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Zerui Chen

Publications and source records attributed to Zerui Chen.

At least 19 recordsLinked to original sources

Graph Engineering in the Era of LLM Agents: From Individual Intelligence to System Intelligence

LLMs have evolved from language generators to autonomous agents capable of complex, long-horizon tasks. This evolution has produced paradigms including Prompt Engineering to elicit model capabilities, Context Engineering to manage information access, Harness Engineering to organize external tools and resources, and Loop Engineering to support continual reflection and self-improvement. Yet as tasks grow more complex, individual intelligence faces a fundamental limit: many tasks require heterogeneous expertise, interdependent subtasks, parallel execution, independent verification, and persistent state, exceeding any single agent's organizational capacity. Augmenting one agent's capabilities or context cannot resolve this architectural mismatch; intelligence must instead be distributed across specialized agents and organized at the system level. We call this System Intelligence: an agent system's ability to organize and coordinate multiple intelligent components into a coherent, adaptive whole pursuing a shared objective. Achieving it requires more than adding agents; it demands explicit structures to organize work, coordinate heterogeneous agents, and maintain evolving execution states. We introduce Graph Engineering, an emerging paradigm for next-generation agent systems. Unlike prior paradigms that mainly optimize individual interactions or agent-level behavior, Graph Engineering constructs explicit, dynamic, evolving graph structures representing tasks, agents, and system states. These abstractions provide a unified foundation for organizing complex objectives, orchestrating heterogeneous agents, modeling system dynamics, and enabling scalable agent evolution. We systematically review the principles, methodologies, and applications of Graph Engineering for LLM agents. Related papers, open-source data, and projects are collected at https://github.com/DEEP-JLU/Awesome-Graph-Engineering.

cs.IR

MemSyco-Bench: Benchmarking Sycophancy in Agent Memory

Memory has emerged as a cornerstone of modern LLM-based agents, supporting their evolution from single-turn assistants to long-term collaborators. However, memory is not always beneficial: retrieved memories often induce a critical issue of sycophancy, causing agents to over-align with the user at the cost of factual accuracy or objective reasoning. Despite this emerging risk, existing memory benchmarks primarily evaluate whether memories are correctly stored, retrieved, or updated, while overlooking how retrieved memories influence downstream reasoning and decision-making. To bridge this gap, we propose MemSyco-Bench, a comprehensive benchmark for evaluating memory-induced sycophancy in agent systems. MemSyco-Bench measures when memory should influence a decision and how valid memory should be used. Specifically, it covers five tasks that assess whether agents can reject memory as factual evidence, respect its applicable scope, resolve conflicts between memory and objective evidence, track memory updates, and use valid memory for personalization. All related resources are collected for the community at https://github.com/XMUDeepLIT/MemSyco-Bench.

cs.IR

Evolution Fine-Tuning: Learning to Discover Across 371 Optimization Tasks

Would experience designing faster GPU kernels also help close in on a long-standing open mathematical conjecture? Large Language Models (LLMs) integrated into evolutionary search have recently produced state-of-the-art solutions on optimization tasks, including open mathematical conjectures, GPU kernel design, scientific law discovery, and combinatorial puzzles. To achieve this, prior work applied search scaffolds to one target task at a time, so every new problem is approached from scratch and the experience accumulated during search is discarded once the model finishes its attempt. This leaves the capability of iteratively evolving a solution (e.g., knowing which part to mutate and how, deciding when to backtrack) entirely in the scaffold rather than in the model itself. Whether the model itself could acquire this capability and reuse it across different tasks has been largely unexamined. To address this, we introduce Evolution Fine-Tuning (EFT), a mid-training paradigm that teaches LLMs to evolve solutions across tasks by converting evolutionary search trajectories into supervision. We construct Finch Collection, a 156K-trajectory dataset spanning 10 domains and 371 optimization tasks, and fine-tune open-source LLMs from 2B to 9B parameters. Empirically, EFT confers cross-task generalization: across 22 held-out tasks, our models surpass their base counterparts by 10.22% on average. Furthermore, when paired with test-time RL, our model matches state-of-the-art performance on two circle-packing tasks and outperforms its base-model counterpart on the Erd\H{o}s minimum-overlap problem. EFT thus serves as a "practice phase" for general-purpose discovery agents that do not solve new problems from scratch.

