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Zaid Khan

Publications and source records attributed to Zaid Khan.

At least 19 recordsLinked to original sources

CRoS: Causality Reward on Scrambled CoTs Improves Accuracy and Reasoning Faithfulness

Reinforcement learning with verifiable rewards (RLVR) has become the standard method for training language models to reason. However, RLVR typically relies solely on outcome correctness, which does not guarantee that the CoT causally contributes to the final answer. Without this connection, outcome rewards may fail to reinforce high-quality reasoning. Existing causality metrics assess CoT causality by perturbing the CoT, such as deleting reasoning steps or injecting errors, and measuring changes in the final answer. However, these perturbations inevitably alter information in each step. Consequently, high causality scores may reflect sensitivity to information changes introduced by perturbation rather than true causality. Such confounding effects further induce undesirable reasoning behaviors when these metrics are used as training rewards, including generating less informative CoTs and reducing exploration and self-correction. To address this problem, we propose CRoS (Causality Reward on Scrambled CoTs), a novel CoT causality metric that perturbs the order of reasoning steps without altering content, thereby preserving information within each step. On Reasoning Gym with Gemma-3-4B, CRoS outperforms existing causality and outcome rewards in out-of-domain accuracy, CoT quality, and CoT faithfulness. Specifically, CRoS achieves 46.8% accuracy on five unseen logic and games datasets, outperforming the strongest baseline (43.8%). It also achieves better CoT quality, consistently outperforming baselines in CoT-Pass@K from K=1 to 128, averaging 43.4% vs. 41.4%. For CoT faithfulness, CRoS achieves a hint acknowledgment score of 34.0% vs. 20.2%.

cs.CL↗

MiRL: Error-Targeted Reinforcement Learning for Correcting Terminal Agent Misbehaviors

Error-targeted learning gives a legible way to improve a model: identify specific weaknesses of the model, train the model to fix these weaknesses, and check whether the weaknesses are fixed. We study how to apply error-targeted learning to terminal agents, which solve long-horizon tasks specified in natural language by interacting with a command shell. Existing error-targeted methods are designed for single-turn tasks, and existing analyses of agent failures are used to evaluate and debug agents rather than to train them. We propose Misbehavior-driven RL (MiRL), which first profiles the errors of a policy to find generalizable misbehaviors: kinds of wrong steps that recur across many environments. MiRL then trains the policy with RL, starting rollouts at the steps where these misbehaviors occur and rewarding a rollout only if it passes the tests and avoids the misbehavior. On Qwen3.5-4B, eight misbehaviors account for 52.1% of wrong steps. After training with MiRL, the policy repeats the measured misbehaviors 43% to 57% less often on average on unseen prefixes. MiRL outperforms TMax-4B on Terminal-Bench Lite (51.8% vs. 47.4%) and matches it on Terminal-Bench 2.1 (21.3% vs. 20.6%), while using 35% of its rollouts. These results show that error-targeted learning can be applied to realistic, long-horizon terminal tasks.

cs.LG↗

Defending Against Dormant Poisoning Attacks Across Language and Multimodal Agents

Recent work shows that attackers can implant dormant malicious behaviors that remain hidden at release but emerge after benign fine-tuning. As foundation models are used as agents, whether dormant poisoning extends to harmful agent actions and multimodal settings remains unclear. We show two agentic risks: (1) harmful behaviors activated by benign fine-tuning can extend to unseen actions; (2) multiple harmful behaviors can coexist and be jointly activated by benign downstream fine-tuning. Existing defenses often rely on external safe responses, which are hard to obtain for agent actions, or a trusted clean reference model. We exploit a key property of dormant poisoning: the attacker must preserve safe behavior at release to conceal poisoning, and this behavior can serve as a safety reference. Leveraging this property, we automatically construct a Safety Buffer pairing harmful inputs with the released model's responses and benign versions generated by the same model to remove harmful intent. The Safety Buffer can replace external safe responses in existing defenses, but these defenses do not distinguish updates that weaken safety from those that preserve it, often increasing over-refusal or reducing utility. To address this limitation, we introduce LookAhead Defense, which previews benign fine-tuning updates using the Safety Buffer and penalizes only updates predicted to weaken safe behavior on harmful inputs or increase the likelihood of refusals on benign versions in the Safety Buffer. Across language models, language agents, and multimodal agents, LookAhead Defense reduces harmful behavior in agents from up to 93.9% to at most 14.2% and harmful responses in language models from up to 92.5% to at most 2.0% versus vanilla fine-tuning, while maintaining competitive utility and low over-refusal. It remains effective against other poisoning methods.

