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Zequn Qin

Publications and source records attributed to Zequn Qin.

18 recordsLinked to original sources

V-Link: Recovering Lost Visual Representations in Action DiT for Vision-Language-Action Models

Vision-language-action (VLA) models provide a scalable path toward generalist robotic manipulation by integrating visual perception, language understanding, and continuous action control. However, we reveal a critical limitation of VLA architectures: the action expert has limited access to the 3D geometric and 2D semantic information available in VLM features. This accessibility gap weakens perceptual grounding and limits performance on fine-grained robotic manipulation. To address this issue, we propose V-Link, which explicitly recovers visual representations during the vision-language (VL) to action (A) feature transfer. Specifically, V-Link learns complementary Spatial and Semantic Query representations within the VLM and injects them into Action DiT through asymmetric pathways. Semantic Queries complement the original VLM image tokens, whereas Spatial Queries provide dedicated geometric conditioning for spatially grounded action generation. Across LIBERO, LIBERO-Plus, and RoboTwin 2.0, our V-Link improves the average success rate over base model GR00T N1.6 by +1.9%, +31.2%, and +18.8%, respectively. On the AGIBOT A3 Ultra, V-Link further achieves gains of +20% and +24% on two real-world humanoid tasks.

cs.CV

GeMoE: Gating Entropy is All You Need for Uncertainty-aware Adaptive Routing in MoE-based Large Vision-Language Models

With the increase in model parameters and training data, the instruction following and generalization capabilities of Large VisionLanguage Models (LVLMs) have been significantly improved. Based on the Mixture of Experts (MoE) architecture, LVLMs expand their parameter capacity while maintaining the inference cost. However, traditional MoE methods employ a Top-k static routing strategy, which fails to account for variations in the input and adaptively select the number of experts, resulting in suboptimal resource utilization. In this paper, we propose viewing token routing as an information encoding task, framing dynamic routing as a Minimum Description Length (MDL) problem in encoding By validating the connection between MDL and gating entropy in the MoE scenario, we introduce Gating Entropy-based Uncertainty-aware Adaptive Routing (GeMoE) for MoE. Unlike traditional static or heuristic-based dynamic routing methods, GeMoE explicitly models the trade-off between model complexity and performance. By using gating entropy to assess the complexity of tokens, GeMoE adaptively determines the number of experts each token should engage. On a wide range of backbones and benchmarks, our method achieves 99.5% average performance retention compared to the original static routing, while improving average expert activation sparsity by 36.5%.

cs.CV

Free Lunch for Unified Multimodal Models: Enhancing Generation via Reflective Rectification with Inherent Understanding

Unified Multimodal Models (UMMs) aim to integrate visual understanding and generation within a single structure. However, these models exhibit a notable capability mismatch, where their understanding capability significantly outperforms their generation. This mismatch indicates that the model's rich internal knowledge, while effective for understanding tasks, remains underactivated during generation. To address this, we draw inspiration from the human ``Thinking-While-Drawing'' paradigm, where humans continuously reflect to activate their knowledge and rectify intermediate results. In this paper, we propose UniRect-CoT, a training-free unified rectification chain-of-thought framework. Our approach unlocks the ``free lunch'' hidden in the UMM's powerful inherent understanding to continuously reflect, activating its internal knowledge and rectifying intermediate results during generation.We regard the diffusion denoising process in UMMs as an intrinsic visual reasoning process and align the intermediate results with the target instruction understood by the model, serving as a self-supervisory signal to rectify UMM generation.Extensive experiments demonstrate that UniRect-CoT can be easily integrated into existing UMMs, significantly enhancing generation quality across diverse complex tasks.

cs.CV

SpatialText: A Pure-Text Cognitive Benchmark for Spatial Understanding in Large Language Models

