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Zechun Liu

Publications and source records attributed to Zechun Liu.

At least 19 recordsLinked to original sources

HybridSpec: Throughput-Aware Speculative Decoding for Hybrid GDN-MoE Models

In speculative decoding, parallel drafters such as DFlash make drafting cheap, so target verification dominates each round. A central choice is the verification length, the number of tokens that the target processes in each round. Verifying more draft tokens can accept more of them, but work after the first rejection is wasted. For hybrid target models that combine Gated DeltaNet (GDN) and mixture-of-experts (MoE) layers, verification time grows much faster with this length than for dense models. In a single-request profile of Qwen3.6-35B-A3B with DFlash, it grew by 71% from length 4 to 16, almost entirely in GDN and MoE layers, compared with 4%-6% for a dense Qwen3-4B target. Each GDN layer must update a recurrent state at every token and recover it at the end of the accepted prefix. The MoE cost depends on the experts that the tokens activate, which are known only once verification runs. We present HybridSpec, which selects the verification length on the GPU from draft-side acceptance estimates and measured target latency. Verification then runs this length plus one extra token up to the first MoE router, before any expert runs. There, a lightweight routing correction uses the observed expert assignments to decide whether to keep that token. The rest of verification runs only on the selected tokens. Block-parallel GDN kernels avoid storing a state after every token and reconstruct the accepted state of every GDN layer in one launch. In isolated benchmarks at verification lengths 4 to 16 with every draft token accepted, these kernels, including accepted-state reconstruction, are $1.54\times$-$4.04\times$ faster than the default kernels. With three GDN-MoE target models in single-request greedy decoding, HybridSpec is $1.75\times$-$1.88\times$ faster than autoregressive decoding and $1.30\times$-$1.33\times$ faster than DFlash.

cs.AI↗

InteractiveWorld: A Verifiable Human-Centric Environment for Building Better Interactive MLLM Assistants

People have long dreamed of an assistant that is always there to guide them and remind what they forget, from new dishes to lost keys. Powered by multimodal large language models (MLLMs), egocentric AI assistants on wearable devices are bringing this dream within reach: they see what the user sees and give instructions for user's physical work when necessary. However, testing such assistance is challenging and usually requires real people. The expensive and rare real interaction data leaves a key question unanswered: Can today's MLLMs truly help people in physical world? To answer this question, we propose InteractiveWorld, the first verifiable environment for closed-loop interaction between human and AI assistant. Unlike existing robot-centric simulators, InteractiveWorld lets the assistant guide a human agent who observes the scene, understands instructions, and acts independently. It thus realistically simulates how AI assistant collaborates with human: the assistant instructs, the human acts, and the environment executes actions and updates what they see next. Building on it, we introduce InteractiveBench, the first dynamic benchmark for egocentric AI assistants, with 120 multi-turn tasks across six categories. In each task, the assistant guides the human in real time, and every instruction shapes the outcome, which is scored by verifiable, state-based rewards. Experiments with 12 frontier MLLMs show they are still far from reliable assistants. Even the strongest model, Claude Fable 5.1, achieves at most 20% and 25% on long-horizon Guidance and Planning tasks, respectively. Overall, our work offers a verifiable platform and a rigorous evaluation set, laying a solid foundation for research on interactive MLLM assistants that truly help people in the physical world.

cs.HC↗

Right On Q: Recovering Reasoning under Quantization via Self-Generated Trajectories

