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Zeyu He

Publications and source records attributed to Zeyu He.

At least 19 recordsLinked to original sources

Odin: Primitive-Level Synchronization for Distributed Point-Based Neural Rendering

Point-based neural rendering (PBNR) represents 3D scenes as explicit, trainable primitives and underpins high-quality reconstruction and emerging embodied AI and world-model pipelines. Unlike layer-structured neural networks, PBNR has primitive-indexed dependencies: each view reads and updates only a sparse, view-dependent subset of mutable scene state. As large scenes require distributed training and optimized renderers reduce per-view computation, global task- or iteration-level barriers increasingly place synchronization, rather than rendering, on the critical path. We present Odin, a distributed PBNR training system that replaces global barriers with primitive-level synchronization. Its ahead-of-time scheduler uses stable locality and phase order to identify low-conflict overlap windows, while the runtime validates primitive publication before later work observes mutable state. Odin provides a quality-first path that preserves synchronized-training visibility and a throughput-first path that uses overlap and gradient evidence to admit only small, low-impact delayed reads; structural changes and high-impact cases remain synchronized. Across four existing PBNR pipelines and 13 non-city scenes on 8 GPUs, Odin improves throughput by 1.22 times on average and hides 82% of critical-path wait while preserving reconstruction quality. In a MatrixCity mixed-parallel case study scaling to 64 GPUs, Odin improves throughput over Grendel by up to 1.89 times without changing renderer kernels, optimizers, training budgets, or model capacity.

cs.DC

PERSONAJUDGE: Simulating Individual Human Preference Judgments with Evaluator-Specific Demonstration Data

Large language models increasingly serve as judges in AI evaluation, but current approaches rely on consensus preferences that ignore individual evaluator variation. We propose a novel simulation approach that combines categorical judgments with evaluator-specific auxiliary data--retrospective reasoning traces and interface telemetry--to enable LLM-based simulation of individual evaluators via in-context learning. We conduct a systematic empirical study of this approach using multi-facet data from 32 trained annotators across 4,200 preference judgments in a 4 x 4 x 4 factorial design. Our key findings: (1) The simulation approach achieves up to 9.9 percentage point improvements over the Base Judge; (2) Reasoning traces provide the largest gains with higher collection efforts, while interface telemetry often hurts rather than helps performance despite being cheaper to collect. (3) Simulation difficulty is systematic, predicted by an evaluator's neutral usage (most clearly on Helpfulness) and divergence from consensus; the neutral-usage tendency--rather than simulatability itself--is the cross-task-stable property (r = 0.728). These results establish both the potential and limits of evaluator-specific auxiliary data for personalized evaluation, offering methodological insights for scaling individual aware AI assessment.

cs.HC

Factor-Aware Mixture-of-Experts with Pretrained Encoder for Combinatorial Generalization

The integration of pretrained encoders with diffusion policies has become a dominant paradigm for visual robotic manipulation. However, it still struggles to generalize across complex environments with varying factors such as lighting and surface textures. To address this, we propose FAME, a framework that integrates a factor-aware mixture-of-experts (MoE) with a pretrained encoder to enhance generalization to environmental variations. FAME follows a three-stage training process: (1) policy warmup, where a diffusion policy is trained on standard-environment data with a frozen encoder; (2) factor-specific adapter training, where lightweight adapters inserted between the frozen encoder and the temporarily frozen policy are trained on customized datasets, each targeting a distinct environmental variation; and (3) joint fine-tuning, where a central router and the warmed policy are trained on mixed data to handle multiple factors jointly. FAME is ``factor-aware'' because the central router softly weights frozen factor-specific adapters as a dense MoE, enabling combinatorial generalization across multiple factors. Evaluations on the Meta-World benchmark show that FAME outperforms diffusion policy baselines by 34%. We further validate FAME in a real-world pick-and-place task using a compact model trained on newly collected data, where FAME achieves a 35% improvement in generalization under real-world variations.

