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Zachary Serlin

Publications and source records attributed to Zachary Serlin.

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Safety on the Fly: Constructing Robust Safety Filters via Policy Control Barrier Functions at Runtime

Control Barrier Functions (CBFs) have proven to be an effective tool for performing safe control synthesis for nonlinear systems. However, guaranteeing safety in the presence of disturbances and input constraints for high relative degree systems is a difficult problem. In this work, we propose the Robust Policy CBF (RPCBF), a practical approach for constructing robust CBF approximations online via the estimation of a value function. We establish conditions under which the approximation qualifies as a valid CBF and demonstrate the effectiveness of the RPCBF-safety filter in simulation on a variety of high relative degree input-constrained systems. Finally, we demonstrate the benefits of our method in compensating for model errors on a hardware quadcopter platform by treating the model errors as disturbances. Website including code: www.oswinso.xyz/rpcbf/

math.OC

SPLASH! Sample-efficient Preference-based inverse reinforcement learning for Long-horizon Adversarial tasks from Suboptimal Hierarchical demonstrations

Inverse Reinforcement Learning (IRL) presents a powerful paradigm for learning complex robotic tasks from human demonstrations. However, most approaches make the assumption that expert demonstrations are available, which is often not the case. Those that allow for suboptimality in the demonstrations are not designed for long-horizon goals or adversarial tasks. Many desirable robot capabilities fall into one or both of these categories, thus highlighting a critical shortcoming in the ability of IRL to produce field-ready robotic agents. We introduce Sample-efficient Preference-based inverse reinforcement learning for Long-horizon Adversarial tasks from Suboptimal Hierarchical demonstrations (SPLASH), which advances the state-of-the-art in learning from suboptimal demonstrations to long-horizon and adversarial settings. We empirically validate SPLASH on a maritime capture-the-flag task in simulation, and demonstrate real-world applicability with sim-to-real translation experiments on autonomous unmanned surface vehicles. We show that our proposed methods allow SPLASH to significantly outperform the state-of-the-art in reward learning from suboptimal demonstrations.

cs.LG

PRISM: Complete Online Decentralized Multi-Agent Pathfinding with Rapid Information Sharing using Motion Constraints

We introduce PRISM (Pathfinding with Rapid Information Sharing using Motion Constraints), a decentralized algorithm designed to address the multi-task multi-agent pathfinding (MT-MAPF) problem. PRISM enables large teams of agents to concurrently plan safe and efficient paths for multiple tasks while avoiding collisions. It employs a rapid communication strategy that uses information packets to exchange motion constraint information, enhancing cooperative pathfinding and situational awareness, even in scenarios without direct communication. We prove that PRISM resolves and avoids all deadlock scenarios when possible, a critical challenge in decentralized pathfinding. Empirically, we evaluate PRISM across five environments and 25 random scenarios, benchmarking it against the centralized Conflict-Based Search (CBS) and the decentralized Token Passing with Task Swaps (TPTS) algorithms. PRISM demonstrates scalability and solution quality, supporting 3.4 times more agents than CBS and handling up to 2.5 times more tasks in narrow passage environments than TPTS. Additionally, PRISM matches CBS in solution quality while achieving faster computation times, even under low-connectivity conditions. Its decentralized design reduces the computational burden on individual agents, making it scalable for large environments. These results confirm PRISM's robustness, scalability, and effectiveness in complex and dynamic pathfinding scenarios.

cs.RO

Solving Multi-Agent Safe Optimal Control with Distributed Epigraph Form MARL

Tasks for multi-robot systems often require the robots to collaborate and complete a team goal while maintaining safety. This problem is usually formalized as a constrained Markov decision process (CMDP), which targets minimizing a global cost and bringing the mean of constraint violation below a user-defined threshold. Inspired by real-world robotic applications, we define safety as zero constraint violation. While many safe multi-agent reinforcement learning (MARL) algorithms have been proposed to solve CMDPs, these algorithms suffer from unstable training in this setting. To tackle this, we use the epigraph form for constrained optimization to improve training stability and prove that the centralized epigraph form problem can be solved in a distributed fashion by each agent. This results in a novel centralized training distributed execution MARL algorithm named Def-MARL. Simulation experiments on 8 different tasks across 2 different simulators show that Def-MARL achieves the best overall performance, satisfies safety constraints, and maintains stable training. Real-world hardware experiments on Crazyflie quadcopters demonstrate the ability of Def-MARL to safely coordinate agents to complete complex collaborative tasks compared to other methods.