cs.CL

MemGraphRAG: Memory-based Multi-Agent System for Graph Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) has become an essential method for mitigating hallucinations in Large Language Models (LLMs) by leveraging external knowledge. Although effective for simple queries, traditional RAG struggles with large-scale, unstructured corpora where information is highly fragmented. Graph-based RAG (GraphRAG) incorporates knowledge graphs to capture structural relationships, enabling more comprehensive retrieval for complex reasoning. However, existing GraphRAG methods rely on isolated, fragment-level extraction for graph construction, lacking a global perspective on the whole corpus. As a result, these methods frequently lead to thematically inconsistent, logically conflicting, and structurally fragmented graphs that degrade retrieval performance. In this paper, we propose MemGraphRAG, a novel framework that introduces a memory-based multi-agent system to ensure high-quality graph construction. Specifically, MemGraphRAG employs a collaborative society of agents supported by shared memory, which provides a unified global context throughout the extraction process. This mechanism allows agents to dynamically resolve logical conflicts and maintain structural connectivity throughout the corpus. Furthermore, we propose a memory-aware hierarchical retrieval algorithm tailored for the constructed graph. Extensive experiments on multiple benchmarks demonstrate that MemGraphRAG outperforms the state-of-the-art baseline models with comparable efficiency. Our code is available at https://github.com/XMUDeepLIT/MemGraphRAG.

cs.IR

SAAS: Self-Aware Reinforcement Learning for Over-Search Mitigation in Agentic Search

Agentic search enables LLMs to solve complex multi-hop questions through iterative reasoning and external search. Despite the effectiveness, these systems often suffer from a critical limitation in practice: agents fail to recognize their own knowledge boundaries, blindly triggering searches when internal knowledge suffices and failing to terminate search even when adequate evidence has been collected. The lack of self-awareness leads to severe \textbf{over-search}, incurring substantial inference latency and prohibitive computational cost. To this end, we propose SAAS, a novel RL framework designed to cultivate dynamic self-awareness that precisely regulates search behavior without compromising accuracy. SAAS introduces three key components: (i) a search boundary modeling mechanism, which identifies the search boundary under the evolving policy by contrasting search-disabled and search-enabled rollouts; (ii) a boundary-aware reward module, which translates this boundary awareness into trajectory-level penalties, suppressing unnecessary and redundant searches; and (iii) a stage-wise optimization strategy, which leverages a sequential curriculum to prioritize reasoning over search regularization, thereby avoiding reward hacking. Extensive experiments demonstrate that SAAS substantially reduces over-search, while maintaining accuracy. Our code and implementation details are released at https://github.com/XMUDeepLIT/SAAS.

cs.AI

LegalGraphRAG: Multi-Agent Graph Retrieval-Augmented Generation for Reliable Legal Reasoning

Graph-based Retrieval-Augmented Generation (GraphRAG) advances flat document retrieval by structuring knowledge as relational graphs, enabling more coherent and effective reasoning. However, applying it to specific domains like legal reasoning faces critical challenges. (i) Legal corpora are heterogeneous, containing multi-granular knowledge from cases, articles and interpretations. A flat knowledge graph cannot adequately differentiate between factual details, applied rules, and abstract principles, limiting accurate retrieval. (ii) Reliable legal judgment demands transparent, evidence-based reasoning. Traditional RAG passes retrieved context directly to an LLM without verification, resulting in opaque, error-prone reasoning. To this end, we propose LegalGraphRAG, a framework designed for reliable legal reasoning. Our approach introduces two core components: a hierarchical legal graph that hierarchically organizes legal sources to enable retrieval at appropriate abstraction levels, and a multi-agent system for reliable legal reasoning, where a Researcher retrieves candidate evidence, an Auditor rigorously verifies its validity against source documents, and an Adjudicator synthesizes the set of verified evidence to render a final judgment. Extensive experiments show that LegalGraphRAG achieves the state-of-the-art performance, outperforming existing GraphRAG baselines in accurate and trustworthy legal analysis. Our code, datasets and implementation details are available at https://github.com/XMUDeepLIT/LegalGraphRAG.

