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Zeyu Zhang

Publications and source records attributed to Zeyu Zhang.

At least 91 records · Page 5Linked to original sources

TEMPO: Temporal Enforcement via Mode-Separated Policy Optimization for Trustworthy LLM Backtesting

Backtesting large language models on historical events requires reasoning exclusively from information available before a specified cutoff date. Yet models routinely leak post-cutoff knowledge from pre-training into their reasoning, inflating apparent accuracy and undermining evaluation validity. Prompt-based constraints fail when suppressed content is causally related to the prediction, and knowledge unlearning cannot address this problem because temporal compliance is instance-specific: the same fact may be legitimate evidence for one cutoff date and a violation for another. Rather than erasing knowledge, the model must learn temporal discipline: selecting evidence conditioned on each instance's cutoff date. We propose TEMPO (Temporal Enforcement via Mode-separated Policy Optimization), which trains this discipline via two contributions: (1) a two-mode reward where a leakage mode drives post-cutoff claims to zero as a hard prerequisite before a performance mode optimizes task performance; and (2) a GRPO-based training pipeline that enables the model to discover temporally valid reasoning strategies. We prove that training monotonically decreases leakage, converges to the leak-free optimum, and improves task performance once compliance is achieved. On three prediction tasks and two models, TEMPO reduces leakage from 2~13% to 0.6~3.7% across all conditions, with task performance improving 6~13% where strong pre-cutoff signals exist and maintained where the prediction task is inherently difficult from valid information alone.

cs.LG↗

Lite3R: A Model-Agnostic Framework for Efficient Feed-Forward 3D Reconstruction

Transformer-based 3D reconstruction has emerged as a powerful paradigm for recovering geometry and appearance from multi-view observations, offering strong performance across challenging visual conditions. As these models scale to larger backbones and higher-resolution inputs, improving their efficiency becomes increasingly important for practical deployment. However, modern 3D transformer pipelines face two coupled challenges: dense multi-view attention creates substantial token-mixing overhead, and low-precision execution can destabilize geometry-sensitive representations and degrade depth, pose, and 3D consistency. To address the first challenge, we propose Lite3R, a model-agnostic teacher-student framework that replaces dense attention with Sparse Linear Attention to preserve important geometric interactions while reducing attention cost. To address the second challenge, we introduce a parameter-efficient FP8-aware quantization-aware training (FP8-aware QAT) strategy with partial attention distillation, which freezes the vast majority of pretrained backbone parameters and trains only lightweight linear-branch projection layers, enabling stable low-precision deployment while retaining pretrained geometric priors. We further evaluate Lite3R on two representative backbones, VGGT and DA3-Large, over BlendedMVS and DTU64, showing that it substantially reduces latency (1.7-2.0x) and memory usage (1.9-2.4x) while preserving competitive reconstruction quality overall. These results demonstrate that Lite3R provides an effective algorithm-system co-design approach for practical transformer-based 3D reconstruction. Code: https://github.com/AIGeeksGroup/Lite3R. Website: https://aigeeksgroup.github.io/Lite3R.

cs.CV↗

PresentAgent-2: Towards Generalist Multimodal Presentation Agents

Presentation generation is moving beyond static slide creation toward end-to-end presentation video generation with research grounding, multimodal media, and interactive delivery. We introduce PresentAgent-2, an agentic framework for generating presentation videos from user queries. Given an open-ended user query and a selected presentation mode, PresentAgent-2 first summarizes the query into a focused topic and performs deep research over presentation-friendly sources to collect multimodal resources, including relevant text, images, GIFs, and videos. It then constructs presentation slides, generates mode-specific scripts, and composes slides, audio, and dynamic media into a complete presentation video. PresentAgent-2 supports three independent presentation modes within a unified framework: Single Presentation, which generates a single-speaker narrated presentation video; Discussion, which creates a multi-speaker presentation with structured speaker roles, such as for asking guiding questions, explaining concepts, clarifying details, and summarizing key points; and Interaction, which independently supports answering audience questions grounded in the generated slides, scripts, retrieved evidence, and presentation context. To evaluate these capabilities, we build a multimodal presentation benchmark covering single presentation, discussion, and interaction scenarios, with task-specific evaluation criteria for content quality, media relevance, dynamic media use, dialogue naturalness, and interaction grounding. Overall, PresentAgent-2 extends presentation generation from document-dependent slide creation to query-driven, research-grounded presentation video generation with multimodal media, dialogue, and interaction. Code: https://github.com/AIGeeksGroup/PresentAgent-2. Website: https://aigeeksgroup.github.io/PresentAgent-2.

