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Zaiwei Chen

Publications and source records attributed to Zaiwei Chen.

At least 19 recordsLinked to original sources

Non-Asymptotic Convergence of Stochastic Iterative Algorithms: A Lyapunov Framework

We survey Lyapunov-based techniques for the finite-time analysis of stochastic iterative algorithms, also known as stochastic approximation (SA) algorithms, for solving fixed-point equations $\bar{F}(x)=x$, where the operator $\bar{F}(\cdot)$ can only be accessed through a noisy oracle. We first focus on the standard setting in which $\bar{F}(\cdot)$ is contractive with respect to some norm and the noise is i.i.d., and explain how generalized Moreau envelopes serve as universal Lyapunov functions, regardless of the underlying norm. We then show how this framework yields mean-square convergence guarantees and applies to stochastic gradient descent, linear SA, and value-based reinforcement learning algorithms such as Q-learning and temporal-difference learning. Finally, we discuss extensions to Markovian noise, seminorm-contractive operators, dissipative operators, and high-probability bounds, and conclude with open problems. The goal is to present a unified and self-contained roadmap for the finite-time analysis of SA and its applications, especially in reinforcement learning.

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Achieving $\epsilon^{-2}$ Sample Complexity for Single-Loop Actor-Critic under Minimal Assumptions

In this paper, we establish last-iterate convergence rates for off-policy actor--critic methods in reinforcement learning. In particular, under a single-loop, single-timescale implementation and a broad class of policy updates, including approximate policy iteration and natural policy gradient methods, we prove the first $\tilde{\mathcal{O}}(\epsilon^{-2})$ sample complexity guarantee for finding an $\epsilon$-optimal policy under minimal assumptions, namely, the existence of a policy that induces an irreducible Markov chain. This stands in stark contrast to the existing literature, where an $\tilde{\mathcal{O}}(\epsilon^{-2})$ sample complexity is achieved only through nested-loop updates and/or under strong, algorithm-dependent assumptions on the policies, such as uniform mixing and uniform exploration. Technically, to address the challenges posed by the coupled update equations arising from the single-loop implementation, as well as the potentially unbounded iterates induced by off-policy learning, our analysis is based on a coupled Lyapunov drift framework. Specifically, we establish a geometric convergence rate for the actor and an $\tilde{\mathcal{O}}(1/T)$ convergence rate for the critic, and combine the two Lyapunov drift inequalities through a cross-domination property. We believe this analytical framework is of independent interest and may be applicable to other coupled iterative algorithms with unbounded

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Natural Policy Gradient as Doubly Smoothed Policy Iteration: A Bellman-Operator Framework

In this work, we show that natural policy gradient, a core algorithm in reinforcement learning, admits an exact formulation as a smoothed and averaged form of policy iteration. Specifically, we introduce doubly smoothed policy iteration (DSPI), a Bellman-operator framework in which each policy is obtained by applying a regularized greedy step to a weighted average of past $Q$-functions. DSPI includes policy iteration, dual-averaged policy iteration, natural policy gradient, and more general policy dual averaging methods as special cases. Using only monotonicity and contraction of smoothed Bellman operators, we prove distribution-free global geometric convergence of DSPI. Consequently, standard natural policy gradient and policy dual averaging achieve an iteration complexity of $\mathcal{O}((1-\gamma)^{-1}\log((1-\gamma)^{-1}\epsilon^{-1}))$ for computing an $\epsilon$-optimal policy, without modifying the MDP, adding regularization beyond the mirror map inherent in the update, or using adaptive, trajectory-dependent stepsizes. For the unregularized greedy case, corresponding to dual-averaged policy iteration, we also prove finite termination. The same Bellman-operator framework further extends to discounted MDPs with linear function approximation and stochastic shortest path problems.