cs.CR↗

From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents

Simulated environments enable scalable training data generation for embodied agents, but more data does not necessarily provide what a particular agent needs to learn. Existing environment-generation pipelines largely optimize generic properties such as realism, diversity, or task coverage, while different pretrained policies can fail for different environmental reasons. We therefore introduce WEDGE, a framework for weakness-guided navigation learning in which the failure modes of a pretrained agent guide the generation of training environments at each adaptation round. Given a pretrained policy, WEDGE uses an LLM to propose executable weakness features from contrasting successful and failed rollouts, automatically validates them on the diagnostic set, and selects the strongest validated weakness based on its success-rate gap. The validated weaknesses are then mapped to the environmental factors that control them. WEDGE varies these factors to construct environments in the difficulty regimes where the policy struggles, producing targeted training experience for adaptation. Across three navigation agents with different adaptation mechanisms, we find that policies exhibit distinct weakness profiles and benefit from different training environments. Weakness-conditioned adaptation consistently outperforms matched random and hard-example alternatives on ProcTHOR, while the resulting gains for Uni-NaVid and Gemini also extend to HM3D after ProcTHOR adaptation. Iterative re-diagnosis further shows that dominant weaknesses can persist or shift as the policy improves, providing updated guidance for subsequent environment construction. Together, these results show that policy failures are not only diagnostic signals, but actionable guidance for constructing training environments that target a policy's current weaknesses.

cs.RO↗

Balancing Memory Pathways: Analyzing and Improving Memory Utilization in Hybrid LMs

Recurrent-attention hybrid language models (LMs), which interleave attention and recurrent layers, are increasingly used to combine the efficiency of the recurrent layers with the strong performance of attention layers. Prior work suggests that attention and recurrent layers offer complementary pathways to use past information: attention supports precise memory recall from earlier tokens, while recurrent layers support consolidation of disparate information over long contexts. However, we observe that simply having access to both pathways does not mean that hybrid LMs are effectively using them. We find that they rely substantially more on attention than on the recurrent state. Standard supervised fine-tuning improves overall performance but does not improve how the two memory pathways are coordinated: the model becomes more reliant on information propagated by attention layers, while its use of information propagated by recurrent layers remains limited. To encourage better coordination between the two memory pathways, we add an auxiliary loss that limits attention's access to earlier context while the recurrent state propagates through the full sequence. This objective encourages the model to retain and use information through the recurrent pathway alongside attention. It improves overall performance, with particularly strong gains on tasks involving longer contexts or requiring information aggregation, consistent with the strengths of recurrent layers observed in analysis. Crucially, this imbalance and the benefit of our auxiliary loss generalize: they apply to multiple recurrent-attention LMs in question-answering and agentic tasks, as well as to attention-based LMs that combine different forms of memory. Together, our findings show that simply providing multiple memory pathways does not ensure their effective use, and that targeted supervision is needed to better coordinate them.

cs.CL↗

Playing Along: Learning a Double-Agent Defender for Belief Steering via Theory of Mind

As large language models (LLMs) become the engine behind conversational systems, their ability to reason about the intentions and states of their dialogue partners (i.e., form and use a theory-of-mind, or ToM) becomes increasingly critical for safe interaction with potentially adversarial partners. We propose a novel privacy-themed ToM challenge, ToM for Steering Beliefs (ToM-SB), in which a defender must act as a Double Agent to steer the beliefs of an attacker with partial prior knowledge within a shared universe. To succeed on ToM-SB, the defender must engage with and form a ToM of the attacker, with a goal of fooling the attacker into believing they have succeeded in extracting sensitive information. We find that strong frontier models like Gemini3-Pro and GPT-5.4 struggle on ToM-SB, often failing to fool attackers in hard scenarios with partial attacker prior knowledge, even when prompted to reason about the attacker's beliefs (ToM prompting). To close this gap, we train models on ToM-SB to act as AI Double Agents using reinforcement learning, testing both fooling and ToM rewards. Notably, we find a bidirectionally emergent relationship between ToM and attacker-fooling: rewarding fooling success alone improves ToM, and rewarding ToM alone improves fooling. Across four attackers with different strengths, six defender methods, and both in-distribution and out-of-distribution (OOD) evaluation, we find that gains in ToM and attacker-fooling are well-correlated, highlighting belief modeling as a key driver of success on ToM-SB. AI Double Agents that combine both ToM and fooling rewards yield the strongest fooling and ToM performance, outperforming Gemini3-Pro and GPT-5.4 with ToM prompting on hard scenarios. We also show that ToM-SB and AI Double Agents can be extended to stronger attackers, demonstrating generalization to OOD settings and the upgradability of our task.

