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Zachary Yang

Publications and source records attributed to Zachary Yang.

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StabilityBench: Benchmarking Instability in LLMs

AI Assistants are increasingly deployed in high-stakes settings, such as healthcare or government services. Yet their real-world behavior remains poorly understood due to strong context dependence. Current evaluation protocols follow a defense-in-depth paradigm with compounding layers of safeguards, ranging from traditional benchmarks to live or adversarial testing. Such benchmarks remain largely static and single-turn, limiting their ability to capture real-world variability in conversational settings. We propose StabilityBench, a principled, general and model-agnostic benchmark operator that transforms single-turn benchmark queries into multi-turn interaction histories. StabilityBench augments existing benchmarks by injecting realistic user simulations, through demographic proxies or sycophantic baits, while preserving original task intent. We apply StabilityBench to four benchmarks spanning mathematical reasoning, health question-answering and safety, and evaluate nine large language models under these conditions. Our results show that model performance is consistently unstable under these injections, with considerable performance degradations on three out of four benchmarks studied. These highlight important limitations of static evaluations and motivate more realistic evaluation settings. To this end, we propose StabilityBench-Mini: a size-preserving variant of StabilityBench that samples across diversification axes, enabling more realistic evaluation without increasing costs.

cs.LG

EASE Configuration Facilitates A Reproducible Science of LLM Social Simulations

LLMs are increasingly deployed to simulate social interactions, yet many of the existing simulators remain ad hoc and monolithic. This lack of architectural standardization prevents reproducible research and complicates downstream evaluation. We advance a rigorous science of LLM-based multi-agent simulation by modularizing core components into Environments, Agents, Simulation engines, and Evaluation metrics (EASE). We demonstrate the utility of EASE configuration by wrapping it in an experimental study schema for orchestrating workflows centered around answering explicit research questions in generated scenarios. We contribute SiliSocS, an open-source, research-ready Silicon Society Sandbox implementing a study-structured EASE configuration to enable highly configurable and reproducible LLM-based social simulations. Using SiliSocS and EASE, we present three case studies, showcasing the system's comprehensive assessment of existing questions, ability to dive deeper into complex questions, and elaboration of existing studies, respectively. Together, these case studies highlight the limitations of current modeling approaches and isolate the impacts of design choices on key results.

cs.MA

The $\textit{Silicon Society}$ Cookbook: Design Space of LLM-based Social Simulations

Studies attempting to simulate human behavior with $\textit{Silicon Societies}$ grow in numbers while LLM-only social networks have started appearing outside of controlled settings. However, the design space of these networks remains under-studied, which contributes to a gap in validating model realism. To enable future works to make more informed design decisions, we perform a systematic analysis of the consequences and interactions of key design choices in simulated social networks, including the choice of base model used to model individual agents, and how they are connected to each other. Using surveys as a proxy for agent opinions, our findings suggest that the geometry of the design space is non-trivial, with some parameters behaving in additive ways while others display more complex interactions. In particular, the choice of the base LLM is the most important variable impacting the simulation outcomes.

cs.MA

Deepfakes in the 2025 Canadian Election: Prevalence, Partisanship, and Platform Dynamics

Concerns about AI-generated political content are growing, yet there is limited empirical evidence on how deepfakes actually appear and circulate across social platforms during major events in democratic countries. In this study, we present one of the first in-depth analyses of how these realistic synthetic media shape the political landscape online, focusing specifically on the 2025 Canadian federal election. By analyzing 187,778 posts from X, Bluesky, and Reddit with a high-accuracy detection framework trained on a diverse set of modern generative models, we find that 5.86% of election-related images were deepfakes. Right-leaning accounts shared them more frequently, with 8.66% of their posted images flagged compared to 4.42% for left-leaning users, often with defamatory or conspiratorial intent. Yet, most detected deepfakes were benign or non-political, and harmful ones drew little attention, accounting for only 0.12% of all views on X. Overall, deepfakes were present in the election conversation, but their reach was modest, and realistic fabricated images, although less common, drew higher engagement, highlighting growing concerns about their potential misuse.