cs.CV↗

Group Cognition Learning: Making Everything Better Through Governed Two-Stage Agents Collaboration

Centralized multimodal learning commonly compresses language, acoustic, and visual signals into a single fused representation for prediction. While effective, this paradigm suffers from two limitations: modality dominance, where optimization gravitates towards the path of least resistance, ignoring weaker but informative modalities, and spurious modality coupling, where models overfit to incidental cross-modal correlations. To address these, we propose Group Cognition Learning (GCL), a governed collaboration paradigm that applies a two-stage protocol after modality-specific encoding. In Stage 1 (Selective Interaction), a Routing Agent proposes directed interaction routes, and an Auditing Agent assigns sample-wise gates to emphasize exchanges that yield positive marginal predictive gain while suppressing redundant coupling. In Stage 2 (Consensus Formation), a Public-Factor Agent maintains an explicit shared factor, and an Aggregation Agent produces the final prediction through contribution-aware weighting while keeping each modality representation as a specialization channel. Extensive experiments on CMU-MOSI, CMU-MOSEI, and MIntRec demonstrate that GCL mitigates dominance and coupling, establishing state-of-the-art results across both regression and classification benchmarks. Analysis experiments further demonstrate the effectiveness of the design.

cs.LG↗

Vision-EKIPL: External Knowledge-Infused Policy Learning for Visual Reasoning

Visual reasoning is crucial for understanding complex multimodal data and advancing Artificial General Intelligence. Existing methods enhance the reasoning capability of Multimodal Large Language Models (MLLMs) through Reinforcement Learning (RL) fine-tuning (e.g., GRPO). However, current RL approaches sample action groups solely from the policy model itself, which limits the upper boundary of the model's reasoning capability and leads to inefficient training. To address these limitations, this paper proposes a novel RL framework called \textbf{Vision-EKIPL}. The core of this framework lies in introducing high-quality actions generated by external auxiliary models during the RL training process to guide the optimization of the policy model. The policy learning with knowledge infusion from external models significantly expands the model's exploration space, effectively improves the reasoning boundary, and substantially accelerates training convergence speed and efficiency. Experimental results demonstrate that our proposed Vision-EKIPL achieved up to a 5\% performance improvement on the Reason-RFT-CoT Benchmark compared to the state-of-the-art (SOTA). It reveals that Vision-EKIPL can overcome the limitations of traditional RL methods, significantly enhance the visual reasoning performance of MLLMs, and provide a new effective paradigm for research in this field.

cs.CV↗

Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation

World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation. Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.

cs.CV↗

LAMP: Extracting Local Decision Surfaces From Large Language Models

We introduce LAMP (Local Attribution Mapping Probe), a method that shines light onto a black-box language model's decision surface and studies how reliably a model maps its stated reasons to its reported predictions by approximating a decision surface. LAMP treats the model's own self-reported explanations as a coordinate system and fits a locally linear surrogate that links those weights to the model's output. By doing so, it reveals how much the stated factors steer the model's decisions. We apply LAMP to three tasks: sentiment analysis, controversial-topic detection, and safety-prompt auditing. Across these tasks, LAMP reveals that many language models' locally approximated linear decision landscapes overall agree with human judgments on explanation quality and, on a clinical case-file data set, align with expert assessments. Since LAMP operates without requiring access to model gradients, logits, or internal activations, it serves as a practical and lightweight framework for auditing proprietary language models, and enabling assessment of whether a model appears to behave consistently with the explanations it provides.