cs.RO

How to Steer Your Multi-Agent System: Human-LLM Collaborative Planning

In orchestrated multi-agent systems, humans often struggle to manage plans due to their complexity and limited transparency. Existing approaches rely on outcome-level supervision, where users verify only final outputs without visibility into intermediate reasoning. We formalize a design space for human-LLM co-planning interactions along three axes: mode (semantic vs. structural), scope (global vs. targeted), and level (low vs. high-level edits). We realize it in AMBIPOM, a prototype supporting process-level supervision through both semantic and structural interactions. Through a user study, we characterize how users navigate this space, revealing hybrid workflows and effort-control-risk trade-offs; through a controlled benchmark, we analyze how LLMs revise plans under varying scope and revision strategies. Our findings yield design insights for more transparent, controllable, and effective human-AI co-planning. We release code and data at https://github.com/megagonlabs/ambipom.

cs.MA

STAPO: Stabilizing Reinforcement Learning for LLMs by Silencing Rare Spurious Tokens

Reinforcement Learning (RL) has significantly improved large language model reasoning, but existing RL fine-tuning methods rely heavily on heuristic techniques such as entropy regularization and reweighting to maintain stability. In practice, they often suffer from late-stage performance collapse, leading to degraded reasoning quality and unstable training. We identify a key factor behind this instability: a small fraction of tokens, termed spurious tokens (around 0.01%), which contribute little to the reasoning outcome but receive disproportionately amplified gradient updates due to inheriting the full sequence-level reward. We present a unified framework for evaluating token-level optimization impacts across spurious risk, gradient norms, and entropy changes. Building on the analysis of token characteristics that severely disrupt optimization, we propose the Silencing Spurious Tokens (S2T) mechanism to efficiently suppress their gradient perturbations. Incorporating this mechanism into a group-based objective, we propose Spurious-Token-Aware Policy Optimization (STAPO), which promotes stable and effective large-scale model refinement. Across six mathematical reasoning benchmarks using Qwen 1.7B, 8B, and 14B base models, STAPO consistently demonstrates superior entropy stability and achieves an average performance improvement of 11.49% ($\rho_{\mathrm{T}}$=1.0, top-p=1.0) and 3.73% ($\rho_{\mathrm{T}}$=0.7, top-p=0.9) over GRPO, 20-Entropy, and JustRL.

cs.CL

Nimbus: A Unified Embodied Synthetic Data Generation Framework

Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, existing pipelines remain fragmented and task-specific. This isolation leads to significant engineering inefficiency and system instability, failing to support the sustained, high-throughput data generation required for foundation model training. To address these challenges, we present Nimbus, a unified synthetic data generation framework designed to integrate heterogeneous navigation and manipulation pipelines. Nimbus introduces a modular four-layer architecture featuring a decoupled execution model that separates trajectory planning, rendering, and storage into asynchronous stages. By implementing dynamic pipeline scheduling, global load balancing, distributed fault tolerance, and backend-specific rendering optimizations, the system maximizes resource utilization across CPU, GPU, and I/O resources. Our evaluation demonstrates that Nimbus achieves a 2-3X improvement in end-to-end throughput compared to unoptimized baselines and ensuring robust, long-term operation in large-scale distributed environments. This framework serves as the production backbone for the InternData suite, enabling seamless cross-domain data synthesis.

cs.RO

InternVLA-A1: Unifying Understanding, Generation and Action for Robotic Manipulation

Prevalent Vision-Language-Action (VLA) models are typically built upon Multimodal Large Language Models (MLLMs) and demonstrate exceptional proficiency in semantic understanding, but they inherently lack the capability to deduce physical world dynamics. Consequently, recent approaches have shifted toward World Models, typically formulated via video prediction; however, these methods often suffer from a lack of semantic grounding and exhibit brittleness in the presence of video prediction errors. To synergize semantic understanding with dynamic predictive capabilities, we present InternVLA-A1. This model employs a unified Mixture-of-Transformers architecture, coordinating three experts for scene understanding, visual foresight generation, and action execution. These components interact seamlessly through a unified masked self attention mechanism. Building upon InternVL3 and Qwen3-VL, we instantiate InternVLA-A1 at 2B and 3B parameter scales. We pre-train these models on heterogeneous data sources over real-world robot data, synthetic simulation data, and human videos, covering over 692M frames. This hybrid training strategy effectively harnesses the diversity of synthetic simulation data while minimizing the sim-to-real gap. We evaluated InternVLA-A1 on 12 real-world robotic tasks and a simulation benchmark. The results show that InternVLA-A1 consistently outperforms prior leading models: compared with pi0.5, it achieves +4.4\% on static manipulation tasks and +2.6\% on the RoboTwin 2.0 simulation benchmark, and delivers a +26.7\% boost on dynamic manipulation tasks.

