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Zeyu Jin

Publications and source records attributed to Zeyu Jin.

49 records · Page 3Linked to original sources

Neural Pitch-Shifting and Time-Stretching with Controllable LPCNet

Modifying the pitch and timing of an audio signal are fundamental audio editing operations with applications in speech manipulation, audio-visual synchronization, and singing voice editing and synthesis. Thus far, methods for pitch-shifting and time-stretching that use digital signal processing (DSP) have been favored over deep learning approaches due to their speed and relatively higher quality. However, even existing DSP-based methods for pitch-shifting and time-stretching induce artifacts that degrade audio quality. In this paper, we propose Controllable LPCNet (CLPCNet), an improved LPCNet vocoder capable of pitch-shifting and time-stretching of speech. For objective evaluation, we show that CLPCNet performs pitch-shifting of speech on unseen datasets with high accuracy relative to prior neural methods. For subjective evaluation, we demonstrate that the quality and naturalness of pitch-shifting and time-stretching with CLPCNet on unseen datasets meets or exceeds competitive neural- or DSP-based approaches.

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Controllable deep melody generation via hierarchical music structure representation

Recent advances in deep learning have expanded possibilities to generate music, but generating a customizable full piece of music with consistent long-term structure remains a challenge. This paper introduces MusicFrameworks, a hierarchical music structure representation and a multi-step generative process to create a full-length melody guided by long-term repetitive structure, chord, melodic contour, and rhythm constraints. We first organize the full melody with section and phrase-level structure. To generate melody in each phrase, we generate rhythm and basic melody using two separate transformer-based networks, and then generate the melody conditioned on the basic melody, rhythm and chords in an auto-regressive manner. By factoring music generation into sub-problems, our approach allows simpler models and requires less data. To customize or add variety, one can alter chords, basic melody, and rhythm structure in the music frameworks, letting our networks generate the melody accordingly. Additionally, we introduce new features to encode musical positional information, rhythm patterns, and melodic contours based on musical domain knowledge. A listening test reveals that melodies generated by our method are rated as good as or better than human-composed music in the POP909 dataset about half the time.

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Context-Aware Prosody Correction for Text-Based Speech Editing

Text-based speech editors expedite the process of editing speech recordings by permitting editing via intuitive cut, copy, and paste operations on a speech transcript. A major drawback of current systems, however, is that edited recordings often sound unnatural because of prosody mismatches around edited regions. In our work, we propose a new context-aware method for more natural sounding text-based editing of speech. To do so, we 1) use a series of neural networks to generate salient prosody features that are dependent on the prosody of speech surrounding the edit and amenable to fine-grained user control 2) use the generated features to control a standard pitch-shift and time-stretch method and 3) apply a denoising neural network to remove artifacts induced by the signal manipulation to yield a high-fidelity result. We evaluate our approach using a subjective listening test, provide a detailed comparative analysis, and conclude several interesting insights.

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CDPAM: Contrastive learning for perceptual audio similarity

Many speech processing methods based on deep learning require an automatic and differentiable audio metric for the loss function. The DPAM approach of Manocha et al. learns a full-reference metric trained directly on human judgments, and thus correlates well with human perception. However, it requires a large number of human annotations and does not generalize well outside the range of perturbations on which it was trained. This paper introduces CDPAM, a metric that builds on and advances DPAM. The primary improvement is to combine contrastive learning and multi-dimensional representations to build robust models from limited data. In addition, we collect human judgments on triplet comparisons to improve generalization to a broader range of audio perturbations. CDPAM correlates well with human responses across nine varied datasets. We also show that adding this metric to existing speech synthesis and enhancement methods yields significant improvement, as measured by objective and subjective tests.

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High Order Numerical Homogenization for Dissipative Ordinary Differential Equations

We propose a high order numerical homogenization method for dissipative ordinary differential equations (ODEs) containing two time scales. Essentially, only first order homogenized model globally in time can be derived. To achieve a high order method, we have to adopt a numerical approach in the framework of the heterogeneous multiscale method (HMM). By a successively refined microscopic solver, the accuracy improvement up to arbitrary order is attained providing input data smooth enough. Based on the formulation of the high order microscopic solver we derived, an iterative formula to calculate the microscopic solver is then proposed. Using the iterative formula, we develop an implementation to the method in an efficient way for practical applications. Several numerical examples are presented to validate the new models and numerical methods.

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HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks

Real-world audio recordings are often degraded by factors such as noise, reverberation, and equalization distortion. This paper introduces HiFi-GAN, a deep learning method to transform recorded speech to sound as though it had been recorded in a studio. We use an end-to-end feed-forward WaveNet architecture, trained with multi-scale adversarial discriminators in both the time domain and the time-frequency domain. It relies on the deep feature matching losses of the discriminators to improve the perceptual quality of enhanced speech. The proposed model generalizes well to new speakers, new speech content, and new environments. It significantly outperforms state-of-the-art baseline methods in both objective and subjective experiments.

