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Ze Yang

Publications and source records attributed to Ze Yang.

At least 55 records · Page 3Linked to original sources

LightSim: Neural Lighting Simulation for Urban Scenes

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance.

cs.CV

Reconstructing Objects in-the-wild for Realistic Sensor Simulation

Reconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing. In this work, we present NeuSim, a novel approach that estimates accurate geometry and realistic appearance from sparse in-the-wild data captured at distance and at limited viewpoints. Towards this goal, we represent the object surface as a neural signed distance function and leverage both LiDAR and camera sensor data to reconstruct smooth and accurate geometry and normals. We model the object appearance with a robust physics-inspired reflectance representation effective for in-the-wild data. Our experiments show that NeuSim has strong view synthesis performance on challenging scenarios with sparse training views. Furthermore, we showcase composing NeuSim assets into a virtual world and generating realistic multi-sensor data for evaluating self-driving perception models.

cs.CV

Real-Time Neural Rasterization for Large Scenes

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

cs.CV

CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation

Realistic simulation is key to enabling safe and scalable development of % self-driving vehicles. A core component is simulating the sensors so that the entire autonomy system can be tested in simulation. Sensor simulation involves modeling traffic participants, such as vehicles, with high quality appearance and articulated geometry, and rendering them in real time. The self-driving industry has typically employed artists to build these assets. However, this is expensive, slow, and may not reflect reality. Instead, reconstructing assets automatically from sensor data collected in the wild would provide a better path to generating a diverse and large set with good real-world coverage. Nevertheless, current reconstruction approaches struggle on in-the-wild sensor data, due to its sparsity and noise. To tackle these issues, we present CADSim, which combines part-aware object-class priors via a small set of CAD models with differentiable rendering to automatically reconstruct vehicle geometry, including articulated wheels, with high-quality appearance. Our experiments show our method recovers more accurate shapes from sparse data compared to existing approaches. Importantly, it also trains and renders efficiently. We demonstrate our reconstructed vehicles in several applications, including accurate testing of autonomy perception systems.

cs.CV

UniSim: A Neural Closed-Loop Sensor Simulator

Rigorously testing autonomy systems is essential for making safe self-driving vehicles (SDV) a reality. It requires one to generate safety critical scenarios beyond what can be collected safely in the world, as many scenarios happen rarely on public roads. To accurately evaluate performance, we need to test the SDV on these scenarios in closed-loop, where the SDV and other actors interact with each other at each timestep. Previously recorded driving logs provide a rich resource to build these new scenarios from, but for closed loop evaluation, we need to modify the sensor data based on the new scene configuration and the SDV's decisions, as actors might be added or removed and the trajectories of existing actors and the SDV will differ from the original log. In this paper, we present UniSim, a neural sensor simulator that takes a single recorded log captured by a sensor-equipped vehicle and converts it into a realistic closed-loop multi-sensor simulation. UniSim builds neural feature grids to reconstruct both the static background and dynamic actors in the scene, and composites them together to simulate LiDAR and camera data at new viewpoints, with actors added or removed and at new placements. To better handle extrapolated views, we incorporate learnable priors for dynamic objects, and leverage a convolutional network to complete unseen regions. Our experiments show UniSim can simulate realistic sensor data with small domain gap on downstream tasks. With UniSim, we demonstrate closed-loop evaluation of an autonomy system on safety-critical scenarios as if it were in the real world.