cs.RO

Exploration Is Not What It Seeks: Catalytic Exploration under Status Quo Uncertainty

We identify a distinct motive for search, termed catalytic exploration, where agents rationally explore alternatives they expect to reject to resolve uncertainty about the status quo. By decomposing option value into switching and catalytic components, we show that high exploration rates can coexist with bounded switching probabilities. This mechanism generates three insights. First, strong catalytic motives cause separating equilibria to collapse in signaling games as receivers explore indiscriminately. Second, agents optimally acquire more precise information about the status quo than about alternatives, reversing rational inattention intuitions. Third, catalytic exploration creates negative externalities: information technology improvements can paradoxically reduce welfare by encouraging excessive benchmarking.

econ.TH

One Filters All: A Generalist Filter for State Estimation

Estimating hidden states in dynamical systems, also known as optimal filtering, is a long-standing problem in various fields of science and engineering. In this paper, we introduce a general filtering framework, \textbf{LLM-Filter}, which leverages large language models (LLMs) for state estimation by embedding noisy observations with text prototypes. In various experiments for classical dynamical systems, we find that first, state estimation can significantly benefit from the reasoning knowledge embedded in pre-trained LLMs. By achieving proper modality alignment with the frozen LLM, LLM-Filter outperforms the state-of-the-art learning-based approaches. Second, we carefully design the prompt structure, System-as-Prompt (SaP), incorporating task instructions that enable the LLM to understand the estimation tasks. Guided by these prompts, LLM-Filter exhibits exceptional generalization, capable of performing filtering tasks accurately in changed or even unseen environments. We further observe a scaling-law behavior in LLM-Filter, where accuracy improves with larger model sizes and longer training times. These findings make LLM-Filter a promising foundation model of filtering.

cs.LG

MoTiC: Momentum Tightness and Contrast for Few-Shot Class-Incremental Learning

Few-Shot Class-Incremental Learning (FSCIL) must contend with the dual challenge of learning new classes from scarce samples while preserving old class knowledge. Existing methods use the frozen feature extractor and class-averaged prototypes to mitigate against catastrophic forgetting and overfitting. However, new-class prototypes suffer significant estimation bias due to extreme data scarcity, whereas base-class prototypes benefit from sufficient data. In this work, we theoretically demonstrate that aligning the new-class priors with old-class statistics via Bayesian analysis reduces variance and improves prototype accuracy. Furthermore, we propose large-scale contrastive learning to enforce cross-category feature tightness. To further enrich feature diversity and inject prior information for new-class prototypes, we integrate momentum self-supervision and virtual categories into the Momentum Tightness and Contrast framework (MoTiC), constructing a feature space with rich representations and enhanced interclass cohesion. Experiments on three FSCIL benchmarks produce state-of-the-art performances, particularly on the fine-grained task CUB-200, validating our method's ability to reduce estimation bias and improve incremental learning robustness.