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Bridging the Gap Between Average and Discounted TD Learning

The analysis of Temporal Difference (TD) learning in the average-reward setting faces notable theoretical difficulties because the Bellman operator is not contractive with respect to any norm. This complicates standard analyses of stochastic updates that are effective in discounted settings. Although a considerable body of literature addresses these challenges, existing theoretical approaches come with limitations. We introduce a novel algorithm designed explicitly for policy evaluation in the average-reward setting, utilizing sampling from two Markovian trajectories. Our proposed method overcomes previous limitations by guaranteeing convergence to the unique solution of a properly defined projected Bellman equation. Notably, and in contrast to earlier work, our convergence analysis is uniformly applicable to both linear function approximation and tabular settings and does not involve explicit dimension-dependent terms in its convergence bounds. These results align with what is known to hold in the discounted setting. Furthermore, our algorithm achieves improved dependence on the problem's condition number, reducing the sample complexity from quartic, as in prior literature, to quadratic scaling, and thus matching the efficiency seen in the discounted setting.

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Natural Hypergradient Descent: Algorithm Design, Convergence Analysis, and Parallel Implementation

In this work, we propose Natural Hypergradient Descent (NHGD), a new method for solving bilevel optimization problems. To address the computational bottleneck in hypergradient estimation--namely, the need to compute or approximate Hessian inverse--we exploit the statistical structure of the inner optimization problem and use the empirical Fisher information matrix as an asymptotically consistent surrogate for the Hessian. This design enables a parallel optimize-and-approximate framework in which the Hessian-inverse approximation is updated synchronously with the stochastic inner optimization, reusing gradient information at negligible additional cost. Our main theoretical contribution establishes high-probability error bounds and sample complexity guarantees for NHGD that match those of state-of-the-art optimize-then-approximate methods, while significantly reducing computational time overhead. Empirical evaluations on representative bilevel learning tasks further demonstrate the practical advantages of NHGD, highlighting its scalability and effectiveness in large-scale machine learning settings.

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Achieving $\varepsilon^{-2}$ Dependence for Average-Reward Q-Learning with a New Contraction Principle

We present the convergence rates of synchronous and asynchronous Q-learning for average-reward Markov decision processes, where the absence of contraction poses a fundamental challenge. Existing non-asymptotic results overcome this challenge by either imposing strong assumptions to enforce seminorm contraction or relying on discounted or episodic Markov decision processes as successive approximations, which either require unknown parameters or result in suboptimal sample complexity. In this work, under a reachability assumption, we establish optimal $\widetilde{O}(\varepsilon^{-2})$ sample complexity guarantees (up to logarithmic factors) for a simple variant of synchronous and asynchronous Q-learning that samples from the lazified dynamics, where the system remains in the current state with some fixed probability. At the core of our analysis is the construction of an instance-dependent seminorm and showing that, after a lazy transformation of the Markov decision process, the Bellman operator becomes one-step contractive under this seminorm.

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Reinforcement Learning with Imperfect Transition Predictions: A Bellman-Jensen Approach

Traditional reinforcement learning (RL) assumes the agents make decisions based on Markov decision processes (MDPs) with one-step transition models. In many real-world applications, such as energy management and stock investment, agents can access multi-step predictions of future states, which provide additional advantages for decision making. However, multi-step predictions are inherently high-dimensional: naively embedding these predictions into an MDP leads to an exponential blow-up in state space and the curse of dimensionality. Moreover, existing RL theory provides few tools to analyze prediction-augmented MDPs, as it typically works on one-step transition kernels and cannot accommodate multi-step predictions with errors or partial action-coverage. We address these challenges with three key innovations: First, we propose the \emph{Bayesian value function} to characterize the optimal prediction-aware policy tractably. Second, we develop a novel \emph{Bellman-Jensen Gap} analysis on the Bayesian value function, which enables characterizing the value of imperfect predictions. Third, we introduce BOLA (Bayesian Offline Learning with Online Adaptation), a two-stage model-based RL algorithm that separates offline Bayesian value learning from lightweight online adaptation to real-time predictions. We prove that BOLA remains sample-efficient even under imperfect predictions. We validate our theory and algorithm on synthetic MDPs and a real-world wind energy storage control problem.

