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Zeyu Xiao

Publications and source records attributed to Zeyu Xiao.

At least 19 recordsLinked to original sources

A Shop Floor Production Scheduling Case based on RFID-supported Smart Factory

Radio frequency identification (RFID) technology has been widely implemented for real-time data collection in manufacturing shop floors, which, in turn, can be used to support dynamic shop floor production planning and scheduling. Within such an environment, uncertainty in operation and production processes collectively contribute to the dynamicity in manufacturing, thereby hampering the scheduling system from achieving maximal utility. To highlight the importance of handling such uncertainty, this paper addresses the problem of dynamic shop floor scheduling for a real-life case smart factory equipped with RFID technology. Feasible production sequence mining and real-time processing rate estimation are conducted on RFID-collected production data to quantify the operation and production uncertainties. A deep reinforcement learning approach based on the RFID data analysis is then presented for shop floor production scheduling. Simulation studies based on real-life case data have demonstrated the feasibility and practicality of the proposed dynamic production scheduling framework. Specifically, it is observed that the proposed framework outperforms existing dispatch methods in terms of minimizing operation makespan, including first in first out (FIFO), last in first out (LIFO) and deep Q network (DQN).

cs.AI

Photonic-chip-based generation of sub-100-femtosecond optical frequency combs

Sub-100-fs optical pulses and frequency comb sources have been revolutionizing a wide range of applications, from ultrafast optical science to optical frequency standard and measurement. To date, the leading techniques for generating such pulses in practical systems rely on tabletop mode-locked lasers, which inherently suffer from high system complexity, limited long-term reliability, and pronounced environmental sensitivity. Meanwhile, driven by advances in photonic integration, chip-scale approaches have sought to realize miniaturized pulse sources. However, simultaneously achieving sub-100-fs duration, ideal pulse shape, and a broadband flat-topped spectrum remains a significant challenge. Here, we address these challenges by combining two key photonic chip technologies: TFLN EO modulators for picosecond seed pulse generation, and highly nonlinear optical loop mirrors (NOLM) based on AlGaAsOI nanowaveguides for efficient temporal pulse cleaning and spectral broadening. In theoretical simulation and experiment, we show that for an input seed pulse centred at ~1550nm, a single-stage AlGaAs NOLM with a loop length of 1cm can produce flat-topped, nearly tenfold spectral broadening and over tenfold compression of pulse width, and more than 10dB suppression of pulse pedestals. Using initial EO comb pulses with ps-level durations at repetition rates of 10-20GHz, we demonstrate photonic-chip-enabled pulses with an unprecedented duration of 55fs and a flat-topped comb spectrum whose 10dB optical bandwidth exceeds 90nm. Our results highlight the remarkable potential of photonic chip technologies to realize high-repetition-rate, miniaturized sub-100-fs optical pulse generators with the prospect of superior stability and operability. The demonstrated photonic-chip-based sub-100-fs optical frequency comb sources may establish a new paradigm for both scientific research and practical applications.

physics.optics

Expressive Power and Limitations of Multi-photon Quantum Neural Networks

Quantum neural networks (QNNs) have shown promise in leveraging quantum computation for machine learning tasks. Utilizing multiple identical photons as input, multi-photon quantum neural networks (MPQNNs) have the potential to enhance the expressivity through increasing the photon number. However, how precisely the expressivity of an MPQNN is affected by an increase in photon number, and whether it can be infinitely enhanced by increasing the photon number, remains unexplored. In this work, we quantitatively estimate the expressivity of this model by deriving upper bounds on approximation error in two cases. In the case of a fixed observable, there exists a threshold that scales linearly with the mode number. Below the threshold, the expressivity of an MPQNN can be enhanced polynomially by increasing the photon number. Above the threshold, however, increasing the photon number does not affect the expressivity. In the case of a trainable observable, the expressivity can always be enhanced polynomially by increasing the photon number. These findings are then validated by numerical simulations. Our work elucidates the performance enhancement of multi-photon quantum feature in QNNs, as well as its limitations, offering guidance for leveraging multi-photon advantages in quantum machine learning.

quant-ph

NTIRE 2025 Challenge on Image Super-Resolution (x4): Methods and Results

This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.

cs.CV

PaCo-FR: Patch-Pixel Aligned End-to-End Codebook Learning for Facial Representation Pre-training

