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Zeyu Jia

Publications and source records attributed to Zeyu Jia.

At least 19 recordsLinked to original sources

Beyond Embedding Transfer: Component Roles in Grokking Transfer and Stability

Warm-start transfer can make algorithmic tasks generalize rapidly, yet it is unclear which model components provide the gain and whether that gain remains stable under continued optimization. We study cross-operator transfer on modular arithmetic and separate efficacy (early velocity) from stability (post-reach drawdown). In a scale-matched 108-run battery across 12 seed blocks (96-run 2^3 factorial plus 12-run scale control), transferring internal attention/MLP weights (B) alongside token embeddings and readout (E+U) improves early accuracy by 5.46 pp (Holm p=0.0039) and cuts confirmation latency by 558 steps (Holm p=0.0088). While readout plus internal-block transfer satisfies the pre-specified +/-500-step latency equivalence criterion in 1-layer models (TOST p=0.0011, though Full is faster in 11/12 paired seeds), a prospective 2-layer replication confirms the internal-block advantage (12/12 seeds, +704.67 integral units, p=4.88x10^-4) while revealing an architectural boundary: omitting donor embeddings falls 4475.6 units below Full, outside the +/-250-unit margin. Continued target training frequently triggers severe post-grokking relapse. Freezing transferred representation carriers (E, U) nearly eliminates offline relapse (19.40% -> 0.07%, Holm p=0.005859). Online validation-triggered gating slashes True Max Drawdown from 22.06% to 0.60% on 2a+b (p=0.000488), with prospective confirmations extending protection across affine, nonlinear quadratic, and 2-layer targets (10.94-23.47 pp reductions), distinguishing continual stabilization from static early stopping. In non-abelian S_5, unshielded transfer surges transiently (95.4% peak), but a prospective shielding cohort yields no confirmed benefit (+0.15 +/- 1.14 pp). These results establish a component-level dissociation between transfer acceleration and trajectory stability, and expose the empirical boundaries of parameter shielding.

cs.LG

Steady symmetric Navier-Stokes flow near Poiseuille flow: existence and vanishing viscosity limit

We study the existence and vanishing viscosity limit of steady incompressible Navier-Stokes flows in a horizontally periodic strip with no slip boundary conditions and midline symmetric forcing. Taking a Poiseuille flow as the leading order Euler profile, we construct higher order symmetric approximate solutions and establish the existence of a symmetric solution to the associated nonlinear error equation. Under suitable compatibility conditions on the forcing, this construction yields a family of midline symmetric steady Navier-Stokes solutions that converges to the prescribed Poiseuille flow at the optimal rate.

math.AP

Trajectory Bellman Residual Minimization: A Simple Value-Based Method for LLM Reasoning

Policy-based methods currently dominate reinforcement learning (RL) pipelines for large language model (LLM) reasoning, leaving value-based approaches largely unexplored. We revisit the classical paradigm of Bellman Residual Minimization and introduce Trajectory Bellman Residual Minimization (TBRM), an algorithm that naturally adapts this idea to LLMs, yielding a simple yet effective off-policy algorithm that optimizes a single trajectory-level Bellman objective using the model's own logits as $Q$-values. TBRM removes the need for critics, importance-sampling ratios, or clipping, and operates with only one rollout per prompt. We prove convergence to the near-optimal KL-regularized policy from arbitrary off-policy data via an improved change-of-trajectory-measure analysis. Experiments on standard mathematical-reasoning benchmarks show that TBRM consistently outperforms policy-based baselines, like PPO and GRPO, with comparable or lower computational and memory overhead. Our results indicate that value-based RL might be a principled and efficient alternative for enhancing reasoning capabilities in LLMs.

cs.LG

Testing and estimation in orthosymmetric Gaussian sequence model

We study the Gaussian sequence model, i.e. $X \sim N(\mathbfθ, I_\infty)$, where $\mathbfθ \in Γ\subset \ell_2$ is assumed to be convex and compact. We show that goodness-of-fit testing sample complexity is lower bounded by the square-root of the estimation complexity, whenever $Γ$ is orthosymmetric. This lower bound is tight when $Γ$ is also quadratically convex (as shown by [Donoho et al. 1990, Neykov 2023]). We also completely characterize likelihood-free hypothesis testing (LFHT) complexity for $\ell_p$-bodies, discovering new types of tradeoff between the numbers of simulation and observation samples, compared to the case of ellipsoids (p = 2) studied in [Gerber and Polyanskiy 2024].

math.ST

A Gapped Scale-Sensitive Dimension and Lower Bounds for Offset Rademacher Complexity