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A Minimal-Assumption Analysis of Q-Learning with Time-Varying Policies

In this work, we present the first finite-time analysis of Q-learning with time-varying learning policies (i.e., on-policy sampling) for discounted Markov decision processes under minimal assumptions, requiring only the existence of a policy that induces an irreducible Markov chain over the state space. We establish a last-iterate convergence rate for $\mathbb{E}[\|Q_k - Q^*\|_\infty^2]$, implying a sample complexity of order $\mathcal{O}(1/\xi^2)$ for achieving $\mathbb{E}[\|Q_k - Q^*\|_\infty]\le \xi$. This matches the rate of off-policy Q-learning, but with worse dependence on exploration-related parameters. We also derive a finite-time rate for $\mathbb{E}[\|Q^{\pi_k} - Q^*\|_\infty^2]$, where $\pi_k$ is the learning policy at iteration $k$, highlighting the exploration-exploitation trade-off in on-policy Q-learning. While exploration is weaker than in off-policy methods, on-policy learning enjoys an exploitation advantage as the learning policy converges to an optimal one. Numerical results support our theory. Technically, rapidly time-varying learning policies induce time-inhomogeneous Markovian noise, creating significant analytical challenges under minimal exploration. To address this, we develop a Poisson-equation-based decomposition of the Markovian noise under a lazy transition matrix, separating it into a martingale-difference term and residual terms. The residuals are controlled via sensitivity analysis of the Poisson equation solution with respect to both the Q-function estimate and the learning policy. These techniques may extend to other RL algorithms with time-varying policies, such as single-timescale actor-critic methods and learning-in-games algorithms.

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Maximizing the Value of Predictions in Control: Accuracy Is Not Enough

We study the value of stochastic predictions in online optimal control with random disturbances. Prior work provides performance guarantees based on prediction error but ignores the stochastic dependence between predictions and disturbances. We introduce a general framework modeling their joint distribution and define "prediction power" as the control cost improvement from the optimal use of predictions compared to ignoring the predictions. In the time-varying Linear Quadratic Regulator (LQR) setting, we derive a closed-form expression for prediction power and discuss its mismatch with prediction accuracy and connection with online policy optimization. To extend beyond LQR, we study general dynamics and costs. We establish a lower bound of prediction power under two sufficient conditions that generalize the properties of the LQR setting, characterizing the fundamental benefit of incorporating stochastic predictions. We apply this lower bound to non-quadratic costs and show that even weakly dependent predictions yield significant performance gains.

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From Set Convergence to Pointwise Convergence: Finite-Time Guarantees for Average-Reward Q-Learning with Adaptive Stepsizes

This work presents the first finite-time analysis for the last-iterate convergence of average-reward $Q$-learning with an asynchronous implementation. A key feature of the algorithm we study is the use of adaptive stepsizes, which serve as local clocks for each state-action pair. We show that, under appropriate assumptions, the iterates generated by this $Q$-learning algorithm converge at a rate of $\tilde{\mathcal{O}}(1/k)$ (in the mean-square sense) to the optimal $Q$-function in the span seminorm. Moreover, by adding a centering step to the algorithm, we further establish pointwise mean-square convergence to the centered optimal $Q$-function, also at a rate of $\tilde{\mathcal{O}}(1/k)$. To prove these results, we show that adaptive stepsizes are necessary, as without them, the algorithm fails to converge to the correct target. In addition, adaptive stepsizes can be interpreted as a form of implicit importance sampling that counteracts the effects of asynchronous updates. Technically, the use of adaptive stepsizes makes each $Q$-learning update depend on the entire sample history, introducing strong correlations and making the algorithm a non-Markovian stochastic approximation (SA) scheme. Our approach to overcoming this challenge involves (1) a time-inhomogeneous Markovian reformulation of non-Markovian SA, and (2) a combination of almost-sure time-varying bounds, conditioning arguments, and Markov chain concentration inequalities to break the strong correlations between the adaptive stepsizes and the iterates. The tools developed in this work are likely to be broadly applicable to the analysis of general SA algorithms with adaptive stepsizes.

