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Zeping Zhang

Publications and source records attributed to Zeping Zhang.

4 recordsLinked to original sources

Let LiDAR Decide Where to Look: Geometry-Measured Token Selection for Efficient Sparse Latent World Models

Vision-centric autonomous driving models encode thousands of image tokens per frame, yet most depict sky, buildings, or empty road---content irrelevant to planning. Worse, these tokens dilute the planner's attention: we show that randomly discarding 75% of tokens already outperforms the dense model, because the planner can concentrate on the remaining driving-critical content. Building on this finding, we present Geometry-Aware Token Selection (GATS), which uses LiDAR and radar point projections to select a small fraction of image tokens before the vision backbone runs. Because the selector operates on measured 3D geometry rather than visual features, the backbone encodes only the selected patches, cutting end-to-end FLOPs by up to $18\times$. Each kept token receives a 3D anchor from its LiDAR point and is fed to a self-supervised latent world model that predicts future features and 3D displacements without box annotations. At 25% budget, GATS achieves a 3-sec L2 displacement error of 0.520 m on nuScenes and an EPDMS of 88.9 on NAVSIM---surpassing the dense baseline (0.573 m / 85.9) at $6.6\times$ fewer total FLOPs. At an extreme 10% budget (24 GFLOPs, $18\times$ reduction), it still beats the dense baseline on both nuScenes (0.537 m vs. 0.573 m L2) and NAVSIM (87.9 vs. 85.9 EPDMS). On 739 intent-critical scenarios, GATS covers 95.8% of hazardous vehicles and achieves a 0.09% collision rate---73.5% lower than the dense model (0.34%).

cs.CV↗

UFMF: Radar-Guided Kinematic Priors for Real-Time 4D Occupancy Forecasting

Real-time 4D occupancy forecasting requires reliably extrapolating both ego motion and surrounding actor motion under strict latency budgets. Recent occupancy world models improve long-horizon fidelity through generative decoders and 3D volumetric modeling, yet their computational cost makes real-time deployment challenging. Light-weight BEV forecasters meet latency requirements but often blur or suppress fast-moving actors at longer horizons. We present UFMF (Ultra-Fast Multi-modal Forecaster), a real-time forecaster that keeps an attention-free diagonal state-space temporal core while injecting targeted kinematic and geometric structure where lightweight models typically fail. A radar-guided velocity-aware dynamic prior (VADP) decomposes future displacement into a linear extrapolation plus a learned horizon-dependent residual. The resulting per-cell flow fields transport a compact dynamic latent subspace during rollout. Two auxiliary training constraints complement this branch: world-frame dynamic supervision enforces inter-horizon trajectory coherence, and class-conditioned vertical-profile supervision regularizes BEV-to-3D lifting. UFMF operates at 122 FPS on a single RTX 4090 and reaches 0.45 fast-displacement mIoU on nuScenes, outperforming recent occupancy world models at a fraction of their computational cost.

cs.CV↗

Physics-Aware Diffusion for LiDAR Point Cloud Densification

LiDAR perception is severely limited by the distance-dependent sparsity of distant objects. While diffusion models can recover dense geometry, they suffer from prohibitive latency and physical hallucinations manifesting as ghost points. We propose Scanline-Consistent Range-Aware Diffusion, a framework that treats densification as probabilistic refinement rather than generation. By leveraging Partial Diffusion (SDEdit) on a coarse prior, we achieve high-fidelity results in just 156ms. Our novel Ray-Consistency loss and Negative Ray Augmentation enforce sensor physics to suppress artifacts. Our method achieves state-of-the-art results on KITTI-360 and nuScenes, directly boosting off-the-shelf 3D detectors without retraining. Code will be made available.

cs.CV↗

What You See Is What You Detect: Towards better Object Densification in 3D detection

Recent works have demonstrated the importance of object completion in 3D Perception from Lidar signal. Several methods have been proposed in which modules were used to densify the point clouds produced by laser scanners, leading to better recall and more accurate results. Pursuing in that direction, we present, in this work, a counter-intuitive perspective: the widely-used full-shape completion approach actually leads to a higher error-upper bound especially for far away objects and small objects like pedestrians. Based on this observation, we introduce a visible part completion method that requires only 11.3\% of the prediction points that previous methods generate. To recover the dense representation, we propose a mesh-deformation-based method to augment the point set associated with visible foreground objects. Considering that our approach focuses only on the visible part of the foreground objects to achieve accurate 3D detection, we named our method What You See Is What You Detect (WYSIWYD). Our proposed method is thus a detector-independent model that consists of 2 parts: an Intra-Frustum Segmentation Transformer (IFST) and a Mesh Depth Completion Network(MDCNet) that predicts the foreground depth from mesh deformation. This way, our model does not require the time-consuming full-depth completion task used by most pseudo-lidar-based methods. Our experimental evaluation shows that our approach can provide up to 12.2\% performance improvements over most of the public baseline models on the KITTI and NuScenes dataset bringing the state-of-the-art to a new level. The codes will be available at \textcolor[RGB]{0,0,255}{\url{https://github.com/Orbis36/WYSIWYD}

cs.CV↗