cs.CV

Enhanced DACER Algorithm with High Diffusion Efficiency

Due to their expressive capacity, diffusion models have shown great promise in offline RL and imitation learning. Diffusion Actor-Critic with Entropy Regulator (DACER) extended this capability to online RL by using the reverse diffusion process as a policy approximator, achieving state-of-the-art performance. However, it still suffers from a core trade-off: more diffusion steps ensure high performance but reduce efficiency, while fewer steps degrade performance. This remains a major bottleneck for deploying diffusion policies in real-time online RL. To mitigate this, we propose DACERv2, which leverages a Q-gradient field objective with respect to action as an auxiliary optimization target to guide the denoising process at each diffusion step, thereby introducing intermediate supervisory signals that enhance the efficiency of single-step diffusion. Additionally, we observe that the independence of the Q-gradient field from the diffusion time step is inconsistent with the characteristics of the diffusion process. To address this issue, a temporal weighting mechanism is introduced, allowing the model to effectively eliminate large-scale noise during the early stages and refine its outputs in the later stages. Experimental results on OpenAI Gym benchmarks and multimodal tasks demonstrate that, compared with classical and diffusion-based online RL algorithms, DACERv2 achieves higher performance in most complex control environments with only five diffusion steps and shows greater multimodality.

cs.LG

Design and Experimental Test of Datatic Approximate Optimal Filter in Nonlinear Dynamic Systems

Filtering is crucial in engineering fields, providing vital state estimation for control systems. However, the nonlinear nature of complex systems and the presence of non-Gaussian noises pose significant challenges to the performance of conventional filtering methods in terms of estimation accuracy and computational efficiency. In this work, we present a data-driven closed-loop filter, termed datatic approximate optimal filter (DAOF), specifically designed for nonlinear systems under non-Gaussian conditions. We first formulate a Markovian filtering problem (MFP), which inherently shares a connection with reinforcement learning (RL) as it aims to compute the optimal state estimate by minimizing the accumulated error. To solve MFP, we propose DAOF, which primarily incorporates a trained RL policy and features two distinct structural designs: DAOF-v1 and DAOF-v2. Designed for systems with explicit models, DAOF-v1 combines prediction and update phases, with the RL policy generating the update value. Meanwhile, DAOF-v2 bypasses system modeling by directly outputting the state estimate. Then, we utilize an actor-critic algorithm to learn the parameterized policy for DAOF. Experimental results on a 2-degree-of-freedom (2-DOF) vehicle system, equipped with explicit system models, demonstrate the superior accuracy and computational efficiency of DAOF-v1 compared to existing nonlinear filters. Moreover, DAOF-v2 showcases its unique ability to perform filtering without requiring explicit system modeling, as validated by a 14-DOF vehicle system.

eess.SY

LandMarkSystem Technical Report

3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) and 3D Gaussian Splatting (3DGS) have transformed the field, yet traditional deep learning frameworks struggle to meet the increasing demands for scene quality and scale. This paper introduces LandMarkSystem, a novel computing framework designed to enhance multi-scale scene reconstruction and rendering. By leveraging a componentized model adaptation layer, LandMarkSystem supports various NeRF and 3DGS structures while optimizing computational efficiency through distributed parallel computing and model parameter offloading. Our system addresses the limitations of existing frameworks, providing dedicated operators for complex 3D sparse computations, thus facilitating efficient training and rapid inference over extensive scenes. Key contributions include a modular architecture, a dynamic loading strategy for limited resources, and proven capabilities across multiple representative algorithms.This comprehensive solution aims to advance the efficiency and effectiveness of 3D reconstruction tasks.To facilitate further research and collaboration, the source code and documentation for the LandMarkSystem project are publicly available in an open-source repository, accessing the repository at: https://github.com/InternLandMark/LandMarkSystem.

cs.CV

GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality (VR) requires addressing critical system-level challenges to support real-time, immersive experiences. We propose GS-Cache, an end-to-end framework that seamlessly integrates 3DGS's advanced representation with a highly optimized rendering system. GS-Cache introduces a cache-centric pipeline to eliminate redundant computations, an efficiency-aware scheduler for elastic multi-GPU rendering, and optimized CUDA kernels to overcome computational bottlenecks. This synergy between 3DGS and system design enables GS-Cache to achieve up to 5.35x performance improvement, 35% latency reduction, and 42% lower GPU memory usage, supporting 2K binocular rendering at over 120 FPS with high visual quality. By bridging the gap between 3DGS's representation power and the demands of VR systems, GS-Cache establishes a scalable and efficient framework for real-time neural rendering in immersive environments.

