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Zeyu Jiang

Publications and source records attributed to Zeyu Jiang.

At least 19 recordsLinked to original sources

UniNav: A Unified World-Action Diffusion Model for Visual Navigation

Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released.

cs.AI

AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation

Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances. Most existing methods rely on white-box access to target model gradients, which is often unrealistic for real-world deployed systems and computationally exhaustive due to recursive backpropagation for optimization, limiting their applicability. While previous black-box methods predominantly target single-step, instantaneous decision tasks, they struggle to handle the task complexities and temporal dependencies. This highlights the need for a gradient-free attack method that can effectively disrupt the multistep sequential perception-action loop using only observable inputs and outputs. Therefore, we propose AdvNav, a behavior-guided black-box adversarial attack framework that disturbs an agent's first-person views during navigation. To construct an informative surrogate objective for effective optimization guidance in gradient-free search under the black-box setting, we design a dual-granularity behavior-based feedback, aggregating a trajectory-level performance score representing overall navigation degradation, an action-level reward score considering the potential decision risk, and a deviation indicator, all of which are extracted from the agent's self-output behaviors. This feedback guides a hybrid optimization strategy that heuristically tunes perturbation strength via adaptive updates and evolves noise spatial structure genetically, to iteratively discover the most disruptive noise configuration. Evaluated against Transformer-based HAMT and LLM-based MapGPT with two types of backbones on R2R dataset, AdvNav achieves 49.70/65.96/87.30% Attack Success Rate. The result demonstrates the effectiveness and generality of AdvNav, reveals critical perception vulnerabilities and offers insights for the design of future resilient VLN models.

cs.AI

Compositional Concept-Based Neuron-Level Interpretability for Deep Reinforcement Learning

Deep reinforcement learning (DRL) has successfully addressed many complex control problems. However, the neural networks representing policies or values remain opaque, undermining trust in high-stakes applications. While concept-based methods have shown promise in deciphering internal representations in computer vision, applying them to DRL is impeded by the absence of pre-defined semantic concepts in continuous state spaces. In this work, we propose a novel concept-based explanation framework designed to provide fine-grained, neuron-level insights into DRL models. Unlike previous approaches that rely on manual feature engineering, our framework automatically aligns neuron activations with logical formulas composed of semantic predicates. To bridge the gap between continuous signals and symbolic reasoning, we introduce a value-sensitive discretization mechanism that transforms raw state features into interpretable atomic concepts. This ensures that the vocabulary used for explanation captures strategic decision boundaries relevant to the agent's value assessment. By composing these interpretable concepts and matching them with neuron behaviors, we derive explicit explanations for the network's internal representations. Experimental results on both continuous and discrete environments demonstrate that our method effectively identifies meaningful decision-making patterns, offering faithful explanations that align with human intuition.

cs.LG

CRAG: Can 3D Generative Models Help 3D Assembly?

Most existing 3D assembly methods treat the problem as pure pose estimation, rearranging observed parts via rigid transformations. In contrast, human assembly naturally couples structural reasoning with holistic shape inference. Inspired by this intuition, we reformulate 3D assembly as a joint problem of assembly and generation. We show that these two processes are mutually reinforcing: assembly provides part-level structural priors for generation, while generation injects holistic shape context that resolves ambiguities in assembly. Unlike prior methods that cannot synthesize missing geometry, we propose CRAG, which simultaneously generates plausible complete shapes and predicts poses for input parts. Extensive experiments demonstrate state-of-the-art performance across in-the-wild objects with diverse geometries, varying part counts, and missing pieces. Project Page: https://ai4ce.github.io/CRAG/

cs.CV

Layer-Resolved Nonlinear Optics in Finite-Thickness Two-Dimensional Systems

Nonlinear optical (NLO) responses in two-dimensional quantum-confined systems are typically described within bulk-based frameworks as macroscopic spatial averages. In finite-thickness van der Waals multilayers directly relevant to nanoscale devices, this picture substantially breaks down. Here, we establish a general symmetry-based framework for classifying second-order NLO responses in multilayers. We reveal a layer-resolved organization into skin, weak-skin, and hidden effects governed by local symmetry and stacking order. First-principles calculations for both nonmagnetic and spin-polarized systems confirm our predictions, demonstrating that stacking alone suffices to dramatically reshape both the spatial pattern and magnitude of the NLO response, a phenomenon not explainable within standard bulk theory. Our results establish stacking geometry as an effective knob for engineering surface-selective NLO responses in layered materials.

