APT achieves 91% average similarity to copyrighted originals, versus 13.7% for random lyrics and 42.2% for semantic paraphrases. Embedding analysis confirms the mechanism: YuE's text encoder treats APT-modified lyrics as near-identical to originals (cosine similarity 0.90) while Sentence-BERT semantic similarity drops to 0.71, showing the model encodes phonetic structure over meaning. This vulnerability extends cross-modally--Veo 3 reconstructs visual scenes from original music videos when prompted with APT lyrics alone, despite no visual cues in the prompt. We further show that phonetic-semantic defense signatures fail, as APT prompts exhibit higher semantic similarity than benign paraphrases. Our findings reveal that sub-lexical acoustic structure acts as a cross-modal retrieval key, rendering current copyright filters systematically vulnerable. Demo examples are available at https://jrohsc.github.io/music_attack/.

cs.SD