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Zechun Liu

Publications and source records attributed to Zechun Liu.

At least 19 recordsLinked to original sources

Quantized Reasoning Models Think They Need to Think Longer, but They Do Not

Post-training quantization (PTQ) is widely used to deploy large language models efficiently, but its effect on reasoning models is not well understood. Across math, coding, and science QA, we find that aggressive PTQ reduces accuracy while increasing chain-of-thought (CoT) length. Surprisingly, we show that in up to 52% of the quantized models' failures, models reach the right answer in intermediate reasoning steps but do not output it as a final answer. To understand why quantization leads to this increase in overthinking errors, we measure the token-level KL divergence between quantized and full-precision output distributions. Positions with high KL divergence correlate strongly with high next-token entropy, and at these positions quantized models disproportionately sample overthinking markers such as "wait", "but", and "alternatively". We show that simply introducing a training-free logit penalty on a curated set of overthinking markers can reduce CoT length by 12--23% while preserving or improving accuracy across 5 models (1.5B-32B parameters), 3 quantization methods, and 5 benchmarks, yielding a favorable Pareto frontier of accuracy against reasoning cost compared to penalizing other token sets. Overthinking errors produced by quantized models are particularly reduced by up to 58%.

cs.LG

VLM3: Vision Language Models Are Native 3D Learners

Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.

cs.CV

MobileMoE: Scaling On-Device Mixture of Experts

Mixture-of-Experts (MoE) has become the de facto architecture for hundred-billion-parameter language models, yet its advantages at sub-billion scales for on-device deployment remain largely unexplored. To close this gap, we present MobileMoE, a family of on-device MoE language models with sub-billion active parameters (0.3-0.9B active and 1.3-5.3B total) that establish a new Pareto frontier for on-device LLMs. We first formulate an on-device MoE scaling law that jointly optimizes MoE architecture under mobile memory and compute constraints, identifying an on-device sweet spot - moderate sparsity with fine-grained and shared experts - that is simultaneously memory and compute-optimal. Building on the derived architectures, we train MobileMoE with a four-stage recipe covering pre-training, mid-training, instruction fine-tuning, and quantization-aware training, all on open-source datasets. Across 14 benchmarks, MobileMoE matches or exceeds leading on-device dense LLMs with 2-4$\times$ fewer inference FLOPs, and matches or surpasses the state-of-the-art MoE OLMoE-1B-7B with up to 60% fewer parameters. To bridge the last mile to mobile deployment, we provide the first efficient MoE inference on commodity smartphones with comprehensive on-device profiling. At comparable INT4 weight memory, MobileMoE-S delivers $1.8$-$3.8\times$ faster prefill and $2.2$-$3.4\times$ faster decode than the dense baseline MobileLLM-Pro.

cs.LG

WinQ: Accelerating Quantization-Aware Training of Language Models Around Saddle Points

Quantization-aware training (QAT) is widely adopted to quantize language models by training full-precision weights using gradients from the quantized model. The main bottleneck is its slow convergence and early performance plateau, particularly below 4-bit-widths. While this problem has been observed in prior work, its precise cause remains unclear. In this paper, we analyze the convergence of QAT by estimating the spectrum of the loss-surface Hessians. We find that the weights converge to flat regions around saddle points, where a large fraction of the Hessian eigenvalues are both positive and negative. During training, an increasing fraction of Hessian eigenvalues concentrates around zero, whose magnitude decreases. At lower bit-widths, the magnitude of eigenvalues in the Hessian spectrum is significantly smaller. To mitigate these issues, we propose an algorithm called WinQ to accelerate QAT, which involves: (1) periodically resetting weights to the linear interpolation of full-precision and quantized weights, reducing the distance to the quantization grid and increasing eigenvalue magnitude, and (2) computing gradients of noise-injected weights to regularize the Hessian. Extensive experiments show that WinQ accelerates QAT by up to 4 times across various quantization methods and models. Under the same training cost, WinQ improves state-of-the-art sub-4-bit quantization by up to 8.8%. These results are consistent across 16 settings with different language models, quantization methods, and bit widths.