We study gapped scale-sensitive dimensions of a function class in both sequential and non-sequential settings. We demonstrate that covering numbers for any uniformly bounded class are controlled above by these gapped dimensions, generalizing the results of \cite{anthony2000function,alon1997scale}. Moreover, we show that the gapped dimensions lead to lower bounds on offset Rademacher averages, thereby strengthening existing approaches for proving lower bounds on rates of convergence in statistical and online learning.

stat.ML

Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

Reinforcement learning with outcome-based feedback faces a fundamental challenge: when rewards are only observed at trajectory endpoints, how do we assign credit to the right actions? This paper provides the first comprehensive analysis of this problem in online RL with general function approximation. We develop a provably sample-efficient algorithm achieving $\widetilde{O}({C_{\rm cov} H^3}/{ε^2})$ sample complexity, where $C_{\rm cov}$ is the coverability coefficient of the underlying MDP. By leveraging general function approximation, our approach works effectively in large or infinite state spaces where tabular methods fail, requiring only that value functions and reward functions can be represented by appropriate function classes. Our results also characterize when outcome-based feedback is statistically separated from per-step rewards, revealing an unavoidable exponential separation for certain MDPs. For deterministic MDPs, we show how to eliminate the completeness assumption, dramatically simplifying the algorithm. We further extend our approach to preference-based feedback settings, proving that equivalent statistical efficiency can be achieved even under more limited information. Together, these results constitute a theoretical foundation for understanding the statistical properties of outcome-based reinforcement learning.

cs.LG

Do We Need to Verify Step by Step? Rethinking Process Supervision from a Theoretical Perspective

As large language models have evolved, it has become crucial to distinguish between process supervision and outcome supervision -- two key reinforcement learning approaches to complex reasoning tasks. While process supervision offers intuitive advantages for long-term credit assignment, the precise relationship between these paradigms has remained an open question. Conventional wisdom suggests that outcome supervision is fundamentally more challenging due to the trajectory-level coverage problem, leading to significant investment in collecting fine-grained process supervision data. In this paper, we take steps towards resolving this debate. Our main theorem shows that, under standard data coverage assumptions, reinforcement learning through outcome supervision is no more statistically difficult than through process supervision, up to polynomial factors in horizon. At the core of this result lies the novel Change of Trajectory Measure Lemma -- a technical tool that bridges return-based trajectory measure and step-level distribution shift. Furthermore, for settings with access to a verifier or a rollout capability, we prove that any policy's advantage function can serve as an optimal process reward model, providing a direct connection between outcome and process supervision. These findings suggest that the empirically observed performance gap -- if any -- between outcome and process supervision likely stems from algorithmic limitations rather than inherent statistical difficulties, potentially transforming how we approach data collection and algorithm design for reinforcement learning.

cs.LG

On the Minimax Regret of Sequential Probability Assignment via Square-Root Entropy

We study the problem of sequential probability assignment under logarithmic loss, both with and without side information. Our objective is to analyze the minimax regret -- a notion extensively studied in the literature -- in terms of geometric quantities, such as covering numbers and scale-sensitive dimensions. We show that the minimax regret for the case of no side information (equivalently, the Shtarkov sum) can be upper bounded in terms of sequential square-root entropy, a notion closely related to Hellinger distance. For the problem of sequential probability assignment with side information, we develop both upper and lower bounds based on the aforementioned entropy. The lower bound matches the upper bound, up to log factors, for classes in the Donsker regime (according to our definition of entropy).

cs.LG

Rate of convergence of the smoothed empirical Wasserstein distance

Consider an empirical measure $\mathbb{P}_n$ induced by $n$ iid samples from a $d$-dimensional $K$-subgaussian distribution $\mathbb{P}$ and let $γ= N(0,σ^2 I_d)$ be the isotropic Gaussian measure. We study the speed of convergence of the smoothed Wasserstein distance $W_2(\mathbb{P}_n * γ, \mathbb{P}*γ) = n^{-α+ o(1)}$ with $*$ being the convolution of measures. For $K<σ$ and in any dimension $d\ge 1$ we show that $α= {1\over2}$. For $K>σ$ in dimension $d=1$ we show that the rate is slower and is given by $α= {(σ^2 + K^2)^2\over 4 (σ^4 + K^4)} < 1/2$. This resolves several open problems in [GGNWP20], and in particular precisely identifies the amount of smoothing $σ$ needed to obtain a parametric rate. In addition, for any $d$-dimensional $K$-subgaussian distribution $\mathbb{P}$, we also establish that $D_{KL}(\mathbb{P}_n * γ\|\mathbb{P}*γ)$ has rate $O(1/n)$ for $K<σ$ but only slows down to $O({(\log n)^{d+1}\over n})$ for $K>σ$. The surprising difference of the behavior of $W_2^2$ and KL implies the failure of $T_{2}$-transportation inequality when $σ< K$. Consequently, it follows that for $K>σ$ the log-Sobolev inequality (LSI) for the Gaussian mixture $\mathbb{P} * N(0, σ^{2})$ cannot hold. This closes an open problem in [WW+16], who established the LSI under the condition $K<σ$ and asked if their bound can be improved.

math.PR

How Does Variance Shape the Regret in Contextual Bandits?

