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Zehao Li

Publications and source records attributed to Zehao Li.

At least 37 records · Page 2Linked to original sources

A 96pJ/Frame/Pixel and 61pJ/Event Anti-UAV System with Hybrid Object Tracking Modes

We present an energy-efficient anti-UAV system that integrates frame-based and event-driven object tracking to enable reliable detection of small and fast-moving drones. The system reconstructs binary event frames using run-length encoding, generates region proposals, and adaptively switches between frame mode and event mode based on object size and velocity. A Fast Object Tracking Unit improves robustness for high-speed targets through adaptive thresholding and trajectory-based classification. The neural processing unit supports both grayscale-patch and trajectory inference with a custom instruction set and a zero-skipping MAC architecture, reducing redundant neural computations by more than 97 percent. Implemented in 40 nm CMOS technology, the 2 mm^2 chip achieves 96 pJ per frame per pixel and 61 pJ per event at 0.8 V, and reaches 98.2 percent recognition accuracy on public UAV datasets across 50 to 400 m ranges and 5 to 80 pixels per second speeds. The results demonstrate state-of-the-art end-to-end energy efficiency for anti-UAV systems.

cs.CV↗

OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agent

While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current frameworks struggle with robustness in long-horizon workflows and generalization in novel domains. These limitations stem from a lack of granular control over historical visual context curation and the absence of visual-aware tutorial retrieval. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a SeeAct paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld.

cs.MA↗

OS-Oracle: A Comprehensive Framework for Cross-Platform GUI Critic Models

With VLM-powered computer-using agents (CUAs) becoming increasingly capable at graphical user interface (GUI) navigation and manipulation, reliable step-level decision-making has emerged as a key bottleneck for real-world deployment. In long-horizon workflows, errors accumulate quickly and irreversible actions can cause unintended consequences, motivating critic models that assess each action before execution. While critic models offer a promising solution, their effectiveness is hindered by the lack of diverse, high-quality GUI feedback data and public critic benchmarks for step-level evaluation in computer use. To bridge these gaps, we introduce OS-Oracle that makes three core contributions: (1) a scalable data pipeline for synthesizing cross-platform GUI critic data; (2) a two-stage training paradigm combining supervised fine-tuning (SFT) and consistency-preserving group relative policy optimization (CP-GRPO); (3) OS-Critic Bench, a holistic benchmark for evaluating critic model performance across Mobile, Web, and Desktop platforms. Leveraging this framework, we curate a high-quality dataset containing 310k critic samples. The resulting critic model, OS-Oracle-7B, achieves state-of-the-art performance among open-source VLMs on OS-Critic Bench, and surpasses proprietary models on the mobile domain. Furthermore, when serving as a pre-critic, OS-Oracle-7B improves the performance of native GUI agents such as UI-TARS-1.5-7B in OSWorld and AndroidWorld environments. The code is open-sourced at https://github.com/numbmelon/OS-Oracle.

cs.AI↗

Effective Code Membership Inference for Code Completion Models via Adversarial Prompts

Membership inference attacks (MIAs) on code completion models offer an effective way to assess privacy risks by inferring whether a given code snippet was part of the training data. Existing black- and gray-box MIAs rely on expensive surrogate models or manually crafted heuristic rules, which limit their ability to capture the nuanced memorization patterns exhibited by over-parameterized code language models. To address these challenges, we propose AdvPrompt-MIA, a method specifically designed for code completion models, combining code-specific adversarial perturbations with deep learning. The core novelty of our method lies in designing a series of adversarial prompts that induce variations in the victim code model's output. By comparing these outputs with the ground-truth completion, we construct feature vectors to train a classifier that automatically distinguishes member from non-member samples. This design allows our method to capture richer memorization patterns and accurately infer training set membership. We conduct comprehensive evaluations on widely adopted models, such as Code Llama 7B, over the APPS and HumanEval benchmarks. The results show that our approach consistently outperforms state-of-the-art baselines, with AUC gains of up to 102%. In addition, our method exhibits strong transferability across different models and datasets, underscoring its practical utility and generalizability.

cs.SE↗

Beyond likelihood ratio bias: Nested multi-time-scale stochastic approximation for likelihood-free parameter estimation