cs.LG↗

From Coarse to Fine: Self-Adaptive Hierarchical Planning for LLM Agents

Large language model-based agents have recently emerged as powerful approaches for solving dynamic and multi-step tasks. Most existing agents employ planning mechanisms to guide long-term actions in dynamic environments. However, current planning approaches face a fundamental limitation that they operate at a fixed granularity level. Specifically, they either provide excessive detail for simple tasks or insufficient detail for complex ones, failing to achieve an optimal balance between simplicity and complexity. Drawing inspiration from the principle of \textit{progressive refinement} in cognitive science, we propose \textbf{AdaPlan-H}, a self-adaptive hierarchical planning mechanism that mimics human planning strategies. Our method initiates with a coarse-grained macro plan and progressively refines it based on task complexity. It generates self-adaptive hierarchical plans tailored to the varying difficulty levels of different tasks, which can be optimized by imitation learning and capability enhancement. Experimental results demonstrate that our method significantly improves task execution success rates while mitigating overplanning at the planning level, providing a flexible and efficient solution for multi-step complex decision-making tasks. To contribute to the community, our code and data will be made publicly available at https://github.com/import-myself/AHP.

cs.AI↗

SegTTA: Training-Free Test-Time Augmentation for Zero-Shot Medical Imaging Segmentation

Increasingly advanced data augmentation techniques have greatly aided clinical medical research, increasing data diversity and improving model generalization capabilities. Although most current basic models exhibit strong generalization abilities, image quality varies due to differences in equipment and operators. To address these challenges, we present SegTTA, a framework that improves medical image segmentation without model retraining by combining four augmentations (Gamma correction, Contrast enhancement, Gaussian blur, Gaussian noise) with weighted voting across multiple MedSAM2 checkpoints. Experiments demonstrate consistent improvements across three diverse datasets: healthy uterus segmentation, uterine myoma detection, and multi class hepatic structure segmentation. Ablation studies reveal that large organs benefit from intensity augmentations while small lesions require noise augmentations. The voting threshold controls the coverage precision trade off, enabling task specific optimization for different clinical requirements. Ultimately, on a multiclass hepatic vessel dataset, compared to MedSAM2 baselines, our method achieves an increase of 1.6 in mIoU and 1.9 in aIoU, along with a reduction of approximately 2.0 in HD95. Code will be available at https://github.com/AIGeeksGroup/SegTTA.

cs.CV↗

HSG: Hyperbolic Scene Graph

Scene graph representations enable structured visual understanding by modeling objects and their relationships, and have been widely used for multiview and 3D scene reasoning. Existing methods such as MSG learn scene graph embeddings in Euclidean space using contrastive learning and attention based association. However, Euclidean geometry does not explicitly capture hierarchical entailment relationships between places and objects, limiting the structural consistency of learned representations. To address this, we propose Hyperbolic Scene Graph (HSG), which learns scene graph embeddings in hyperbolic space where hierarchical relationships are naturally encoded through geometric distance. Our results show that HSG improves hierarchical structure quality while maintaining strong retrieval performance. The largest gains are observed in graph level metrics: HSG achieves a PP IoU of 33.17 and the highest Graph IoU of 33.51, outperforming the best AoMSG variant (25.37) by 8.14, highlighting the effectiveness of hyperbolic representation learning for scene graph modeling. Code: https://github.com/AIGeeksGroup/HSG.