cs.RO

From Abstraction to Reality: DARPA's Vision for Robust Sim-to-Real Autonomy

The DARPA Transfer from Imprecise and Abstract Models to Autonomous Technologies (TIAMAT) program aims to address rapid and robust transfer of autonomy technologies across dynamic and complex environments, goals, and platforms. Existing methods for simulation-to-reality (sim-to-real) transfer often rely on high-fidelity simulations and struggle with broad adaptation, particularly in time-sensitive scenarios. Although many approaches have shown incredible performance at specific tasks, most techniques fall short when posed with unforeseen, complex, and dynamic real-world scenarios due to the inherent limitations of simulation. In contrast to current research that aims to bridge the gap between simulation environments and the real world through increasingly sophisticated simulations and a combination of methods typically assuming a small sim-to-real gap -- such as domain randomization, domain adaptation, imitation learning, meta-learning, policy distillation, and dynamic optimization -- TIAMAT takes a different approach by instead emphasizing transfer and adaptation of the autonomy stack directly to real-world environments by utilizing a breadth of low(er)-fidelity simulations to create broadly effective sim-to-real transfers. By abstractly learning from multiple simulation environments in reference to their shared semantics, TIAMAT's approaches aim to achieve abstract-to-real transfer for effective and rapid real-world adaptation. Furthermore, this program endeavors to improve the overall autonomy pipeline by addressing the inherent challenges in translating simulated behaviors into effective real-world performance.

cs.RO

Comp-LTL: Temporal Logic Planning via Zero-Shot Policy Composition

This work develops a zero-shot mechanism, Comp-LTL, for an agent to satisfy a Linear Temporal Logic (LTL) specification given existing task primitives trained via reinforcement learning (RL). Autonomous robots often need to satisfy spatial and temporal goals that are unknown until run time. Prior work focuses on learning policies for executing a task specified using LTL, but they incorporate the specification into the learning process. Any change to the specification requires retraining the policy, either via fine-tuning or from scratch. We present a more flexible approach -- to learn a set of composable task primitive policies that can be used to satisfy arbitrary LTL specifications without retraining or fine-tuning. Task primitives can be learned offline using RL and combined using Boolean composition at deployment. This work focuses on creating and pruning a transition system (TS) representation of the environment in order to solve for deterministic, non-ambiguous, and feasible solutions to LTL specifications given an environment and a set of task primitive policies. We show that our pruned TS is deterministic, contains no unrealizable transitions, and is sound. We verify our approach via simulation and compare it to other state of the art approaches, showing that Comp-LTL is safer and more adaptable.

cs.RO

Accelerating Proximal Policy Optimization Learning Using Task Prediction for Solving Environments with Delayed Rewards

In this paper, we tackle the challenging problem of delayed rewards in reinforcement learning (RL). While Proximal Policy Optimization (PPO) has emerged as a leading Policy Gradient method, its performance can degrade under delayed rewards. We introduce two key enhancements to PPO: a hybrid policy architecture that combines an offline policy (trained on expert demonstrations) with an online PPO policy, and a reward shaping mechanism using Time Window Temporal Logic (TWTL). The hybrid architecture leverages offline data throughout training while maintaining PPO's theoretical guarantees. Building on the monotonic improvement framework of Trust Region Policy Optimization (TRPO), we prove that our approach ensures improvement over both the offline policy and previous iterations, with a bounded performance gap of $(2ςγα^2)/(1-γ)^2$, where $α$ is the mixing parameter, $γ$ is the discount factor, and $ς$ bounds the expected advantage. Additionally, we prove that our TWTL-based reward shaping preserves the optimal policy of the original problem. TWTL enables formal translation of temporal objectives into immediate feedback signals that guide learning. We demonstrate the effectiveness of our approach through extensive experiments on an inverted pendulum and a lunar lander environments, showing improvements in both learning speed and final performance compared to standard PPO and offline-only approaches.

cs.LG

Evaluating Collaborative Autonomy in Opposed Environments using Maritime Capture-the-Flag Competitions