cs.CV

Efficient Few-Shot Object Detection via Knowledge Inheritance

Few-shot object detection (FSOD), which aims at learning a generic detector that can adapt to unseen tasks with scarce training samples, has witnessed consistent improvement recently. However, most existing methods ignore the efficiency issues, e.g., high computational complexity and slow adaptation speed. Notably, efficiency has become an increasingly important evaluation metric for few-shot techniques due to an emerging trend toward embedded AI. To this end, we present an efficient pretrain-transfer framework (PTF) baseline with no computational increment, which achieves comparable results with previous state-of-the-art (SOTA) methods. Upon this baseline, we devise an initializer named knowledge inheritance (KI) to reliably initialize the novel weights for the box classifier, which effectively facilitates the knowledge transfer process and boosts the adaptation speed. Within the KI initializer, we propose an adaptive length re-scaling (ALR) strategy to alleviate the vector length inconsistency between the predicted novel weights and the pretrained base weights. Finally, our approach not only achieves the SOTA results across three public benchmarks, i.e., PASCAL VOC, COCO and LVIS, but also exhibits high efficiency with 1.8-100x faster adaptation speed against the other methods on COCO/LVIS benchmark during few-shot transfer. To our best knowledge, this is the first work to consider the efficiency problem in FSOD. We hope to motivate a trend toward powerful yet efficient few-shot technique development. The codes are publicly available at https://github.com/Ze-Yang/Efficient-FSOD.

cs.CV

Assessment of Deep Learning-based Heart Rate Estimation using Remote Photoplethysmography under Different Illuminations

Remote photoplethysmography (rPPG) monitors heart rate without requiring physical contact, which allows for a wide variety of applications. Deep learning-based rPPG have demonstrated superior performance over the traditional approaches in controlled context. However, the lighting situation in indoor space is typically complex, with uneven light distribution and frequent variations in illumination. It lacks a fair comparison of different methods under different illuminations using the same dataset. In this paper, we present a public dataset, namely the BH-rPPG dataset, which contains data from thirty five subjects under three illuminations: low, medium, and high illumination. We also provide the ground truth heart rate measured by an oximeter. We evaluate the performance of three deep learning-based methods (Deepphys, rPPGNet, and Physnet) to that of four traditional methods (CHROM, GREEN, ICA, and POS) using two public datasets: the UBFC-rPPG dataset and the BH-rPPG dataset. The experimental results demonstrate that traditional methods are generally more resistant to fluctuating illuminations. We found that the Physnet achieves lowest mean absolute error (MAE) among deep learning-based method under medium illumination, whereas the CHROM achieves 1.04 beats per minute (BPM), outperforming the Physnet by 80$\%$. Additionally, we investigate potential methods for improving performance of deep learning-based methods. We find that brightness augmentation make model more robust to variation illumination. These findings suggest that while developing deep learning-based heart rate estimation algorithms, illumination variation should be taken into account. This work serves as a benchmark for rPPG performance evaluation and it opens a pathway for future investigation into deep learning-based rPPG under illumination variations.

cs.CV

TANet: Thread-Aware Pretraining for Abstractive Conversational Summarization

Although pre-trained language models (PLMs) have achieved great success and become a milestone in NLP, abstractive conversational summarization remains a challenging but less studied task. The difficulty lies in two aspects. One is the lack of large-scale conversational summary data. Another is that applying the existing pre-trained models to this task is tricky because of the structural dependence within the conversation and its informal expression, etc. In this work, we first build a large-scale (11M) pretraining dataset called RCS, based on the multi-person discussions in the Reddit community. We then present TANet, a thread-aware Transformer-based network. Unlike the existing pre-trained models that treat a conversation as a sequence of sentences, we argue that the inherent contextual dependency among the utterances plays an essential role in understanding the entire conversation and thus propose two new techniques to incorporate the structural information into our model. The first is thread-aware attention which is computed by taking into account the contextual dependency within utterances. Second, we apply thread prediction loss to predict the relations between utterances. We evaluate our model on four datasets of real conversations, covering types of meeting transcripts, customer-service records, and forum threads. Experimental results demonstrate that TANET achieves a new state-of-the-art in terms of both automatic evaluation and human judgment.