cs.LG

Small Vision-Language Models are Smart Compressors for Long Video Understanding

Adapting Multimodal Large Language Models (MLLMs) for hour-long videos is bottlenecked by context limits. Dense visual streams saturate token budgets and exacerbate the lost-in-the-middle phenomenon. Existing heuristics, like sparse sampling or uniform pooling, blindly sacrifice fidelity by discarding decisive moments and wasting bandwidth on irrelevant backgrounds. We propose Tempo, an efficient query-aware framework compressing long videos for downstream understanding. Tempo leverages a Small Vision-Language Model (SVLM) as a local temporal compressor, casting token reduction as an early cross-modal distillation process to generate compact, intent-aligned representations in a single forward pass. To enforce strict budgets without breaking causality, we introduce Adaptive Token Allocation (ATA). Exploiting the SVLM's zero-shot relevance prior and semantic front-loading, ATA acts as a training-free $O(1)$ dynamic router. It allocates dense bandwidth to query-critical segments while compressing redundancies into minimal temporal anchors to maintain the global storyline. Extensive experiments show our 6B architecture achieves state-of-the-art performance with aggressive dynamic compression (0.5-16 tokens/frame). On the extreme-long LVBench (4101s), Tempo scores 52.3 under a strict 8K visual budget, outperforming GPT-4o and Gemini 1.5 Pro. Scaling to 2048 frames reaches 53.7. Crucially, Tempo compresses hour-long videos substantially below theoretical limits, proving true long-form video understanding relies on intent-driven efficiency rather than greedily padded context windows.

cs.CV

Neural Computers

We propose a new frontier: Neural Computers (NCs) that unify computation, memory, and I/O of traditional computers in a learned runtime state. Our long-term goal is the Completely Neural Computer (CNC): the mature, general-purpose realization of this emerging machine form, with stable execution, explicit reprogramming, and durable capability reuse. As an initial step, we study whether elementary NC primitives can be learned solely from collected I/O traces, without instrumented program state. Concretely, we instantiate NCs as video models that roll out screen frames from instructions, pixels, and user actions (when available) in CLI and GUI settings. We show that NCs can acquire elementary interface primitives, especially I/O alignment and short-horizon control, while routine reuse, controlled updates, and symbolic stability remain challenging. We outline a roadmap toward CNCs, to establish a new computing paradigm beyond today's agents and conventional computers.

cs.LG

dTRPO: Trajectory Reduction in Policy Optimization of Diffusion Large Language Models

Diffusion Large Language Models (dLLMs) introduce a new paradigm for language generation, which in turn presents new challenges for aligning them with human preferences. In this work, we aim to improve the policy optimization for dLLMs by reducing the cost of the trajectory probability calculation, thereby enabling scaled-up offline policy training. We prove that: (i) under reference policy regularization, the probability ratio of the newly unmasked tokens is an unbiased estimate of that of intermediate diffusion states, and (ii) the probability of the full trajectory can be effectively estimated with a single forward pass of a re-masked final state. By integrating these two trajectory reduction strategies into a policy optimization objective, we propose Trajectory Reduction Policy Optimization (dTRPO). We evaluate dTRPO on 7B dLLMs across instruction-following and reasoning benchmarks. Results show that it substantially improves the core performance of state-of-the-art dLLMs, achieving gains of up to 9.6% on STEM tasks, up to 4.3% on coding tasks, and up to 3.0% on instruction-following tasks. Moreover, dTRPO exhibits strong training efficiency due to its offline, single-forward nature, and achieves improved generation efficiency through high-quality outputs.

cs.AI

MobileLLM-Flash: Latency-Guided On-Device LLM Design for Industry Scale Deployment

Real-time AI experiences call for on-device large language models (OD-LLMs) optimized for efficient deployment on resource-constrained hardware. The most useful OD-LLMs produce near-real-time responses and exhibit broad hardware compatibility, maximizing user reach. We present a methodology for designing such models using hardware-in-the-loop architecture search under mobile latency constraints. This system is amenable to industry-scale deployment: it generates models deployable without custom kernels and compatible with standard mobile runtimes like Executorch. Our methodology avoids specialized attention mechanisms and instead uses attention skipping for long-context acceleration. Our approach jointly optimizes model architecture (layers, dimensions) and attention pattern. To efficiently evaluate candidates, we treat each as a pruned version of a pretrained backbone with inherited weights, thereby achieving high accuracy with minimal continued pretraining. We leverage the low cost of latency evaluation in a staged process: learning an accurate latency model first, then searching for the Pareto-frontier across latency and quality. This yields MobileLLM-Flash, a family of foundation models (350M, 650M, 1.4B) for efficient on-device use with strong capabilities, supporting up to 8k context length. MobileLLM-Flash delivers up to 1.8x and 1.6x faster prefill and decode on mobile CPUs with comparable or superior quality. Our analysis of Pareto-frontier design choices offers actionable principles for OD-LLM design.

