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Zeynep Akata

Publications and source records attributed to Zeynep Akata.

At least 163 records · Page 9Linked to original sources

Zero-Shot Learning -- A Comprehensive Evaluation of the Good, the Bad and the Ugly

Due to the importance of zero-shot learning, i.e. classifying images where there is a lack of labeled training data, the number of proposed approaches has recently increased steadily. We argue that it is time to take a step back and to analyze the status quo of the area. The purpose of this paper is three-fold. First, given the fact that there is no agreed upon zero-shot learning benchmark, we first define a new benchmark by unifying both the evaluation protocols and data splits of publicly available datasets used for this task. This is an important contribution as published results are often not comparable and sometimes even flawed due to, e.g. pre-training on zero-shot test classes. Moreover, we propose a new zero-shot learning dataset, the Animals with Attributes 2 (AWA2) dataset which we make publicly available both in terms of image features and the images themselves. Second, we compare and analyze a significant number of the state-of-the-art methods in depth, both in the classic zero-shot setting but also in the more realistic generalized zero-shot setting. Finally, we discuss in detail the limitations of the current status of the area which can be taken as a basis for advancing it.

cs.CV↗

Relational Generalized Few-Shot Learning

Transferring learned models to novel tasks is a challenging problem, particularly if only very few labeled examples are available. Although this few-shot learning setup has received a lot of attention recently, most proposed methods focus on discriminating novel classes only. Instead, we consider the extended setup of generalized few-shot learning (GFSL), where the model is required to perform classification on the joint label space consisting of both previously seen and novel classes. We propose a graph-based framework that explicitly models relationships between all seen and novel classes in the joint label space. Our model Graph-convolutional Global Prototypical Networks (GcGPN) incorporates these inter-class relations using graph-convolution in order to embed novel class representations into the existing space of previously seen classes in a globally consistent manner. Our approach ensures both fast adaptation and global discrimination, which is the major challenge in GFSL. We demonstrate the benefits of our model on two challenging benchmark datasets.

cs.LG↗

Bayesian Zero-Shot Learning

Object classes that surround us have a natural tendency to emerge at varying levels of abstraction. We propose a Bayesian approach to zero-shot learning (ZSL) that introduces the notion of meta-classes and implements a Bayesian hierarchy around these classes to effectively blend data likelihood with local and global priors. Local priors driven by data from seen classes, i.e. classes that are available at training time, become instrumental in recovering unseen classes, i.e. classes that are missing at training time, in a generalized ZSL setting. Hyperparameters of the Bayesian model offer a convenient way to optimize the trade-off between seen and unseen class accuracy in addition to guiding other aspects of model fitting. We conduct experiments on seven benchmark datasets including the large scale ImageNet and show that our model improves the current state of the art in the challenging generalized ZSL setting.

cs.CV↗

Towards Recognizing Unseen Categories in Unseen Domains

Current deep visual recognition systems suffer from severe performance degradation when they encounter new images from classes and scenarios unseen during training. Hence, the core challenge of Zero-Shot Learning (ZSL) is to cope with the semantic-shift whereas the main challenge of Domain Adaptation and Domain Generalization (DG) is the domain-shift. While historically ZSL and DG tasks are tackled in isolation, this work develops with the ambitious goal of solving them jointly,i.e. by recognizing unseen visual concepts in unseen domains. We presentCuMix (CurriculumMixup for recognizing unseen categories in unseen domains), a holistic algorithm to tackle ZSL, DG and ZSL+DG. The key idea of CuMix is to simulate the test-time domain and semantic shift using images and features from unseen domains and categories generated by mixing up the multiple source domains and categories available during training. Moreover, a curriculum-based mixing policy is devised to generate increasingly complex training samples. Results on standard SL and DG datasets and on ZSL+DG using the DomainNet benchmark demonstrate the effectiveness of our approach.

cs.CV↗

Semantically Tied Paired Cycle Consistency for Any-Shot Sketch-based Image Retrieval

