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Zekun Li

Publications and source records attributed to Zekun Li.

At least 37 records · Page 2Linked to original sources

Where to Refine, When to Stop: Rethinking Redundancy via Latent Discrepancy for Efficient Visual Autoregressive Generation

Visual Autoregressive (VAR) models deliver high-quality image generation but suffer from significant inference latency at high resolutions. Recent acceleration approaches most rely on heuristic measures with layer features to prune tokens. Such heuristics are sensitive to complex contextual semantics, leading to inaccurate identification of redundant computation and poor adaptability across prompts. We rethink redundancy in VAR from the perspective of its impact on pixel-space generation and introduce Latent Discrepancy. This unified metric quantifies a token's contribution by measuring the change in model states during generation. Our analysis shows that redundancy is more accurately identified when guided by image latent or pixel-space signals. We further observed that in classifier-free guidance (CFG), the convergence trend of the discrepancy between conditional and unconditional branches exhibits high dynamics with different prompts. Based on these findings, we propose LD-Pruning (Latent Discrepancy Pruning), a training-free framework that removes redundancy via latent discrepancy by integrating decoding-free region selection and adaptive unconditional-branch skipping. Extensive experiments show that LD-Pruning substantially reduces inference latency while maintaining high generation quality, achieving up to 2.35x speedup on Infinity-8B.

cs.CV↗

IAM: Identity-Aware Human Motion and Shape Joint Generation

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using a canonical body representation, ignoring the strong influence of body morphology on motion dynamics. In practice, attributes such as body proportions, mass distribution, and age significantly affect how actions are performed, and neglecting this coupling often leads to physically inconsistent motions. We propose an identity-aware motion generation framework that explicitly models the relationship between body morphology and motion dynamics. Instead of relying on explicit geometric measurements, identity is represented using multimodal signals, including natural language descriptions and visual cues. We further introduce a joint motion-shape generation paradigm that simultaneously synthesizes motion sequences and body shape parameters, allowing identity cues to directly modulate motion dynamics. Extensive experiments on motion capture datasets and large-scale in-the-wild videos demonstrate improved motion realism and motion-identity consistency while maintaining high motion quality. Project page: https://vjwq.github.io/IAM

cs.CV↗

CAM3DNet: Comprehensively mining the multi-scale features for 3D Object Detection with Multi-View Cameras

Query-based 3D object detection methods using multi-view images often struggle to efficiently leverage dynamic multi-scale information, e.g., the relationship between the object features and the geometric of the queries are not sufficiently learned, directly exploring the multi-scale spatiotemporal features will pay too many costs. To address these challenges, we propose CAM3DNet, a novel sparse query-based framework which combines three new modules, composite query (CQ), adaptive self-attention (ASA), and multi-scale hybrid sampling (MSHS). First, the core idea in the CQ module is a multi-scale projection strategy to transform 2D queries into 3D space. Second, the ASA module learns the interactions between the spatiotemporal multi-scale queries. Third, the MSHS module uses the deformable attention mechanism to sample multi-scale object information by considering multi-scales queries, pyramid feature maps, and 2D-camera prior knowledge. The entire model employs a backbone network and a feature pyramid network (FPN) as the encoder, then introduces a YOLOX and a DepthNet as a ROI\_Head to produce CQ, and repeatedly utilizes ASA and MSHS as the decoder to gain detection features. Extensive experiments on the nuScenes, Waymo, and Argoverse benchmark datasets demonstrate the effectiveness of our CAM3DNet, and most existing camera-based 3D object detection methods are outperformed. Besides, we make comprehensive ablation studies to check the individual effect of CQ, ASA, and MSHS, as well as their cost of space and computation complexity.