cs.CV

Prompting in the Dark: Assessing Human Performance in Prompt Engineering for Data Labeling When Gold Labels Are Absent

Millions of users prompt large language models (LLMs) for various tasks, but how good are people at prompt engineering? Do users actually get closer to their desired outcome over multiple iterations of their prompts? These questions are crucial when no gold-standard labels are available to measure progress. This paper investigates a scenario in LLM-powered data labeling, "prompting in the dark," where users iteratively prompt LLMs to label data without using manually-labeled benchmarks. We developed PromptingSheet, a Google Sheets add-on that enables users to compose, revise, and iteratively label data through spreadsheets. Through a study with 20 participants, we found that prompting in the dark was highly unreliable -- only 9 participants improved labeling accuracy after four or more iterations. Automated prompt optimization tools like DSPy also struggled when few gold labels were available. Our findings highlight the importance of gold labels and the needs, as well as the risks, of automated support in human prompt engineering, providing insights for future tool design.

cs.HC

What Color Scheme is More Effective in Assisting Readers to Locate Information in a Color-Coded Article?

Color coding, a technique assigning specific colors to cluster information types, has proven advantages in aiding human cognitive activities, especially reading and comprehension. The rise of Large Language Models (LLMs) has streamlined document coding, enabling simple automatic text labeling with various schemes. This has the potential to make color-coding more accessible and benefit more users. However, the impact of color choice on information seeking is understudied. We conducted a user study assessing various color schemes' effectiveness in LLM-coded text documents, standardizing contrast ratios to approximately 5.55:1 across schemes. Participants performed timed information-seeking tasks in color-coded scholarly abstracts. Results showed non-analogous and yellow-inclusive color schemes improved performance, with the latter also being more preferred by participants. These findings can inform better color scheme choices for text annotation. As LLMs advance document coding, we advocate for more research focusing on the "color" aspect of color-coding techniques.

cs.HC

How Does Conversation Length Impact User's Satisfaction? A Case Study of Length-Controlled Conversations with LLM-Powered Chatbots

Users can discuss a wide range of topics with large language models (LLMs), but they do not always prefer solving problems or getting information through lengthy conversations. This raises an intriguing HCI question: How does instructing LLMs to engage in longer or shorter conversations affect conversation quality? In this paper, we developed two Slack chatbots using GPT-4 with the ability to vary conversation lengths and conducted a user study. Participants asked the chatbots both highly and less conversable questions, engaging in dialogues with 0, 3, 5, and 7 conversational turns. We found that the conversation quality does not differ drastically across different conditions, while participants had mixed reactions. Our study demonstrates LLMs' ability to change conversation length and the potential benefits for users resulting from such changes, but we caution that changes in text form may not necessarily imply changes in quality or content.

cs.HC

Convolutional Bayesian Filtering

Bayesian filtering serves as the mainstream framework of state estimation in dynamic systems. Its standard version utilizes total probability rule and Bayes' law alternatively, where how to define and compute conditional probability is critical to state distribution inference. Previously, the conditional probability is assumed to be exactly known, which represents a measure of the occurrence probability of one event, given the second event. In this paper, we find that by adding an additional event that stipulates an inequality condition, we can transform the conditional probability into a special integration that is analogous to convolution. Based on this transformation, we show that both transition probability and output probability can be generalized to convolutional forms, resulting in a more general filtering framework that we call convolutional Bayesian filtering. This new framework encompasses standard Bayesian filtering as a special case when the distance metric of the inequality condition is selected as Dirac delta function. It also allows for a more nuanced consideration of model mismatch by choosing different types of inequality conditions. For instance, when the distance metric is defined in a distributional sense, the transition probability and output probability can be approximated by simply rescaling them into fractional powers. Under this framework, a robust version of Kalman filter can be constructed by only altering the noise covariance matrix, while maintaining the conjugate nature of Gaussian distributions. Finally, we exemplify the effectiveness of our approach by reshaping classic filtering algorithms into convolutional versions, including Kalman filter, extended Kalman filter, unscented Kalman filter and particle filter.

stat.ML