Facial representation pre-training is crucial for tasks like facial recognition, expression analysis, and virtual reality. However, existing methods face three key challenges: (1) failing to capture distinct facial features and fine-grained semantics, (2) ignoring the spatial structure inherent to facial anatomy, and (3) inefficiently utilizing limited labeled data. To overcome these, we introduce PaCo-FR, an unsupervised framework that combines masked image modeling with patch-pixel alignment. Our approach integrates three innovative components: (1) a structured masking strategy that preserves spatial coherence by aligning with semantically meaningful facial regions, (2) a novel patch-based codebook that enhances feature discrimination with multiple candidate tokens, and (3) spatial consistency constraints that preserve geometric relationships between facial components. PaCo-FR achieves state-of-the-art performance across several facial analysis tasks with just 2 million unlabeled images for pre-training. Our method demonstrates significant improvements, particularly in scenarios with varying poses, occlusions, and lighting conditions. We believe this work advances facial representation learning and offers a scalable, efficient solution that reduces reliance on expensive annotated datasets, driving more effective facial analysis systems.

cs.CV

UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation

Joint rendering and deformation of mesh and 3D Gaussian Splatting (3DGS) have significant value as both representa tions offer complementary advantages for graphics applica tions. However, due to differences in representation and ren dering pipelines, existing studies render meshes and 3DGS separately, making it difficult to accurately handle occlusions and transparency. Moreover, the deformed 3DGS still suffers from visual artifacts due to the sensitivity to the topology quality of the proxy mesh. These issues pose serious obsta cles to the joint use of 3DGS and meshes, making it diffi cult to adapt 3DGS to conventional mesh-oriented graphics pipelines. We propose UniMGS, the first unified framework for rasterizing mesh and 3DGS in a single-pass anti-aliased manner, with a novel binding strategy for 3DGS deformation based on proxy mesh. Our key insight is to blend the col ors of both triangle and Gaussian fragments by anti-aliased α-blending in a single pass, achieving visually coherent re sults with precise handling of occlusion and transparency. To improve the visual appearance of the deformed 3DGS, our Gaussian-centric binding strategy employs a proxy mesh and spatially associates Gaussians with the mesh faces, signifi cantly reducing rendering artifacts. With these two compo nents, UniMGS enables the visualization and manipulation of 3D objects represented by mesh or 3DGS within a unified framework, opening up new possibilities in embodied AI, vir tual reality, and gaming. We will release our source code to facilitate future research.

cs.GR

Seeing the Unseen: Zooming in the Dark with Event Cameras

This paper addresses low-light video super-resolution (LVSR), aiming to restore high-resolution videos from low-light, low-resolution (LR) inputs. Existing LVSR methods often struggle to recover fine details due to limited contrast and insufficient high-frequency information. To overcome these challenges, we present RetinexEVSR, the first event-driven LVSR framework that leverages high-contrast event signals and Retinex-inspired priors to enhance video quality under low-light scenarios. Unlike previous approaches that directly fuse degraded signals, RetinexEVSR introduces a novel bidirectional cross-modal fusion strategy to extract and integrate meaningful cues from noisy event data and degraded RGB frames. Specifically, an illumination-guided event enhancement module is designed to progressively refine event features using illumination maps derived from the Retinex model, thereby suppressing low-light artifacts while preserving high-contrast details. Furthermore, we propose an event-guided reflectance enhancement module that utilizes the enhanced event features to dynamically recover reflectance details via a multi-scale fusion mechanism. Experimental results show that our RetinexEVSR achieves state-of-the-art performance on three datasets. Notably, on the SDSD benchmark, our method can get up to 2.95 dB gain while reducing runtime by 65% compared to prior event-based methods. Code: https://github.com/DachunKai/RetinexEVSR.

cs.CV

KineST: A Kinematics-guided Spatiotemporal State Space Model for Human Motion Tracking from Sparse Signals

Full-body motion tracking plays an essential role in AR/VR applications, bridging physical and virtual interactions. However, it is challenging to reconstruct realistic and diverse full-body poses based on sparse signals obtained by head-mounted displays, which are the main devices in AR/VR scenarios. Existing methods for pose reconstruction often incur high computational costs or rely on separately modeling spatial and temporal dependencies, making it difficult to balance accuracy, temporal coherence, and efficiency. To address this problem, we propose KineST, a novel kinematics-guided state space model, which effectively extracts spatiotemporal dependencies while integrating local and global pose perception. The innovation comes from two core ideas. Firstly, in order to better capture intricate joint relationships, the scanning strategy within the State Space Duality framework is reformulated into kinematics-guided bidirectional scanning, which embeds kinematic priors. Secondly, a mixed spatiotemporal representation learning approach is employed to tightly couple spatial and temporal contexts, balancing accuracy and smoothness. Additionally, a geometric angular velocity loss is introduced to impose physically meaningful constraints on rotational variations for further improving motion stability. Extensive experiments demonstrate that KineST has superior performance in both accuracy and temporal consistency within a lightweight framework. Project page: https://kaka-1314.github.io/KineST/

cs.CV

NTIRE 2025 Challenge on Low Light Image Enhancement: Methods and Results

This paper presents a comprehensive review of the NTIRE 2025 Low-Light Image Enhancement (LLIE) Challenge, highlighting the proposed solutions and final outcomes. The objective of the challenge is to identify effective networks capable of producing brighter, clearer, and visually compelling images under diverse and challenging conditions. A remarkable total of 762 participants registered for the competition, with 28 teams ultimately submitting valid entries. This paper thoroughly evaluates the state-of-the-art advancements in LLIE, showcasing the significant progress.