cs.CL

HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability to learn expressive motion representations for generation and perform temporal reasoning. In this paper, we present HO-Flow, a framework for synthesizing realistic hand-object motion sequences from texts and canoncial 3D objects. HO-Flow first employs an interaction-aware variational autoencoder to encode sequences of hand and object motions into a unified latent manifold by incorporating hand and object kinematics, enabling the representation to capture rich interaction dynamics. It then leverages a masked flow matching model that combines auto-regressive temporal reasoning with continuous latent generation, improving temporal coherence. To further enhance generalization, HO-Flow predicts object motions relative to the initial frame, enabling effective pre-training on large-scale synthetic data. Experiments on the GRAB, OakInk, and DexYCB benchmarks demonstrate that HO-Flow achieves state-of-the-art performance in both physical plausibility and motion diversity for interaction motion synthesis.

cs.CV

Beyond the Flat Sequence: Hierarchical and Preference-Aware Generative Recommendations

Generative Recommenders (GRs), exemplified by the Hierarchical Sequential Transduction Unit (HSTU), have emerged as a powerful paradigm for modeling long user interaction sequences. However, we observe that their "flat-sequence" assumption overlooks the rich, intrinsic structure of user behavior. This leads to two key limitations: a failure to capture the temporal hierarchy of session-based engagement, and computational inefficiency, as dense attention introduces significant noise that obscures true preference signals within semantically sparse histories, which deteriorates the quality of the learned representations. To this end, we propose a novel framework named HPGR (Hierarchical and Preference-aware Generative Recommender), built upon a two-stage paradigm that injects these crucial structural priors into the model to handle the drawback. Specifically, HPGR comprises two synergistic stages. First, a structure-aware pre-training stage employs a session-based Masked Item Modeling (MIM) objective to learn a hierarchically-informed and semantically rich item representation space. Second, a preference-aware fine-tuning stage leverages these powerful representations to implement a Preference-Guided Sparse Attention mechanism, which dynamically constrains computation to only the most relevant historical items, enhancing both efficiency and signal-to-noise ratio. Empirical experiments on a large-scale proprietary industrial dataset from APPGallery and an online A/B test verify that HPGR achieves state-of-the-art performance over multiple strong baselines, including HSTU and MTGR.

cs.IR

SafeRBench: Dissecting the Reasoning Safety of Large Language Models

Large Reasoning Models (LRMs) have significantly improved problem-solving through explicit Chain-of-Thought (CoT) reasoning. However, this capability creates a Safety-Helpfulness Paradox: the reasoning process itself can be misused to justify harmful actions or conceal malicious intent behind lengthy intermediate steps. Most existing benchmarks only check the final output, missing how risks evolve, or ``drift'', during the model's internal reasoning. To address this, we propose SafeRBench, the first framework to evaluate LRM safety end-to-end, from the initial input to the reasoning trace and final answer. Our approach introduces: (i) a Risk Stratification Probing that uses specific risk levels to stress-test safety boundaries beyond simple topics; (ii) Micro-Thought Analysis, a new chunking method that segments traces to pinpoint exactly where safety alignment breaks down; and (iii) a comprehensive suite of 10 fine-grained metrics that, for the first time, jointly measure a model's Risk Exposure (e.g., risk level, execution feasibility) and Safety Awareness (e.g., intent awareness). Experiments on 19 LRMs reveal that while enabling Thinking modes improves safety in mid-sized models, it paradoxically increases actionable risks in larger models due to a strong always-help tendency.

cs.AI

Beyond Black-Box Interventions: Latent Probing for Faithful Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) systems often fail to maintain contextual faithfulness, generating responses that conflict with the provided context or fail to fully leverage the provided evidence. Existing methods attempt to improve faithfulness through external interventions, such as specialized prompting, decoding-based calibration, or preference optimization. However, since these approaches treat the LLM as a black box, they lack a reliable mechanism to assess when and why knowledge conflicts occur. Consequently, they tend to be brittle, data-intensive, and agnostic to the model's internal reasoning process. In this paper, we move beyond black-box interventions to analyze the model's internal reasoning process. We discover that conflicting and aligned knowledge states are linearly separable in the model's latent space, and contextual noise systematically increases the entropy of these representations. Based on these findings, we propose ProbeRAG, a novel framework for faithful RAG that operates in three stages: (i) fine-grained knowledge pruning to filter irrelevant context, (ii) latent conflict probing to identify hard conflicts in the model's latent space, and (iii) conflict-aware attention to modulate attention heads toward faithful context integration. Extensive experiments demonstrate that ProbeRAG substantially improves both accuracy and contextual faithfulness. The related resources are available at https://github.com/LinfengGao/ProbeRAG.

