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Zayd M. K. Zuhri

Publications and source records attributed to Zayd M. K. Zuhri.

4 recordsLinked to original sources

HyperBrowseComp: A Multilingual and Multimodal Stress Test for Web-Browsing Agents

We introduce HyperBrowseComp, a multilingual and multimodal browsing benchmark comprising 423 manually authored and human-validated questions across 13 languages, written by native or highly proficient speakers. Questions are designed to be extremely challenging. Each question targets a concise, publicly verifiable answer whose discovery requires locating obscure evidence, following multi-step clue chains, or inspecting heterogeneous sources such as videos, scanned documents, images, or maps. Easier questions are filtered out by evaluating them with models without internet access to reduce the likelihood that they can be answered with parametric knowledge alone. We evaluate several models using provider-native search and a shared external retrieval harness under a common agent protocol. To contextualize model performance and effort, we also conduct a human evaluation on a sample of the questions. HyperBrowseComp provides a challenging testbed for persistent information seeking across languages and evidence modalities, with difficulty arising from discovering and connecting evidence on the open web.

cs.AI↗

Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation

Video generation models are increasingly being explored as world simulators for embodied planning and learning. To do so effectively, these models must not only generate visually appealing frames, but also predict how environments dynamically evolve when executing goal-directed actions. While evaluating these capabilities is crucial, existing benchmarks focus mainly on single short actions or step-by-step instructions. This leaves multi-step physical reasoning underexplored, especially in egocentric video generation that requires planning to simulate proper execution to accomplish high-level goals by carrying out multiple real-world manipulations. We introduce Ego2Act, a goal-directed benchmark featuring 2,640 videos from 110 real-world tasks across day-to-day settings, varying object clutter and multi-step complexity. Given an initial scene image and a high-level goal, Ego2Act evaluates whether video generation models can produce realistic egocentric videos of a hand manipulating objects to carry out the task. To support scalable evaluation, we also introduce Ego2ActJudge, a reference-free evaluation pipeline that achieves better task completion and physics plausibility evaluation alignment with human consensus compared to relevant baselines. Our findings reveal that models' generated simulations often skip or partially execute steps, leaving later steps missing dependent states, which leads to unfulfilled goal. Furthermore, models consistently fail at fine-grained physical dynamics, particularly during complex object manipulation and persistent world modeling. We hope Ego2Act provides a rigorous testbed for advancing video models toward physically plausible, goal-directed simulation.

cs.CV↗

Softpick: No Attention Sink, No Massive Activations with Rectified Softmax

We introduce softpick, a rectified, not sum-to-one, drop-in replacement for softmax in transformer attention mechanisms that eliminates attention sink and massive activations. Our experiments with 340M and 1.8B parameter models demonstrate that softpick achieves 0\% sink rate consistently. The softpick transformers produce hidden states with significantly lower kurtosis and creates sparse attention maps. Quantized models using softpick outperform softmax on standard benchmarks, with a particularly pronounced advantage at lower bit precisions. Our analysis and discussion shows how softpick has the potential to open new possibilities for quantization, low-precision training, sparsity optimization, pruning, and interpretability. Our code: https://github.com/zaydzuhri/softpick-attention

cs.LG↗

Predicting the Order of Upcoming Tokens Improves Language Modeling

Multi-token prediction (MTP) has been proposed as an auxiliary objective to improve next-token prediction (NTP) in language model training but shows inconsistent improvements, underperforming in standard NLP benchmarks. We found MTP's exact future token prediction to be too difficult as an auxiliary loss. Instead, we propose token order prediction (TOP), which trains models to order upcoming tokens by their proximity using a learning-to-rank loss. TOP requires only a single additional unembedding layer compared to MTP's multiple transformer layers. We pretrain models of 340M, 1.8B, and 7B parameters using NTP, MTP, DeepSeek MTP (DS-MTP) and TOP objectives. The results of nine standard NLP benchmarks show that TOP overall outperforms NTP, MTP, and DS-MTP even at scale. TOP models with continued training on math and code also perform better on 4 relevant benchmarks. On the synthetic star graph task, TOP enables pathfinding on graphs where NTP, MTP, and DS-MTP fail. Our code is available at https://github.com/zaydzuhri/token-order-prediction

cs.LG↗