Quantization-aware training (QAT) aims to recover reasoning capabilities in low-bit large language models (LLMs). Existing recipes typically supervise the quantized student with the original full-precision model on fixed response sequences. However, the resulting low-bit quantized models still struggle on long-horizon reasoning tasks and often fail to terminate within a token budget that suffices for the full-precision model. We identify two challenges in closing this gap. First, fixed-response supervision leaves a mismatch between training prefixes and those encountered during student generation, and this trajectory divergence grows as responses lengthen. Second, on its own prefixes, the student underpredicts some next-token candidates and overpredicts others, and this distributional misalignment becomes more frequent at high-entropy prefixes. We present OnQ, a low-bit recovery pipeline that combines on-policy distillation and candidate-wise Dynamic KL. Starting from block-wise calibration, the quantized student generates responses and receives full-precision teacher supervision on its own prefixes. Dynamic KL weights forward and reverse KL by each candidate's teacher-student probability ratio to balance correction of under- and overprediction. Across Qwen3-1.7B, 4B, and 8B at 2- and 3-bit precision, OnQ achieves the highest nine-benchmark average, with the largest gains on long-horizon reasoning benchmarks. At 2 bits, it outperforms every baseline on every benchmark at every model size, improving the Qwen3-8B average by 10.26 points over the strongest baseline. It also produces shorter responses with fewer truncations and repetitive errors.

cs.CL↗

Mid-Training Language Models on Raw Video

Multimodal large language models learn mostly from paired image-text data or annotated video, and raw web video is rarely used to further train an existing language model. We study whether raw video, with no captions and no text loss, can serve as mid-training data for a pretrained language model. Frames are encoded into continuous visual tokens, and the language model learns to predict the next visual token. We mid-train Qwen3-1.7B on raw clips from YT-Temporal-1B and then apply the same image-text instruction tuning to it and to the model without mid-training, so that the two differ only in mid-training. The mid-trained model scores 2.9 points higher on average across four video benchmarks and 5.1 points higher across ten image benchmarks, spanning perception, document, and chart tasks. Text performance is preserved even though mid-training includes no text, with an average of 48.9 across 14 text benchmarks compared with 48.0 for the model without mid-training. Analyses across training show that the image and video gains emerge within 30% of training and plateau thereafter, varying by less than 0.5 points. Predicting captions fails to outperform next-visual-token prediction, demonstrating that video mid-training can remain purely self-supervised without the computational overhead or labeling noise of automated captioning.

cs.CV↗

STAPLE: Static Sparse Upcycling of Pretrained Checkpoints via Embedding Modules

Sparse computation can scale the parametric capacity of LLMs without proportionally increasing active computation, but pretraining sparse architectures remains expensive and data-hungry. Existing sparse upcycling methods mainly target Mixture-of-Experts models, where expert homogeneity, sample inefficiency, and system overheads can limit practical scalability. Static sparse memory offers predictable access and token-specific updates that can help address these challenges, but naively integrating it into pretrained computation yields poor returns. In this work, we introduce STAPLE, a recipe built upon STEM for integrating static sparse memory into pretrained models. Whereas STEM replaces FFN up-projections with token-indexed embeddings, STAPLE retains them and adds the embeddings as a residual pathway, preserving pretrained computation while learning complementary token-specific information in a scalable manner. On OLMo-2 1B, STAPLE improves over continued dense training by 4.27 points on HumanEval, 2.80 on MBPP, 2.27 on GSM8K, and 1.65 on DROP. Average performance increases with static capacity, and improvements persist on the larger OLMo-2 7B backbone. STAPLE also outperforms static sparse baselines such as STEM and an Engram-style model, and achieves a higher average score than an MoE upcycling baseline while decoding 2x faster with less than half its GPU model memory and measured GPU energy per token in our throughput-oriented decoding evaluation. Importantly, despite introducing billions of parameters late in training, our host-offloaded implementation keeps generation throughput within 1.5% and training throughput within 3% of the dense baseline, while caching only the ~5% most frequent embeddings on GPU. These results show that static sparse memory can provide a sample-efficient, scalable, and sustainable path for expanding pretrained models without sparse pretraining from scratch.