Genuine spatial reasoning relies on the capacity to construct and manipulate coherent internal spatial representations, often conceptualized as mental models, rather than merely processing surface linguistic associations. While large language models exhibit advanced capabilities across various domains, existing benchmarks fail to isolate this intrinsic spatial cognition from statistical language heuristics. Furthermore, multimodal evaluations frequently conflate genuine spatial reasoning with visual perception. To systematically investigate whether models construct flexible spatial mental models, we introduce SpatialText, a theory-driven diagnostic framework. Rather than functioning simply as a dataset, SpatialText isolates text-based spatial reasoning through a dual-source methodology. It integrates human-annotated descriptions of real 3D indoor environments, which capture natural ambiguities, perspective shifts, and functional relations, with code-generated, logically precise scenes designed to probe formal spatial deduction and epistemic boundaries. Systematic evaluation across state-of-the-art models reveals fundamental representational limitations. Although models demonstrate proficiency in retrieving explicit spatial facts and operating within global, allocentric coordinate systems, they exhibit critical failures in egocentric perspective transformation and local reference frame reasoning. These systematic errors provide strong evidence that current models rely heavily on linguistic co-occurrence heuristics rather than constructing coherent, verifiable internal spatial representations. SpatialText thus serves as a rigorous instrument for diagnosing the cognitive boundaries of artificial spatial intelligence.

cs.AI

MultiCrafter: High-Fidelity Multi-Subject Generation via Disentangled Attention and Identity-Aware Preference Alignment

Multi-subject image generation aims to synthesize user-provided subjects in a single image while preserving subject fidelity, ensuring prompt consistency, and aligning with human aesthetic preferences. Existing In-Context-Learning based methods are limited by their highly coupled training paradigm. These methods attempt to achieve both high subject fidelity and multi-dimensional human preference alignment within a single training stage, relying on a single, indirect reconstruction loss, which is difficult to simultaneously satisfy both these goals. To address this, we propose MultiCrafter, a framework that decouples this task into two distinct training stages. First, in a pre-training stage, we introduce an explicit positional supervision mechanism that effectively resolves attention bleeding and drastically enhances subject fidelity. Second, in a post-training stage, we propose Identity-Preserving Preference Optimization, a novel online reinforcement learning framework. We feature a scoring mechanism to accurately assess multi-subject fidelity based on the Hungarian matching algorithm, which allows the model to optimize for aesthetics and prompt alignment while ensuring subject fidelity achieved in the first stage. Experiments validate that our decoupling framework significantly improves subject fidelity while aligning with human preferences better.

cs.CV

OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.

cs.CV

Long-Tailed Distribution-Aware Router For Mixture-of-Experts in Large Vision-Language Model

The mixture-of-experts (MoE) architecture, which replaces dense networks with sparse ones, has attracted significant attention in large vision-language models (LVLMs) for achieving comparable performance while activating far fewer parameters. Existing MoE architectures for LVLMs primarily focus on token-to-expert routing (TER), encouraging different experts to specialize in processing specific tokens. However, these methods typically rely on the load balancing mechanism, neglecting the inherent distributional differences between vision and language modalities. To address this limitation, we propose the Long-Tailed Distribution-aware Router (LTDR) for vision-language TER, which tackles two key challenges: (1) Modality-specific distribution-aware routing. We observe that language TER generally follows a relatively uniform distribution, whereas vision TER exhibits a long-tailed distribution. This modality discrepancy motivates the design of specialized routing strategies for each modality. (2) Vision-specific dynamic expert activation. Recognizing the importance of high-information vision tail tokens, we introduce a data-augmentation-inspired strategy that increases the number of activated experts, ensuring sufficient learning for these rare but informative tokens. On vision-language and vision benchmarks, our approach achieves consistent improvements, boosting performance by 1.2% / 2.1% on vision-language and 1.6% on vision benchmarks.

cs.CV

All Patches Matter, More Patches Better: Enhance AI-Generated Image Detection via Panoptic Patch Learning

