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Zechun Niu

Publications and source records attributed to Zechun Niu.

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DuMateBench: Evaluating Autonomous Agents in Complex Real-World Workflows

Autonomous agents are increasingly adopted to complete complex, multi-tool workflows in real-world settings. However, existing benchmarks typically separate tasks by application or capability and evaluate agents in environments that are cleaner and more stable than those encountered in practice. We introduce DuMateBench, a real-session benchmark reconstructed from anonymized and privacy-screened user sessions collected from a large-scale production agent platform. Each task preserves the relevant pre-solution interaction history, persistent configurations, and workspace state, and is then validated through human verification. The resulting benchmark comprises 200 tasks spanning 8 broad scenarios and 17 fine-grained capability categories, with most tasks requiring multiple capability coordination. We execute these tasks in isolated Docker containers injected with three forms of real-world environmental complexity: Insufficient, Unstable, and Noisy, and assess performance using a hybrid deterministic and LLM-as-Judge evaluation protocol. Experiments across five representative autonomous-agent frameworks paired with four state-of-the-art LLMs reveal substantial gaps in strict task completion. Complementary robustness, efficiency, and diagnostic analyses further show that performance under environmental perturbations is jointly shaped by the capabilities of the LLM and the surrounding agent framework. The code and data are publicly available at https://dumatebench.com/.

cs.AI

UnityMAS-O: A General RL Optimization Framework for LLM-Based Multi-Agent Systems

LLM-based multi-agent systems decompose complex tasks into interacting roles, but most remain manually orchestrated by prompts, tools, and control rules, while agents are rarely optimized through a unified reinforcement learning interface. Existing RL post-training frameworks mainly target single-policy optimization and lack abstractions for user-defined multi-agent workflows, structured interaction, role-specific credit assignment, and configurable parameter sharing. We present UnityMAS-O, a general RL optimization framework for LLM-based multi-agent systems. UnityMAS-O treats the complete workflow as the optimization unit, rather than a single response or policy trajectory. It represents workflows through four first-class objects: logical agent roles, graph trajectories, user-defined rewards, and agent--model mappings. This decouples logical agents from physical model parameters, supporting full sharing, full separation, and partial sharing, with rewards assigned at role, turn, and trajectory levels. UnityMAS-O extends verl with a Ray-based star-topology runtime. A central controller executes workflows, invokes tools, records structured trajectories, and assembles rewards; model-local worker groups handle rollout, buffering, advantage computation, and distributed PPO-style updates. Users can define agents, workflows, model mappings, and rewards without rewriting the optimization infrastructure. We instantiate UnityMAS-O on retrieval-augmented QA, iterative agentic search, and reflective code generation. Across Natural Questions, HotpotQA, and held-out code tasks, multi-agent RL improves manually specified workflows after optimization, with especially large gains for smaller models and strict code all-passed metrics. These results show that UnityMAS-O can serve as a reusable substrate for converting diverse LLM-based multi-agent workflows into trainable multi-agent RL systems.

cs.AI

OASES: Outcome-Aligned Search-Evaluation Co-Training for Agentic Search

Agentic search enables language models to solve knowledge-intensive tasks by adaptively acquiring external evidence over multiple steps. Reinforcement learning with verifiable rewards (RLVR) has emerged as a widely adopted training paradigm for search agents, yet outcome-only rewards are sparse and provide limited credit assignment for intermediate search actions. Existing process-reward methods therefore seek to densify supervision through proxy signals, external evaluators, or likelihood-based information gain. However, proxy rewards can deviate from the final outcome objective, while fixed evaluators can become stale as the search policy evolves, leading to unreliable process supervision. To address these challenges, we propose OASES, an Outcome-Aligned Search-Evaluation Supervision framework for agentic search. OASES derives outcome-aligned process rewards by evaluating how well each intermediate search state supports answering the original question. It further co-trains the search policy and the state evaluator on policy, allowing the evaluator to adapt to evolving search behavior and provide more reliable process rewards. Experiments on five multi-hop QA benchmarks show that OASES consistently outperforms strong RL baselines, with further analyses confirming the benefits of outcome-aligned process rewards and search-evaluation co-training.

cs.AI

Addressing Personalized Bias for Unbiased Learning to Rank

Unbiased learning to rank (ULTR), which aims to learn unbiased ranking models from biased user behavior logs, plays an important role in Web search. Previous research on ULTR has studied a variety of biases in users' clicks, such as position bias, presentation bias, and outlier bias. However, existing work often assumes that the behavior logs are collected from an ``average'' user, neglecting the differences between different users in their search and browsing behaviors. In this paper, we introduce personalized factors into the ULTR framework, which we term the user-aware ULTR problem. Through a formal causal analysis of this problem, we demonstrate that existing user-oblivious methods are biased when different users have different preferences over queries and personalized propensities of examining documents. To address such a personalized bias, we propose a novel user-aware inverse-propensity-score estimator for learning-to-rank objectives. Specifically, our approach models the distribution of user browsing behaviors for each query and aggregates user-weighted examination probabilities to determine propensities. We theoretically prove that the user-aware estimator is unbiased under some mild assumptions and shows lower variance compared to the straightforward way of calculating a user-dependent propensity for each impression. Finally, we empirically verify the effectiveness of our user-aware estimator by conducting extensive experiments on two semi-synthetic datasets and a real-world dataset.

cs.IR

Investigating the Robustness of Counterfactual Learning to Rank Models: A Reproducibility Study

Counterfactual learning to rank (CLTR) has attracted extensive attention in the IR community for its ability to leverage massive logged user interaction data to train ranking models. While the CLTR models can be theoretically unbiased when the user behavior assumption is correct and the propensity estimation is accurate, their effectiveness is usually empirically evaluated via simulation-based experiments due to a lack of widely available, large-scale, real click logs. However, many previous simulation-based experiments are somewhat limited because they may have one or more of the following deficiencies: 1) using a weak production ranker to generate initial ranked lists, 2) relying on a simplified user simulation model to simulate user clicks, and 3) generating a fixed number of synthetic click logs. As a result, the robustness of CLTR models in complex and diverse situations is largely unknown and needs further investigation. To address this problem, in this paper, we aim to investigate the robustness of existing CLTR models in a reproducibility study with extensive simulation-based experiments that (1) use production rankers with different ranking performance, (2) leverage multiple user simulation models with different user behavior assumptions, and (3) generate different numbers of synthetic sessions for the training queries. We find that the IPS-DCM, DLA-PBM, and UPE models show better robustness under various simulation settings than other CLTR models. Moreover, existing CLTR models often fail to outperform naive click baselines when the production ranker is strong and the number of training sessions is limited, indicating a pressing need for new CLTR algorithms tailored to these conditions.

cs.LG