cs.CL

HORT: Monocular Hand-held Objects Reconstruction with Transformers

Reconstructing hand-held objects in 3D from monocular images remains a significant challenge in computer vision. Most existing approaches rely on implicit 3D representations, which produce overly smooth reconstructions and are time-consuming to generate explicit 3D shapes. While more recent methods directly reconstruct point clouds with diffusion models, the multi-step denoising makes high-resolution reconstruction inefficient. To address these limitations, we propose a transformer-based model to efficiently reconstruct dense 3D point clouds of hand-held objects. Our method follows a coarse-to-fine strategy, first generating a sparse point cloud from the image and progressively refining it into a dense representation using pixel-aligned image features. To enhance reconstruction accuracy, we integrate image features with 3D hand geometry to jointly predict the object point cloud and its pose relative to the hand. Our model is trained end-to-end for optimal performance. Experimental results on both synthetic and real datasets demonstrate that our method achieves state-of-the-art accuracy with much faster inference speed, while generalizing well to in-the-wild images.

cs.CV

Simulation-Free Hierarchical Latent Policy Planning for Proactive Dialogues

Recent advancements in proactive dialogues have garnered significant attention, particularly for more complex objectives (e.g. emotion support and persuasion). Unlike traditional task-oriented dialogues, proactive dialogues demand advanced policy planning and adaptability, requiring rich scenarios and comprehensive policy repositories to develop such systems. However, existing approaches tend to rely on Large Language Models (LLMs) for user simulation and online learning, leading to biases that diverge from realistic scenarios and result in suboptimal efficiency. Moreover, these methods depend on manually defined, context-independent, coarse-grained policies, which not only incur high expert costs but also raise concerns regarding their completeness. In our work, we highlight the potential for automatically discovering policies directly from raw, real-world dialogue records. To this end, we introduce a novel dialogue policy planning framework, LDPP. It fully automates the process from mining policies in dialogue records to learning policy planning. Specifically, we employ a variant of the Variational Autoencoder to discover fine-grained policies represented as latent vectors. After automatically annotating the data with these latent policy labels, we propose an Offline Hierarchical Reinforcement Learning (RL) algorithm in the latent space to develop effective policy planning capabilities. Our experiments demonstrate that LDPP outperforms existing methods on two proactive scenarios, even surpassing ChatGPT with only a 1.8-billion-parameter LLM.

cs.CL

GUIDE: A Guideline-Guided Dataset for Instructional Video Comprehension

There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at the task level, which can lead to beginners struggling to learn new tasks due to the lack of relevant experience. Moreover, the specific steps without guidelines are trivial and unsystematic, making it difficult to provide a clear tutorial. To address these problems, we present the GUIDE (Guideline-Guided) dataset, which contains 3.5K videos of 560 instructional tasks in 8 domains related to our daily life. Specifically, we annotate each instructional task with a guideline, representing a common pattern shared by all task-related videos. On this basis, we annotate systematic specific steps, including their associated guideline steps, specific step descriptions and timestamps. Our proposed benchmark consists of three sub-tasks to evaluate comprehension ability of models: (1) Step Captioning: models have to generate captions for specific steps from videos. (2) Guideline Summarization: models have to mine the common pattern in task-related videos and summarize a guideline from them. (3) Guideline-Guided Captioning: models have to generate captions for specific steps under the guide of guideline. We evaluate plenty of foundation models with GUIDE and perform in-depth analysis. Given the diversity and practicality of GUIDE, we believe that it can be used as a better benchmark for instructional video comprehension.

cs.CV

Planning Like Human: A Dual-process Framework for Dialogue Planning

In proactive dialogue, the challenge lies not just in generating responses but in steering conversations toward predetermined goals, a task where Large Language Models (LLMs) typically struggle due to their reactive nature. Traditional approaches to enhance dialogue planning in LLMs, ranging from elaborate prompt engineering to the integration of policy networks, either face efficiency issues or deliver suboptimal performance. Inspired by the dualprocess theory in psychology, which identifies two distinct modes of thinking - intuitive (fast) and analytical (slow), we propose the Dual-Process Dialogue Planning (DPDP) framework. DPDP embodies this theory through two complementary planning systems: an instinctive policy model for familiar contexts and a deliberative Monte Carlo Tree Search (MCTS) mechanism for complex, novel scenarios. This dual strategy is further coupled with a novel two-stage training regimen: offline Reinforcement Learning for robust initial policy model formation followed by MCTS-enhanced on-the-fly learning, which ensures a dynamic balance between efficiency and strategic depth. Our empirical evaluations across diverse dialogue tasks affirm DPDP's superiority in achieving both high-quality dialogues and operational efficiency, outpacing existing methods.