cs.CL

RBGNet: Ray-based Grouping for 3D Object Detection

As a fundamental problem in computer vision, 3D object detection is experiencing rapid growth. To extract the point-wise features from the irregularly and sparsely distributed points, previous methods usually take a feature grouping module to aggregate the point features to an object candidate. However, these methods have not yet leveraged the surface geometry of foreground objects to enhance grouping and 3D box generation. In this paper, we propose the RBGNet framework, a voting-based 3D detector for accurate 3D object detection from point clouds. In order to learn better representations of object shape to enhance cluster features for predicting 3D boxes, we propose a ray-based feature grouping module, which aggregates the point-wise features on object surfaces using a group of determined rays uniformly emitted from cluster centers. Considering the fact that foreground points are more meaningful for box estimation, we design a novel foreground biased sampling strategy in downsample process to sample more points on object surfaces and further boost the detection performance. Our model achieves state-of-the-art 3D detection performance on ScanNet V2 and SUN RGB-D with remarkable performance gains. Code will be available at https://github.com/Haiyang-W/RBGNet.

cs.CV

Noise spectroscopy in Rydberg atomic ensemble

The phase noise of incident light fields can be converted into amplitude noise via absorption and dispersion effects in media under electromagnetically induced transparency. The conversion process is sensitive to two-photon detuning. This effect can be used to perform a novel type of Rydberg spectroscopy. We present experimental measurements of the phase noise spectrum (PNS) with Rydberg atoms in a cesium vapor cell. Furthermore, to explore microwave field measurements, a modulation-enhanced PNS approach is proposed.

physics.atom-ph

Open Domain Dialogue Generation with Latent Images

We consider grounding open domain dialogues with images. Existing work assumes that both an image and a textual context are available, but image-grounded dialogues by nature are more difficult to obtain than textual dialogues. Thus, we propose learning a response generation model with both image-grounded dialogues and textual dialogues by assuming that the visual scene information at the time of a conversation can be represented by an image, and trying to recover the latent images of the textual dialogues through text-to-image generation techniques. The likelihood of the two types of dialogues is then formulated by a response generator and an image reconstructor that are learned within a conditional variational auto-encoding framework. Empirical studies are conducted in both image-grounded conversation and text-based conversation. In the first scenario, image-grounded dialogues, especially under a low-resource setting, can be effectively augmented by textual dialogues with latent images; while in the second scenario, latent images can enrich the content of responses and at the same time keep them relevant to contexts.

cs.CL

S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with different shape, pose and clothing, it is critical to develop methods that can automatically reconstruct and animate humans at scale from real world data. Towards this goal, we represent the pedestrian's shape, pose and skinning weights as neural implicit functions that are directly learned from data. This representation enables us to handle a wide variety of different pedestrian shapes and poses without explicitly fitting a human parametric body model, allowing us to handle a wider range of human geometries and topologies. We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods. Furthermore, our re-animation experiments show that we can generate 3D human animations at scale from a single RGB image (and/or an optional LiDAR sweep) as input.

cs.CV

Recovering and Simulating Pedestrians in the Wild

Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on artists to create both 3D assets and their animations to generate a new scenario. This, however, does not scale. In contrast, we propose to recover the shape and motion of pedestrians from sensor readings captured in the wild by a self-driving car driving around. Towards this goal, we formulate the problem as energy minimization in a deep structured model that exploits human shape priors, reprojection consistency with 2D poses extracted from images, and a ray-caster that encourages the reconstructed mesh to agree with the LiDAR readings. Importantly, we do not require any ground-truth 3D scans or 3D pose annotations. We then incorporate the reconstructed pedestrian assets bank in a realistic LiDAR simulation system by performing motion retargeting, and show that the simulated LiDAR data can be used to significantly reduce the amount of annotated real-world data required for visual perception tasks.

