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Zeyu Jin

Publications and source records attributed to Zeyu Jin.

At least 19 recordsLinked to original sources

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.

cs.RO

VoiceDesigner: Text-to-Voice Generation and Editing via Unified Diffusion Modeling and Data Augmentation

Recent breakthroughs in generative models have made text-to-voice generation (TTV) possible, enabling the synthesis of speech directly from textual voice descriptions. However, existing systems face two key challenges. First, they struggle to generate a diverse range of voices, spanning real-world human speakers and fictional characters. Second, they lack robust and flexible voice editing capabilities, such as voice cloning and the ability to modify attributes like emotion and tone. In this paper, we propose VoiceDesigner, a unified framework for text-to-voice generation and editing that supports diverse and controllable voice design. To tackle the above challenges, we propose solutions from two perspectives. First, we develop a hybrid data pipeline that leverages digital signal processing techniques and speech generation models to construct a diverse voice dataset covering both real-world and fictional voices. Second, we introduce a diffusion transformer with architectural improvements to better handle complex conditioning and enhance multi-task performance, enabling unified voice generation and editing. Through subjective and objective evaluations, VoiceDesigner achieves superior prompt alignment with both voice descriptions and editing instructions, while maintaining competitive perceptual quality and voice usability compared to state-of-the-art TTV models.

eess.AS

Dramarrator: Object-Based Audio Editing for Audio Drama Production from Books

Audio dramas weave dialogue, sound effects, and music into immersive stories. Creators often adapt books into audio dramas, but this process remains labor-intensive, requiring them to interpret source material, author scripts, generate audio assets, and assemble them on a timeline. Because story elements like characters and scenes manifest across many interdependent assets, a single change can ripple into manual updates across the entire project. We present Dramarrator, an audio drama authoring tool built around object-based audio editing, where these story elements are represented as editable objects. Dramarrator extracts these objects from a book, generates linked audio assets (speech, sound effects, and music), and composes a multi-track audio drama. Edits to any object (e.g., a character's voice) automatically propagate to all dependent assets. In a user study with professionals (N=8), Dramarrator significantly lowered task load when creating audio dramas. A listener study (N=300) shows that creator-refined output from Dramarrator approaches the quality of productions made with existing professional tools, and an exploratory study (N=3) suggests object-based editing lowers entry barriers and generalizes beyond audio dramas.

cs.HC

Do Speech Emphasis Models Generalize across Languages and Emotions?

Prosodic emphasis varies across languages, emotions, and speaking styles, yet existing emphasis detection models are largely trained and evaluated on monolingual neutral read speech. We introduce MMEE (Multilingual Multi-Emotion Emphasis), a corpus of 10,000 professionally recorded expressive utterances (14.13 hours) across 7 languages and 34 emotion/style categories, with three-level perceptual labels (10 annotations per sample). We benchmark two state-of-the-art architectures under monolingual, cross-lingual, multilingual, cross-emotion, cross-dataset, and data-scale settings. Monolingual models show limited zero-shot transfer, degrading across typologically distant languages, while multilingual training substantially improves robustness. Models transfer robustly between high- and low-arousal emotions; bidirectional transfer between synthetic and perceptual benchmarks suggests shared prosodic structure; and performance stays robust even at smaller training scales.

cs.CL

From Natural Alignment to Conditional Controllability in Multimodal Dialogue

The recent advancement of Artificial Intelligence Generated Content (AIGC) has led to significant strides in modeling human interaction, particularly in the context of multimodal dialogue. While current methods impressively generate realistic dialogue in isolated modalities like speech or vision, challenges remain in controllable Multimodal Dialogue Generation (MDG). This paper focuses on the natural alignment between speech, vision, and text in human interaction, aiming for expressive dialogue generation through multimodal conditional control. To address the insufficient richness and diversity of dialogue expressiveness in existing datasets, we introduce a novel multimodal dialogue annotation pipeline to curate dialogues from movies and TV series with fine-grained annotations in interactional characteristics. The resulting MM-Dia dataset (360+ hours, 54,700 dialogues) facilitates explicitly controlled MDG, specifically through style-controllable dialogue speech synthesis. In parallel, MM-Dia-Bench (309 highly expressive dialogues with visible single-/dual-speaker scenes) serves as a rigorous testbed for implicit cross-modal MDG control, evaluating audio-visual style consistency across modalities. Extensive experiments demonstrate that training on MM-Dia significantly enhances fine-grained controllability, while evaluations on MM-Dia-Bench reveal limitations in current frameworks to replicate the nuanced expressiveness of human interaction. These findings provides new insights and challenges for multimodal conditional dialogue generation.