cs.CV↗

Art3D: Training-Free 3D Generation from Flat-Colored Illustration

Large-scale pre-trained image-to-3D generative models have exhibited remarkable capabilities in diverse shape generations. However, most of them struggle to synthesize plausible 3D assets when the reference image is flat-colored like hand drawings due to the lack of 3D illusion, which are often the most user-friendly input modalities in art content creation. To this end, we propose Art3D, a training-free method that can lift flat-colored 2D designs into 3D. By leveraging structural and semantic features with pre-trained 2D image generation models and a VLM-based realism evaluation, Art3D successfully enhances the three-dimensional illusion in reference images, thus simplifying the process of generating 3D from 2D, and proves adaptable to a wide range of painting styles. To benchmark the generalization performance of existing image-to-3D models on flat-colored images without 3D feeling, we collect a new dataset, Flat-2D, with over 100 samples. Experimental results demonstrate the performance and robustness of Art3D, exhibiting superior generalizable capacity and promising practical applicability. Our source code and dataset will be publicly available on our project page: https://joy-jy11.github.io/ .

cs.CV↗

GenHSI: Controllable Generation of Human-Scene Interaction Videos

Large-scale pre-trained video diffusion models have exhibited remarkable capabilities in diverse video generation. However, existing solutions face several challenges in generating long videos with rich human-scene interactions (HSI), including unrealistic dynamics and affordance, lack of subject identity preservation, and the need for expensive training. To this end, we propose GenHSI, a training-free method for controllable generation of long HSI videos with 3D awareness. Taking inspiration from movie animation, we subdivide the video synthesis into three stages: (1) script writing, (2) pre-visualization, and (3) animation. Given an image of a scene and a character with a user description, we use these three stages to generate long videos that preserve human identity and provide rich and plausible HSI. Script writing converts a complex text prompt involving a chain of HSI into simple atomic actions that are used in the pre-visualization stage to generate 3D keyframes. To synthesize plausible human interaction poses in 3D keyframes, we utilize pre-trained 2D inpainting diffusion models to generate plausible 2D human interactions based on view canonicalization, which eliminates the need for multi-view fitting in previous works. We then extend these interactions to 3D using robust iterative optimization, informed by contact cues and reasoning from VLMs. Prompted by these 3D keyframes, the pretrained video diffusion models can better generate consistent long videos with plausible dynamics and affordance in a 3D-aware manner. We are the first to synthesize a long video sequence with a chain of HSI actions without training based on the image references of the scene and character. Experiments demonstrate that our method can generate HSI videos that effectively preserve scene content and character identity with plausible human-scene interaction from a single image scene.

cs.CV↗

LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens

Recent progress in large models has led to significant advances in unified multimodal generation and understanding. However, the development of models that unify motion-language generation and understanding remains largely underexplored. Existing approaches often fine-tune large language models (LLMs) on paired motion-text data, which can result in catastrophic forgetting of linguistic capabilities due to the limited scale of available text-motion pairs. Furthermore, prior methods typically convert motion into discrete representations via quantization to integrate with language models, introducing substantial jitter artifacts from discrete tokenization. To address these challenges, we propose LLaMo, a unified framework that extends pretrained LLMs through a modality-specific Mixture-of-Transformers (MoT) architecture. This design inherently preserves the language understanding of the base model while enabling scalable multimodal adaptation. We encode human motion into a causal continuous latent space and maintain the next-token prediction paradigm in the decoder-only backbone through a lightweight flow-matching head, allowing for streaming motion generation in real-time (>30 FPS). Leveraging the comprehensive language understanding of pretrained LLMs and large-scale motion-text pretraining, our experiments demonstrate that LLaMo achieves high-fidelity text-to-motion generation and motion-to-text captioning in general settings, especially zero-shot motion generation, marking a significant step towards a general unified motion-language large model.

cs.CV↗

SparVAR: Exploring Sparsity in Visual AutoRegressive Modeling for Training-Free Acceleration