cond-mat.mtrl-sci

Spin-Spiral Enhancement of Ultrafast Light-Polarization-Robust Magnetization

Ultrafast light-driven magnetization, a frontier in quantum magneto-optics, has traditionally relied on circularly polarized lasers to provide external angular momentum. While increasing efforts have aimed to achieve light-polarization-robust (LPR) magnetization that is insensitive to the form of external light excitation, the underlying mechanism remains largely unclear. Here, we establish the symmetry-constrained rule for LPR magnetization in antiferromagnetic systems. Through real-time time-dependent density functional theory calculations, we observe the strong LPR magnetization in spin-spiral magnets and its suppression in collinear antiferromagnets, confirming our theory. Strikingly, laser excitation induces real-space demagnetization, rotation, and oscillation of atomic spins in spin-spiral monolayer NiI$_2$, whereas rotation is largely suppressed in conventional collinear antiferromagnets. Our work reveals a novel microscopic pathway for ultrafast magnetization that is independent of light polarization, paving the way for advanced femtosecond spin control.

cond-mat.mtrl-sci

Monocular Open Vocabulary Occupancy Prediction for Indoor Scenes

Open-vocabulary 3D occupancy is vital for embodied agents, which need to understand complex indoor environments where semantic categories are abundant and evolve beyond fixed taxonomies. While recent work has explored open-vocabulary occupancy in outdoor driving scenarios, such methods transfer poorly indoors, where geometry is denser, layouts are more intricate, and semantics are far more fine-grained. To address these challenges, we adopt a geometry-only supervision paradigm that uses only binary occupancy labels (occupied vs free). Our framework builds upon 3D Language-Embedded Gaussians, which serve as a unified intermediate representation coupling fine-grained 3D geometry with a language-aligned semantic embedding. On the geometry side, we find that existing Gaussian-to-Occupancy operators fail to converge under such weak supervision, and we introduce an opacity-aware, Poisson-based approach that stabilizes volumetric aggregation. On the semantic side, direct alignment between rendered features and open-vocabulary segmentation features suffers from feature mixing; we therefore propose a Progressive Temperature Decay schedule that gradually sharpens opacities during splatting, strengthening Gaussian-language alignment. On Occ-ScanNet, our framework achieves 59.50 IoU and 21.05 mIoU in the open-vocabulary setting, surpassing all existing occupancy methods in IoU and outperforming prior open-vocabulary approaches by a large margin in mIoU. Code will be released at https://github.com/JuIvyy/LegoOcc.

cs.CV

FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction

Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over $2\times$ improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.

cs.RO

REAL: Robust Extreme Agility via Spatio-Temporal Policy Learning and Physics-Guided Filtering

Extreme legged parkour demands rapid terrain assessment and precise foot placement under highly dynamic conditions. While recent learning-based systems achieve impressive agility, they remain fundamentally fragile to perceptual degradation, where even brief visual noise or latency can cause catastrophic failure. To overcome this, we propose Robust Extreme Agility Learning (REAL), an end-to-end framework for reliable parkour under sensory corruption. Instead of relying on perfectly clean perception, REAL tightly couples vision, proprioceptive history, and temporal memory. We distill a cross-modal teacher policy into a deployable student equipped with a FiLM-modulated Mamba backbone to actively filter visual noise and build short-term terrain memory actively. Furthermore, a physics-guided Bayesian state estimator enforces rigid-body consistency during high-impact maneuvers. Validated on a Unitree Go2 quadruped, REAL successfully traverses extreme obstacles even with a 1-meter visual blind zone, while strictly satisfying real-time control constraints with a bounded 13.1 ms inference time.

cs.RO

SaferPath: Hierarchical Visual Navigation with Learned Guidance and Safety-Constrained Control

Visual navigation is a core capability for mobile robots, yet end-to-end learning-based methods often struggle with generalization and safety in unseen, cluttered, or narrow environments. These limitations are especially pronounced in dense indoor settings, where collisions are likely and end-to-end models frequently fail. To address this, we propose SaferPath, a hierarchical visual navigation framework that leverages learned guidance from existing end-to-end models and refines it through a safety-constrained optimization-control module. SaferPath transforms visual observations into a traversable-area map and refines guidance trajectories using Model Predictive Stein Variational Evolution Strategy (MP-SVES), efficiently generating safe trajectories in only a few iterations. The refined trajectories are tracked by an MPC controller, ensuring robust navigation in complex environments. Extensive experiments in scenarios with unseen obstacles, dense unstructured spaces, and narrow corridors demonstrate that SaferPath consistently improves success rates and reduces collisions, outperforming representative baselines such as ViNT and NoMaD, and enabling safe navigation in challenging real-world settings.