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A Non-Asymptotic Theory of Seminorm Lyapunov Stability: From Deterministic to Stochastic Iterative Algorithms

We study the problem of solving fixed-point equations for seminorm-contractive operators and establish foundational results on the non-asymptotic behavior of iterative algorithms in both deterministic and stochastic settings. Specifically, in the deterministic setting, we prove a fixed-point theorem for seminorm-contractive operators, showing that iterates converge geometrically to the kernel of the seminorm. In the stochastic setting, we analyze the corresponding stochastic approximation (SA) algorithm under seminorm-contractive operators and Markovian noise, providing a finite-sample analysis for various stepsize choices. A benchmark for equation solving is linear systems of equations, where the convergence behavior of fixed-point iteration is closely tied to the stability of linear dynamical systems. In this special case, our results provide a complete characterization of system stability with respect to a seminorm, linking it to the solution of a Lyapunov equation in terms of positive semi-definite matrices. In the stochastic setting, we establish a finite-sample analysis for linear Markovian SA without requiring the Hurwitzness assumption. Our theoretical results offer a unified framework for deriving finite-sample bounds for various reinforcement learning algorithms in the average reward setting, including TD($\lambda$) for policy evaluation (which is a special case of solving a Poisson equation) and Q-learning for control.

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Overcoming the Curse of Dimensionality in Reinforcement Learning Through Approximate Factorization

Reinforcement Learning (RL) algorithms are known to suffer from the curse of dimensionality, which refers to the fact that large-scale problems often lead to exponentially high sample complexity. A common solution is to use deep neural networks for function approximation; however, such approaches typically lack theoretical guarantees. To provably address the curse of dimensionality, we observe that many real-world problems exhibit task-specific model structures that, when properly leveraged, can improve the sample efficiency of RL. Building on this insight, we propose overcoming the curse of dimensionality by approximately factorizing the original Markov decision processes (MDPs) into smaller, independently evolving MDPs. This factorization enables the development of sample-efficient RL algorithms in both model-based and model-free settings, with the latter involving a variant of variance-reduced Q-learning. We provide improved sample complexity guarantees for both proposed algorithms. Notably, by leveraging model structure through the approximate factorization of the MDP, the dependence of sample complexity on the size of the state-action space can be exponentially reduced. Numerically, we demonstrate the practicality of our proposed methods through experiments on both synthetic MDP tasks and a wind farm-equipped storage control problem.

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Decentralized Best-Response-Based Learning in Two-Player Zero-Sum Stochastic Games: A Finite-Sample Analysis

We present a finite-sample analysis of decentralized learning in two-player zero-sum matrix games and stochastic games, with a focus on best-response-based learning algorithms. In matrix games, the learning algorithm is payoff-based and symmetric: each player updates its policy using only its own payoff observations, incrementally moving toward an estimated smoothed best response to the opponent's latest policy. For stochastic games, we build on this matrix-game primitive to develop a learning algorithm called value iteration with smoothed best response (VI-SBR), which combines smoothed-best-response learning in induced matrix games with a decentralized, model-free approximation of minimax value iteration. We establish finite-sample guarantees in both settings. For matrix games, our results imply a sample complexity of $\mathcal{O}(\epsilon^{-1})$ for finding an $\epsilon$-Nash distribution and, with explicit exploration, $\tilde{\mathcal{O}}(\epsilon^{-8})$ for finding an $\epsilon$-Nash equilibrium. For stochastic games, we prove that the exploration-enhanced VI-SBR algorithm achieves a sample complexity of $\tilde{\mathcal{O}}(\epsilon^{-8})$ for finding an $\epsilon$-Nash equilibrium. Technically, our analysis develops a coupled Lyapunov-drift framework. This framework simultaneously handles stochastic iterative algorithms with multiple interacting stochastic iterates, the non-zero-sum auxiliary games generated by independently updated value functions, and the time-inhomogeneous Markovian noise induced by time-varying policies. The resulting tools may be useful more broadly for analyzing learning algorithms with coupled stochastic iterates and nonstationary sampling processes.

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Approximate Global Convergence of Independent Learning in Multi-Agent Systems

Independent learning (IL), despite being a popular approach in practice to achieve scalability in large-scale multi-agent systems, usually lacks global convergence guarantees. In this paper, we study two representative algorithms, independent $Q$-learning and independent natural actor-critic, within value-based and policy-based frameworks, and provide the first finite-sample analysis for approximate global convergence. The results imply a sample complexity of $\tilde{\mathcal{O}}(ε^{-2})$ up to an error term that captures the dependence among agents and characterizes the fundamental limit of IL in achieving global convergence. To establish the result, we develop a novel approach for analyzing IL by constructing a separable Markov decision process (MDP) for convergence analysis and then bounding the gap due to model difference between the separable MDP and the original one. Moreover, we conduct numerical experiments using a synthetic MDP and an electric vehicle charging example to verify our theoretical findings and to demonstrate the practical applicability of IL.