Visual AutoRegressive (VAR) modeling has garnered significant attention for its innovative next-scale prediction paradigm. However, mainstream VAR paradigms attend to all tokens across historical scales at each autoregressive step. As the next scale resolution grows, the computational complexity of attention increases quartically with resolution, causing substantial latency. Prior accelerations often skip high-resolution scales, which speeds up inference but discards high-frequency details and harms image quality. To address these problems, we present \textbf{SparVAR}, a training-free acceleration framework that exploits three properties of VAR attention: \textbf{(i) strong attention sinks}, \textbf{(ii) cross-scale activation similarity}, and \textbf{(iii) pronounced locality}. Specifically, we dynamically predict the sparse attention pattern of later high-resolution scales from a sparse decision scale, and construct scale self-similar sparse attention via an efficient index-mapping mechanism, enabling high-efficiency sparse attention computation at large scales. Furthermore, we propose cross-scale local sparse attention and implement an efficient block-wise sparse kernel, which achieves $\mathbf{> 5\times}$ faster forward speed than FlashAttention. Extensive experiments demonstrate that the proposed SparVAR can reduce the generation time of an 8B model producing $1024\times1024$ high-resolution images to the \textbf{1s}, \textbf{without skipping the last scales}. Compared with the VAR baseline accelerated by FlashAttention, our method achieves a $\mathbf{1.57\times}$ speed-up while preserving almost all high-frequency details. When combined with existing scale-skipping strategies, SparVAR attains up to a $\mathbf{2.28\times}$ acceleration, while maintaining competitive visual generation quality. Code is available at \href{https://github.com/CAS-CLab/SparVAR}{SparVAR}.

cs.CV↗

MCP Security Bench (MSB): Benchmarking Attacks Against Model Context Protocol in LLM Agents

The Model Context Protocol (MCP) standardizes how large language model (LLM) agents discover, describe, and call external tools. While MCP unlocks broad interoperability, it also enlarges the attack surface by making tools first-class, composable objects with natural-language metadata, and standardized I/O. We present MSB (MCP Security Benchmark), the first end-to-end evaluation suite that systematically measures how well LLM agents resist MCP-specific attacks throughout the full tool-use pipeline: task planning, tool invocation, and response handling. MSB contributes: (1) a taxonomy of 12 attacks including name-collision, preference manipulation, prompt injections embedded in tool descriptions, out-of-scope parameter requests, user-impersonating responses, false-error escalation, tool-transfer, retrieval injection, and mixed attacks; (2) an evaluation harness that executes attacks by running real tools (both benign and malicious) via MCP rather than simulation; and (3) a robustness metric that quantifies the trade-off between security and performance: Net Resilient Performance (NRP). We evaluate nine popular LLM agents across 10 domains and 405 tools, producing 2,000 attack instances. Results reveal the effectiveness of attacks against each stage of MCP. Models with stronger performance are more vulnerable to attacks due to their outstanding tool calling and instruction following capabilities. MSB provides a practical baseline for researchers and practitioners to study, compare, and harden MCP agents. Code: https://github.com/dongsenzhang/MSB

cs.CR↗

GenVideoLens: Where LVLMs Fall Short in AI-Generated Video Detection?

In recent years, AI-generated videos have become increasingly realistic and sophisticated. Meanwhile, Large Vision-Language Models (LVLMs) have shown strong potential for detecting such content. However, existing evaluation protocols largely treat the task as a binary classification problem and rely on coarse-grained metrics such as overall accuracy, providing limited insight into where LVLMs succeed or fail. To address this limitation, we introduce GenVideoLens, a fine-grained benchmark that enables dimension-wise evaluation of LVLM capabilities in AI-generated video detection. The benchmark contains 400 highly deceptive AI-generated videos and 100 real videos, annotated by experts across 15 authenticity dimensions covering perceptual, optical, physical, and temporal cues. We evaluate eleven representative LVLMs on this benchmark. Our analysis reveals a pronounced dimensional imbalance. While LVLMs perform relatively well on perceptual cues, they struggle with optical consistency, physical interactions, and temporal-causal reasoning. Model performance also varies substantially across dimensions, with smaller open-source models sometimes outperforming stronger proprietary models on specific authenticity cues. Temporal perturbation experiments further show that current LVLMs make limited use of temporal information. Overall, GenVideoLens provides diagnostic insights into LVLM behavior, revealing key capability gaps and offering guidance for improving future AI-generated video detection systems.