cs.CV

AIM 2025 Challenge on High FPS Motion Deblurring: Methods and Results

This paper presents a comprehensive review of the AIM 2025 High FPS Non-Uniform Motion Deblurring Challenge, highlighting the proposed solutions and final results. The objective of this challenge is to identify effective networks capable of producing clearer and visually compelling images in diverse and challenging conditions, by learning representative visual cues for complex aggregations of motion types. A total of 68 participants registered for the competition, and 9 teams ultimately submitted valid entries. This paper thoroughly evaluates the state-of-the-art advances in high-FPS single image motion deblurring, showcasing the significant progress in the field, while leveraging samples of the novel dataset, MIORe, that introduces challenging examples of movement patterns.

cs.CV

NTIRE 2025 Image Shadow Removal Challenge Report

This work examines the findings of the NTIRE 2025 Shadow Removal Challenge. A total of 306 participants have registered, with 17 teams successfully submitting their solutions during the final evaluation phase. Following the last two editions, this challenge had two evaluation tracks: one focusing on reconstruction fidelity and the other on visual perception through a user study. Both tracks were evaluated with images from the WSRD+ dataset, simulating interactions between self- and cast-shadows with a large number of diverse objects, textures, and materials.

cs.CV

SMCD: High Realism Motion Style Transfer via Mamba-based Diffusion

Motion style transfer is a significant research direction in the field of computer vision, enabling virtual digital humans to rapidly switch between different styles of the same motion, thereby significantly enhancing the richness and realism of movements. It has been widely applied in multimedia scenarios such as films, games, and the metaverse. However, most existing methods adopt a two-stream structure, which tends to overlook the intrinsic relationship between content and style motions, leading to information loss and poor alignment. Moreover, when handling long-range motion sequences, these methods fail to effectively learn temporal dependencies, ultimately resulting in unnatural generated motions. To address these limitations, we propose a Unified Motion Style Diffusion (UMSD) framework, which simultaneously extracts features from both content and style motions and facilitates sufficient information interaction. Additionally, we introduce the Motion Style Mamba (MSM) denoiser, the first approach in the field of motion style transfer to leverage Mamba's powerful sequence modelling capability. Better capturing temporal relationships generates more coherent stylized motion sequences. Third, we design a diffusion-based content consistency loss and a style consistency loss to constrain the framework, ensuring that it inherits the content motion while effectively learning the characteristics of the style motion. Finally, extensive experiments demonstrate that our method outperforms state-of-the-art (SOTA) methods qualitatively and quantitatively, achieving more realistic and coherent motion style transfer.

cs.CV

PIG: Physically-based Multi-Material Interaction with 3D Gaussians

3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation, imprecise deformation among different materials, and severe rendering artifacts. To address these challenges, we introduce PIG: Physically-Based Multi-Material Interaction with 3D Gaussians, a novel approach that combines 3D object segmentation with the simulation of interacting objects in high precision. Firstly, our method facilitates fast and accurate mapping from 2D pixels to 3D Gaussians, enabling precise 3D object-level segmentation. Secondly, we assign unique physical properties to correspondingly segmented objects within the scene for multi-material coupled interactions. Finally, we have successfully embedded constraint scales into deformation gradients, specifically clamping the scaling and rotation properties of the Gaussian primitives to eliminate artifacts and achieve geometric fidelity and visual consistency. Experimental results demonstrate that our method not only outperforms the state-of-the-art (SOTA) in terms of visual quality, but also opens up new directions and pipelines for the field of physically realistic scene generation.

cs.GR

NTIRE 2025 Challenge on Efficient Burst HDR and Restoration: Datasets, Methods, and Results

This paper reviews the NTIRE 2025 Efficient Burst HDR and Restoration Challenge, which aims to advance efficient multi-frame high dynamic range (HDR) and restoration techniques. The challenge is based on a novel RAW multi-frame fusion dataset, comprising nine noisy and misaligned RAW frames with various exposure levels per scene. Participants were tasked with developing solutions capable of effectively fusing these frames while adhering to strict efficiency constraints: fewer than 30 million model parameters and a computational budget under 4.0 trillion FLOPs. A total of 217 participants registered, with six teams finally submitting valid solutions. The top-performing approach achieved a PSNR of 43.22 dB, showcasing the potential of novel methods in this domain. This paper provides a comprehensive overview of the challenge, compares the proposed solutions, and serves as a valuable reference for researchers and practitioners in efficient burst HDR and restoration.