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Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games

We consider two-player zero-sum stochastic games and propose a two-timescale $Q$-learning algorithm with function approximation that is payoff-based, convergent, rational, and symmetric between the two players. In two-timescale $Q$-learning, the fast-timescale iterates are updated in spirit to the stochastic gradient descent and the slow-timescale iterates (which we use to compute the policies) are updated by taking a convex combination between its previous iterate and the latest fast-timescale iterate. Introducing the slow timescale as well as its update equation marks as our main algorithmic novelty. In the special case of linear function approximation, we establish, to the best of our knowledge, the first last-iterate finite-sample bound for payoff-based independent learning dynamics of these types. The result implies a polynomial sample complexity to find a Nash equilibrium in such stochastic games. To establish the results, we model our proposed algorithm as a two-timescale stochastic approximation and derive the finite-sample bound through a Lyapunov-based approach. The key novelty lies in constructing a valid Lyapunov function to capture the evolution of the slow-timescale iterates. Specifically, through a change of variable, we show that the update equation of the slow-timescale iterates resembles the classical smoothed best-response dynamics, where the regularized Nash gap serves as a valid Lyapunov function. This insight enables us to construct a valid Lyapunov function via a generalized variant of the Moreau envelope of the regularized Nash gap. The construction of our Lyapunov function might be of broad independent interest in studying the behavior of stochastic approximation algorithms.

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A Lyapunov Theory for Finite-Sample Guarantees of Asynchronous Q-Learning and TD-Learning Variants

This paper develops an unified framework to study finite-sample convergence guarantees of a large class of value-based asynchronous reinforcement learning (RL) algorithms. We do this by first reformulating the RL algorithms as \textit{Markovian Stochastic Approximation} (SA) algorithms to solve fixed-point equations. We then develop a Lyapunov analysis and derive mean-square error bounds on the convergence of the Markovian SA. Based on this result, we establish finite-sample mean-square convergence bounds for asynchronous RL algorithms such as $Q$-learning, $n$-step TD, TD$(λ)$, and off-policy TD algorithms including V-trace. As a by-product, by analyzing the convergence bounds of $n$-step TD and TD$(λ)$, we provide theoretical insights into the bias-variance trade-off, i.e., efficiency of bootstrapping in RL. This was first posed as an open problem in (Sutton, 1999).

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Convergence Rates for Localized Actor-Critic in Networked Markov Potential Games

We introduce a class of networked Markov potential games in which agents are associated with nodes in a network. Each agent has its own local potential function, and the reward of each agent depends only on the states and actions of the agents within a neighborhood. In this context, we propose a localized actor-critic algorithm. The algorithm is scalable since each agent uses only local information and does not need access to the global state. Further, the algorithm overcomes the curse of dimensionality through the use of function approximation. Our main results provide finite-sample guarantees up to a localization error and a function approximation error. Specifically, we achieve an $\tilde{\mathcal{O}}(\tildeε^{-4})$ sample complexity measured by the averaged Nash regret. This is the first finite-sample bound for multi-agent competitive games that does not depend on the number of agents.

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Concentration of Contractive Stochastic Approximation: Additive and Multiplicative Noise

In this paper, we establish maximal concentration bounds for the iterates generated by a stochastic approximation (SA) algorithm under a contractive operator with respect to some arbitrary norm (for example, the $\ell_\infty$-norm). We consider two settings where the iterates are potentially unbounded: SA with bounded multiplicative noise and SA with sub-Gaussian additive noise. Our maximal concentration inequalities state that the convergence error has a sub-Gaussian tail in the additive noise setting and a Weibull tail (which is faster than polynomial decay but could be slower than exponential decay) in the multiplicative noise setting. In addition, we provide an impossibility result showing that it is generally impossible to have sub-exponential tails under multiplicative noise. To establish the maximal concentration bounds, we develop a novel bootstrapping argument that involves bounding the moment-generating function of a modified version of the generalized Moreau envelope of the convergence error and constructing an exponential supermartingale to enable using Ville's maximal inequality. We demonstrate the applicability of our theoretical results in the context of linear SA and reinforcement learning.

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