cs.LG↗

Quantized Reasoning Models Think They Need to Think Longer, but They Do Not

Post-training quantization (PTQ) is widely used to deploy large language models efficiently, but its effect on reasoning models is not well understood. Across math, coding, and science QA, we find that aggressive PTQ reduces accuracy while increasing chain-of-thought (CoT) length. Surprisingly, we show that in up to 52% of the quantized models' failures, models reach the right answer in intermediate reasoning steps but do not output it as a final answer. To understand why quantization leads to this increase in overthinking errors, we measure the token-level KL divergence between quantized and full-precision output distributions. Positions with high KL divergence correlate strongly with high next-token entropy, and at these positions quantized models disproportionately sample overthinking markers such as "wait", "but", and "alternatively". We show that simply introducing a training-free logit penalty on a curated set of overthinking markers can reduce CoT length by 12--23% while preserving or improving accuracy across 5 models (1.5B-32B parameters), 3 quantization methods, and 5 benchmarks, yielding a favorable Pareto frontier of accuracy against reasoning cost compared to penalizing other token sets. Overthinking errors produced by quantized models are particularly reduced by up to 58%.

cs.LG↗

VLM3: Vision Language Models Are Native 3D Learners

Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.

cs.CV↗

MobileMoE: Scaling On-Device Mixture of Experts

Mixture-of-Experts (MoE) has become the de facto architecture for hundred-billion-parameter language models, yet its advantages at sub-billion scales for on-device deployment remain largely unexplored. To close this gap, we present MobileMoE, a family of on-device MoE language models with sub-billion active parameters (0.3-0.9B active and 1.3-5.3B total) that establish a new Pareto frontier for on-device LLMs. We first formulate an on-device MoE scaling law that jointly optimizes MoE architecture under mobile memory and compute constraints, identifying an on-device sweet spot - moderate sparsity with fine-grained and shared experts - that is simultaneously memory and compute-optimal. Building on the derived architectures, we train MobileMoE with a four-stage recipe covering pre-training, mid-training, instruction fine-tuning, and quantization-aware training, all on open-source datasets. Across 14 benchmarks, MobileMoE matches or exceeds leading on-device dense LLMs with 2-4$\times$ fewer inference FLOPs, and matches or surpasses the state-of-the-art MoE OLMoE-1B-7B with up to 60% fewer parameters. To bridge the last mile to mobile deployment, we provide the first efficient MoE inference on commodity smartphones with comprehensive on-device profiling. At comparable INT4 weight memory, MobileMoE-S delivers $1.8$-$3.8\times$ faster prefill and $2.2$-$3.4\times$ faster decode than the dense baseline MobileLLM-Pro.

cs.LG↗

WinQ: Accelerating Quantization-Aware Training of Language Models Around Saddle Points

Quantization-aware training (QAT) is widely adopted to quantize language models by training full-precision weights using gradients from the quantized model. The main bottleneck is its slow convergence and early performance plateau, particularly below 4-bit-widths. While this problem has been observed in prior work, its precise cause remains unclear. In this paper, we analyze the convergence of QAT by estimating the spectrum of the loss-surface Hessians. We find that the weights converge to flat regions around saddle points, where a large fraction of the Hessian eigenvalues are both positive and negative. During training, an increasing fraction of Hessian eigenvalues concentrates around zero, whose magnitude decreases. At lower bit-widths, the magnitude of eigenvalues in the Hessian spectrum is significantly smaller. To mitigate these issues, we propose an algorithm called WinQ to accelerate QAT, which involves: (1) periodically resetting weights to the linear interpolation of full-precision and quantized weights, reducing the distance to the quantization grid and increasing eigenvalue magnitude, and (2) computing gradients of noise-injected weights to regularize the Hessian. Extensive experiments show that WinQ accelerates QAT by up to 4 times across various quantization methods and models. Under the same training cost, WinQ improves state-of-the-art sub-4-bit quantization by up to 8.8%. These results are consistent across 16 settings with different language models, quantization methods, and bit widths.

cs.LG↗

MobileLLM-Flash: Latency-Guided On-Device LLM Design for Industry Scale Deployment