cs.MM

Towards Automatic Soccer Commentary Generation with Knowledge-Enhanced Visual Reasoning

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text commentary. Such generated commentary is insufficient in the context of real-world live televised commentary, as it contains anonymous entities, context-dependent errors and lacks statistical insights of the game events. To bridge the gap, we propose GameSight, a two-stage model to address soccer commentary generation as a knowledge-enhanced visual reasoning task, enabling live-televised-like knowledgeable commentary with accurate reference to entities (players and teams). GameSight starts by performing visual reasoning to align anonymous entities with fine-grained visual and contextual analysis. Subsequently, the entity-aligned commentary is refined with knowledge by incorporating external historical statistics and iteratively updated internal game state information. Consequently, GameSight improves the player alignment accuracy by 18.5% on SN-Caption-test-align dataset compared to Gemini 2.5-pro. Combined with further knowledge enhancement, GameSight outperforms in segment-level accuracy and commentary quality, as well as game-level contextual relevance and structural composition. We believe that our work paves the way for a more informative and engaging human-centric experience with the AI sports application. Demo Page: https://gamesight2025.github.io/gamesight2025

cs.MM

AudioChat: Unified Audio Storytelling, Editing, and Understanding with Transfusion Forcing

Despite recent breakthroughs, audio foundation models struggle in processing complex multi-source acoustic scenes. We refer to this challenging domain as audio stories, which can have multiple speakers and background/foreground sound effects. Compared to traditional audio processing tasks, audio stories introduce new layers of semantic, temporal, and physical complexity. To address this challenge, we propose AudioChat, a framework for developing audio foundation models that can generate, edit, and understand audio stories. AudioChat introduces a new paradigm in which LLM-based toolcalling agents simulate interactions between users and the system, and these simulated dialogues are used as training data. We also introduce a novel Audio Transfusion Forcing objective to train the AudioChat model, allowing it to simultaneously decompose high-level instructions via structured chain-of-thought reasoning and perform interactive multi-turn audio understanding/generation. To evaluate generation and editing performance, we develop three new metrics that directly measure task performance instead of relying upon distribution-based scoring. We highly encourage readers to visit our demo to better understand the capabilities of AudioChat: https://wanchichen.github.io/audiochat/.

cs.SD

TAC: Timestamped Audio Captioning

Large Audio Language Models struggle to disentangle overlapping events in complex acoustic scenes, yielding temporally inconsistent captions and frequent hallucinations. We introduce Timestamped Audio Captioner (TAC), a model that produces temporally grounded audio descriptions at varying degrees of detail and resolution. TAC is trained with a synthetic data pipeline that constructs challenging and dynamic mixtures from real-world audio sources, enabling robust learning under realistic polyphonic conditions. Across event detection and dense captioning, TAC outperforms all competing methods, with a low hallucination rate and accurate temporal grounding. We also introduce TAC-V, an audio-visual pipeline to generate semantically rich audio-visual descriptions. We then show that TAC and TAC-V serves as a "semantic bridge" for a text-only reasoner: a simple TAC$\rightarrow$LLM and TAC-V$\rightarrow$LLM cascade achieves state-of-the-art scores on benchmarks for both audio (MMAU-Pro, MMSU, MMAR) and audio-visual (DailyOmni, VideoHolmes) understanding and reasoning respectively.