cs.SI

CrediBench: Building Web-Scale Network Datasets for Information Integrity

Automatically assessing the credibility of online sources presents an invaluable tool for navigating today's information ecosystem. However, existing approaches either depend on scarce and costly human annotations, or focus exclusively on assessments at the level of individual claims. Misinformation often spreads via interlinked web domains, whose connections evolve over time. Focusing on claims alone ignores these structural and temporal credibility signals evident in the changing web topology. Existing datasets fail to capture these central modalities in web domain credibility prediction: namely, internet topology, temporality and text (webpage) content. To address this gap, we present CrediBench, a dataset containing eights months of web graph data; of which we analyze the three months surrounding the 2024 U.S. federal elections, a time of heightened misinformation propagation online. Each monthly snapshot contains over 40 million nodes, their scraped webpage content, and over 1 billion hyperlink edges. CrediBench supports credibility prediction as both a regression (continuous credibility score) and a binary classification task (credible or not). For classification, we curate a novel binary label set containing 662,575 web domains labelled for boolean credibility, spanning four areas (misinformation, crowd-sourced, malware and phishing). Our empirical experiments support that all task modalities-graph, text and time-contribute significantly to achieving the best performance. In particular, our multi-modal regression model trained on CrediBench outperforms other configurations and existing baselines, decreasing Mean Average Error from 0.162 to 0.107 on the regression task, while the multi-modal classifier improves accuracy from 56% to 85% on the classification one. CrediBench, our proposed web-scale multi-modal dataset, is available on Huggingface for future research.

cs.SI

$\texttt{BluePrint}$: A Social Media User Dataset for LLM Persona Evaluation and Training

Large language models (LLMs) offer promising capabilities for simulating social media dynamics at scale, enabling studies that would be ethically or logistically challenging with human subjects. However, the field lacks standardized data resources for fine-tuning and evaluating LLMs as realistic social media agents. We address this gap by introducing SIMPACT, the SIMulation-oriented Persona and Action Capture Toolkit, a privacy respecting framework for constructing behaviorally-grounded social media datasets suitable for training agent models. We formulate next-action prediction as a task for training and evaluating LLM-based agents and introduce metrics at both the cluster and population levels to assess behavioral fidelity and stylistic realism. As a concrete implementation, we release BluePrint, a large-scale dataset built from public Bluesky data focused on political discourse. BluePrint clusters anonymized users into personas of aggregated behaviours, capturing authentic engagement patterns while safeguarding privacy through pseudonymization and removal of personally identifiable information. The dataset includes a sizable action set of 12 social media interaction types (likes, replies, reposts, etc.), each instance tied to the posting activity preceding it. This supports the development of agents that use context-dependence, not only in the language, but also in the interaction behaviours of social media to model social media users. By standardizing data and evaluation protocols, SIMPACT provides a foundation for advancing rigorous, ethically responsible social media simulations. BluePrint serves as both an evaluation benchmark for political discourse modeling and a template for building domain specific datasets to study challenges such as misinformation and polarization.

cs.CL

OpenFake: An Open Dataset and Platform Toward Real-World Deepfake Detection

Deepfakes, synthetic media created using advanced AI techniques, pose a growing threat to information integrity, particularly in politically sensitive contexts. This challenge is amplified by the increasing realism of modern generative models, which our human perception study confirms are often indistinguishable from real images. Yet, existing deepfake detection benchmarks rely on outdated generators or narrowly scoped datasets (e.g., single-face imagery), limiting their utility for real-world detection. To address these gaps, we present OpenFake, a large politically grounded dataset specifically crafted for benchmarking against modern generative models with high realism, and designed to remain extensible through an innovative crowdsourced adversarial platform that continually integrates new hard examples. OpenFake comprises nearly four million total images: three million real images paired with descriptive captions and almost one million synthetic counterparts from state-of-the-art proprietary and open-source models. Detectors trained on OpenFake achieve near-perfect in-distribution performance, strong generalization to unseen generators, and high accuracy on a curated in-the-wild social media test set, significantly outperforming models trained on existing datasets. Overall, we demonstrate that with high-quality and continually updated benchmarks, automatic deepfake detection is both feasible and effective in real-world settings.

cs.CV

Self-Exploring Language Models for Explainable Link Forecasting on Temporal Graphs via Reinforcement Learning