Real-time AI experiences call for on-device large language models (OD-LLMs) optimized for efficient deployment on resource-constrained hardware. The most useful OD-LLMs produce near-real-time responses and exhibit broad hardware compatibility, maximizing user reach. We present a methodology for designing such models using hardware-in-the-loop architecture search under mobile latency constraints. This system is amenable to industry-scale deployment: it generates models deployable without custom kernels and compatible with standard mobile runtimes like Executorch. Our methodology avoids specialized attention mechanisms and instead uses attention skipping for long-context acceleration. Our approach jointly optimizes model architecture (layers, dimensions) and attention pattern. To efficiently evaluate candidates, we treat each as a pruned version of a pretrained backbone with inherited weights, thereby achieving high accuracy with minimal continued pretraining. We leverage the low cost of latency evaluation in a staged process: learning an accurate latency model first, then searching for the Pareto-frontier across latency and quality. This yields MobileLLM-Flash, a family of foundation models (350M, 650M, 1.4B) for efficient on-device use with strong capabilities, supporting up to 8k context length. MobileLLM-Flash delivers up to 1.8x and 1.6x faster prefill and decode on mobile CPUs with comparable or superior quality. Our analysis of Pareto-frontier design choices offers actionable principles for OD-LLM design.

cs.LG↗

Neural Computers

We propose a new frontier: Neural Computers (NCs) that unify computation, memory, and I/O of traditional computers in a learned runtime state. Our long-term goal is the Completely Neural Computer (CNC): the mature, general-purpose realization of this emerging machine form, with stable execution, explicit reprogramming, and durable capability reuse. As an initial step, we study whether elementary NC primitives can be learned solely from collected I/O traces, without instrumented program state. Concretely, we instantiate NCs as video models that roll out screen frames from instructions, pixels, and user actions (when available) in CLI and GUI settings. We show that NCs can acquire elementary interface primitives, especially I/O alignment and short-horizon control, while routine reuse, controlled updates, and symbolic stability remain challenging. We outline a roadmap toward CNCs, to establish a new computing paradigm beyond today's agents and conventional computers.

cs.LG↗

dTRPO: Trajectory Reduction in Policy Optimization of Diffusion Large Language Models

Diffusion Large Language Models (dLLMs) introduce a new paradigm for language generation, which in turn presents new challenges for aligning them with human preferences. In this work, we aim to improve the policy optimization for dLLMs by reducing the cost of the trajectory probability calculation, thereby enabling scaled-up offline policy training. We prove that: (i) under reference policy regularization, the probability ratio of the newly unmasked tokens is an unbiased estimate of that of intermediate diffusion states, and (ii) the probability of the full trajectory can be effectively estimated with a single forward pass of a re-masked final state. By integrating these two trajectory reduction strategies into a policy optimization objective, we propose Trajectory Reduction Policy Optimization (dTRPO). We evaluate dTRPO on 7B dLLMs across instruction-following and reasoning benchmarks. Results show that it substantially improves the core performance of state-of-the-art dLLMs, achieving gains of up to 9.6% on STEM tasks, up to 4.3% on coding tasks, and up to 3.0% on instruction-following tasks. Moreover, dTRPO exhibits strong training efficiency due to its offline, single-forward nature, and achieves improved generation efficiency through high-quality outputs.