We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax bounds, we show that the eluder dimension $d_\text{elu}$$-$a complexity measure of the function class$-$plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of $Ω(\sqrt{\min\{A,d_\text{elu}\}Λ}+d_\text{elu})$ is unavoidable when $d_{\text{elu}}\leq\sqrt{AT}$, where $A$ is the number of actions, $T$ is the total number of rounds, and $Λ$ is the total variance over $T$ rounds. For the $A\leq d_\text{elu}$ regime, we derive a nearly matching upper bound $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$ for the special case where the variance is revealed at the beginning of each round. (2) Strong adversary: The adversary sets the reward variance after observing the learner's action. We show that a regret of $Ω(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ is unavoidable when $\sqrt{d_\text{elu}Λ}+d_\text{elu}\leq\sqrt{AT}$. In this setting, we provide an upper bound of order $\tilde{O}(d_\text{elu}\sqrtΛ+d_\text{elu})$. Furthermore, we examine the setting where the function class additionally provides distributional information of the reward, as studied by Wang et al. (2024). We demonstrate that the regret bound $\tilde{O}(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ established in their work is unimprovable when $\sqrt{d_{\text{elu}}Λ}+d_\text{elu}\leq\sqrt{AT}$. However, with a slightly different definition of the total variance and with the assumption that the reward follows a Gaussian distribution, one can achieve a regret of $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$.

cs.LG

Offline Reinforcement Learning: Role of State Aggregation and Trajectory Data

We revisit the problem of offline reinforcement learning with value function realizability but without Bellman completeness. Previous work by Xie and Jiang (2021) and Foster et al. (2022) left open the question whether a bounded concentrability coefficient along with trajectory-based offline data admits a polynomial sample complexity. In this work, we provide a negative answer to this question for the task of offline policy evaluation. In addition to addressing this question, we provide a rather complete picture for offline policy evaluation with only value function realizability. Our primary findings are threefold: 1) The sample complexity of offline policy evaluation is governed by the concentrability coefficient in an aggregated Markov Transition Model jointly determined by the function class and the offline data distribution, rather than that in the original MDP. This unifies and generalizes the ideas of Xie and Jiang (2021) and Foster et al. (2022), 2) The concentrability coefficient in the aggregated Markov Transition Model may grow exponentially with the horizon length, even when the concentrability coefficient in the original MDP is small and the offline data is admissible (i.e., the data distribution equals the occupancy measure of some policy), 3) Under value function realizability, there is a generic reduction that can convert any hard instance with admissible data to a hard instance with trajectory data, implying that trajectory data offers no extra benefits over admissible data. These three pieces jointly resolve the open problem, though each of them could be of independent interest.

cs.LG

When is Agnostic Reinforcement Learning Statistically Tractable?

We study the problem of agnostic PAC reinforcement learning (RL): given a policy class $Π$, how many rounds of interaction with an unknown MDP (with a potentially large state and action space) are required to learn an $ε$-suboptimal policy with respect to $Π$? Towards that end, we introduce a new complexity measure, called the \emph{spanning capacity}, that depends solely on the set $Π$ and is independent of the MDP dynamics. With a generative model, we show that for any policy class $Π$, bounded spanning capacity characterizes PAC learnability. However, for online RL, the situation is more subtle. We show there exists a policy class $Π$ with a bounded spanning capacity that requires a superpolynomial number of samples to learn. This reveals a surprising separation for agnostic learnability between generative access and online access models (as well as between deterministic/stochastic MDPs under online access). On the positive side, we identify an additional \emph{sunflower} structure, which in conjunction with bounded spanning capacity enables statistically efficient online RL via a new algorithm called POPLER, which takes inspiration from classical importance sampling methods as well as techniques for reachable-state identification and policy evaluation in reward-free exploration.

cs.LG

Entropic characterization of optimal rates for learning Gaussian mixtures

We consider the question of estimating multi-dimensional Gaussian mixtures (GM) with compactly supported or subgaussian mixing distributions. Minimax estimation rate for this class (under Hellinger, TV and KL divergences) is a long-standing open question, even in one dimension. In this paper we characterize this rate (for all constant dimensions) in terms of the metric entropy of the class. Such characterizations originate from seminal works of Le Cam (1973); Birge (1983); Haussler and Opper (1997); Yang and Barron (1999). However, for GMs a key ingredient missing from earlier work (and widely sought-after) is a comparison result showing that the KL and the squared Hellinger distance are within a constant multiple of each other uniformly over the class. Our main technical contribution is in showing this fact, from which we derive entropy characterization for estimation rate under Hellinger and KL. Interestingly, the sequential (online learning) estimation rate is characterized by the global entropy, while the single-step (batch) rate corresponds to local entropy, paralleling a similar result for the Gaussian sequence model recently discovered by Neykov (2022) and Mourtada (2023). Additionally, since Hellinger is a proper metric, our comparison shows that GMs under KL satisfy the triangle inequality within multiplicative constants, implying that proper and improper estimation rates coincide.