Forecasting future links is a central task in temporal graph (TG) reasoning, requiring models to leverage historical interactions to predict upcoming ones. Traditional neural approaches, such as temporal graph neural networks, achieve strong performance but lack explainability and cannot be applied to unseen graphs without retraining. Recent studies have begun to explore using large language models (LLMs) for graph reasoning, but most of them are constrained to static graphs or small synthetic TGs and lack the evaluation of the quality of reasoning traces generated by LLMs. In this work, we present Reasoning-Enhanced Learning for Temporal Graphs (ReaL-TG), a reinforcement learning framework that fine-tunes LLMs to perform explainable link forecasting on real-world TGs. ReaL-TG uses outcome-based reward to encourage models to self-explore reasoning strategies from graph structure and to produce explanations that directly justify their predictions. To enable evaluation on LLM-generated reasoning traces, we propose a new evaluation protocol combining ranking metrics with an LLM-as-a-Judge system that assesses both the quality of reasoning and the impact of hallucinations. Experiments with ReaL-TG-4B, obtained by fine-tuning Qwen3-4B under our framework, show that it outperforms much larger frontier LLMs, including GPT-5 mini, on ranking metrics, while producing high-quality explanations confirmed by both the LLM judge and human evaluation.

cs.AI

Are Large Language Models Good Temporal Graph Learners?

Large Language Models (LLMs) have recently driven significant advancements in Natural Language Processing and various other applications. While a broad range of literature has explored the graph-reasoning capabilities of LLMs, including their use of predictors on graphs, the application of LLMs to dynamic graphs -- real world evolving networks -- remains relatively unexplored. Recent work studies synthetic temporal graphs generated by random graph models, but applying LLMs to real-world temporal graphs remains an open question. To address this gap, we introduce Temporal Graph Talker (TGTalker), a novel temporal graph learning framework designed for LLMs. TGTalker utilizes the recency bias in temporal graphs to extract relevant structural information, converted to natural language for LLMs, while leveraging temporal neighbors as additional information for prediction. TGTalker demonstrates competitive link prediction capabilities compared to existing Temporal Graph Neural Network (TGNN) models. Across five real-world networks, TGTalker performs competitively with state-of-the-art temporal graph methods while consistently outperforming popular models such as TGN and HTGN. Furthermore, TGTalker generates textual explanations for each prediction, thus opening up exciting new directions in explainability and interpretability for temporal link prediction. The code is publicly available at https://github.com/shenyangHuang/TGTalker.

cs.CL

Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity Detection

Toxicity detection in gaming communities faces significant scaling challenges when expanding across multiple games and languages, particularly in real-time environments where computational efficiency is crucial. We present two key findings to address these challenges while building upon our previous work on ToxBuster, a BERT-based real-time toxicity detection system. First, we introduce a soft-prompting approach that enables a single model to effectively handle multiple games by incorporating game-context tokens, matching the performance of more complex methods like curriculum learning while offering superior scalability. Second, we develop an LLM-assisted label transfer framework using GPT-4o-mini to extend support to seven additional languages. Evaluations on real game chat data across French, German, Portuguese, and Russian achieve macro F1-scores ranging from 32.96% to 58.88%, with particularly strong performance in German, surpassing the English benchmark of 45.39%. In production, this unified approach significantly reduces computational resources and maintenance overhead compared to maintaining separate models for each game and language combination. At Ubisoft, this model successfully identifies an average of 50 players, per game, per day engaging in sanctionable behavior.

cs.CL

A Simulation System Towards Solving Societal-Scale Manipulation

The rise of AI-driven manipulation poses significant risks to societal trust and democratic processes. Yet, studying these effects in real-world settings at scale is ethically and logistically impractical, highlighting a need for simulation tools that can model these dynamics in controlled settings to enable experimentation with possible defenses. We present a simulation environment designed to address this. We elaborate upon the Concordia framework that simulates offline, `real life' activity by adding online interactions to the simulation through social media with the integration of a Mastodon server. We improve simulation efficiency and information flow, and add a set of measurement tools, particularly longitudinal surveys. We demonstrate the simulator with a tailored example in which we track agents' political positions and show how partisan manipulation of agents can affect election results.

cs.SI

Web Retrieval Agents for Evidence-Based Misinformation Detection

This paper develops an agent-based automated fact-checking approach for detecting misinformation. We demonstrate that combining a powerful LLM agent, which does not have access to the internet for searches, with an online web search agent yields better results than when each tool is used independently. Our approach is robust across multiple models, outperforming alternatives and increasing the macro F1 of misinformation detection by as much as 20 percent compared to LLMs without search. We also conduct extensive analyses on the sources our system leverages and their biases, decisions in the construction of the system like the search tool and the knowledge base, the type of evidence needed and its impact on the results, and other parts of the overall process. By combining strong performance with in-depth understanding, we hope to provide building blocks for future search-enabled misinformation mitigation systems.