The objective of this work is to evaluate multi-agent artificial intelligence methods when deployed on teams of unmanned surface vehicles (USV) in an adversarial environment. Autonomous agents were evaluated in real-world scenarios using the Aquaticus test-bed, which is a Capture-the-Flag (CTF) style competition involving teams of USV systems. Cooperative teaming algorithms of various foundations in behavior-based optimization and deep reinforcement learning (RL) were deployed on these USV systems in two versus two teams and tested against each other during a competition period in the fall of 2023. Deep reinforcement learning applied to USV agents was achieved via the Pyquaticus test bed, a lightweight gymnasium environment that allows simulated CTF training in a low-level environment. The results of the experiment demonstrate that rule-based cooperation for behavior-based agents outperformed those trained in Deep-reinforcement learning paradigms as implemented in these competitions. Further integration of the Pyquaticus gymnasium environment for RL with MOOS-IvP in terms of configuration and control schema will allow for more competitive CTF games in future studies. As the development of experimental deep RL methods continues, the authors expect that the competitive gap between behavior-based autonomy and deep RL will be reduced. As such, this report outlines the overall competition, methods, and results with an emphasis on future works such as reward shaping and sim-to-real methodologies and extending rule-based cooperation among agents to react to safety and security events in accordance with human experts intent/rules for executing safety and security processes.

cs.RO

How to Train Your Neural Control Barrier Function: Learning Safety Filters for Complex Input-Constrained Systems

Control barrier functions (CBF) have become popular as a safety filter to guarantee the safety of nonlinear dynamical systems for arbitrary inputs. However, it is difficult to construct functions that satisfy the CBF constraints for high relative degree systems with input constraints. To address these challenges, recent work has explored learning CBFs using neural networks via neural CBF (NCBF). However, such methods face difficulties when scaling to higher dimensional systems under input constraints. In this work, we first identify challenges that NCBFs face during training. Next, to address these challenges, we propose policy neural CBF (PNCBF), a method of constructing CBFs by learning the value function of a nominal policy, and show that the value function of the maximum-over-time cost is a CBF. We demonstrate the effectiveness of our method in simulation on a variety of systems ranging from toy linear systems to an F-16 jet with a 16-dimensional state space. Finally, we validate our approach on a two-agent quadcopter system on hardware under tight input constraints.

math.OC

Safety-Aware Task Composition for Discrete and Continuous Reinforcement Learning

Compositionality is a critical aspect of scalable system design. Reinforcement learning (RL) has recently shown substantial success in task learning, but has only recently begun to truly leverage composition. In this paper, we focus on Boolean composition of learned tasks as opposed to functional or sequential composition. Existing Boolean composition for RL focuses on reaching a satisfying absorbing state in environments with discrete action spaces, but does not support composable safety (i.e., avoidance) constraints. We advance the state of the art in Boolean composition of learned tasks with three contributions: i) introduce two distinct notions of safety in this framework; ii) show how to enforce either safety semantics, prove correctness (under some assumptions), and analyze the trade-offs between the two safety notions; and iii) extend Boolean composition from discrete action spaces to continuous action spaces. We demonstrate these techniques using modified versions of value iteration in a grid world, Deep Q-Network (DQN) in a grid world with image observations, and Twin Delayed DDPG (TD3) in a continuous-observation and continuous-action Bullet physics environment. We believe that these contributions advance the theory of safe reinforcement learning by allowing zero-shot composition of policies satisfying safety properties.

cs.LG

Robust Multi-Agent Coordination from CaTL+ Specifications

We consider the problem of controlling a heterogeneous multi-agent system required to satisfy temporal logic requirements. Capability Temporal Logic (CaTL) was recently proposed to formalize such specifications for deploying a team of autonomous agents with different capabilities and cooperation requirements. In this paper, we extend CaTL to a new logic CaTL+, which is more expressive than CaTL and has semantics over a continuous workspace shared by all agents. We define two novel robustness metrics for CaTL+: the traditional robustness and the exponential robustness. The latter is sound, differentiable almost everywhere and eliminates masking, which is one of the main limitations of the traditional robustness metric. We formulate a control synthesis problem to maximize CaTL+ robustness and propose a two-step optimization method to solve this problem. Simulation results are included to illustrate the increased expressivity of CaTL+ and the efficacy of the proposed control synthesis approach.