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Disentangled Multidimensional Metric Learning for Music Similarity

Music similarity search is useful for a variety of creative tasks such as replacing one music recording with another recording with a similar "feel", a common task in video editing. For this task, it is typically necessary to define a similarity metric to compare one recording to another. Music similarity, however, is hard to define and depends on multiple simultaneous notions of similarity (i.e. genre, mood, instrument, tempo). While prior work ignore this issue, we embrace this idea and introduce the concept of multidimensional similarity and unify both global and specialized similarity metrics into a single, semantically disentangled multidimensional similarity metric. To do so, we adapt a variant of deep metric learning called conditional similarity networks to the audio domain and extend it using track-based information to control the specificity of our model. We evaluate our method and show that our single, multidimensional model outperforms both specialized similarity spaces and alternative baselines. We also run a user-study and show that our approach is favored by human annotators as well.

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Metric Learning vs Classification for Disentangled Music Representation Learning

Deep representation learning offers a powerful paradigm for mapping input data onto an organized embedding space and is useful for many music information retrieval tasks. Two central methods for representation learning include deep metric learning and classification, both having the same goal of learning a representation that can generalize well across tasks. Along with generalization, the emerging concept of disentangled representations is also of great interest, where multiple semantic concepts (e.g., genre, mood, instrumentation) are learned jointly but remain separable in the learned representation space. In this paper we present a single representation learning framework that elucidates the relationship between metric learning, classification, and disentanglement in a holistic manner. For this, we (1) outline past work on the relationship between metric learning and classification, (2) extend this relationship to multi-label data by exploring three different learning approaches and their disentangled versions, and (3) evaluate all models on four tasks (training time, similarity retrieval, auto-tagging, and triplet prediction). We find that classification-based models are generally advantageous for training time, similarity retrieval, and auto-tagging, while deep metric learning exhibits better performance for triplet-prediction. Finally, we show that our proposed approach yields state-of-the-art results for music auto-tagging.

cs.SD↗

Controllable Neural Prosody Synthesis

Speech synthesis has recently seen significant improvements in fidelity, driven by the advent of neural vocoders and neural prosody generators. However, these systems lack intuitive user controls over prosody, making them unable to rectify prosody errors (e.g., misplaced emphases and contextually inappropriate emotions) or generate prosodies with diverse speaker excitement levels and emotions. We address these limitations with a user-controllable, context-aware neural prosody generator. Given a real or synthesized speech recording, our model allows a user to input prosody constraints for certain time frames and generates the remaining time frames from input text and contextual prosody. We also propose a pitch-shifting neural vocoder to modify input speech to match the synthesized prosody. Through objective and subjective evaluations we show that we can successfully incorporate user control into our prosody generation model without sacrificing the overall naturalness of the synthesized speech.

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On the Analysis of Model-free Methods for the Linear Quadratic Regulator

Many reinforcement learning methods achieve great success in practice but lack theoretical foundation. In this paper, we study the convergence analysis on the problem of the Linear Quadratic Regulator (LQR). The global linear convergence properties and sample complexities are established for several popular algorithms such as the policy gradient algorithm, TD-learning and the actor-critic (AC) algorithm. Our results show that the actor-critic algorithm can reduce the sample complexity compared with the policy gradient algorithm. Although our analysis is still preliminary, it explains the benefit of AC algorithm in a certain sense.

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A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences

Many audio processing tasks require perceptual assessment. The ``gold standard`` of obtaining human judgments is time-consuming, expensive, and cannot be used as an optimization criterion. On the other hand, automated metrics are efficient to compute but often correlate poorly with human judgment, particularly for audio differences at the threshold of human detection. In this work, we construct a metric by fitting a deep neural network to a new large dataset of crowdsourced human judgments. Subjects are prompted to answer a straightforward, objective question: are two recordings identical or not? These pairs are algorithmically generated under a variety of perturbations, including noise, reverb, and compression artifacts; the perturbation space is probed with the goal of efficiently identifying the just-noticeable difference (JND) level of the subject. We show that the resulting learned metric is well-calibrated with human judgments, outperforming baseline methods. Since it is a deep network, the metric is differentiable, making it suitable as a loss function for other tasks. Thus, simply replacing an existing loss (e.g., deep feature loss) with our metric yields significant improvement in a denoising network, as measured by subjective pairwise comparison.

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F0-consistent many-to-many non-parallel voice conversion via conditional autoencoder

Non-parallel many-to-many voice conversion remains an interesting but challenging speech processing task. Many style-transfer-inspired methods such as generative adversarial networks (GANs) and variational autoencoders (VAEs) have been proposed. Recently, AutoVC, a conditional autoencoders (CAEs) based method achieved state-of-the-art results by disentangling the speaker identity and speech content using information-constraining bottlenecks, and it achieves zero-shot conversion by swapping in a different speaker's identity embedding to synthesize a new voice. However, we found that while speaker identity is disentangled from speech content, a significant amount of prosodic information, such as source F0, leaks through the bottleneck, causing target F0 to fluctuate unnaturally. Furthermore, AutoVC has no control of the converted F0 and thus unsuitable for many applications. In the paper, we modified and improved autoencoder-based voice conversion to disentangle content, F0, and speaker identity at the same time. Therefore, we can control the F0 contour, generate speech with F0 consistent with the target speaker, and significantly improve quality and similarity. We support our improvement through quantitative and qualitative analysis.

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Text-based Editing of Talking-head Video

Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material. The annotated parameters corresponding to the selected segments are seamlessly stitched together and used to produce an intermediate video representation in which the lower half of the face is rendered with a parametric face model. Finally, a recurrent video generation network transforms this representation to a photorealistic video that matches the edited transcript. We demonstrate a large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis.

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