cs.CV↗

UniMesh: Unifying 3D Mesh Understanding and Generation

Recent advances in 3D vision have led to specialized models for either 3D understanding (e.g., shape classification, segmentation, reconstruction) or 3D generation (e.g., synthesis, completion, and editing). However, these tasks are often tackled in isolation, resulting in fragmented architectures and representations that hinder knowledge transfer and holistic scene modeling. To address these challenges, we propose UniMesh, a unified framework that jointly learns 3D generation and understanding within a single architecture. First, we introduce a novel Mesh Head that acts as a cross model interface, bridging diffusion based image generation with implicit shape decoders. Second, we develop Chain of Mesh (CoM), a geometric instantiation of iterative reasoning that enables user driven semantic mesh editing through a closed loop latent, prompting, and re generation cycle. Third, we incorporate a self reflection mechanism based on an Actor Evaluator Self reflection triad to diagnose and correct failures in high level tasks like 3D captioning. Experimental results demonstrate that UniMesh not only achieves competitive performance on standard benchmarks but also unlocks novel capabilities in iterative editing and mutual enhancement between generation and understanding. Code: https://github.com/AIGeeksGroup/UniMesh. Website: https://aigeeksgroup.github.io/UniMesh.

cs.CV↗

Less Detail, Better Answers: Degradation-Driven Prompting for VQA

Recent advancements in Vision-Language Models (VLMs) have significantly pushed the boundaries of Visual Question Answering (VQA).However,high-resolution details can sometimes become noise that leads to hallucinations or reasoning errors. In this paper,we propose Degradation-Driven Prompting (DDP), a novel framework that improves VQA performance by strategically reducing image fidelity to force models to focus on essential structural information. We evaluate DDP across two distinct tasks. Physical attributes targets images prone to human misjudgment, where DDP employs a combination of 80p downsampling, structural visual aids (white background masks and orthometric lines), and In-Context Learning (ICL) to calibrate the model's focus. Perceptual phenomena addresses various machine-susceptible visual anomalies and illusions, including Visual Anomaly (VA), Color (CI), Motion(MI),Gestalt (GI), Geometric (GSI), and Visual Illusions (VI).For this task, DDP integrates a task-classification stage with specialized tools such as blur masks and contrast enhancement alongside downsampling. Our experimental results demonstrate that less is more: by intentionally degrading visual inputs and providing targeted structural prompts, DDP enables VLMs to bypass distracting textures and achieve superior reasoning accuracy on challenging visual benchmarks.

cs.CV↗

FlashSign: Pose-Free Guidance for Efficient Sign Language Video Generation

Sign language plays a crucial role in bridging communication gaps between the deaf and hard-of-hearing communities. However, existing sign language video generation models often rely on complex intermediate representations, which limits their flexibility and efficiency. In this work, we propose a novel pose-free framework for real-time sign language video generation. Our method eliminates the need for intermediate pose representations by directly mapping natural language text to sign language videos using a diffusion-based approach. We introduce two key innovations: (1) a pose-free generative model based on the a state-of-the-art diffusion backbone, which learns implicit text-to-gesture alignments without pose estimation, and (2) a Trainable Sliding Tile Attention (T-STA) mechanism that accelerates inference by exploiting spatio-temporal locality patterns. Unlike previous training-free sparsity approaches, T-STA integrates trainable sparsity into both training and inference, ensuring consistency and eliminating the train-test gap. This approach significantly reduces computational overhead while maintaining high generation quality, making real-time deployment feasible. Our method increases video generation speed by 3.07x without compromising video quality. Our contributions open new avenues for real-time, high-quality, pose-free sign language synthesis, with potential applications in inclusive communication tools for diverse communities. Code: https://github.com/AIGeeksGroup/FlashSign.

cs.CV↗

LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime. In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved. To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation. The baseline and benchmark will be publicly available at https://zichengduan.github.io/LiveWorld/index.html.

cs.CV↗

Composing Concepts from Images and Videos via Concept-prompt Binding

Visual concept composition, which aims to integrate different elements from images and videos into a single, coherent visual output, still falls short in accurately extracting complex concepts from visual inputs and flexibly combining concepts from both images and videos. We introduce Bind & Compose, a one-shot method that enables flexible visual concept composition by binding visual concepts with corresponding prompt tokens and composing the target prompt with bound tokens from various sources. It adopts a hierarchical binder structure for cross-attention conditioning in Diffusion Transformers to encode visual concepts into corresponding prompt tokens for accurate decomposition of complex visual concepts. To improve concept-token binding accuracy, we design a Diversify-and-Absorb Mechanism that uses an extra absorbent token to eliminate the impact of concept-irrelevant details when training with diversified prompts. To enhance the compatibility between image and video concepts, we present a Temporal Disentanglement Strategy that decouples the training process of video concepts into two stages with a dual-branch binder structure for temporal modeling. Evaluations demonstrate that our method achieves superior concept consistency, prompt fidelity, and motion quality over existing approaches, opening up new possibilities for visual creativity.