Low-shot sketch-based image retrieval is an emerging task in computer vision, allowing to retrieve natural images relevant to hand-drawn sketch queries that are rarely seen during the training phase. Related prior works either require aligned sketch-image pairs that are costly to obtain or inefficient memory fusion layer for mapping the visual information to a semantic space. In this paper, we address any-shot, i.e. zero-shot and few-shot, sketch-based image retrieval (SBIR) tasks, where we introduce the few-shot setting for SBIR. For solving these tasks, we propose a semantically aligned paired cycle-consistent generative adversarial network (SEM-PCYC) for any-shot SBIR, where each branch of the generative adversarial network maps the visual information from sketch and image to a common semantic space via adversarial training. Each of these branches maintains cycle consistency that only requires supervision at the category level, and avoids the need of aligned sketch-image pairs. A classification criteria on the generators' outputs ensures the visual to semantic space mapping to be class-specific. Furthermore, we propose to combine textual and hierarchical side information via an auto-encoder that selects discriminating side information within a same end-to-end model. Our results demonstrate a significant boost in any-shot SBIR performance over the state-of-the-art on the extended version of the challenging Sketchy, TU-Berlin and QuickDraw datasets.

cs.CV↗

Driver Intention Anticipation Based on In-Cabin and Driving Scene Monitoring

Numerous car accidents are caused by improper driving maneuvers. Serious injuries are however avoidable if such driving maneuvers are detected beforehand and the driver is assisted accordingly. In fact, various recent research has focused on the automated prediction of driving maneuver based on hand-crafted features extracted mainly from in-cabin driver videos. Since the outside view from the traffic scene may also contain informative features for driving maneuver prediction, we present a framework for the detection of the drivers' intention based on both in-cabin and traffic scene videos. More specifically, we (1) propose a Convolutional-LSTM (ConvLSTM)-based auto-encoder to extract motion features from the out-cabin traffic, (2) train a classifier which considers motions from both in- and outside of the cabin jointly for maneuver intention anticipation, (3) experimentally prove that the in- and outside image features have complementary information. Our evaluation based on the publicly available dataset Brain4cars shows that our framework achieves a prediction with the accuracy of 83.98% and F1-score of 84.3%.

cs.CV↗

Evaluating Weakly Supervised Object Localization Methods Right

Weakly-supervised object localization (WSOL) has gained popularity over the last years for its promise to train localization models with only image-level labels. Since the seminal WSOL work of class activation mapping (CAM), the field has focused on how to expand the attention regions to cover objects more broadly and localize them better. However, these strategies rely on full localization supervision to validate hyperparameters and for model selection, which is in principle prohibited under the WSOL setup. In this paper, we argue that WSOL task is ill-posed with only image-level labels, and propose a new evaluation protocol where full supervision is limited to only a small held-out set not overlapping with the test set. We observe that, under our protocol, the five most recent WSOL methods have not made a major improvement over the CAM baseline. Moreover, we report that existing WSOL methods have not reached the few-shot learning baseline, where the full-supervision at validation time is used for model training instead. Based on our findings, we discuss some future directions for WSOL.

cs.CV↗

Learning Robust Representations via Multi-View Information Bottleneck

The information bottleneck principle provides an information-theoretic method for representation learning, by training an encoder to retain all information which is relevant for predicting the label while minimizing the amount of other, excess information in the representation. The original formulation, however, requires labeled data to identify the superfluous information. In this work, we extend this ability to the multi-view unsupervised setting, where two views of the same underlying entity are provided but the label is unknown. This enables us to identify superfluous information as that not shared by both views. A theoretical analysis leads to the definition of a new multi-view model that produces state-of-the-art results on the Sketchy dataset and label-limited versions of the MIR-Flickr dataset. We also extend our theory to the single-view setting by taking advantage of standard data augmentation techniques, empirically showing better generalization capabilities when compared to common unsupervised approaches for representation learning.