cs.SD

Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformers

Blind room impulse response (RIR) estimation is a core task for capturing and transferring acoustic properties; yet existing methods often suffer from limited modeling capability and degraded performance under unseen conditions. Moreover, emerging generative audio applications call for more flexible impulse response generation methods. We propose Gencho, a diffusion-transformer-based model that predicts complex spectrogram RIRs from reverberant speech. A structure-aware encoder leverages isolation between early and late reflections to encode the input audio into a robust representation for conditioning, while the diffusion decoder generates diverse and perceptually realistic impulse responses from it. Gencho integrates modularly with standard speech processing pipelines for acoustic matching. Results show richer generated RIRs than non-generative baselines while maintaining strong performance in standard RIR metrics. We further demonstrate its application to text-conditioned RIR generation, highlighting Gencho's versatility for controllable acoustic simulation and generative audio tasks.

cs.SD

PromptSep: Generative Audio Separation via Multimodal Prompting

Recent breakthroughs in language-queried audio source separation (LASS) have shown that generative models can achieve higher separation audio quality than traditional masking-based approaches. However, two key limitations restrict their practical use: (1) users often require operations beyond separation, such as sound removal; and (2) relying solely on text prompts can be unintuitive for specifying sound sources. In this paper, we propose PromptSep to extend LASS into a broader framework for general-purpose sound separation. PromptSep leverages a conditional diffusion model enhanced with elaborated data simulation to enable both audio extraction and sound removal. To move beyond text-only queries, we incorporate vocal imitation as an additional and more intuitive conditioning modality for our model, by incorporating Sketch2Sound as a data augmentation strategy. Both objective and subjective evaluations on multiple benchmarks demonstrate that PromptSep achieves state-of-the-art performance in sound removal and vocal-imitation-guided source separation, while maintaining competitive results on language-queried source separation.

cs.SD

Efficient Long-Time Simulations of Multiscale Systems via High-Order Numerical Homogenization

By a high-order numerical homogenization method, a heterogeneous multiscale scheme was developed in Jin & Li (2022) for evolving differential equations containing two time scales. In this paper, we further explore the technique to propose an efficient algorithm able to carry out simulations up to a long time which was prohibitive before. The new algorithm is a multigrid-in-time method which combines coarse-grid high-order approximations with fine-grid low-order evaluations. The high efficiency is attained by minimizing the computational cost while the approximation accuracy is guaranteed. A priori error estimates are rigorously established and validated by numerical examples.

math.NA

DiTSE: High-Fidelity Generative Speech Enhancement via Latent Diffusion Transformers

Real-world speech recordings suffer from degradations such as background noise and reverberation. Speech enhancement aims to mitigate these issues by generating clean high-fidelity signals. While recent generative approaches for speech enhancement have shown promising results, they still face two major challenges: (1) content hallucination, where plausible phonemes generated differ from the original utterance; and (2) inconsistency, failing to preserve speaker's identity and paralinguistic features from the input speech. In this work, we introduce DiTSE (Diffusion Transformer for Speech Enhancement), which addresses quality issues of degraded speech in full bandwidth. Our approach employs a latent diffusion transformer model together with robust conditioning features, effectively addressing these challenges while remaining computationally efficient. Experimental results from both subjective and objective evaluations demonstrate that DiTSE achieves state-of-the-art audio quality that, for the first time, matches real studio-quality audio from the DAPS dataset. Furthermore, DiTSE significantly improves the preservation of speaker identity and content fidelity, reducing hallucinations across datasets compared to state-of-the-art enhancers. Audio samples are available at: http://hguimaraes.me/DiTSE

eess.AS

SpeechOp: Inference-Time Task Composition for Generative Speech Processing

While generative Text-to-Speech (TTS) systems leverage vast ``in-the-wild" data to achieve remarkable success, speech-to-speech processing tasks like enhancement face data limitations, which lead data-hungry generative approaches to distort speech content and speaker identity. To bridge this gap, we present SpeechOp, a multi-task latent diffusion model that transforms pre-trained TTS models into a universal speech processor capable of performing a wide range of speech tasks and composing them in novel ways at inference time. By adapting a pre-trained TTS model, SpeechOp inherits a rich understanding of natural speech, accelerating training and improving S2S task quality, while simultaneously enhancing core TTS performance. Finally, we introduce Implicit Task Composition (ITC), a novel pipeline where ASR-derived transcripts (e.g., from Whisper) guide SpeechOp's enhancement via our principled inference-time task composition. ITC achieves state-of-the-art content preservation by robustly combining web-scale speech understanding with SpeechOp's generative capabilities. Audio samples are available at https://justinlovelace.github.io/projects/speechop

eess.AS

V-CASS: Vision-context-aware Expressive Speech Synthesis for Enhancing User Understanding of Videos