cs.LG

STEM: Scaling Transformers with Embedding Modules

Fine-grained sparsity promises higher parametric capacity without proportional per-token compute, but often suffers from training instability, load balancing, and communication overhead. We introduce STEM (Scaling Transformers with Embedding Modules), a static, token-indexed approach that replaces the FFN up-projection with a layer-local embedding lookup while keeping the gate and down-projection dense. This removes runtime routing, enables CPU offload with asynchronous prefetch, and decouples capacity from both per-token FLOPs and cross-device communication. Empirically, STEM trains stably despite extreme sparsity. It improves downstream performance over dense baselines while reducing per-token FLOPs and parameter accesses (eliminating roughly one-third of FFN parameters). STEM learns embedding spaces with large angular spread which enhances its knowledge storage capacity. More interestingly, this enhanced knowledge capacity comes with better interpretability. The token-indexed nature of STEM embeddings allows simple ways to perform knowledge editing and knowledge injection in an interpretable manner without any intervention in the input text or additional computation. In addition, STEM strengthens long-context performance: as sequence length grows, more distinct parameters are activated, yielding practical test-time capacity scaling. Across 350M and 1B model scales, STEM delivers up to ~3--4% accuracy improvements overall, with notable gains on knowledge and reasoning-heavy benchmarks (ARC-Challenge, OpenBookQA, GSM8K, MMLU). Overall, STEM is an effective way of scaling parametric memory while providing better interpretability, better training stability and improved efficiency.

cs.LG

VideoAuto-R1: Video Auto Reasoning via Thinking Once, Answering Twice

Chain-of-thought (CoT) reasoning has emerged as a powerful tool for multimodal large language models on video understanding tasks. However, its necessity and advantages over direct answering remain underexplored. In this paper, we first demonstrate that for RL-trained video models, direct answering often matches or even surpasses CoT performance, despite CoT producing step-by-step analyses at a higher computational cost. Motivated by this, we propose VideoAuto-R1, a video understanding framework that adopts a reason-when-necessary strategy. During training, our approach follows a Thinking Once, Answering Twice paradigm: the model first generates an initial answer, then performs reasoning, and finally outputs a reviewed answer. Both answers are supervised via verifiable rewards. During inference, the model uses the confidence score of the initial answer to determine whether to proceed with reasoning. Across video QA and grounding benchmarks, VideoAuto-R1 achieves state-of-the-art accuracy with significantly improved efficiency, reducing the average response length by ~3.3x, e.g., from 149 to just 44 tokens. Moreover, we observe a low rate of thinking-mode activation on perception-oriented tasks, but a higher rate on reasoning-intensive tasks. This suggests that explicit language-based reasoning is generally beneficial but not always necessary.

cs.CV

The Path Not Taken: RLVR Provably Learns Off the Principals

Reinforcement Learning with Verifiable Rewards (RLVR) reliably improves the reasoning performance of large language models, yet it appears to modify only a small fraction of parameters. We revisit this paradox and show that sparsity is a surface artifact of a model-conditioned optimization bias: for a fixed pretrained model, updates consistently localize to preferred parameter regions, highly consistent across runs and largely invariant to datasets and RL recipes. We mechanistically explain these dynamics with a Three-Gate Theory: Gate I (KL Anchor) imposes a KL-constrained update; Gate II (Model Geometry) steers the step off principal directions into low-curvature, spectrum-preserving subspaces; and Gate III (Precision) hides micro-updates in non-preferred regions, making the off-principal bias appear as sparsity. We then validate this theory and, for the first time, provide a parameter-level characterization of RLVR's learning dynamics: RLVR learns off principal directions in weight space, achieving gains via minimal spectral drift, reduced principal-subspace rotation, and off-principal update alignment. In contrast, SFT targets principal weights, distorts the spectrum, and even lags RLVR. Together, these results provide the first parameter-space account of RLVR's training dynamics, revealing clear regularities in how parameters evolve. Crucially, we show that RL operates in a distinct optimization regime from SFT, so directly adapting SFT-era parameter-efficient fine-tuning (PEFT) methods can be flawed, as evidenced by our case studies on advanced sparse fine-tuning and LoRA variants. We hope this work charts a path toward a white-box understanding of RLVR and the design of geometry-aware, RLVR-native learning algorithms, rather than repurposed SFT-era heuristics.

