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Zewei Ye

Publications and source records attributed to Zewei Ye.

6 recordsLinked to original sources

RoboScope Kit: Unified Interfaces for Fast and Scalable Embodied-AI Evaluation

Simulation benchmarks are the standard way to compare robot policies, but each benchmark brings its own evaluator, observation layout, and action convention, and evaluation is slow: 500 RoboTwin Easy episodes with one simulator and one model on one GPU take 359.7 minutes. Profiling the official StarVLA evaluator shows that simulation occupies CPU cores while the GPU averages 14.3% utilization. RoboScope Kit wraps each model once in a Python class called a Policy, and each benchmark once in an adapter around the benchmark's own evaluator, so the benchmark's rules and scoring stay unchanged. Scheduling runs simulator workers and Policy replicas as separate pools, sizes both from measured probes, and shards work deterministically across GPU instances; runtime optimization renders only the observations an action-chunk Policy reads. Adapters cover six benchmark families. On LIBERO-Long with a StarVLA checkpoint on one 48 GiB RTX 4090, the concurrency search selects twelve simulator workers sharing three Policy replicas, which evaluate 500 episodes 4.45$\times$ faster than the official StarVLA evaluation with equivalent success rates, 2.78$\times$ faster than RLinf, and 1.52$\times$ faster than vla-eval at its tuned configuration. With CUDA MPS, which lets the replicas run their kernels concurrently, the search selects sixteen workers sharing four replicas, 6.16$\times$ faster than StarVLA, 3.85$\times$ faster than RLinf, and 2.10$\times$ faster than vla-eval. On RoboTwin Easy, four GPUs with chunk-boundary observation complete the 500 episodes in 14.4 minutes, 25.04$\times$ faster than the single-GPU baseline, with identical success outcomes and terminal steps.

cs.RO↗

Evo-DexBench: Benchmarking Generalization across Related Tasks for Dexterous Manipulation

General-purpose dexterous manipulation requires policies to transfer knowledge from related tasks to new tasks with only a few target demonstrations. Existing benchmarks often provide too many target demonstrations. They also leave the differences between source and target tasks uncontrolled. As a result, they cannot clearly distinguish knowledge transfer from task memorization. Our key insight is the Core-Gen principle. Core tasks are related tasks that share a functional interaction and provide source knowledge, while a Gen task is a novel target within the same functional family that has only a few demonstrations. This setup tests whether a policy can reuse functional interaction knowledge. Based on this principle, we propose Evo-DexBench, which controls both source-task relatedness and target-task exposure. It comprises 30 tasks in six functional families and a VR teleoperation pipeline. The resulting dataset covers three everyday scenes per task. It contains 1,248 multimodal demonstrations collected with simulated Shadow Hands equipped with 123 taxels. Experiments show that even the best-performing method achieves an average success rate of only 38.5%, highlighting the challenges existing methods face in transferring functional interaction knowledge. Further analysis shows that, across the two tasks, joint Core+Gen training improves performance by 12% and 38%, respectively, over training on Core followed by fine-tuning on Gen. This indicates that joint training makes better use of Core knowledge and that functionally matched Core data yields greater gains in success rate than mismatched data. We release the Evo-DexBench dataset and benchmark to support the evaluation of dexterous manipulation policies' generalization across related tasks.

cs.RO↗

RoboFAC: A Comprehensive Framework for Robotic Failure Analysis and Correction

Vision-Language-Action (VLA) models have recently advanced robotic manipulation by translating natural-language instructions and visual observations into control actions. However, existing VLAs are primarily trained on successful expert demonstrations and lack structured supervision for failure diagnosis and recovery, limiting robustness in open-world scenarios. To address this limitation, we propose the Robotic Failure Analysis and Correction (RoboFAC) framework. We construct a large-scale failure-centric dataset comprising 9,440 erroneous manipulation trajectories and 78,623 QA pairs across 53 scenes in both simulation and real-world environments, with systematically categorized failure types. Leveraging this dataset, we develop a lightweight multimodal model specialized for task understanding, failure analysis, and failure correction, enabling efficient local deployment while remaining competitive with large proprietary models. Experimental results demonstrate that RoboFAC achieves a 34.1% higher failure analysis accuracy compared to GPT-4o. Furthermore, we integrated RoboFAC as an external supervisor in a real-world VLA control pipeline, yielding a 29.1% relative improvement across four tasks while significantly reducing latency relative to GPT-4o. These results demonstrate that RoboFAC enables systematic failure diagnosis and recovery, significantly enhancing VLA recovery capabilities. Our model and dataset are publicly available at https://github.com/MINT-SJTU/RoboFAC.