math.ST

Linear Reinforcement Learning with Ball Structure Action Space

We study the problem of Reinforcement Learning (RL) with linear function approximation, i.e. assuming the optimal action-value function is linear in a known $d$-dimensional feature mapping. Unfortunately, however, based on only this assumption, the worst case sample complexity has been shown to be exponential, even under a generative model. Instead of making further assumptions on the MDP or value functions, we assume that our action space is such that there always exist playable actions to explore any direction of the feature space. We formalize this assumption as a ``ball structure'' action space, and show that being able to freely explore the feature space allows for efficient RL. In particular, we propose a sample-efficient RL algorithm (BallRL) that learns an $ε$-optimal policy using only $\tilde{O}\left(\frac{H^5d^3}{ε^3}\right)$ number of trajectories.

cs.LG

Intrinsic Dimension Estimation Using Wasserstein Distances

It has long been thought that high-dimensional data encountered in many practical machine learning tasks have low-dimensional structure, i.e., the manifold hypothesis holds. A natural question, thus, is to estimate the intrinsic dimension of a given population distribution from a finite sample. We introduce a new estimator of the intrinsic dimension and provide finite sample, non-asymptotic guarantees. We then apply our techniques to get new sample complexity bounds for Generative Adversarial Networks (GANs) depending only on the intrinsic dimension of the data.

stat.ML

Model-Based Reinforcement Learning with Value-Targeted Regression

This paper studies model-based reinforcement learning (RL) for regret minimization. We focus on finite-horizon episodic RL where the transition model $P$ belongs to a known family of models $\mathcal{P}$, a special case of which is when models in $\mathcal{P}$ take the form of linear mixtures: $P_θ = \sum_{i=1}^{d} θ_{i}P_{i}$. We propose a model based RL algorithm that is based on optimism principle: In each episode, the set of models that are `consistent' with the data collected is constructed. The criterion of consistency is based on the total squared error of that the model incurs on the task of predicting \emph{values} as determined by the last value estimate along the transitions. The next value function is then chosen by solving the optimistic planning problem with the constructed set of models. We derive a bound on the regret, which, in the special case of linear mixtures, the regret bound takes the form $\tilde{\mathcal{O}}(d\sqrt{H^{3}T})$, where $H$, $T$ and $d$ are the horizon, total number of steps and dimension of $θ$, respectively. In particular, this regret bound is independent of the total number of states or actions, and is close to a lower bound $Ω(\sqrt{HdT})$. For a general model family $\mathcal{P}$, the regret bound is derived using the notion of the so-called Eluder dimension proposed by Russo & Van Roy (2014).

cs.LG

Toward Solving 2-TBSG Efficiently

2-TBSG is a two-player game model which aims to find Nash equilibriums and is widely utilized in reinforced learning and AI. Inspired by the fact that the simplex method for solving the deterministic discounted Markov decision processes (MDPs) is strongly polynomial independent of the discounted factor, we are trying to answer an open problem whether there is a similar algorithm for 2-TBSG. We develop a simplex strategy iteration where one player updates its strategy with a simplex step while the other player finds an optimal counterstrategy in turn, and a modified simplex strategy iteration. Both of them belong to a class of geometrically converging algorithms. We establish the strongly polynomial property of these algorithms by considering a strategy combined from the current strategy and the equilibrium strategy. Moreover, we present a method to transform general 2-TBSGs into special 2-TBSGs where each state has exactly two actions.

cs.GT

Feature-Based Q-Learning for Two-Player Stochastic Games

Consider a two-player zero-sum stochastic game where the transition function can be embedded in a given feature space. We propose a two-player Q-learning algorithm for approximating the Nash equilibrium strategy via sampling. The algorithm is shown to find an $ε$-optimal strategy using sample size linear to the number of features. To further improve its sample efficiency, we develop an accelerated algorithm by adopting techniques such as variance reduction, monotonicity preservation and two-sided strategy approximation. We prove that the algorithm is guaranteed to find an $ε$-optimal strategy using no more than $\tilde{\mathcal{O}}(K/(ε^{2}(1-γ)^{4}))$ samples with high probability, where $K$ is the number of features and $γ$ is a discount factor. The sample, time and space complexities of the algorithm are independent of original dimensions of the game.

cs.LG