cs.CL↗

PRInTS: Reward Modeling for Long-Horizon Information Seeking

Information-seeking is a core capability for AI agents, requiring them to gather and reason over tool-generated information across long trajectories. However, such multi-step information-seeking tasks remain challenging for agents backed by language models. While process reward models (PRMs) can guide agents by ranking candidate steps at test-time, existing PRMs - designed for short reasoning with binary judgment - cannot capture richer dimensions of information-seeking steps, such as tool interactions and reasoning over tool outputs, nor handle the rapidly growing context in long-horizon tasks. To address these limitations, we introduce PRInTS, a generative PRM trained with dual capabilities: (1) dense scoring based on the PRM's reasoning across multiple dimensions of step quality (e.g., interpretation of tool outputs, tool call informativeness) and (2) trajectory summarization that compresses the growing context while preserving essential information for step evaluation. Extensive evaluations across FRAMES, GAIA (levels 1-3), and WebWalkerQA (easy-hard) benchmarks on multiple models reveal that best-of-n sampling with PRInTS enhances information-seeking in open-source models as well as specialized agents, matching or surpassing frontier models with a much smaller backbone agent and outperforming other strong reward modeling baselines.

cs.AI↗

A History-Aware Visually Grounded Critic for Computer Use Agents

Various test-time interventions for Computer Use Agents (CUAs), including critic models, have been developed to improve performance through pre-execution action evaluation in complex Graphical User Interface (GUI) environments. However, existing critics suffer from two key limitations: they (1) focus primarily on short-sighted decision loops (e.g., forgetting earlier actions) and (2) lack the visual grounding needed to detect flawed actions (e.g., clicking wrong UI elements). To address these, we introduce HiViG, a History-aware Visually Grounded test-time framework, built around a multimodal critic trained on real GUI trajectories to abstract past interactions into a compact record and to evaluate actions with visual grounding. At test time, HiViG integrates the critic into the policy decision loop to provide macro-action history, which summarizes the policy's completed achievements, and visually grounded critique, which verifies raw execution coordinates against the current screenshot to intercept errors before execution. Across web, mobile, and desktop benchmarks, HiViG consistently outperforms existing scalar and verbal critics, improving average success rates over the strongest baseline by 5.8% for Qwen3-VL-32B and 9.0% for Gemini-3-Flash, and demonstrates strong cross-platform generalization. Ablations show that macro-action history mitigates short-sighted planning and visually grounded critique reduces execution errors, with both components being critical for test-time scaling in long-horizon GUI tasks.

cs.AI↗

GPU Forecasters: Language Models as Selective Surrogates for Kernel Runtime Optimization

GPU kernels are the workhorse of modern deep learning, and optimizing them (via evolutionary search or coding agents) usually requires repeated measurement on target hardware. While these measurements provide the ground-truth signal necessary for kernel search, they are costly, because each evaluation of a kernel requires compilation and repeated execution on a GPU. As improvements in LLM inference reduce the cost of writing novel kernels and LLM-driven searches scale to large search budgets, on-device evaluation becomes a bottleneck. To address this, we study how LLMs can serve as selective GPU surrogates for kernel evaluation, by forecasting the performance of proposed kernels. A useful surrogate should be accurate, and it should be selective, by knowing when it could be wrong, and deferring to the GPU. To evaluate surrogates, we measure whether their forecasts are accurate, calibrated, and practically useful for recovering fast kernels under limited GPU-measurement budgets. Next, we study whether reinforcement learning can improve forecast accuracy and confidence calibration. Our experiments demonstrate that LLMs can accurately forecast relative kernel performance, that their utility can be improved through reinforcement learning. Used inside a kernel search, the surrogate lets the search consider several times as many candidates under the same GPU evaluation budget, and that leads to finding faster kernels than an equal-budget baseline. These results suggest that LLMs can play a broader role in kernel optimization, by acting as virtual models of a GPU rather than solely as kernel generators for search.

