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Zekun Cai

Publications and source records attributed to Zekun Cai.

21 records · Page 2Linked to original sources

DL-Traff: Survey and Benchmark of Deep Learning Models for Urban Traffic Prediction

Nowadays, with the rapid development of IoT (Internet of Things) and CPS (Cyber-Physical Systems) technologies, big spatiotemporal data are being generated from mobile phones, car navigation systems, and traffic sensors. By leveraging state-of-the-art deep learning technologies on such data, urban traffic prediction has drawn a lot of attention in AI and Intelligent Transportation System community. The problem can be uniformly modeled with a 3D tensor (T, N, C), where T denotes the total time steps, N denotes the size of the spatial domain (i.e., mesh-grids or graph-nodes), and C denotes the channels of information. According to the specific modeling strategy, the state-of-the-art deep learning models can be divided into three categories: grid-based, graph-based, and multivariate time-series models. In this study, we first synthetically review the deep traffic models as well as the widely used datasets, then build a standard benchmark to comprehensively evaluate their performances with the same settings and metrics. Our study named DL-Traff is implemented with two most popular deep learning frameworks, i.e., TensorFlow and PyTorch, which is already publicly available as two GitHub repositories https://github.com/deepkashiwa20/DL-Traff-Grid and https://github.com/deepkashiwa20/DL-Traff-Graph. With DL-Traff, we hope to deliver a useful resource to researchers who are interested in spatiotemporal data analysis.

cs.LG↗

VLUC: An Empirical Benchmark for Video-Like Urban Computing on Citywide Crowd and Traffic Prediction

Nowadays, massive urban human mobility data are being generated from mobile phones, car navigation systems, and traffic sensors. Predicting the density and flow of the crowd or traffic at a citywide level becomes possible by using the big data and cutting-edge AI technologies. It has been a very significant research topic with high social impact, which can be widely applied to emergency management, traffic regulation, and urban planning. In particular, by meshing a large urban area to a number of fine-grained mesh-grids, citywide crowd and traffic information in a continuous time period can be represented like a video, where each timestamp can be seen as one video frame. Based on this idea, a series of methods have been proposed to address video-like prediction for citywide crowd and traffic. In this study, we publish a new aggregated human mobility dataset generated from a real-world smartphone application and build a standard benchmark for such kind of video-like urban computing with this new dataset and the existing open datasets. We first comprehensively review the state-of-the-art works of literature and formulate the density and in-out flow prediction problem, then conduct a thorough performance assessment for those methods. With this benchmark, we hope researchers can easily follow up and quickly launch a new solution on this topic.

cs.LG↗

FISF: Better User Experience using Smaller Bandwidth for Panoramic Virtual Reality Video

The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are typically much larger than normal videos but they need to be transmitted with limited bandwidth in mobile networks. 2) high-resolution and fluent views should be provided to guarantee a superior user experience and avoid side-effects such as dizziness and nausea. To address these two problems, we propose a novel interactive streaming technology, namely Focus-based Interactive Streaming Framework (FISF). FISF consists of three parts: 1) we use the classic clustering algorithm DBSCAN to analyze real user data for Video Focus Detection (VFD); 2) we propose a Focus-based Interactive Streaming Technology (FIST), including a static version and a dynamic version; 3) we propose two optimization methods: focus merging and prefetch strategy. Experimental results show that FISF significantly outperforms the state-of-the-art. The paper is submitted to Sigcomm 2017, VR/AR Network on 31 Mar 2017 at 10:44:04am EDT.

cs.MM↗