cs.CV↗

UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets and paired text descriptions. However, how to effectively and efficiently leverage such single-purpose motion LFMs, i.e., text-to-motion synthesis, in more diverse cross-modal and in-context motion generation downstream tasks remains largely unclear. Prior work typically adapts pretrained generative priors to individual downstream tasks in a task-specific manner. In contrast, our goal is to unlock such priors to support a broad spectrum of downstream motion generation tasks within a single unified framework. To bridge this gap, we present UMO, a simple yet general unified formulation that casts diverse downstream tasks into compositions of atomic per-frame operations, enabling in-context adaptation to unlock the generative priors of pretrained DiT-based motion LFMs. Specifically, UMO introduces three learnable frame-level meta-operation embeddings to specify per-frame intent and employs lightweight temporal fusion to inject in-context cues into the pretrained backbone, with negligible runtime overhead compared to the base model. With this design, UMO finetunes the pretrained model, originally limited to text-to-motion generation, to support diverse previously unsupported tasks, including temporal inpainting, text-guided motion editing, text-serialized geometric constraints, and multi-identity reaction generation. Experiments demonstrate that UMO consistently outperforms task-specific and training-free baselines across a wide range of benchmarks, despite using a single unified model. Code and model will be publicly available. Project Page: https://oliver-cong02.github.io/UMO.github.io/

cs.CV↗

AVFakeBench: A Comprehensive Audio-Video Forgery Detection Benchmark for AV-LMMs

The threat of Audio-Video (AV) forgery is rapidly evolving beyond human-centric deepfakes to include more diverse manipulations across complex natural scenes. However, existing benchmarks are still confined to DeepFake-based forgeries and single-granularity annotations, thus failing to capture the diversity and complexity of real-world forgery scenarios. To address this, we introduce AVFakeBench, the first comprehensive audio-video forgery detection benchmark that spans rich forgery semantics across both human subject and general subject. AVFakeBench comprises 12K carefully curated audio-video questions, covering seven forgery types and four levels of annotations. To ensure high-quality and diverse forgeries, we propose a multi-stage hybrid forgery framework that integrates proprietary models for task planning with expert generative models for precise manipulation. The benchmark establishes a multi-task evaluation framework covering binary judgment, forgery types classification, forgery detail selection, and explanatory reasoning. We evaluate 11 Audio-Video Large Language Models (AV-LMMs) and 2 prevalent detection methods on AVFakeBench, demonstrating the potential of AV-LMMs as emerging forgery detectors while revealing their notable weaknesses in fine-grained perception and reasoning.

cs.CV↗

Diffusion-Based Data Augmentation for Image Recognition: A Systematic Analysis and Evaluation

Diffusion-based data augmentation (DiffDA) has emerged as a promising approach to improving classification performance under data scarcity. However, existing works vary significantly in task configurations, model choices, and experimental pipelines, making it difficult to fairly compare methods or assess their effectiveness across different scenarios. Moreover, there remains a lack of systematic understanding of the full DiffDA workflow. In this work, we introduce UniDiffDA, a unified analytical framework that decomposes DiffDA methods into three core components: model fine-tuning, sample generation, and sample utilization. This perspective enables us to identify key differences among existing methods and clarify the overall design space. Building on this framework, we develop a comprehensive and fair evaluation protocol, benchmarking representative DiffDA methods across diverse low-data classification tasks. Extensive experiments reveal the relative strengths and limitations of different DiffDA strategies and offer practical insights into method design and deployment. All methods are re-implemented within a unified codebase, with full release of code and configurations to ensure reproducibility and to facilitate future research.