cs.AI↗

Small Vision-Language Models are Smart Compressors for Long Video Understanding

Adapting Multimodal Large Language Models (MLLMs) for hour-long videos is bottlenecked by context limits. Dense visual streams saturate token budgets and exacerbate the lost-in-the-middle phenomenon. Existing heuristics, like sparse sampling or uniform pooling, blindly sacrifice fidelity by discarding decisive moments and wasting bandwidth on irrelevant backgrounds. We propose Tempo, an efficient query-aware framework compressing long videos for downstream understanding. Tempo leverages a Small Vision-Language Model (SVLM) as a local temporal compressor, casting token reduction as an early cross-modal distillation process to generate compact, intent-aligned representations in a single forward pass. To enforce strict budgets without breaking causality, we introduce Adaptive Token Allocation (ATA). Exploiting the SVLM's zero-shot relevance prior and semantic front-loading, ATA acts as a training-free $O(1)$ dynamic router. It allocates dense bandwidth to query-critical segments while compressing redundancies into minimal temporal anchors to maintain the global storyline. Extensive experiments show our 6B architecture achieves state-of-the-art performance with aggressive dynamic compression (0.5-16 tokens/frame). On the extreme-long LVBench (4101s), Tempo scores 52.3 under a strict 8K visual budget, outperforming GPT-4o and Gemini 1.5 Pro. Scaling to 2048 frames reaches 53.7. Crucially, Tempo compresses hour-long videos substantially below theoretical limits, proving true long-form video understanding relies on intent-driven efficiency rather than greedily padded context windows.

cs.CV↗

VideoAuto-R1: Video Auto Reasoning via Thinking Once, Answering Twice

Chain-of-thought (CoT) reasoning has emerged as a powerful tool for multimodal large language models on video understanding tasks. However, its necessity and advantages over direct answering remain underexplored. In this paper, we first demonstrate that for RL-trained video models, direct answering often matches or even surpasses CoT performance, despite CoT producing step-by-step analyses at a higher computational cost. Motivated by this, we propose VideoAuto-R1, a video understanding framework that adopts a reason-when-necessary strategy. During training, our approach follows a Thinking Once, Answering Twice paradigm: the model first generates an initial answer, then performs reasoning, and finally outputs a reviewed answer. Both answers are supervised via verifiable rewards. During inference, the model uses the confidence score of the initial answer to determine whether to proceed with reasoning. Across video QA and grounding benchmarks, VideoAuto-R1 achieves state-of-the-art accuracy with significantly improved efficiency, reducing the average response length by ~3.3x, e.g., from 149 to just 44 tokens. Moreover, we observe a low rate of thinking-mode activation on perception-oriented tasks, but a higher rate on reasoning-intensive tasks. This suggests that explicit language-based reasoning is generally beneficial but not always necessary.

cs.CV↗

MobileLLM-R1: Exploring the Limits of Sub-Billion Language Model Reasoners with Open Training Recipes

The paradigm shift in large language models (LLMs) from instinctive responses to chain-of-thought (CoT) reasoning has fueled two prevailing assumptions: (1) reasoning capabilities only emerge in sufficiently large models, and (2) such capabilities require training on massive datasets. While the first assumption has already been challenged by recent sub-billion-parameter reasoning models such as Qwen3-0.6B and DeepSeek distilled variants, the second remains largely unquestioned. In this work, we revisit the necessity of scaling to extremely large corpora (>10T tokens) for reasoning emergence. By carefully curating and resampling open-source datasets that we identify as beneficial under our designed metrics, we demonstrate that strong reasoning abilities can emerge with far less data. Specifically, we show that only ~2T tokens of high-quality data are sufficient, and pre-training with 4.2T tokens on the dataset resampled from these ~2T tokens, followed by a established post-training procedure, enables the development of MobileLLM-R1, a series of sub-billion-parameter reasoning models that substantially outperform prior models trained on fully open-sourced data. For example, MobileLLM-R1-950M achieves an AIME score of 15.5, compared to just 0.6 for OLMo-2-1.48B and 0.3 for SmolLM-2-1.7B. Remarkably, despite being trained on only 11.7% of the tokens compared to Qwen3's proprietary 36T-token corpus for pretraining, MobileLLM-R1-950M matches or surpasses Qwen3-0.6B across multiple reasoning benchmarks. To facilitate further research in this direction, we have made the models (https://huggingface.co/collections/facebook/mobilellm-r1) and code (https://github.com/facebookresearch/MobileLLM-R1) publicly available, along with the complete training recipe, data sources, and data mixing ratios.