cs.RO↗

LA4VLA: Learning to Act without Seeing via Language-Action Pretraining

Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions. However, dense visual-action supervision can dominate the comparatively sparse language-action signal. As a result, policies may rely on visual shortcuts rather than learn how language conditions action execution, making them sensitive to visual variations. To address this limitation, we propose LA4VLA, a language-action pretraining framework that enables policies to acquire language-conditioned action priors without visual observations. These priors capture reusable manipulation skills shared across tasks and scenes, reducing reliance on scene-specific visual cues. Specifically, LA4VLA decomposes expert demonstration trajectories into atomic action segments and pairs each segment with a corresponding low-level action description. This yields LA-33K, a dataset of 33K Language-Action (LA) episodes derived entirely from existing demonstrations without additional robot data collection. We further develop LA4VLA-1B, a lightweight 1B-parameter VLA model, and investigate three paradigms for incorporating language-action supervision into VLA learning: LA-only pretraining, sequential LA-to-VLA pretraining, and mixed LA-VLA pretraining. Across simulation and real-world tasks, LA-pretrained policies consistently outperform matched VLA-pretrained counterparts, while combining LA and VLA supervision leads to further gains. In particular, mixed LA-VLA pretraining improves the average success rate of LA4VLA-1B over the no-pretraining baseline by up to 17.8 and 45.0 percentage points in simulation and real-world tasks, respectively. These results establish LA4VLA as an effective and complementary pretraining strategy for building stronger and more robust VLA policies.

cs.RO↗

Evo-Depth: A Lightweight Depth-Enhanced Vision-Language-Action Model

Vision-Language-Action models have emerged as a promising paradigm for robotic manipulation by unifying perception, language grounding, and action generation. However, they often struggle in scenarios requiring precise spatial understanding, as current VLA models primarily rely on 2D visual representations that lack depth information and detailed spatial relationships. While recent approaches incorporate explicit 3D inputs such as depth maps or point clouds to address this issue, they often increase system complexity, require additional sensors, and remain vulnerable to sensing noise and reconstruction errors. Another line of work explores implicit 3D-aware spatial modeling directly from RGB observations without extra sensors, but it often relies on large geometry foundation models, resulting in higher training and deployment costs. To address these challenges, we propose Evo-Depth, a lightweight depth-enhanced VLA framework that enhances spatially grounded manipulation without relying on additional sensing hardware or compromising deployment efficiency. Evo-Depth employs a lightweight Implicit Depth Encoding Module to extract compact depth features from multi-view RGB images. These features are incorporated into vision-language representations through a Spatial Enhancement Module via depth-aware modulation, enabling efficient spatial-semantic enhancement. A Progressive Alignment Training strategy is further introduced to align the resulting depth-enhanced representations with downstream action learning. With only 0.9B parameters, Evo-Depth achieves superior performance across four simulation benchmarks. In real-world experiments, Evo-Depth attains the highest average success rate while also exhibiting the smallest model size, lowest GPU memory usage, and highest inference frequency among compared methods.

cs.CV↗

U-ARM : Ultra low-cost general teleoperation interface for robot manipulation

We propose U-Arm, a low-cost and rapidly adaptable leader-follower teleoperation framework designed to interface with most of commercially available robotic arms. Our system supports teleoperation through three structurally distinct 3D-printed leader arms that share consistent control logic, enabling seamless compatibility with diverse commercial robot configurations. Compared with previous open-source leader-follower interfaces, we further optimized both the mechanical design and servo selection, achieving a bill of materials (BOM) cost of only \$50.5 for the 6-DoF leader arm and \$56.8 for the 7-DoF version. To enhance usability, we mitigate the common challenge in controlling redundant degrees of freedom by %engineering methods mechanical and control optimizations. Experimental results demonstrate that U-Arm achieves 39\% higher data collection efficiency and comparable task success rates across multiple manipulation scenarios compared with Joycon, another low-cost teleoperation interface. We have open-sourced all CAD models of three configs and also provided simulation support for validating teleoperation workflows. We also open-sourced real-world manipulation data collected with U-Arm. The project website is https://github.com/MINT-SJTU/LeRobot-Anything-U-Arm.

cs.RO↗