cs.CV↗

PackUV: Packed Gaussian UV Maps for 4D Volumetric Video

Volumetric videos offer immersive 4D experiences, but remain difficult to reconstruct, store, and stream at scale. Existing Gaussian Splatting based methods achieve high-quality reconstruction but break down on long sequences, temporal inconsistency, and fail under large motions and disocclusions. Moreover, their outputs are typically incompatible with conventional video coding pipelines, preventing practical applications. We introduce PackUV, a novel 4D Gaussian representation that maps all Gaussian attributes into a sequence of structured, multi-scale UV atlas, enabling compact, image-native storage. To fit this representation from multi-view videos, we propose PackUV-GS, a temporally consistent fitting method that directly optimizes Gaussian parameters in the UV domain. A flow-guided Gaussian labeling and video keyframing module identifies dynamic Gaussians, stabilizes static regions, and preserves temporal coherence even under large motions and disocclusions. The resulting UV atlas format is the first unified volumetric video representation compatible with standard video codecs (e.g., FFV1) without losing quality, enabling efficient streaming within existing multimedia infrastructure. To evaluate long-duration volumetric capture, we present PackUV-2B, the largest multi-view video dataset to date, featuring more than 50 synchronized cameras, substantial motion, and frequent disocclusions across 100 sequences and 2B (billion) frames. Extensive experiments demonstrate that our method surpasses existing baselines in rendering fidelity while scaling to sequences up to 30 minutes with consistent quality.

cs.CV↗

FRIEDA: Benchmarking Multi-Step Cartographic Reasoning in Vision-Language Models

Cartographic reasoning is the skill of interpreting geographic relationships by aligning legends, map scales, compass directions, map texts, and geometries across one or more map images. Although essential as a concrete cognitive capability and for critical tasks such as disaster response and urban planning, it remains largely unevaluated. Building on progress in chart and infographic understanding, recent large vision language model studies on map visual question-answering often treat maps as a special case of charts. In contrast, map VQA demands comprehension of layered symbology (e.g., symbols, geometries, and text labels) as well as spatial relations tied to orientation and distance that often span multiple maps and are not captured by chart-style evaluations. To address this gap, we introduce FRIEDA, a benchmark for testing complex open-ended cartographic reasoning in LVLMs. FRIEDA sources real map images from documents and reports in various domains and geographical areas. Following classifications in Geographic Information System (GIS) literature, FRIEDA targets all three categories of spatial relations: topological (border, equal, intersect, within), metric (distance), and directional (orientation). All questions require multi-step inference, and many require cross-map grounding and reasoning. We evaluate eleven state-of-the-art LVLMs under two settings: (1) the direct setting, where we provide the maps relevant to the question, and (2) the contextual setting, where the model may have to identify the maps relevant to the question before reasoning. Even the strongest models, Gemini-2.5-Pro and GPT-5-Think, achieve only 38.20% and 37.20% accuracy, respectively, far below human performance of 84.87%. These results reveal a persistent gap in multi-step cartographic reasoning, positioning FRIEDA as a rigorous benchmark to drive progress on spatial intelligence in LVLMs.

cs.CV↗

DevOps-Gym: Benchmarking AI Agents in Software DevOps Cycle

Even though demonstrating extraordinary capabilities in code generation and software issue resolving, AI agents' capabilities in the full software DevOps cycle are still unknown. Different from pure code generation, handling the DevOps cycle in real-world software, including developing, deploying, and managing, requires analyzing large-scale projects, understanding dynamic program behaviors, leveraging domain-specific tools, and making sequential decisions. However, existing benchmarks focus on isolated problems and lack environments and tool interfaces for DevOps. We introduce DevOps-Gym, the first end-to-end benchmark for evaluating AI agents across core DevOps workflows: build and configuration, monitoring, issue resolving, and test generation. DevOps-Gym includes 700+ real-world tasks collected from 30+ projects in Java and Go. We develop a semi-automated data collection mechanism with rigorous and non-trivial expert efforts in ensuring the task coverage and quality. Our evaluation of state-of-the-art models and agents reveals fundamental limitations: they struggle with issue resolving and test generation in Java and Go, and remain unable to handle new tasks such as monitoring and build and configuration. These results highlight the need for essential research in automating the full DevOps cycle with AI agents.

cs.SE↗

Can Editing LLMs Inject Harm?