eess.IV

Event-Enhanced Blurry Video Super-Resolution

In this paper, we tackle the task of blurry video super-resolution (BVSR), aiming to generate high-resolution (HR) videos from low-resolution (LR) and blurry inputs. Current BVSR methods often fail to restore sharp details at high resolutions, resulting in noticeable artifacts and jitter due to insufficient motion information for deconvolution and the lack of high-frequency details in LR frames. To address these challenges, we introduce event signals into BVSR and propose a novel event-enhanced network, Ev-DeblurVSR. To effectively fuse information from frames and events for feature deblurring, we introduce a reciprocal feature deblurring module that leverages motion information from intra-frame events to deblur frame features while reciprocally using global scene context from the frames to enhance event features. Furthermore, to enhance temporal consistency, we propose a hybrid deformable alignment module that fully exploits the complementary motion information from inter-frame events and optical flow to improve motion estimation in the deformable alignment process. Extensive evaluations demonstrate that Ev-DeblurVSR establishes a new state-of-the-art performance on both synthetic and real-world datasets. Notably, on real data, our method is +2.59 dB more accurate and 7.28$\times$ faster than the recent best BVSR baseline FMA-Net. Code: https://github.com/DachunKai/Ev-DeblurVSR.

cs.CV

The Tenth NTIRE 2025 Image Denoising Challenge Report

This paper presents an overview of the NTIRE 2025 Image Denoising Challenge (σ = 50), highlighting the proposed methodologies and corresponding results. The primary objective is to develop a network architecture capable of achieving high-quality denoising performance, quantitatively evaluated using PSNR, without constraints on computational complexity or model size. The task assumes independent additive white Gaussian noise (AWGN) with a fixed noise level of 50. A total of 290 participants registered for the challenge, with 20 teams successfully submitting valid results, providing insights into the current state-of-the-art in image denoising.

cs.CV

Mamba-based Light Field Super-Resolution with Efficient Subspace Scanning

Transformer-based methods have demonstrated impressive performance in 4D light field (LF) super-resolution by effectively modeling long-range spatial-angular correlations, but their quadratic complexity hinders the efficient processing of high resolution 4D inputs, resulting in slow inference speed and high memory cost. As a compromise, most prior work adopts a patch-based strategy, which fails to leverage the full information from the entire input LFs. The recently proposed selective state-space model, Mamba, has gained popularity for its efficient long-range sequence modeling. In this paper, we propose a Mamba-based Light Field Super-Resolution method, named MLFSR, by designing an efficient subspace scanning strategy. Specifically, we tokenize 4D LFs into subspace sequences and conduct bi-directional scanning on each subspace. Based on our scanning strategy, we then design the Mamba-based Global Interaction (MGI) module to capture global information and the local Spatial- Angular Modulator (SAM) to complement local details. Additionally, we introduce a Transformer-to-Mamba (T2M) loss to further enhance overall performance. Extensive experiments on public benchmarks demonstrate that MLFSR surpasses CNN-based models and rivals Transformer-based methods in performance while maintaining higher efficiency. With quicker inference speed and reduced memory demand, MLFSR facilitates full-image processing of high-resolution 4D LFs with enhanced performance.

eess.IV

Beyond Sole Strength: Customized Ensembles for Generalized Vision-Language Models

Fine-tuning pre-trained vision-language models (VLMs), e.g., CLIP, for the open-world generalization has gained increasing popularity due to its practical value. However, performance advancements are limited when relying solely on intricate algorithmic designs for a single model, even one exhibiting strong performance, e.g., CLIP-ViT-B/16. This paper, for the first time, explores the collaborative potential of leveraging much weaker VLMs to enhance the generalization of a robust single model. The affirmative findings motivate us to address the generalization problem from a novel perspective, i.e., ensemble of pre-trained VLMs. We introduce three customized ensemble strategies, each tailored to one specific scenario. Firstly, we introduce the zero-shot ensemble, automatically adjusting the logits of different models based on their confidence when only pre-trained VLMs are available. Furthermore, for scenarios with extra few-shot samples, we propose the training-free and tuning ensemble, offering flexibility based on the availability of computing resources. The proposed ensemble strategies are evaluated on zero-shot, base-to-new, and cross-dataset generalization, achieving new state-of-the-art performance. Notably, this work represents an initial stride toward enhancing the generalization performance of VLMs via ensemble. The code is available at https://github.com/zhiheLu/Ensemble_VLM.git.

cs.CV