eess.SY

Learning Minimally-Violating Continuous Control for Infeasible Linear Temporal Logic Specifications

This paper explores continuous-time control synthesis for target-driven navigation to satisfy complex high-level tasks expressed as linear temporal logic (LTL). We propose a model-free framework using deep reinforcement learning (DRL) where the underlying dynamic system is unknown (an opaque box). Unlike prior work, this paper considers scenarios where the given LTL specification might be infeasible and therefore cannot be accomplished globally. Instead of modifying the given LTL formula, we provide a general DRL-based approach to satisfy it with minimal violation. To do this, we transform a previously multi-objective DRL problem, which requires simultaneous automata satisfaction and minimum violation cost, into a single objective. By guiding the DRL agent with a sampling-based path planning algorithm for the potentially infeasible LTL task, the proposed approach mitigates the myopic tendencies of DRL, which are often an issue when learning general LTL tasks that can have long or infinite horizons. This is achieved by decomposing an infeasible LTL formula into several reach-avoid sub-tasks with shorter horizons, which can be trained in a modular DRL architecture. Furthermore, we overcome the challenge of the exploration process for DRL in complex and cluttered environments by using path planners to design rewards that are dense in the configuration space. The benefits of the presented approach are demonstrated through testing on various complex nonlinear systems and compared with state-of-the-art baselines. The Video demonstration can be found here:https://youtu.be/jBhx6Nv224E.

cs.RO

CatlNet: Learning Communication and Coordination Policies from CaTL+ Specifications

In this paper, we propose a learning-based framework to simultaneously learn the communication and distributed control policies for a heterogeneous multi-agent system (MAS) under complex mission requirements from Capability Temporal Logic plus (CaTL+) specifications. Both policies are trained, implemented, and deployed using a novel neural network model called CatlNet. Taking advantage of the robustness measure of CaTL+, we train CatlNet centrally to maximize it where network parameters are shared among all agents, allowing CatlNet to scale to large teams easily. CatlNet can then be deployed distributedly. A plan repair algorithm is also introduced to guide CatlNet's training and improve both training efficiency and the overall performance of CatlNet. The CatlNet approach is tested in simulation and results show that, after training, CatlNet can steer the decentralized MAS system online to satisfy a CaTL+ specification with a high success rate.

cs.LG

Distributed and Consistent Multi-Image Feature Matching via QuickMatch

In this work we consider the multi-image object matching problem, extend a centralized solution of the problem to a distributed solution, and present an experimental application of the centralized solution. Multi-image feature matching is a keystone of many applications, including simultaneous localization and mapping, homography, object detection, and structure from motion. We first review the QuickMatch algorithm for multi-image feature matching. We then present a scheme for distributing sets of features across computational units (agents) that largely preserves feature match quality and minimizes communication between agents (avoiding, in particular, the need of flooding all data to all agents). Finally, we show how QuickMatch performs on an object matching test with low quality images. The centralized QuickMatch algorithm is compared to other standard matching algorithms, while the Distributed QuickMatch algorithm is compared to the centralized algorithm in terms of preservation of match consistency. The presented experiment shows that QuickMatch matches features across a large number of images and features in larger numbers and more accurately than standard techniques.

cs.CV

Sampling-based Motion Planning via Control Barrier Functions

Robot motion planning is central to real-world autonomous applications, such as self-driving cars, persistence surveillance, and robotic arm manipulation. One challenge in motion planning is generating control signals for nonlinear systems that result in obstacle free paths through dynamic environments. In this paper, we propose Control Barrier Function guided Rapidly-exploring Random Trees (CBF-RRT), a sampling-based motion planning algorithm for continuous-time nonlinear systems in dynamic environments. The algorithm focuses on two objectives: efficiently generating feasible controls that steer the system toward a goal region, and handling environments with dynamical obstacles in continuous time. We formulate the control synthesis problem as a Quadratic Program (QP) that enforces Control Barrier Function (CBF) constraints to achieve obstacle avoidance. Additionally, CBF-RRT does not require nearest neighbor or collision checks when sampling, which greatly reduce the run-time overhead when compared to standard RRT variants.

cs.RO