cs.RO

LST-SLAM: A Stereo Thermal SLAM System for Kilometer-Scale Dynamic Environments

Thermal cameras offer strong potential for robot perception under challenging illumination and weather conditions. However, thermal Simultaneous Localization and Mapping (SLAM) remains difficult due to unreliable feature extraction, unstable motion tracking, and inconsistent global pose and map construction, particularly in dynamic large-scale outdoor environments. To address these challenges, we propose LST-SLAM, a novel large-scale stereo thermal SLAM system that achieves robust performance in complex, dynamic scenes. Our approach combines self-supervised thermal feature learning, stereo dual-level motion tracking, and geometric pose optimization. We also introduce a semantic-geometric hybrid constraint that suppresses potentially dynamic features lacking strong inter-frame geometric consistency. Furthermore, we develop an online incremental bag-of-words model for loop closure detection, coupled with global pose optimization to mitigate accumulated drift. Extensive experiments on kilometer-scale dynamic thermal datasets show that LST-SLAM significantly outperforms recent representative SLAM systems, including AirSLAM and DROID-SLAM, in both robustness and accuracy.

cs.RO

DexFormer: Cross-Embodied Dexterous Manipulation via History-Conditioned Transformer

Dexterous manipulation remains one of the most challenging problems in robotics, requiring coherent control of high-DoF hands and arms under complex, contact-rich dynamics. A major barrier is embodiment variability: different dexterous hands exhibit distinct kinematics and dynamics, forcing prior methods to train separate policies or rely on shared action spaces with per-embodiment decoder heads. We present DexFormer, an end-to-end, dynamics-aware cross-embodiment policy built on a modified transformer backbone that conditions on historical observations. By using temporal context to infer morphology and dynamics on the fly, DexFormer adapts to diverse hand configurations and produces embodiment-appropriate control actions. Trained over a variety of procedurally generated dexterous-hand assets, DexFormer acquires a generalizable manipulation prior and exhibits strong zero-shot transfer to Leap Hand, Allegro Hand, and Rapid Hand. Our results show that a single policy can generalize across heterogeneous hand embodiments, establishing a scalable foundation for cross-embodiment dexterous manipulation. Project website: https://davidlxu.github.io/DexFormer-web/.

cs.RO

Imaging Intermediate Melting Phases of Dual Magnetic-Field-Stabilized Wigner Crystals

The competition between Coulomb repulsion and kinetic energy in correlated systems can allow electrons to crystallize into Wigner solids. Despite researches across diverse two-dimensional Wigner platforms, the microscopic melting processes through possible intermediate phases remains largely unknown. Here, we present the visualization of electron-lattice melting in monolayer VCl3 on graphite, where two Wigner crystals coexist with markedly different critical temperatures Tc and lattice periods as stabilized by high magnetic field. One Wigner crystal possesses both record-high Tc and electron density, and undergoes melting through an intermediate nematic phase upon decreasing magnetic field. In contrast, the other Wigner crystal with a lower Tc yields a different intermediate phase during melting, exhibiting an anomalous electron liquid with an energy-independent modulation period. First-principles calculations corroborate the band-selective occupations of interface-transferred electrons in the formation of dual Wigner crystals. Our atomically resolved intermediate phases provide crucial insights into the microscopic melting pathways of Wigner crystals, enabling a phase diagram parameterized by both quantum and thermal fluctuations.

cond-mat.str-el

GARF: Learning Generalizable 3D Reassembly for Real-World Fractures

3D reassembly is a challenging spatial intelligence task with broad applications across scientific domains. While large-scale synthetic datasets have fueled promising learning-based approaches, their generalizability to different domains is limited. Critically, it remains uncertain whether models trained on synthetic datasets can generalize to real-world fractures where breakage patterns are more complex. To bridge this gap, we propose GARF, a generalizable 3D reassembly framework for real-world fractures. GARF leverages fracture-aware pretraining to learn fracture features from individual fragments, with flow matching enabling precise 6-DoF alignments. At inference time, we introduce one-step preassembly, improving robustness to unseen objects and varying numbers of fractures. In collaboration with archaeologists, paleoanthropologists, and ornithologists, we curate Fractura, a diverse dataset for vision and learning communities, featuring real-world fracture types across ceramics, bones, eggshells, and lithics. Comprehensive experiments have shown our approach consistently outperforms state-of-the-art methods on both synthetic and real-world datasets, achieving 82.87\% lower rotation error and 25.15\% higher part accuracy. This sheds light on training on synthetic data to advance real-world 3D puzzle solving, demonstrating its strong generalization across unseen object shapes and diverse fracture types. GARF's code, data and demo are available at https://ai4ce.github.io/GARF/.

cs.CV

DexSinGrasp: Learning a Unified Policy for Dexterous Object Singulation and Grasping in Densely Cluttered Environments