cs.CL

ViViDex: Learning Vision-based Dexterous Manipulation from Human Videos

In this work, we aim to learn a unified vision-based policy for multi-fingered robot hands to manipulate a variety of objects in diverse poses. Though prior work has shown benefits of using human videos for policy learning, performance gains have been limited by the noise in estimated trajectories. Moreover, reliance on privileged object information such as ground-truth object states further limits the applicability in realistic scenarios. To address these limitations, we propose a new framework ViViDex to improve vision-based policy learning from human videos. It first uses reinforcement learning with trajectory guided rewards to train state-based policies for each video, obtaining both visually natural and physically plausible trajectories from the video. We then rollout successful episodes from state-based policies and train a unified visual policy without using any privileged information. We propose coordinate transformation to further enhance the visual point cloud representation, and compare behavior cloning and diffusion policy for the visual policy training. Experiments both in simulation and on the real robot demonstrate that ViViDex outperforms state-of-the-art approaches on three dexterous manipulation tasks.

cs.CV

Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent works have employed implicit functions to achieve impressive progress, they ignore formulating contacts in their frameworks, which results in producing less realistic object meshes. In this work, we explore how to model contacts in an explicit way to benefit the implicit reconstruction of hand-held objects. Our method consists of two components: explicit contact prediction and implicit shape reconstruction. In the first part, we propose a new subtask of directly estimating 3D hand-object contacts from a single image. The part-level and vertex-level graph-based transformers are cascaded and jointly learned in a coarse-to-fine manner for more accurate contact probabilities. In the second part, we introduce a novel method to diffuse estimated contact states from the hand mesh surface to nearby 3D space and leverage diffused contact probabilities to construct the implicit neural representation for the manipulated object. Benefiting from estimating the interaction patterns between the hand and the object, our method can reconstruct more realistic object meshes, especially for object parts that are in contact with hands. Extensive experiments on challenging benchmarks show that the proposed method outperforms the current state of the arts by a great margin. Our code is publicly available at https://junxinghu.github.io/projects/hoi.html.

cs.CV

gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstruction

Signed distance functions (SDFs) is an attractive framework that has recently shown promising results for 3D shape reconstruction from images. SDFs seamlessly generalize to different shape resolutions and topologies but lack explicit modelling of the underlying 3D geometry. In this work, we exploit the hand structure and use it as guidance for SDF-based shape reconstruction. In particular, we address reconstruction of hands and manipulated objects from monocular RGB images. To this end, we estimate poses of hands and objects and use them to guide 3D reconstruction. More specifically, we predict kinematic chains of pose transformations and align SDFs with highly-articulated hand poses. We improve the visual features of 3D points with geometry alignment and further leverage temporal information to enhance the robustness to occlusion and motion blurs. We conduct extensive experiments on the challenging ObMan and DexYCB benchmarks and demonstrate significant improvements of the proposed method over the state of the art.

cs.CV

AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstruction

Recent work achieved impressive progress towards joint reconstruction of hands and manipulated objects from monocular color images. Existing methods focus on two alternative representations in terms of either parametric meshes or signed distance fields (SDFs). On one side, parametric models can benefit from prior knowledge at the cost of limited shape deformations and mesh resolutions. Mesh models, hence, may fail to precisely reconstruct details such as contact surfaces of hands and objects. SDF-based methods, on the other side, can represent arbitrary details but are lacking explicit priors. In this work we aim to improve SDF models using priors provided by parametric representations. In particular, we propose a joint learning framework that disentangles the pose and the shape. We obtain hand and object poses from parametric models and use them to align SDFs in 3D space. We show that such aligned SDFs better focus on reconstructing shape details and improve reconstruction accuracy both for hands and objects. We evaluate our method and demonstrate significant improvements over the state of the art on the challenging ObMan and DexYCB benchmarks.

cs.CV