cs.LG↗

AVSD: Adaptive-View Self-Distillation by Balancing Consensus and Teacher-Specific Privileged Signals

Self-distillation enables language models to learn on-policy from their own trajectories by using the same model as both student and teacher, with the teacher being conditioned on privileged information unavailable to the student. Such information can come in different types or views, such as solutions, demonstrations, feedback, or final answers. This setup provides dense token-level feedback without relying on a separate external model, but creates a fundamental asymmetry: the teacher may rely on view-specific information that the student cannot access at inference time. Moreover, the best type of privileged information is often task-dependent, making it difficult to choose a single teacher view. In this work, we address both these challenges jointly by introducing AVSD (Adaptive-View Self-Distillation), a novel method of self-distillation with multiple privileged-information views, which reconstructs token-level supervision by separating stable cross-view consensus from view-specific residual signals. AVSD identifies the consensus signal shared across views, which provides a reliable update direction, and then selectively adds the view-specific residual signal to adjust the update magnitude when it both aligns with the consensus direction and remains proportionate to the consensus signal. Experiments on math competition benchmarks (AIME24, AIME25, and HMMT25) show that AVSD consistently outperforms both single-view self-distillation baselines and GRPO, achieving average Avg@8 gains of 3.1% and 2.2% over the strongest baselines on Qwen3-8B and Qwen3-4B, respectively. Moreover, on code-generation benchmarks (Codeforces, LiveCodeBench v6) using Qwen3-8B, AVSD outperforms the single-view self-distillation baseline by 2.4% on average.

cs.LG↗

MINTEval: Evaluating Memory under Multi-Target Interference in Long-Horizon Agent Systems

Real-world agents operate over long and evolving horizons, where information is repeatedly updated and may interfere across memories, requiring accurate recall and aggregated reasoning over multiple pieces of information. However, existing benchmarks focus on static, independent recall and fail to capture these dynamic interactions between evolving memories. In this paper, we study how current memory-augmented agents perform in realistic, interference-heavy, long-horizon settings across diverse domains and question types. We introduce MINTEval (Long-Horizon Memory under INTerference Evaluation), a benchmark featuring (1) long, highly interconnected contexts with frequently updated information that induces substantial interference, (2) diverse domains (state tracking, multi-turn dialogue, Wikipedia revisions, and GitHub commits), enabling evaluation of domain generalization, and (3) diverse question types that assess robustness to interference, including (i) single-target recall tasks requiring retrieval of a specific target from long contexts, and (ii) multi-target aggregation tasks requiring reasoning over multiple relevant pieces of information. Overall, MINTEval has 15.6k question-answering pairs over long-horizon contexts averaging 138.8k tokens and extending up to 1.8M tokens per instance. We evaluate 7 representative systems, including vanilla long-context LLMs, RAG, and memory-augmented agent frameworks. Across all systems, we observe consistently low performance (avg. 27.9% accuracy), especially on questions requiring aggregated reasoning over multiple pieces of evidence. Our analysis shows that performance is primarily limited by retrieval and memory construction. Furthermore, current memory systems struggle to recall and reason over earlier facts that are revised or interfered with by subsequent context, with accuracy degrading as the number of intervening updates increases.

cs.CL↗

Agent-BRACE: Decoupling Beliefs from Actions in Long-Horizon Tasks via Verbalized State Uncertainty

Large language models (LLMs) are increasingly deployed on long-horizon tasks in partially observable environments, where they must act while inferring and tracking a complex environment state over many steps. This leads to two challenges: partial observability requires maintaining uncertainty over unobserved world attributes, and long interaction history causes context to grow without bound, diluting task-relevant information. A principled solution to both challenges is a belief state: a posterior distribution over environment states given past observations and actions, which compactly encodes history for decision making regardless of episode length. In LLM agents, however, the open-ended nature of text makes it unclear how to represent such a distribution. Therefore, we introduce Agent-BRACE: Agent Belief state Representation via Abstraction and Confidence Estimation, a method that decouples an LLM agent into a belief state model and a policy model, jointly optimized via reinforcement learning. The belief state model produces a structured approximation of the belief distribution: a set of atomic natural language claims about the environment, each annotated with an ordinal verbalized certainty label ranging from certain to unknown. The policy model conditions on this compact, structured approximate belief rather than the full history, learning to select actions under explicit uncertainty. Across long-horizon, partially observable embodied language environments, Agent-BRACE achieves an average absolute improvement of +14.5% (Qwen2.5-3B-Instruct) and +5.3% (Qwen3-4B-Instruct), outperforming strong RL baselines while maintaining a near-constant context window independent of episode length. Further analysis shows that the learned belief becomes increasingly calibrated over the course of an episode as evidence accumulates.