The exponential growth of AI-generated images (AIGIs) underscores the urgent need for robust and generalizable detection methods. In this paper, we establish two key principles for AIGI detection through systematic analysis: (1) All Patches Matter: Unlike conventional image classification where discriminative features concentrate on object-centric regions, each patch in AIGIs inherently contains synthetic artifacts due to the uniform generation process, suggesting that every patch serves as an important artifact source for detection. (2) More Patches Better: Leveraging distributed artifacts across more patches improves detection robustness by capturing complementary forensic evidence and reducing over-reliance on specific patches, thereby enhancing robustness and generalization. However, our counterfactual analysis reveals an undesirable phenomenon: naively trained detectors often exhibit a Few-Patch Bias, discriminating between real and synthetic images based on minority patches. We identify Lazy Learner as the root cause: detectors preferentially learn conspicuous artifacts in limited patches while neglecting broader artifact distributions. To address this bias, we propose the Panoptic Patch Learning (PPL) framework, involving: (1) Random Patch Replacement that randomly substitutes synthetic patches with real counterparts to compel models to identify artifacts in underutilized regions, encouraging the broader use of more patches; (2) Patch-wise Contrastive Learning that enforces consistent discriminative capability across all patches, ensuring uniform utilization of all patches. Extensive experiments across two different settings on several benchmarks verify the effectiveness of our approach.

cs.CV

HeightFormer: Explicit Height Modeling without Extra Data for Camera-only 3D Object Detection in Bird's Eye View

Vision-based Bird's Eye View (BEV) representation is an emerging perception formulation for autonomous driving. The core challenge is to construct BEV space with multi-camera features, which is a one-to-many ill-posed problem. Diving into all previous BEV representation generation methods, we found that most of them fall into two types: modeling depths in image views or modeling heights in the BEV space, mostly in an implicit way. In this work, we propose to explicitly model heights in the BEV space, which needs no extra data like LiDAR and can fit arbitrary camera rigs and types compared to modeling depths. Theoretically, we give proof of the equivalence between height-based methods and depth-based methods. Considering the equivalence and some advantages of modeling heights, we propose HeightFormer, which models heights and uncertainties in a self-recursive way. Without any extra data, the proposed HeightFormer could estimate heights in BEV accurately. Benchmark results show that the performance of HeightFormer achieves SOTA compared with those camera-only methods.

cs.CV

GaitMPL: Gait Recognition with Memory-Augmented Progressive Learning

Gait recognition aims at identifying the pedestrians at a long distance by their biometric gait patterns. It is inherently challenging due to the various covariates and the properties of silhouettes (textureless and colorless), which result in two kinds of pair-wise hard samples: the same pedestrian could have distinct silhouettes (intra-class diversity) and different pedestrians could have similar silhouettes (inter-class similarity). In this work, we propose to solve the hard sample issue with a Memory-augmented Progressive Learning network (GaitMPL), including Dynamic Reweighting Progressive Learning module (DRPL) and Global Structure-Aligned Memory bank (GSAM). Specifically, DRPL reduces the learning difficulty of hard samples by easy-to-hard progressive learning. GSAM further augments DRPL with a structure-aligned memory mechanism, which maintains and models the feature distribution of each ID. Experiments on two commonly used datasets, CASIA-B and OU-MVLP, demonstrate the effectiveness of GaitMPL. On CASIA-B, we achieve the state-of-the-art performance, i.e., 88.0% on the most challenging condition (Clothing) and 93.3% on the average condition, which outperforms the other methods by at least 3.8% and 1.4%, respectively.

cs.CV

UniFusion: Unified Multi-view Fusion Transformer for Spatial-Temporal Representation in Bird's-Eye-View

Bird's eye view (BEV) representation is a new perception formulation for autonomous driving, which is based on spatial fusion. Further, temporal fusion is also introduced in BEV representation and gains great success. In this work, we propose a new method that unifies both spatial and temporal fusion and merges them into a unified mathematical formulation. The unified fusion could not only provide a new perspective on BEV fusion but also brings new capabilities. With the proposed unified spatial-temporal fusion, our method could support long-range fusion, which is hard to achieve in conventional BEV methods. Moreover, the BEV fusion in our work is temporal-adaptive and the weights of temporal fusion are learnable. In contrast, conventional methods mainly use fixed and equal weights for temporal fusion. Besides, the proposed unified fusion could avoid information lost in conventional BEV fusion methods and make full use of features. Extensive experiments and ablation studies on the NuScenes dataset show the effectiveness of the proposed method and our method gains the state-of-the-art performance in the map segmentation task.

