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Zehui Xiao

Publications and source records attributed to Zehui Xiao.

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Cross-Subject EEG Emotion Recognition Based on Temporal Asynchronous Alignment Contrastive Learning

With the advancement of science and technology, the importance of emotion research has become increasingly evident. Electroencephalography (EEG)-based emotion recognition has emerged as an active research area in recent years, owing to its objectivity and high temporal resolution. However, most existing methods focus on optimizing encoder structures to enhance feature extraction capabilities, while paying relatively little attention to similarity calculation strategies, particularly overlooking the potential temporal misalignment of responses among different subjects. To address these shortcomings, this paper draws inspiration from the late interaction mechanism of ColBERT in natural language processing (NLP) and proposes a Temporal Asynchronous Alignment-based Contrastive Learning (TA2CL) framework. This method transforms the traditional global "hard alignment" similarity calculation approach into a fine-grained local matching mechanism, enabling the model to adaptively search for and align "locally highly correlated" segments between two EEG signals, thereby effectively mitigating the effects of inter-subject differences and temporal delays. Experimental results demonstrate that the proposed method achieves strong performance across multiple public datasets. Specifically, on the FACED dataset, it achieves an accuracy of 64.5% for the nine-class classification task and 79.5% for the binary classification task, while on the SEED and SEED-V datasets, it achieves accuracies of 86.4% and 70.1%, respectively, validating the method's effectiveness and generalization capability.

cs.HC

Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games

Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher resolution on user experience. For non-VR games, higher resolution is often thought to lead to a better experience, but it is unexplored in VR games. This research aims to investigate the resolution tradeoff in gameplay experience, performance, and simulator sickness (SS) for VR games, particularly first-person shooter (FPS) games. To this end, we designed an experiment to collect gameplay experience, SS, and player performance data with a popular VR FPS game, Half-Life: Alyx. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels. Moreover, the resolution from 1K to 4K has no significant difference in player performance. Our results can inform game developers and players in determining the type of HMD they want to use to balance the tradeoff between costs and benefits and achieve a more optimal experience.

cs.HC