cs.LG

RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks

To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can easily handle. Typically, the VLM planner is finetuned to learn to decompose a target task. This finetuning requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules. However, the heuristic subtasks can deviate significantly from the training data of the visuomotor policy, which degrades task performance. To address these issues, we propose a Retrieval-based Demonstration Decomposer (RDD) that automatically decomposes demonstrations into sub-tasks by aligning the visual features of the decomposed sub-task intervals with those from the training data of the low-level visuomotor policies. Our method outperforms the state-of-the-art sub-task decomposer on both simulation and real-world tasks, demonstrating robustness across diverse settings. Code and more results are available at rdd-neurips.github.io.

cs.RO

MobileLLM-R1: Exploring the Limits of Sub-Billion Language Model Reasoners with Open Training Recipes

The paradigm shift in large language models (LLMs) from instinctive responses to chain-of-thought (CoT) reasoning has fueled two prevailing assumptions: (1) reasoning capabilities only emerge in sufficiently large models, and (2) such capabilities require training on massive datasets. While the first assumption has already been challenged by recent sub-billion-parameter reasoning models such as Qwen3-0.6B and DeepSeek distilled variants, the second remains largely unquestioned. In this work, we revisit the necessity of scaling to extremely large corpora (>10T tokens) for reasoning emergence. By carefully curating and resampling open-source datasets that we identify as beneficial under our designed metrics, we demonstrate that strong reasoning abilities can emerge with far less data. Specifically, we show that only ~2T tokens of high-quality data are sufficient, and pre-training with 4.2T tokens on the dataset resampled from these ~2T tokens, followed by a established post-training procedure, enables the development of MobileLLM-R1, a series of sub-billion-parameter reasoning models that substantially outperform prior models trained on fully open-sourced data. For example, MobileLLM-R1-950M achieves an AIME score of 15.5, compared to just 0.6 for OLMo-2-1.48B and 0.3 for SmolLM-2-1.7B. Remarkably, despite being trained on only 11.7% of the tokens compared to Qwen3's proprietary 36T-token corpus for pretraining, MobileLLM-R1-950M matches or surpasses Qwen3-0.6B across multiple reasoning benchmarks. To facilitate further research in this direction, we have made the models (https://huggingface.co/collections/facebook/mobilellm-r1) and code (https://github.com/facebookresearch/MobileLLM-R1) publicly available, along with the complete training recipe, data sources, and data mixing ratios.

cs.CL

R-Sparse: Rank-Aware Activation Sparsity for Efficient LLM Inference

Large Language Models (LLMs), while demonstrating remarkable capabilities across various applications, present significant challenges during inference due to their substantial model size, especially when deployed on edge devices. Activation sparsity offers a promising solution to reduce computation and memory movement, enabling more efficient inference, particularly for small-batch on-device applications. However, current approaches face limitations with non-ReLU activation function, which are foundational to most advanced LLMs, or require heavy continual training. Additionally, the difficulty in predicting active channels and limited achievable sparsity ratios constrain the effectiveness of activation sparsity-based methods. In this paper, we introduce R-Sparse, a training-free activation sparsity approach capable of achieving high sparsity levels in advanced LLMs. We conducted two preliminary investigations into how different components contribute to the output within a single linear layer and found two key observations: (i) the non-sparse components of the input function can be regarded as a few bias terms, and (ii) The full computation can be effectively approximated by an appropriate combination of input channels and weight singular values. Building on this, we replace the linear layers in LLMs with a rank-aware sparse inference method that leverages the sparsity of input channels and singular value components, eliminating the need for active channel prediction like the output sparsity based approaches. Experiments on Llama-2/3 and Mistral models across ten diverse tasks demonstrate that R-Sparse achieves comparable performance at 50% model-level sparsity, resulting in a significant 43% end-to-end efficient improvements with customized kernels.

cs.LG

Param$\Delta$ for Direct Weight Mixing: Post-Train Large Language Model at Zero Cost