We study parameter inference in simulation-based stochastic models where the analytical form of the likelihood is unknown. The main difficulty is that score evaluation as a ratio of noisy Monte Carlo estimators induces bias and instability, which we overcome with a ratio-free nested multi-time-scale (NMTS) stochastic approximation (SA) method that simultaneously tracks the score and drives the parameter update. We provide a comprehensive theoretical analysis of the proposed NMTS algorithm for solving likelihood-free inference problems, including strong convergence, asymptotic normality, and convergence rates. We show that our algorithm can eliminate the original asymptotic bias $O\big(\sqrt{\frac{1}{N}}\big)$ and accelerate the convergence rate from $O\big(β_k+\sqrt{\frac{1}{N}}\big)$ to $O\big(\frac{β_k}{α_k}+\sqrt{\frac{α_k}{N}}\big)$, where $N$ is the fixed batch size, $α_k$ and $β_k$ are decreasing step sizes with $α_k$, $β_k$, $β_k/α_k\rightarrow 0$. With proper choice of $α_k$ and $β_k$, our convergence rates can match the optimal rate in the multi-time-scale SA literature. Numerical experiments demonstrate that our algorithm can improve the estimation accuracy by one to two orders of magnitude at the same computational cost, making it efficient for parameter estimation in stochastic systems.

stat.ML↗

HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene

Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency.

cs.CV↗

Towards a compact transportable optical clock based on the octupole transition in 171Yb+

Optical clocks have extremely attractive applications in many fields, including time-frequency metrology, validation of fundamental physical principles, and relativistic geodesy. The 467 nm octupole transition in 171Yb+ ion exhibits intrinsic insensitivity to magnetic field and an ultra-long clock state lifetime of 1.6 years. In addition, the entire laser system can be realized by semiconductor technologies, rendering this platform uniquely advantageous for developing high-precision, compact and transportable optical clocks. Here, we report the development of a compact optical clock based on the 467 nm transition of a single 171Yb+ ion. Using a narrow linewidth 467 nm laser to interrogate the clock transition, we obtain a near-Fourier-limited linewidth of 2.3 Hz in an integrated ion trapping system. Self-comparison demonstrated a frequency instability of 2.2E-15/sqrt(tau/s) with an interrogation time of 180 ms, which reaches the high parts in E-18 level with an averaging time of only one day. These work laid the technical foundation for the subsequent clock systematic evaluation and the packaging of each subsystem into an engineering prototype with high-precision at the level of E-18.

physics.atom-ph↗

From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting

Dynamic 3D reconstruction from monocular videos remains difficult due to the ambiguity inferring 3D motion from limited views and computational demands of modeling temporally varying scenes. While recent sparse control methods alleviate computation by reducing millions of Gaussians to thousands of control points, they suffer from a critical limitation: they allocate points purely by geometry, leading to static redundancy and dynamic insufficiency. We propose a motion-adaptive framework that aligns control density with motion complexity. Leveraging semantic and motion priors from vision foundation models, we establish patch-token-node correspondences and apply motion-adaptive compression to concentrate control points in dynamic regions while suppressing redundancy in static backgrounds. Our approach achieves flexible representational density adaptation through iterative voxelization and motion tendency scoring, directly addressing the fundamental mismatch between control point allocation and motion complexity. To capture temporal evolution, we introduce spline-based trajectory parameterization initialized by 2D tracklets, replacing MLP-based deformation fields to achieve smoother motion representation and more stable optimization. Extensive experiments demonstrate significant improvements in reconstruction quality and efficiency over existing state-of-the-art methods.

cs.CV↗

Half-order Fine-Tuning for Diffusion Model: A Recursive Likelihood Ratio Optimizer

The probabilistic diffusion model (DM), generating content by inferencing through a recursive chain structure, has emerged as a powerful framework for visual generation. After pre-training on enormous data, the model needs to be properly aligned to meet requirements for downstream applications. How to efficiently align the foundation DM is a crucial task. Contemporary methods are either based on Reinforcement Learning (RL) or truncated Backpropagation (BP). However, RL and truncated BP suffer from low sample efficiency and biased gradient estimation, respectively, resulting in limited improvement or, even worse, complete training failure. To overcome the challenges, we propose the Recursive Likelihood Ratio (RLR) optimizer, a Half-Order (HO) fine-tuning paradigm for DM. The HO gradient estimator enables the computation graph rearrangement within the recursive diffusive chain, making the RLR's gradient estimator an unbiased one with lower variance than other methods. We theoretically investigate the bias, variance, and convergence of our method. Extensive experiments are conducted on image and video generation to validate the superiority of the RLR. Furthermore, we propose a novel prompt technique that is natural for the RLR to achieve a synergistic effect.