cs.CV

StyleDGPT: Stylized Response Generation with Pre-trained Language Models

Generating responses following a desired style has great potentials to extend applications of open-domain dialogue systems, yet is refrained by lacking of parallel data for training. In this work, we explore the challenging task with pre-trained language models that have brought breakthrough to various natural language tasks. To this end, we introduce a KL loss and a style classifier to the fine-tuning step in order to steer response generation towards the target style in both a word-level and a sentence-level. Comprehensive empirical studies with two public datasets indicate that our model can significantly outperform state-of-the-art methods in terms of both style consistency and contextual coherence.

cs.CL

Dense RepPoints: Representing Visual Objects with Dense Point Sets

We present a new object representation, called Dense RepPoints, that utilizes a large set of points to describe an object at multiple levels, including both box level and pixel level. Techniques are proposed to efficiently process these dense points, maintaining near-constant complexity with increasing point numbers. Dense RepPoints is shown to represent and learn object segments well, with the use of a novel distance transform sampling method combined with set-to-set supervision. The distance transform sampling combines the strengths of contour and grid representations, leading to performance that surpasses counterparts based on contours or grids. Code is available at \url{https://github.com/justimyhxu/Dense-RepPoints}.

cs.CV

Context-Transformer: Tackling Object Confusion for Few-Shot Detection

Few-shot object detection is a challenging but realistic scenario, where only a few annotated training images are available for training detectors. A popular approach to handle this problem is transfer learning, i.e., fine-tuning a detector pretrained on a source-domain benchmark. However, such transferred detector often fails to recognize new objects in the target domain, due to low data diversity of training samples. To tackle this problem, we propose a novel Context-Transformer within a concise deep transfer framework. Specifically, Context-Transformer can effectively leverage source-domain object knowledge as guidance, and automatically exploit contexts from only a few training images in the target domain. Subsequently, it can adaptively integrate these relational clues to enhance the discriminative power of detector, in order to reduce object confusion in few-shot scenarios. Moreover, Context-Transformer is flexibly embedded in the popular SSD-style detectors, which makes it a plug-and-play module for end-to-end few-shot learning. Finally, we evaluate Context-Transformer on the challenging settings of few-shot detection and incremental few-shot detection. The experimental results show that, our framework outperforms the recent state-of-the-art approaches.

cs.CV

Low-Resource Response Generation with Template Prior

We study open domain response generation with limited message-response pairs. The problem exists in real-world applications but is less explored by the existing work. Since the paired data now is no longer enough to train a neural generation model, we consider leveraging the large scale of unpaired data that are much easier to obtain, and propose response generation with both paired and unpaired data. The generation model is defined by an encoder-decoder architecture with templates as prior, where the templates are estimated from the unpaired data as a neural hidden semi-markov model. By this means, response generation learned from the small paired data can be aided by the semantic and syntactic knowledge in the large unpaired data. To balance the effect of the prior and the input message to response generation, we propose learning the whole generation model with an adversarial approach. Empirical studies on question response generation and sentiment response generation indicate that when only a few pairs are available, our model can significantly outperform several state-of-the-art response generation models in terms of both automatic and human evaluation.

cs.CL

NeuronBlocks: Building Your NLP DNN Models Like Playing Lego

Deep Neural Networks (DNN) have been widely employed in industry to address various Natural Language Processing (NLP) tasks. However, many engineers find it a big overhead when they have to choose from multiple frameworks, compare different types of models, and understand various optimization mechanisms. An NLP toolkit for DNN models with both generality and flexibility can greatly improve the productivity of engineers by saving their learning cost and guiding them to find optimal solutions to their tasks. In this paper, we introduce NeuronBlocks\footnote{Code: \url{https://github.com/Microsoft/NeuronBlocks}} \footnote{Demo: \url{https://youtu.be/x6cOpVSZcdo}}, a toolkit encapsulating a suite of neural network modules as building blocks to construct various DNN models with complex architecture. This toolkit empowers engineers to build, train, and test various NLP models through simple configuration of JSON files. The experiments on several NLP datasets such as GLUE, WikiQA and CoNLL-2003 demonstrate the effectiveness of NeuronBlocks.

cs.CL