The post-training phase of large language models is essential for enhancing capabilities such as instruction-following, reasoning, and alignment with human preferences. However, it demands extensive high-quality data and poses risks like overfitting, alongside significant computational costs due to repeated post-training and evaluation after each base model update. This paper introduces $Param\Delta$, a novel method that streamlines post-training by transferring knowledge from an existing post-trained model to a newly updated base model with ZERO additional training. By computing the difference between post-trained model weights ($\Theta_\text{post}$) and base model weights ($\Theta_\text{base}$), and adding this to the updated base model ($\Theta'_\text{base}$), we define $Param\Delta$ Model as: $\Theta_{\text{Param}\Delta} = \Theta_\text{post} - \Theta_\text{base} + \Theta'_\text{base}$. This approach surprisingly equips the new base model with post-trained capabilities, achieving performance comparable to direct post-training. We did analysis on LLama3, Llama3.1, Qwen, and DeepSeek-distilled models. Results indicate $Param\Delta$ Model effectively replicates traditional post-training. For example, the $Param\Delta$ Model obtained from 70B Llama3-inst, Llama3-base, Llama3.1-base models attains approximately 95\% of Llama3.1-inst model's performance on average. $Param\Delta$ brings a new perspective on how to fully leverage models in the open-weight community, where checkpoints for base and instruct models are readily available and frequently updated, by providing a cost-free framework to accelerate the iterative cycle of model development.

cs.CL

PARQ: Piecewise-Affine Regularized Quantization

We develop a principled method for quantization-aware training (QAT) of large-scale machine learning models. Specifically, we show that convex, piecewise-affine regularization (PAR) can effectively induce the model parameters to cluster towards discrete values. We minimize PAR-regularized loss functions using an aggregate proximal stochastic gradient method (AProx) and prove that it has last-iterate convergence. Our approach provides an interpretation of the straight-through estimator (STE), a widely used heuristic for QAT, as the asymptotic form of PARQ. We conduct experiments to demonstrate that PARQ obtains competitive performance on convolution- and transformer-based vision tasks.

cs.LG

ParetoQ: Improving Scaling Laws in Extremely Low-bit LLM Quantization

The optimal bit-width for achieving the best trade-off between quantized model size and accuracy has been a subject of ongoing debate. While some advocate for 4-bit quantization, others propose that 1.58-bit offers superior results. However, the lack of a cohesive framework for different bits has left such conclusions relatively tenuous. We present ParetoQ, the first unified framework that facilitates rigorous comparisons across 1-bit, 1.58-bit, 2-bit, 3-bit, and 4-bit quantization settings. Our findings reveal a notable learning transition between 2 and 3 bits: For 3-bits and above, the fine-tuned models stay close to their original pre-trained distributions, whereas for learning 2-bit networks or below, the representations change drastically. By optimizing training schemes and refining quantization functions, ParetoQ surpasses all previous methods tailored to specific bit widths. Remarkably, our ParetoQ ternary 600M-parameter model even outperforms the previous SoTA ternary 3B-parameter model in accuracy, using only one-fifth of the parameters. Extensive experimentation shows that ternary, 2-bit, and 3-bit quantization maintains comparable performance in the size-accuracy trade-off and generally exceeds 4-bit and binary quantization. Considering hardware constraints, 2-bit quantization offers promising potential for memory reduction and speedup.

cs.LG

Efficient Track Anything

Segment Anything Model 2 (SAM 2) has emerged as a powerful tool for video object segmentation and tracking anything. Key components of SAM 2 that drive the impressive video object segmentation performance include a large multistage image encoder for frame feature extraction and a memory mechanism that stores memory contexts from past frames to help current frame segmentation. The high computation complexity of multistage image encoder and memory module has limited its applications in real-world tasks, e.g., video object segmentation on mobile devices. To address this limitation, we propose EfficientTAMs, lightweight track anything models that produce high-quality results with low latency and model size. Our idea is based on revisiting the plain, nonhierarchical Vision Transformer (ViT) as an image encoder for video object segmentation, and introducing an efficient memory module, which reduces the complexity for both frame feature extraction and memory computation for current frame segmentation. We take vanilla lightweight ViTs and efficient memory module to build EfficientTAMs, and train the models on SA-1B and SA-V datasets for video object segmentation and track anything tasks. We evaluate on multiple video segmentation benchmarks including semi-supervised VOS and promptable video segmentation, and find that our proposed EfficientTAM with vanilla ViT perform comparably to SAM 2 model (HieraB+SAM 2) with ~2x speedup on A100 and ~2.4x parameter reduction. On segment anything image tasks, our EfficientTAMs also perform favorably over original SAM with ~20x speedup on A100 and ~20x parameter reduction. On mobile devices such as iPhone 15 Pro Max, our EfficientTAMs can run at ~10 FPS for performing video object segmentation with reasonable quality, highlighting the capability of small models for on-device video object segmentation applications.

cs.CV