cs.CV↗

MWM: Mobile World Models for Action-Conditioned Consistent Prediction

World models enable planning in imagined future predicted space, offering a promising framework for embodied navigation. However, existing navigation world models often lack action-conditioned consistency, so visually plausible predictions can still drift under multi-step rollout and degrade planning. Moreover, efficient deployment requires few-step diffusion inference, but existing distillation methods do not explicitly preserve rollout consistency, creating a training-inference mismatch. To address these challenges, we propose MWM, a mobile world model for planning-based image-goal navigation. Specifically, we introduce a two-stage training framework that combines structure pretraining with Action-Conditioned Consistency (ACC) post-training to improve action-conditioned rollout consistency. We further introduce Inference-Consistent State Distillation (ICSD) for few-step diffusion distillation with improved rollout consistency. Our experiments on benchmark and real-world tasks demonstrate consistent gains in visual fidelity, trajectory accuracy, planning success, and inference efficiency. Code: https://github.com/AIGeeksGroup/MWM. Website: https://aigeeksgroup.github.io/MWM.

cs.CV↗

Unified Medical Image Segmentation with State Space Modeling Snake

Unified Medical Image Segmentation (UMIS) is critical for comprehensive anatomical assessment but faces challenges due to multi-scale structural heterogeneity. Conventional pixel-based approaches, lacking object-level anatomical insight and inter-organ relational modeling, struggle with morphological complexity and feature conflicts, limiting their efficacy in UMIS. We propose Mamba Snake, a novel deep snake framework enhanced by state space modeling for UMIS. Mamba Snake frames multi-contour evolution as a hierarchical state space atlas, effectively modeling macroscopic inter-organ topological relationships and microscopic contour refinements. We introduce a snake-specific vision state space module, the Mamba Evolution Block (MEB), which leverages effective spatiotemporal information aggregation for adaptive refinement of complex morphologies. Energy map shape priors further ensure robust long-range contour evolution in heterogeneous data. Additionally, a dual-classification synergy mechanism is incorporated to concurrently optimize detection and segmentation, mitigating under-segmentation of microstructures in UMIS. Extensive evaluations across five clinical datasets reveal Mamba Snake's superior performance, with an average Dice improvement of 3\% over state-of-the-art methods.

cs.CV↗

Hyperuniform Disorder in Photonic Crystal Slabs with Intrinsic non-Hermiticity

Hyperuniform disorder is a type of correlated disorder characterized by vanishing spectral density at small wavevectors, making the configuration effectively homogeneous on long length scales. In photonics, hyperuniform disorder is promising for generating isotropic photonic pseudogaps and engineering photonic crystal waveguides. However, these studies are largely restricted to idealized lossless settings, although all photonic systems necessarily have loss. In this work, light propagation in photonic crystal slabs with imposed hyperuniform disorder is investigated theoretically and numerically. The system is intrinsically non-Hermitian due to radiative loss, with non-Hermiticity appearing as a complex effective mass of a quadratic photonic band. A theoretical framework for disorder scattering is analytically derived in Hermitian and non-Hermitian quadratic bands with real and complex effective mass, respectively. In contrast to the power law behavior $|\mathbf{k}|^α$ observed in the Hermitian case (where $α$ is the hyperuniformity exponent), the scattering loss in the non-Hermitian band is given by $C_0+C_{β_2}\cdot|\mathbf{k}|^{β_2}$, where $C_0$ is a finite constant and the exponent $β_2\leq 2$. Our theoretical predictions are verified with tight-binding and Finite-Difference Time-Domain simulations with realistic photonic crystal parameters, based on recent experiments.

physics.optics↗