Grasping objects in cluttered environments remains a fundamental yet challenging problem in robotic manipulation. While prior works have explored learning-based synergies between pushing and grasping for two-fingered grippers, few have leveraged the high degrees of freedom (DoF) in dexterous hands to perform efficient singulation for grasping in cluttered settings. In this work, we introduce DexSinGrasp, a unified policy for dexterous object singulation and grasping. DexSinGrasp enables high-dexterity object singulation to facilitate grasping, significantly improving efficiency and effectiveness in cluttered environments. We incorporate clutter arrangement curriculum learning to enhance success rates and generalization across diverse clutter conditions, while policy distillation enables a deployable vision-based grasping strategy. To evaluate our approach, we introduce a set of cluttered grasping tasks with varying object arrangements and occlusion levels. Experimental results show that our method outperforms baselines in both efficiency and grasping success rate, particularly in dense clutter. Codes, appendix, and videos are available on our website https://nus-lins-lab.github.io/dexsingweb/.

cs.RO

VLA-OS: Structuring and Dissecting Planning Representations and Paradigms in Vision-Language-Action Models

Recent studies on Vision-Language-Action (VLA) models have shifted from the end-to-end action-generation paradigm toward a pipeline involving task planning followed by action generation, demonstrating improved performance on various complex, long-horizon manipulation tasks. However, existing approaches vary significantly in terms of network architectures, planning paradigms, representations, and training data sources, making it challenging for researchers to identify the precise sources of performance gains and components to be further improved. To systematically investigate the impacts of different planning paradigms and representations isolating from network architectures and training data, in this paper, we introduce VLA-OS, a unified VLA architecture series capable of various task planning paradigms, and design a comprehensive suite of controlled experiments across diverse object categories (rigid and deformable), visual modalities (2D and 3D), environments (simulation and real-world), and end-effectors (grippers and dexterous hands). Our results demonstrate that: 1) visually grounded planning representations are generally better than language planning representations; 2) the Hierarchical-VLA paradigm generally achieves superior or comparable performance than other paradigms on task performance, pretraining, generalization ability, scalability, and continual learning ability, albeit at the cost of slower training and inference speeds.

cs.CV

Enhancing Scene Coordinate Regression with Efficient Keypoint Detection and Sequential Information

Scene Coordinate Regression (SCR) is a visual localization technique that utilizes deep neural networks (DNN) to directly regress 2D-3D correspondences for camera pose estimation. However, current SCR methods often face challenges in handling repetitive textures and meaningless areas due to their reliance on implicit triangulation. In this paper, we propose an efficient and accurate SCR system. Compared to existing SCR methods, we propose a unified architecture for both scene encoding and salient keypoint detection, allowing our system to prioritize the encoding of informative regions. This design significantly improves computational efficiency. Additionally, we introduce a mechanism that utilizes sequential information during both mapping and relocalization. The proposed method enhances the implicit triangulation, especially in environments with repetitive textures. Comprehensive experiments conducted across indoor and outdoor datasets demonstrate that the proposed system outperforms state-of-the-art (SOTA) SCR methods. Our single-frame relocalization mode improves the recall rate of our baseline by 6.4% and increases the running speed from 56Hz to 90Hz. Furthermore, our sequence-based mode increases the recall rate by 11% while maintaining the original efficiency.

cs.RO

SBoRA: Low-Rank Adaptation with Regional Weight Updates

This paper introduces Standard Basis LoRA (SBoRA), a novel parameter-efficient fine-tuning approach for Large Language Models that builds upon the pioneering works of Low-Rank Adaptation (LoRA) and Orthogonal Adaptation. SBoRA reduces the number of trainable parameters by half or doubles the rank with the similar number of trainable parameters as LoRA, while improving learning performance. By utilizing orthogonal standard basis vectors to initialize one of the low-rank matrices (either $\mathbf{A}$ or $\mathbf{B}$), SBoRA facilitates regional weight updates and memory-efficient fine-tuning. This results in two variants, SBoRA-FA and SBoRA-FB, where only one of the matrices is updated, leading to a sparse update matrix $\mathrmΔ \mathbf{W}$ with predominantly zero rows or columns. Consequently, most of the fine-tuned model's weights $(\mathbf{W}_0+\mathrmΔ \mathbf{W})$ remain unchanged from the pre-trained weights, akin to the modular organization of the human brain, which efficiently adapts to new tasks. Our empirical results demonstrate the superiority of SBoRA-FA over LoRA in various fine-tuning tasks, including commonsense reasoning and arithmetic reasoning. Furthermore, we evaluate the effectiveness of QSBoRA on quantized LLaMA models of varying scales, highlighting its potential for efficient adaptation to new tasks. Code is available at https://github.com/cityuhkai/SBoRA

cs.AI