SearcharxivSearch

arXiv subjects

Zaid Qureshi

Publications and source records attributed to Zaid Qureshi.

5 recordsLinked to original sources

Accelerating Sampling and Aggregation Operations in GNN Frameworks with GPU Initiated Direct Storage Accesses

Graph Neural Networks (GNNs) are emerging as a powerful tool for learning from graph-structured data and performing sophisticated inference tasks in various application domains. Although GNNs have been shown to be effective on modest-sized graphs, training them on large-scale graphs remains a significant challenge due to lack of efficient data access and data movement methods. Existing frameworks for training GNNs use CPUs for graph sampling and feature aggregation, while the training and updating of model weights are executed on GPUs. However, our in-depth profiling shows the CPUs cannot achieve the throughput required to saturate GNN model training throughput, causing gross under-utilization of expensive GPU resources. Furthermore, when the graph and its embeddings do not fit in the CPU memory, the overhead introduced by the operating system, say for handling page-faults, comes in the critical path of execution. To address these issues, we propose the GPU Initiated Direct Storage Access (GIDS) dataloader, to enable GPU-oriented GNN training for large-scale graphs while efficiently utilizing all hardware resources, such as CPU memory, storage, and GPU memory with a hybrid data placement strategy. By enabling GPU threads to fetch feature vectors directly from storage, GIDS dataloader solves the memory capacity problem for GPU-oriented GNN training. Moreover, GIDS dataloader leverages GPU parallelism to tolerate storage latency and eliminates expensive page-fault overhead. Doing so enables us to design novel optimizations for exploiting locality and increasing effective bandwidth for GNN training. Our evaluation using a single GPU on terabyte-scale GNN datasets shows that GIDS dataloader accelerates the overall DGL GNN training pipeline by up to 392X when compared to the current, state-of-the-art DGL dataloader.

cs.DC

CODAG: Characterizing and Optimizing Decompression Algorithms for GPUs

Data compression and decompression have become vital components of big-data applications to manage the exponential growth in the amount of data collected and stored. Furthermore, big-data applications have increasingly adopted GPUs due to their high compute throughput and memory bandwidth. Prior works presume that decompression is memory-bound and have dedicated most of the GPU's threads to data movement and adopted complex software techniques to hide memory latency for reading compressed data and writing uncompressed data. This paper shows that these techniques lead to poor GPU resource utilization as most threads end up waiting for the few decoding threads, exposing compute and synchronization latencies. Based on this observation, we propose CODAG, a novel and simple kernel architecture for high throughput decompression on GPUs. CODAG eliminates the use of specialized groups of threads, frees up compute resources to increase the number of parallel decompression streams, and leverages the ample compute activities and the GPU's hardware scheduler to tolerate synchronization, compute, and memory latencies. Furthermore, CODAG provides a framework for users to easily incorporate new decompression algorithms without being burdened with implementing complex optimizations to hide memory latency. We validate our proposed architecture with three different encoding techniques, RLE v1, RLE v2, and Deflate, and a wide range of large datasets from different domains. We show that CODAG provides 13.46x, 5.69x, and 1.18x speed up for RLE v1, RLE v2, and Deflate, respectively, when compared to the state-of-the-art decompressors from NVIDIA RAPIDS.

cs.DC

GPU-Initiated On-Demand High-Throughput Storage Access in the BaM System Architecture

Graphics Processing Units (GPUs) have traditionally relied on the host CPU to initiate access to the data storage. This approach is well-suited for GPU applications with known data access patterns that enable partitioning of their dataset to be processed in a pipelined fashion in the GPU. However, emerging applications such as graph and data analytics, recommender systems, or graph neural networks, require fine-grained, data-dependent access to storage. CPU initiation of storage access is unsuitable for these applications due to high CPU-GPU synchronization overheads, I/O traffic amplification, and long CPU processing latencies. GPU-initiated storage removes these overheads from the storage control path and, thus, can potentially support these applications at much higher speed. However, there is a lack of systems architecture and software stack that enable efficient GPU-initiated storage access. This work presents a novel system architecture, BaM, that fills this gap. BaM features a fine-grained software cache to coalesce data storage requests while minimizing I/O traffic amplification. This software cache communicates with the storage system via high-throughput queues that enable the massive number of concurrent threads in modern GPUs to make I/O requests at a high rate to fully utilize the storage devices and the system interconnect. Experimental results show that BaM delivers 1.0x and 1.49x end-to-end speed up for BFS and CC graph analytics benchmarks while reducing hardware costs by up to 21.7x over accessing the graph data from the host memory. Furthermore, BaM speeds up data-analytics workloads by 5.3x over CPU-initiated storage access on the same hardware.

cs.DC

EMOGI: Efficient Memory-access for Out-of-memory Graph-traversal In GPUs

Modern analytics and recommendation systems are increasingly based on graph data that capture the relations between entities being analyzed. Practical graphs come in huge sizes, offer massive parallelism, and are stored in sparse-matrix formats such as CSR. To exploit the massive parallelism, developers are increasingly interested in using GPUs for graph traversal. However, due to their sizes, graphs often do not fit into the GPU memory. Prior works have either used input data pre-processing/partitioning or UVM to migrate chunks of data from the host memory to the GPU memory. However, the large, multi-dimensional, and sparse nature of graph data presents a major challenge to these schemes and results in significant amplification of data movement and reduced effective data throughput. In this work, we propose EMOGI, an alternative approach to traverse graphs that do not fit in GPU memory using direct cacheline-sized access to data stored in host memory. This paper addresses the open question of whether a sufficiently large number of overlapping cacheline-sized accesses can be sustained to 1) tolerate the long latency to host memory, 2) fully utilize the available bandwidth, and 3) achieve favorable execution performance. We analyze the data access patterns of several graph traversal applications in GPU over PCIe using an FPGA to understand the cause of poor external bandwidth utilization. By carefully coalescing and aligning external memory requests, we show that we can minimize the number of PCIe transactions and nearly fully utilize the PCIe bandwidth even with direct cache-line accesses to the host memory. EMOGI achieves 2.92$\times$ speedup on average compared to the optimized UVM implementations in various graph traversal applications. We also show that EMOGI scales better than a UVM-based solution when the system uses higher bandwidth interconnects such as PCIe 4.0.

cs.DC

Tearing Down the Memory Wall

We present a vision for the Erudite architecture that redefines the compute and memory abstractions such that memory bandwidth and capacity become first-class citizens along with compute throughput. In this architecture, we envision coupling a high-density, massively parallel memory technology like Flash with programmable near-data accelerators, like the streaming multiprocessors in modern GPUs. Each accelerator has a local pool of storage-class memory that it can access at high throughput by initiating very large numbers of overlapping requests that help to tolerate long access latency. The accelerators can also communicate with each other and remote memory through a high-throughput low-latency interconnect. As a result, systems based on the Erudite architecture scale compute and memory bandwidth at the same rate, tearing down the notorious memory wall that has plagued computer architecture for generations. In this paper, we present the motivation, rationale, design, benefit, and research challenges for Erudite.

cs.AR