cs.CV

MonoGround: Detecting Monocular 3D Objects from the Ground

Monocular 3D object detection has attracted great attention for its advantages in simplicity and cost. Due to the ill-posed 2D to 3D mapping essence from the monocular imaging process, monocular 3D object detection suffers from inaccurate depth estimation and thus has poor 3D detection results. To alleviate this problem, we propose to introduce the ground plane as a prior in the monocular 3d object detection. The ground plane prior serves as an additional geometric condition to the ill-posed mapping and an extra source in depth estimation. In this way, we can get a more accurate depth estimation from the ground. Meanwhile, to take full advantage of the ground plane prior, we propose a depth-align training strategy and a precise two-stage depth inference method tailored for the ground plane prior. It is worth noting that the introduced ground plane prior requires no extra data sources like LiDAR, stereo images, and depth information. Extensive experiments on the KITTI benchmark show that our method could achieve state-of-the-art results compared with other methods while maintaining a very fast speed. Our code and models are available at https://github.com/cfzd/MonoGround.

cs.CV

Ultra Fast Deep Lane Detection with Hybrid Anchor Driven Ordinal Classification

Modern methods mainly regard lane detection as a problem of pixel-wise segmentation, which is struggling to address the problems of efficiency and challenging scenarios like severe occlusions and extreme lighting conditions. Inspired by human perception, the recognition of lanes under severe occlusions and extreme lighting conditions is mainly based on contextual and global information. Motivated by this observation, we propose a novel, simple, yet effective formulation aiming at ultra fast speed and the problem of challenging scenarios. Specifically, we treat the process of lane detection as an anchor-driven ordinal classification problem using global features. First, we represent lanes with sparse coordinates on a series of hybrid (row and column) anchors. With the help of the anchor-driven representation, we then reformulate the lane detection task as an ordinal classification problem to get the coordinates of lanes. Our method could significantly reduce the computational cost with the anchor-driven representation. Using the large receptive field property of the ordinal classification formulation, we could also handle challenging scenarios. Extensive experiments on four lane detection datasets show that our method could achieve state-of-the-art performance in terms of both speed and accuracy. A lightweight version could even achieve 300+ frames per second(FPS). Our code is at https://github.com/cfzd/Ultra-Fast-Lane-Detection-v2.

cs.CV

FcaNet: Frequency Channel Attention Networks

Attention mechanism, especially channel attention, has gained great success in the computer vision field. Many works focus on how to design efficient channel attention mechanisms while ignoring a fundamental problem, i.e., channel attention mechanism uses scalar to represent channel, which is difficult due to massive information loss. In this work, we start from a different view and regard the channel representation problem as a compression process using frequency analysis. Based on the frequency analysis, we mathematically prove that the conventional global average pooling is a special case of the feature decomposition in the frequency domain. With the proof, we naturally generalize the compression of the channel attention mechanism in the frequency domain and propose our method with multi-spectral channel attention, termed as FcaNet. FcaNet is simple but effective. We can change a few lines of code in the calculation to implement our method within existing channel attention methods. Moreover, the proposed method achieves state-of-the-art results compared with other channel attention methods on image classification, object detection, and instance segmentation tasks. Our method could consistently outperform the baseline SENet, with the same number of parameters and the same computational cost. Our code and models will are publicly available at https://github.com/cfzd/FcaNet.

cs.CV

VersatileGait: A Large-Scale Synthetic Gait Dataset Towards in-the-Wild Simulation