cs.IR

Regional and Temporal Patterns of Partisan Polarization during the COVID-19 Pandemic in the United States and Canada

Public health measures were among the most polarizing topics debated online during the COVID-19 pandemic. Much of the discussion surrounded specific events, such as when and which particular interventions came into practise. In this work, we develop and apply an approach to measure subnational and event-driven variation of partisan polarization and explore how these dynamics varied both across and within countries. We apply our measure to a dataset of over 50 million tweets posted during late 2020, a salient period of polarizing discourse in the early phase of the pandemic. In particular, we examine regional variations in both the United States and Canada, focusing on three specific health interventions: lockdowns, masks, and vaccines. We find that more politically conservative regions had higher levels of partisan polarization in both countries, especially in the US where a strong negative correlation exists between regional vaccination rates and degree of polarization in vaccine related discussions. We then analyze the timing, context, and profile of spikes in polarization, linking them to specific events discussed on social media across different regions in both countries. These typically last only a few days in duration, suggesting that online discussions reflect and could even drive changes in public opinion, which in the context of pandemic response impacts public health outcomes across different regions and over time.

cs.SI

Towards Detecting Contextual Real-Time Toxicity for In-Game Chat

Real-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms. We introduce ToxBuster, a simple and scalable model that reliably detects toxic content in real-time for a line of chat by including chat history and metadata. ToxBuster consistently outperforms conventional toxicity models across popular multiplayer games, including Rainbow Six Siege, For Honor, and DOTA 2. We conduct an ablation study to assess the importance of each model component and explore ToxBuster's transferability across the datasets. Furthermore, we showcase ToxBuster's efficacy in post-game moderation, successfully flagging 82.1% of chat-reported players at a precision level of 90.0%. Additionally, we show how an additional 6% of unreported toxic players can be proactively moderated.

cs.CL

Party Prediction for Twitter

A large number of studies on social media compare the behaviour of users from different political parties. As a basic step, they employ a predictive model for inferring their political affiliation. The accuracy of this model can change the conclusions of a downstream analysis significantly, yet the choice between different models seems to be made arbitrarily. In this paper, we provide a comprehensive survey and an empirical comparison of the current party prediction practices and propose several new approaches which are competitive with or outperform state-of-the-art methods, yet require less computational resources. Party prediction models rely on the content generated by the users (e.g., tweet texts), the relations they have (e.g., who they follow), or their activities and interactions (e.g., which tweets they like). We examine all of these and compare their signal strength for the party prediction task. This paper lets the practitioner select from a wide range of data types that all give strong performance. Finally, we conduct extensive experiments on different aspects of these methods, such as data collection speed and transfer capabilities, which can provide further insights for both applied and methodological research.

cs.SI

Open, Closed, or Small Language Models for Text Classification?

Recent advancements in large language models have demonstrated remarkable capabilities across various NLP tasks. But many questions remain, including whether open-source models match closed ones, why these models excel or struggle with certain tasks, and what types of practical procedures can improve performance. We address these questions in the context of classification by evaluating three classes of models using eight datasets across three distinct tasks: named entity recognition, political party prediction, and misinformation detection. While larger LLMs often lead to improved performance, open-source models can rival their closed-source counterparts by fine-tuning. Moreover, supervised smaller models, like RoBERTa, can achieve similar or even greater performance in many datasets compared to generative LLMs. On the other hand, closed models maintain an advantage in hard tasks that demand the most generalizability. This study underscores the importance of model selection based on task requirements

cs.CL

ToxBuster: In-game Chat Toxicity Buster with BERT

Detecting toxicity in online spaces is challenging and an ever more pressing problem given the increase in social media and gaming consumption. We introduce ToxBuster, a simple and scalable model trained on a relatively large dataset of 194k lines of game chat from Rainbow Six Siege and For Honor, carefully annotated for different kinds of toxicity. Compared to the existing state-of-the-art, ToxBuster achieves 82.95% (+7) in precision and 83.56% (+57) in recall. This improvement is obtained by leveraging past chat history and metadata. We also study the implication towards real-time and post-game moderation as well as the model transferability from one game to another.

cs.CL