cs.CL↗

One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration

Symbolic world modeling requires inferring and representing an environment's transitional dynamics as an executable program. Prior work has focused on largely deterministic environments with abundant interaction data, simple mechanics, and human guidance. We address a more realistic and challenging setting, learning in a complex, stochastic environment where the agent has only "one life" to explore a hostile environment without human guidance. We introduce OneLife, a framework that models world dynamics through conditionally-activated programmatic laws within a probabilistic programming framework. Each law operates through a precondition-effect structure, activating in relevant world states. This creates a dynamic computation graph that routes inference and optimization only through relevant laws, avoiding scaling challenges when all laws contribute to predictions about a complex, hierarchical state, and enabling the learning of stochastic dynamics even with sparse rule activation. To evaluate our approach under these demanding constraints, we introduce a new evaluation protocol that measures (a) state ranking, the ability to distinguish plausible future states from implausible ones, and (b) state fidelity, the ability to generate future states that closely resemble reality. We develop and evaluate our framework on Crafter-OO, our reimplementation of the Crafter environment that exposes a structured, object-oriented symbolic state and a pure transition function that operates on that state alone. OneLife can successfully learn key environment dynamics from minimal, unguided interaction, outperforming a strong baseline on 16 out of 23 scenarios tested. We also test OneLife's planning ability, with simulated rollouts successfully identifying superior strategies. Our work establishes a foundation for autonomously constructing programmatic world models of unknown, complex environments.

cs.AI↗

Cog-DRIFT: Exploration on Adaptively Reformulated Instances Enables Learning from Hard Reasoning Problems

Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning abilities of LLMs, yet a fundamental limitation remains: models cannot learn from problems that are too difficult to solve under their current policy, as these yield no meaningful reward signal. We propose a simple yet effective solution based on task reformulation. We transform challenging open-ended problems into cognitively simpler variants -- such as multiple-choice and cloze formats -- that preserve the original answer while reducing the effective search space and providing denser learning signals. These reformulations span a spectrum from discriminative to generative tasks, which we exploit to bootstrap learning: models first learn from structured, easier formats, and this knowledge transfers back to improve performance on the original open-ended problems. Building on this insight, we introduce Cog-DRIFT, a framework that constructs reformulated variants and organizes them into an adaptive curriculum based on difficulty. Training progresses from easier to harder formats, enabling the model to learn from problems that previously yielded zero signal under standard RL post-training. Cog-DRIFT not only improves on the originally unsolvable hard problems (absolute +10.11% for Qwen and +8.64% for Llama) but also generalizes well to other held-out datasets. Across 2 models and 6 reasoning benchmarks, our method consistently outperforms standard GRPO and strong guided-exploration baselines. On average, Cog-DRIFT shows +4.72% (Qwen) and +3.23% (Llama) improvements over the second-best baseline. We further show that Cog-DRIFT improves pass@k at test time, and the curriculum improves sample efficiency. Overall, our results highlight task reformulation and curriculum learning as an effective paradigm for overcoming the exploration barrier in LLM post-training.

cs.LG↗

Learning to Generate Unit Tests for Automated Debugging

Unit tests (UTs) play an instrumental role in assessing code correctness as well as providing feedback to large language models (LLMs), motivating automated test generation. However, we uncover a trade-off between generating unit test inputs that reveal errors when given a faulty code and correctly predicting the unit test output without access to the gold solution. To address this trade-off, we propose UTGen, which teaches LLMs to generate unit test inputs that reveal errors along with their correct expected outputs based on task descriptions. Since model-generated tests can provide noisy signals (e.g., from incorrectly predicted outputs), we propose UTDebug that (i) scales UTGen via test-time compute to improve UT output prediction, and (ii) validates and backtracks edits based on multiple generated UTs to avoid overfitting, and helps LLMs debug effectively. We show that UTGen outperforms other LLM-based baselines by 7.59% based on a metric measuring the presence of both error-revealing UT inputs and correct UT outputs. When used with UTDebug, we find that feedback from UTGen's unit tests improves pass@1 accuracy of Qwen2.5 32B on HumanEvalFix and our own harder debugging split of MBPP+ by over 3.17% and 12.35% (respectively) over other LLM-based UT generation baselines. Moreover, we observe that feedback from Qwen2.5 32B-based UTGen model can enhance debugging with frontier LLMs like GPT-4o by 13.8%. Lastly, we demonstrate that UTGen is a better judge for code correctness, outperforming a state-of-the-art trained 8B reward model by 4.43% on HumanEval+ with best-of-10 sampling using Qwen2.5 7B.