Large Language Models (LLMs) have emerged as a new information channel. Meanwhile, one critical but under-explored question is: Is it possible to bypass the safety alignment and inject harmful information into LLMs stealthily? In this paper, we propose to reformulate knowledge editing as a new type of safety threat for LLMs, namely Editing Attack, and conduct a systematic investigation with a newly constructed dataset EditAttack. Specifically, we focus on two typical safety risks of Editing Attack including Misinformation Injection and Bias Injection. For the first risk, we find that editing attacks can inject both commonsense and long-tail misinformation into LLMs, and the effectiveness for the former one is particularly high. For the second risk, we discover that not only can biased sentences be injected into LLMs with high effectiveness, but also one single biased sentence injection can degrade the overall fairness. Then, we further illustrate the high stealthiness of editing attacks. Our discoveries demonstrate the emerging misuse risks of knowledge editing techniques on compromising the safety alignment of LLMs and the feasibility of disseminating misinformation or bias with LLMs as new channels.

cs.CL↗

AgentHallu: Benchmarking Automated Hallucination Attribution of LLM-based Agents

As LLM-based agents operate over sequential multi-step reasoning, hallucinations arising at intermediate steps risk propagating along the trajectory, thus degrading overall reliability. Unlike hallucination detection in single-turn responses, diagnosing hallucinations in multi-step workflows requires identifying which step causes the initial divergence. To fill this gap, we propose a new research task, automated hallucination attribution of LLM-based agents, aiming to identify the step responsible for the hallucination and explain why. To support this task, we introduce AgentHallu, a comprehensive benchmark with: (1) 693 high-quality trajectories spanning 7 agent frameworks and 5 domains, (2) a hallucination taxonomy organized into 5 categories (Planning, Retrieval, Reasoning, Human-Interaction, and Tool-Use) and 14 sub-categories, and (3) multi-level annotations curated by humans, covering binary labels, hallucination-responsible steps, and causal explanations. We evaluate 13 leading models, and results show the task is challenging even for top-tier models (like GPT-5, Gemini-2.5-Pro). The best-performing model achieves only 41.1\% step localization accuracy, where tool-use hallucinations are the most challenging at just 11.6\%. We believe AgentHallu will catalyze future research into developing robust, transparent, and reliable agentic systems.

cs.CL↗

WildSci: Advancing Scientific Reasoning from In-the-Wild Literature

Recent progress in large language model (LLM) reasoning has focused on domains like mathematics and coding, where abundant high-quality data and objective evaluation metrics are readily available. In contrast, progress in LLM reasoning models remains limited in scientific domains such as medicine and materials science due to limited dataset coverage and the inherent complexity of open-ended scientific questions. To address these challenges, we introduce WildSci, a new dataset of domain-specific science questions automatically synthesized from peer-reviewed literature, covering 9 scientific disciplines and 26 subdomains. By framing complex scientific reasoning tasks in a multiple-choice format, we enable scalable training with well-defined reward signals. We further apply reinforcement learning to finetune models on these data and analyze the resulting training dynamics, including domain-specific performance changes, response behaviors, and generalization trends. Experiments on a suite of scientific benchmarks demonstrate the effectiveness of our dataset and approach. We release WildSci to enable scalable and sustainable research in scientific reasoning, available at https://huggingface.co/datasets/JustinTX/WildSci.

cs.AI↗