Automatic video commentary systems are widely used on multimedia social media platforms to extract factual information about video content. However, current systems may overlook essential para-linguistic cues, including emotion and attitude, which are critical for fully conveying the meaning of visual content. The absence of these cues can limit user understanding or, in some cases, distort the video's original intent. Expressive speech effectively conveys these cues and enhances the user's comprehension of videos. Building on these insights, this paper explores the usage of vision-context-aware expressive speech in enhancing users' understanding of videos in video commentary systems. Firstly, our formatting study indicates that semantic-only speech can lead to ambiguity, and misaligned emotions between speech and visuals may distort content interpretation. To address this, we propose a method called vision-context-aware speech synthesis (V-CASS). It analyzes para-linguistic cues from visuals using a vision-language model and leverages a knowledge-infused language model to guide the expressive speech model in generating context-aligned speech. User studies show that V-CASS enhances emotional and attitudinal resonance, as well as user audio-visual understanding and engagement, with 74.68% of participants preferring the system. Finally, we explore the potential of our method in helping blind and low-vision users navigate web videos, improving universal accessibility.

cs.HC

Mixing for generic passive scalars by incompressible flows

Mixing by incompressible flows is a ubiquitous yet incompletely understood phenomenon in fluid dynamics. While previous studies have focused on optimal mixing rates, the question of its genericity, i.e., whether mixing occurs for typical incompressible flows and typical initial data, remains mathematically unclear. In this paper, it is shown that classical mixing criteria, e.g. topological mixing or non-precompactness in $L^2$ for all nontrivial densities, fail to persist under arbitrarily small perturbations of velocity fields. A Young-measure theory adapted to $L^\infty$ data is then developed to characterize exactly which passive scalars mix. As a consequence, the existence of a single mixed density is equivalent to mixing for generic bounded data, and this equivalence is further tied to the non-precompactness of the associated measure-preserving flow maps in $L^p$. These results provide a foundation for a general theory of generic mixing in non-autonomous incompressible flows.

math.AP

Deep Audio Watermarks are Shallow: Limitations of Post-Hoc Watermarking Techniques for Speech

In the audio modality, state-of-the-art watermarking methods leverage deep neural networks to allow the embedding of human-imperceptible signatures in generated audio. The ideal is to embed signatures that can be detected with high accuracy when the watermarked audio is altered via compression, filtering, or other transformations. Existing audio watermarking techniques operate in a post-hoc manner, manipulating "low-level" features of audio recordings after generation (e.g. through the addition of a low-magnitude watermark signal). We show that this post-hoc formulation makes existing audio watermarks vulnerable to transformation-based removal attacks. Focusing on speech audio, we (1) unify and extend existing evaluations of the effect of audio transformations on watermark detectability, and (2) demonstrate that state-of-the-art post-hoc audio watermarks can be removed with no knowledge of the watermarking scheme and minimal degradation in audio quality.

cs.SD

Code Drift: Towards Idempotent Neural Audio Codecs

Neural codecs have demonstrated strong performance in high-fidelity compression of audio signals at low bitrates. The token-based representations produced by these codecs have proven particularly useful for generative modeling. While much research has focused on improvements in compression ratio and perceptual transparency, recent works have largely overlooked another desirable codec property -- idempotence, the stability of compressed outputs under multiple rounds of encoding. We find that state-of-the-art neural codecs exhibit varied degrees of idempotence, with some degrading audio outputs significantly after as few as three encodings. We investigate possible causes of low idempotence and devise a method for improving idempotence through fine-tuning a codec model. We then examine the effect of idempotence on a simple conditional generative modeling task, and find that increased idempotence can be achieved without negatively impacting downstream modeling performance -- potentially extending the usefulness of neural codecs for practical file compression and iterative generative modeling workflows.

eess.AS