cs.SE↗

Executable Functional Abstractions: Inferring Generative Programs for Advanced Math Problems

Scientists often infer abstract procedures from specific instances of problems and use the abstractions to generate new, related instances. For example, programs encoding the formal rules and properties of a system have been useful in fields ranging from reinforcement learning (procedural environments) to physics (simulation engines). These programs can be seen as functions which execute to different outputs based on their parameterizations (e.g., gridworld configuration or initial physical conditions). We introduce the term EFA (Executable Functional Abstraction) to denote such programs for math problems. EFA-like constructs have been shown to be useful for mathematical reasoning as problem generators for stress-testing models. However, prior work has been limited to automatically constructing abstractions for grade-school math (whose simple rules are easy to encode in programs), while generating EFAs for advanced math has thus far required human engineering. We explore the automatic construction of EFAs for advanced mathematics problems by developing EFAGen, which operationalizes the task of automatically inferring an EFA for a given seed problem and solution as a program synthesis task. We first formalize the properties of any valid EFA as executable unit tests. Using execution feedback from the unit tests, we search over candidate programs sampled from a LLM to find EFA programs that are faithful to the generalized problem and solution class underlying the seed problem. We then apply the tests as a reward signal, training LLMs to become better writers of EFAs. We show that EFAs inferred by EFAGen are faithful to the seed problems, produce learnable problem variations, and that EFAGen can infer EFAs across diverse sources of competition-level math problems. Finally, we show uses of model-written EFAs e.g., finding harder/easier problem variants, as well as data generation.

cs.CL↗

DWIM: Towards Tool-aware Visual Reasoning via Discrepancy-aware Workflow Generation & Instruct-Masking Tuning

Visual reasoning (VR), which is crucial in many fields for enabling human-like visual understanding, remains highly challenging. Recently, compositional visual reasoning approaches, which leverage the reasoning abilities of large language models (LLMs) with integrated tools to solve problems, have shown promise as more effective strategies than end-to-end VR methods. However, these approaches face limitations, as frozen LLMs lack tool awareness in VR, leading to performance bottlenecks. While leveraging LLMs for reasoning is widely used in other domains, they are not directly applicable to VR due to limited training data, imperfect tools that introduce errors and reduce data collection efficiency in VR, and challenging in fine-tuning on noisy workflows. To address these challenges, we propose DWIM: i) Discrepancy-aware training Workflow generation, which assesses tool usage and extracts more viable workflows for training; and ii) Instruct-Masking fine-tuning, which guides the model to only clone effective actions, enabling the generation of more practical solutions. Our experiments demonstrate that DWIM achieves state-of-the-art performance across various VR tasks, exhibiting strong generalization on multiple widely-used datasets.

cs.CV↗

OpenThoughts: Data Recipes for Reasoning Models

Reasoning models have made rapid progress on many benchmarks involving math, code, and science. Yet, there are still many open questions about the best training recipes for reasoning since state-of-the-art models often rely on proprietary datasets with little to no public information available. To address this, the goal of the OpenThoughts project is to create open-source datasets for training reasoning models. After initial explorations, our OpenThoughts2-1M dataset led to OpenThinker2-32B, the first model trained on public reasoning data to match DeepSeek-R1-Distill-32B on standard reasoning benchmarks such as AIME and LiveCodeBench. We then improve our dataset further by systematically investigating each step of our data generation pipeline with 1,000+ controlled experiments, which led to OpenThoughts3. Scaling the pipeline to 1.2M examples and using QwQ-32B as teacher yields our OpenThoughts3-7B model, which achieves state-of-the-art results: 53% on AIME 2025, 51% on LiveCodeBench 06/24-01/25, and 54% on GPQA Diamond - improvements of 15.3, 17.2, and 20.5 percentage points compared to the DeepSeek-R1-Distill-Qwen-7B. All of our datasets and models are available on https://openthoughts.ai.

cs.LG↗