cs.LG↗

Modeling Conceptual Understanding in Image Reference Games

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the case between humans and machines. In this work, we present both an image reference game between a speaker and a population of listeners where reasoning about the concepts other agents can comprehend is necessary and a model formulation with this capability. We focus on reasoning about the conceptual understanding of others, as well as adapting to novel gameplay partners and dealing with differences in perceptual machinery. Our experiments on three benchmark image/attribute datasets suggest that our learner indeed encodes information directly pertaining to the understanding of other agents, and that leveraging this information is crucial for maximizing gameplay performance.

cs.AI↗

Combining Generative and Discriminative Models for Hybrid Inference

A graphical model is a structured representation of the data generating process. The traditional method to reason over random variables is to perform inference in this graphical model. However, in many cases the generating process is only a poor approximation of the much more complex true data generating process, leading to suboptimal estimation. The subtleties of the generative process are however captured in the data itself and we can `learn to infer', that is, learn a direct mapping from observations to explanatory latent variables. In this work we propose a hybrid model that combines graphical inference with a learned inverse model, which we structure as in a graph neural network, while the iterative algorithm as a whole is formulated as a recurrent neural network. By using cross-validation we can automatically balance the amount of work performed by graphical inference versus learned inference. We apply our ideas to the Kalman filter, a Gaussian hidden Markov model for time sequences, and show, among other things, that our model can estimate the trajectory of a noisy chaotic Lorenz Attractor much more accurately than either the learned or graphical inference run in isolation.

stat.ML↗

Understanding Misclassifications by Attributes

In this paper, we aim to understand and explain the decisions of deep neural networks by studying the behavior of predicted attributes when adversarial examples are introduced. We study the changes in attributes for clean as well as adversarial images in both standard and adversarially robust networks. We propose a metric to quantify the robustness of an adversarially robust network against adversarial attacks. In a standard network, attributes predicted for adversarial images are consistent with the wrong class, while attributes predicted for the clean images are consistent with the true class. In an adversarially robust network, the attributes predicted for adversarial images classified correctly are consistent with the true class. Finally, we show that the ability to robustify a network varies for different datasets. For the fine grained dataset, it is higher as compared to the coarse-grained dataset. Additionally, the ability to robustify a network increases with the increase in adversarial noise.

cs.CV↗

Manipulating Attributes of Natural Scenes via Hallucination

In this study, we explore building a two-stage framework for enabling users to directly manipulate high-level attributes of a natural scene. The key to our approach is a deep generative network which can hallucinate images of a scene as if they were taken at a different season (e.g. during winter), weather condition (e.g. in a cloudy day) or time of the day (e.g. at sunset). Once the scene is hallucinated with the given attributes, the corresponding look is then transferred to the input image while preserving the semantic details intact, giving a photo-realistic manipulation result. As the proposed framework hallucinates what the scene will look like, it does not require any reference style image as commonly utilized in most of the appearance or style transfer approaches. Moreover, it allows to simultaneously manipulate a given scene according to a diverse set of transient attributes within a single model, eliminating the need of training multiple networks per each translation task. Our comprehensive set of qualitative and quantitative results demonstrate the effectiveness of our approach against the competing methods.

cs.CV↗

Interpreting Adversarial Examples with Attributes

Deep computer vision systems being vulnerable to imperceptible and carefully crafted noise have raised questions regarding the robustness of their decisions. We take a step back and approach this problem from an orthogonal direction. We propose to enable black-box neural networks to justify their reasoning both for clean and for adversarial examples by leveraging attributes, i.e. visually discriminative properties of objects. We rank attributes based on their class relevance, i.e. how the classification decision changes when the input is visually slightly perturbed, as well as image relevance, i.e. how well the attributes can be localized on both clean and perturbed images. We present comprehensive experiments for attribute prediction, adversarial example generation, adversarially robust learning, and their qualitative and quantitative analysis using predicted attributes on three benchmark datasets.