Gait recognition has a rapid development in recent years. However, gait recognition in the wild is not well explored yet. An obvious reason could be ascribed to the lack of diverse training data from the perspective of intrinsic and extrinsic factors. To remedy this problem, we propose to construct a large-scale gait dataset with the help of controllable computer simulation. In detail, to diversify the intrinsic factors of gait, we generate numerous characters with diverse attributes and empower them with various types of walking styles. To diversify the extrinsic factors of gait, we build a complicated scene with a dense camera layout. Finally, we design an automated generation toolkit under Unity3D for simulating the walking scenario and capturing the gait data automatically. As a result, we obtain an in-the-wild gait dataset, called VersatileGait, which has more than one million silhouette sequences of 10,000 subjects with diverse scenarios. VersatileGait possesses several nice properties, including huge dataset size, diverse pedestrian attributes, complicated camera layout, high-quality annotations, small domain gap with the real one, good scalability for new demands, and no privacy issues. Based on VersatileGait, we propose series of experiments and applications for both research exploration of gait in the wild and practical applications. Our dataset and its corresponding generation toolkit will be publicly available for further studies.

cs.CV

CoDiNet: Path Distribution Modeling with Consistency and Diversity for Dynamic Routing

Dynamic routing networks, aimed at finding the best routing paths in the networks, have achieved significant improvements to neural networks in terms of accuracy and efficiency. In this paper, we see dynamic routing networks in a fresh light, formulating a routing method as a mapping from a sample space to a routing space. From the perspective of space mapping, prevalent methods of dynamic routing didn't consider how inference paths would be distributed in the routing space. Thus, we propose a novel method, termed CoDiNet, to model the relationship between a sample space and a routing space by regularizing the distribution of routing paths with the properties of consistency and diversity. Specifically, samples with similar semantics should be mapped into the same area in routing space, while those with dissimilar semantics should be mapped into different areas. Moreover, we design a customizable dynamic routing module, which can strike a balance between accuracy and efficiency. When deployed upon ResNet models, our method achieves higher performance and effectively reduces average computational cost on four widely used datasets.

cs.CV

VersatileGait: A Large-Scale Synthetic Gait Dataset with Fine-GrainedAttributes and Complicated Scenarios

With the motivation of practical gait recognition applications, we propose to automatically create a large-scale synthetic gait dataset (called VersatileGait) by a game engine, which consists of around one million silhouette sequences of 11,000 subjects with fine-grained attributes in various complicated scenarios. Compared with existing real gait datasets with limited samples and simple scenarios, the proposed VersatileGait dataset possesses several nice properties, including huge dataset size, high sample diversity, high-quality annotations, multi-pitch angles, small domain gap with the real one, etc. Furthermore, we investigate the effectiveness of our dataset (e.g., domain transfer after pretraining). Then, we use the fine-grained attributes from VersatileGait to promote gait recognition in both accuracy and speed, and meanwhile justify the gait recognition performance under multi-pitch angle settings. Additionally, we explore a variety of potential applications for research.Extensive experiments demonstrate the value and effective-ness of the proposed VersatileGait in gait recognition along with its associated applications. We will release both VersatileGait and its corresponding data generation toolkit for further studies.

cs.CV

Ultra Fast Structure-aware Deep Lane Detection

Modern methods mainly regard lane detection as a problem of pixel-wise segmentation, which is struggling to address the problem of challenging scenarios and speed. Inspired by human perception, the recognition of lanes under severe occlusion and extreme lighting conditions is mainly based on contextual and global information. Motivated by this observation, we propose a novel, simple, yet effective formulation aiming at extremely fast speed and challenging scenarios. Specifically, we treat the process of lane detection as a row-based selecting problem using global features. With the help of row-based selecting, our formulation could significantly reduce the computational cost. Using a large receptive field on global features, we could also handle the challenging scenarios. Moreover, based on the formulation, we also propose a structural loss to explicitly model the structure of lanes. Extensive experiments on two lane detection benchmark datasets show that our method could achieve the state-of-the-art performance in terms of both speed and accuracy. A light-weight version could even achieve 300+ frames per second with the same resolution, which is at least 4x faster than previous state-of-the-art methods. Our code will be made publicly available.

cs.CV