cs.CV↗

ScaleCUA: Scaling Open-Source Computer Use Agents with Cross-Platform Data

Vision-Language Models (VLMs) have enabled computer use agents (CUAs) that operate GUIs autonomously, showing great potential, yet progress is limited by the lack of large-scale, open-source computer use data and foundation models. In this work, we introduce ScaleCUA, a step toward scaling open-source CUAs. It offers a large-scale dataset spanning 6 operating systems and 3 task domains, built via a closed-loop pipeline uniting automated agents with human experts. Trained on this scaled-up data, ScaleCUA can operate seamlessly across platforms. Specifically, it delivers strong gains over baselines (+26.6 on WebArena-Lite-v2, +10.7 on ScreenSpot-Pro) and sets new state-of-the-art results (94.4% on MMBench-GUI L1-Hard, 60.6% on OSWorld-G, 47.4% on WebArena-Lite-v2). These findings underscore the power of data-driven scaling for general-purpose computer use agents. We will release data, models, and code to advance future research: https://github.com/OpenGVLab/ScaleCUA.

cs.CV↗

InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency

We introduce InternVL 3.5, a new family of open-source multimodal models that significantly advances versatility, reasoning capability, and inference efficiency along the InternVL series. A key innovation is the Cascade Reinforcement Learning (Cascade RL) framework, which enhances reasoning through a two-stage process: offline RL for stable convergence and online RL for refined alignment. This coarse-to-fine training strategy leads to substantial improvements on downstream reasoning tasks, e.g., MMMU and MathVista. To optimize efficiency, we propose a Visual Resolution Router (ViR) that dynamically adjusts the resolution of visual tokens without compromising performance. Coupled with ViR, our Decoupled Vision-Language Deployment (DvD) strategy separates the vision encoder and language model across different GPUs, effectively balancing computational load. These contributions collectively enable InternVL3.5 to achieve up to a +16.0\% gain in overall reasoning performance and a 4.05$\times$ inference speedup compared to its predecessor, i.e., InternVL3. In addition, InternVL3.5 supports novel capabilities such as GUI interaction and embodied agency. Notably, our largest model, i.e., InternVL3.5-241B-A28B, attains state-of-the-art results among open-source MLLMs across general multimodal, reasoning, text, and agentic tasks -- narrowing the performance gap with leading commercial models like GPT-5. All models and code are publicly released.

cs.CV↗

MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents

We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web platforms. It comprises four levels: GUI Content Understanding, Element Grounding, Task Automation, and Task Collaboration, covering essential skills for GUI agents. In addition, we propose a novel Efficiency-Quality Area (EQA) metric to assess GUI agent execution efficiency in online automation scenarios. Through MMBench-GUI, we identify accurate visual grounding as a critical determinant of overall task success, emphasizing the substantial benefits of modular frameworks that integrate specialized grounding modules. Furthermore, to achieve reliable GUI automation, an agent requires strong task planning and cross-platform generalization abilities, with long-context memory, a broad action space, and long-term reasoning playing a critical role. More important, task efficiency remains a critically underexplored dimension, and all models suffer from substantial inefficiencies, with excessive redundant steps even when tasks are ultimately completed. The integration of precise localization, effective planning, and early stopping strategies is indispensable to enable truly efficient and scalable GUI automation. Our benchmark code, evaluation data, and running environment will be publicly available at https://github.com/open-compass/MMBench-GUI.

cs.CV↗

RiverEcho: Real-Time Interactive Digital System for Ancient Yellow River Culture

The Yellow River is China's mother river and a cradle of human civilization. The ancient Yellow River culture is, moreover, an indispensable part of human art history. To conserve and inherit the ancient Yellow River culture, we designed RiverEcho, a real-time interactive system that responds to voice queries using a large language model and a cultural knowledge dataset, delivering explanations through a talking-head digital human. Specifically, we built a knowledge database focused on the ancient Yellow River culture, including the collection of historical texts and the processing pipeline. Experimental results demonstrate that leveraging Retrieval-Augmented Generation (RAG) on the proposed dataset enhances the response quality of the Large Language Model(LLM), enabling the system to generate more professional and informative responses. Our work not only diversifies the means of promoting Yellow River culture but also provides users with deeper cultural insights.