cs.CV↗

Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders

Many approaches in generalized zero-shot learning rely on cross-modal mapping between the image feature space and the class embedding space. As labeled images are expensive, one direction is to augment the dataset by generating either images or image features. However, the former misses fine-grained details and the latter requires learning a mapping associated with class embeddings. In this work, we take feature generation one step further and propose a model where a shared latent space of image features and class embeddings is learned by modality-specific aligned variational autoencoders. This leaves us with the required discriminative information about the image and classes in the latent features, on which we train a softmax classifier. The key to our approach is that we align the distributions learned from images and from side-information to construct latent features that contain the essential multi-modal information associated with unseen classes. We evaluate our learned latent features on several benchmark datasets, i.e. CUB, SUN, AWA1 and AWA2, and establish a new state of the art on generalized zero-shot as well as on few-shot learning. Moreover, our results on ImageNet with various zero-shot splits show that our latent features generalize well in large-scale settings.

cs.CV↗

f-VAEGAN-D2: A Feature Generating Framework for Any-Shot Learning

When labeled training data is scarce, a promising data augmentation approach is to generate visual features of unknown classes using their attributes. To learn the class conditional distribution of CNN features, these models rely on pairs of image features and class attributes. Hence, they can not make use of the abundance of unlabeled data samples. In this paper, we tackle any-shot learning problems i.e. zero-shot and few-shot, in a unified feature generating framework that operates in both inductive and transductive learning settings. We develop a conditional generative model that combines the strength of VAE and GANs and in addition, via an unconditional discriminator, learns the marginal feature distribution of unlabeled images. We empirically show that our model learns highly discriminative CNN features for five datasets, i.e. CUB, SUN, AWA and ImageNet, and establish a new state-of-the-art in any-shot learning, i.e. inductive and transductive (generalized) zero- and few-shot learning settings. We also demonstrate that our learned features are interpretable: we visualize them by inverting them back to the pixel space and we explain them by generating textual arguments of why they are associated with a certain label.

cs.CV↗

Semantically Tied Paired Cycle Consistency for Zero-Shot Sketch-based Image Retrieval

Zero-shot sketch-based image retrieval (SBIR) is an emerging task in computer vision, allowing to retrieve natural images relevant to sketch queries that might not been seen in the training phase. Existing works either require aligned sketch-image pairs or inefficient memory fusion layer for mapping the visual information to a semantic space. In this work, we propose a semantically aligned paired cycle-consistent generative (SEM-PCYC) model for zero-shot SBIR, where each branch maps the visual information to a common semantic space via an adversarial training. Each of these branches maintains a cycle consistency that only requires supervision at category levels, and avoids the need of highly-priced aligned sketch-image pairs. A classification criteria on the generators' outputs ensures the visual to semantic space mapping to be discriminating. Furthermore, we propose to combine textual and hierarchical side information via a feature selection auto-encoder that selects discriminating side information within a same end-to-end model. Our results demonstrate a significant boost in zero-shot SBIR performance over the state-of-the-art on the challenging Sketchy and TU-Berlin datasets.

cs.CV↗

Visual Rationalizations in Deep Reinforcement Learning for Atari Games

Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learning models, as other deep learning models, tend to be opaque in their decision-making process. In this work, we propose to make deep reinforcement learning more transparent by visualizing the evidence on which the agent bases its decision. In this work, we emphasize the importance of producing a justification for an observed action, which could be applied to a black-box decision agent.

cs.LG↗

Grounding Visual Explanations

Existing visual explanation generating agents learn to fluently justify a class prediction. However, they may mention visual attributes which reflect a strong class prior, although the evidence may not actually be in the image. This is particularly concerning as ultimately such agents fail in building trust with human users. To overcome this limitation, we propose a phrase-critic model to refine generated candidate explanations augmented with flipped phrases which we use as negative examples while training. At inference time, our phrase-critic model takes an image and a candidate explanation as input and outputs a score indicating how well the candidate explanation is grounded in the image. Our explainable AI agent is capable of providing counter arguments for an alternative prediction, i.e. counterfactuals, along with explanations that justify the correct classification decisions. Our model improves the textual explanation quality of fine-grained classification decisions on the CUB dataset by mentioning phrases that are grounded in the image. Moreover, on the FOIL tasks, our agent detects when there is a mistake in the sentence, grounds the incorrect phrase and corrects it significantly better than other models.

cs.CV↗