cs.CL↗

STEM: Scaling Transformers with Embedding Modules

Fine-grained sparsity promises higher parametric capacity without proportional per-token compute, but often suffers from training instability, load balancing, and communication overhead. We introduce STEM (Scaling Transformers with Embedding Modules), a static, token-indexed approach that replaces the FFN up-projection with a layer-local embedding lookup while keeping the gate and down-projection dense. This removes runtime routing, enables CPU offload with asynchronous prefetch, and decouples capacity from both per-token FLOPs and cross-device communication. Empirically, STEM trains stably despite extreme sparsity. It improves downstream performance over dense baselines while reducing per-token FLOPs and parameter accesses (eliminating roughly one-third of FFN parameters). STEM learns embedding spaces with large angular spread which enhances its knowledge storage capacity. More interestingly, this enhanced knowledge capacity comes with better interpretability. The token-indexed nature of STEM embeddings allows simple ways to perform knowledge editing and knowledge injection in an interpretable manner without any intervention in the input text or additional computation. In addition, STEM strengthens long-context performance: as sequence length grows, more distinct parameters are activated, yielding practical test-time capacity scaling. Across 350M and 1B model scales, STEM delivers up to ~3--4% accuracy improvements overall, with notable gains on knowledge and reasoning-heavy benchmarks (ARC-Challenge, OpenBookQA, GSM8K, MMLU). Overall, STEM is an effective way of scaling parametric memory while providing better interpretability, better training stability and improved efficiency.

cs.LG↗

The Path Not Taken: RLVR Provably Learns Off the Principals

Reinforcement Learning with Verifiable Rewards (RLVR) reliably improves the reasoning performance of large language models, yet it appears to modify only a small fraction of parameters. We revisit this paradox and show that sparsity is a surface artifact of a model-conditioned optimization bias: for a fixed pretrained model, updates consistently localize to preferred parameter regions, highly consistent across runs and largely invariant to datasets and RL recipes. We mechanistically explain these dynamics with a Three-Gate Theory: Gate I (KL Anchor) imposes a KL-constrained update; Gate II (Model Geometry) steers the step off principal directions into low-curvature, spectrum-preserving subspaces; and Gate III (Precision) hides micro-updates in non-preferred regions, making the off-principal bias appear as sparsity. We then validate this theory and, for the first time, provide a parameter-level characterization of RLVR's learning dynamics: RLVR learns off principal directions in weight space, achieving gains via minimal spectral drift, reduced principal-subspace rotation, and off-principal update alignment. In contrast, SFT targets principal weights, distorts the spectrum, and even lags RLVR. Together, these results provide the first parameter-space account of RLVR's training dynamics, revealing clear regularities in how parameters evolve. Crucially, we show that RL operates in a distinct optimization regime from SFT, so directly adapting SFT-era parameter-efficient fine-tuning (PEFT) methods can be flawed, as evidenced by our case studies on advanced sparse fine-tuning and LoRA variants. We hope this work charts a path toward a white-box understanding of RLVR and the design of geometry-aware, RLVR-native learning algorithms, rather than repurposed SFT-era heuristics.

cs.LG↗

RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks

To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can easily handle. Typically, the VLM planner is finetuned to learn to decompose a target task. This finetuning requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules. However, the heuristic subtasks can deviate significantly from the training data of the visuomotor policy, which degrades task performance. To address these issues, we propose a Retrieval-based Demonstration Decomposer (RDD) that automatically decomposes demonstrations into sub-tasks by aligning the visual features of the decomposed sub-task intervals with those from the training data of the low-level visuomotor policies. Our method outperforms the state-of-the-art sub-task decomposer on both simulation and real-world tasks, demonstrating robustness across diverse settings. Code and more results are available at rdd-neurips.github.io.

cs.RO↗