cs.MM↗

STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering

Although dynamic scene reconstruction has long been a fundamental challenge in 3D vision, the recent emergence of 3D Gaussian Splatting (3DGS) offers a promising direction by enabling high-quality, real-time rendering through explicit Gaussian primitives. However, existing 3DGS-based methods for dynamic reconstruction often suffer from \textit{spatio-temporal incoherence} during initialization, where canonical Gaussians are constructed by aggregating observations from multiple frames without temporal distinction. This results in spatio-temporally entangled representations, making it difficult to model dynamic motion accurately. To overcome this limitation, we propose \textbf{STDR} (Spatio-Temporal Decoupling for Real-time rendering), a plug-and-play module that learns spatio-temporal probability distributions for each Gaussian. STDR introduces a spatio-temporal mask, a separated deformation field, and a consistency regularization to jointly disentangle spatial and temporal patterns. Extensive experiments demonstrate that incorporating our module into existing 3DGS-based dynamic scene reconstruction frameworks leads to notable improvements in both reconstruction quality and spatio-temporal consistency across synthetic and real-world benchmarks.

cs.GR↗

A New Stochastic Approximation Method for Gradient-based Simulated Parameter Estimation

This paper tackles the challenge of parameter calibration in stochastic models, particularly in scenarios where the likelihood function is unavailable in an analytical form. We introduce a gradient-based simulated parameter estimation framework, which employs a multi-time scale stochastic approximation algorithm. This approach effectively addresses the ratio bias that arises in both maximum likelihood estimation and posterior density estimation problems. The proposed algorithm enhances estimation accuracy and significantly reduces computational costs, as demonstrated through extensive numerical experiments. Our work extends the GSPE framework to handle complex models such as hidden Markov models and variational inference-based problems, offering a robust solution for parameter estimation in challenging stochastic environments.

stat.ML↗

Context-DPO: Aligning Language Models for Context-Faithfulness

Reliable responses from large language models (LLMs) require adherence to user instructions and retrieved information. While alignment techniques help LLMs align with human intentions and values, improving context-faithfulness through alignment remains underexplored. To address this, we propose $\textbf{Context-DPO}$, the first alignment method specifically designed to enhance LLMs' context-faithfulness. We introduce $\textbf{ConFiQA}$, a benchmark that simulates Retrieval-Augmented Generation (RAG) scenarios with knowledge conflicts to evaluate context-faithfulness. By leveraging faithful and stubborn responses to questions with provided context from ConFiQA, our Context-DPO aligns LLMs through direct preference optimization. Extensive experiments demonstrate that our Context-DPO significantly improves context-faithfulness, achieving 35% to 280% improvements on popular open-source models. Further analysis demonstrates that Context-DPO preserves LLMs' generative capabilities while providing interpretable insights into context utilization. Our code and data are released at https://github.com/byronBBL/Context-DPO

cs.CL↗

GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision

While 3D Gaussian Splatting enables high-quality real-time rendering, existing Gaussian-based frameworks for 3D semantic segmentation still face significant challenges in boundary recognition accuracy. To address this, we propose a novel 3DGS-based framework named GradiSeg, incorporating Identity Encoding to construct a deeper semantic understanding of scenes. Our approach introduces two key modules: Identity Gradient Guided Densification (IGD) and Local Adaptive K-Nearest Neighbors (LA-KNN). The IGD module supervises gradients of Identity Encoding to refine Gaussian distributions along object boundaries, aligning them closely with boundary contours. Meanwhile, the LA-KNN module employs position gradients to adaptively establish locality-aware propagation of Identity Encodings, preventing irregular Gaussian spreads near boundaries. We validate the effectiveness of our method through comprehensive experiments. Results show that GradiSeg effectively addresses boundary-related issues, significantly improving segmentation accuracy without compromising scene reconstruction quality. Furthermore, our method's robust segmentation capability and decoupled Identity Encoding representation make it highly suitable for various downstream scene editing tasks, including 3D object removal, swapping and so on.

cs.CV↗

Dual-Agent Deep Reinforcement Learning for Dynamic Pricing and Replenishment

We study the dynamic pricing and replenishment problems under inconsistent decision frequencies. Different from the traditional demand assumption, the discreteness of demand and the parameter within the Poisson distribution as a function of price introduce complexity into analyzing the problem property. We demonstrate the concavity of the single-period profit function with respect to product price and inventory within their respective domains. The demand model is enhanced by integrating a decision tree-based machine learning approach, trained on comprehensive market data. Employing a two-timescale stochastic approximation scheme, we address the discrepancies in decision frequencies between pricing and replenishment, ensuring convergence to local optimum. We further refine our methodology by incorporating deep reinforcement learning (DRL) techniques and propose a fast-slow dual-agent DRL algorithm. In this approach, two agents handle pricing and inventory and are updated on different scales. Numerical results from both single and multiple products scenarios validate the effectiveness of our methods.

cs.LG↗