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Zeyu Zheng

Publications and source records attributed to Zeyu Zheng.

At least 55 records · Page 3Linked to original sources

Omni-SimpleMem: Autoresearch-Guided Discovery of Lifelong Multimodal Agent Memory

AI agents increasingly operate over extended time horizons, yet their ability to retain, organize, and recall multimodal experiences remains a critical bottleneck. Building effective lifelong memory requires navigating a vast design space spanning architecture, retrieval strategies, prompt engineering, and data pipelines; this space is too large and interconnected for manual exploration or traditional AutoML to explore effectively. We deploy an autonomous research pipeline to discover Omni-SimpleMem, a unified multimodal memory framework for lifelong AI agents. Starting from a naïve baseline (F1=0.117 on LoCoMo), the pipeline autonomously executes ${\sim}50$ experiments across two benchmarks, diagnosing failure modes, proposing architectural modifications, and repairing data pipeline bugs, all without human intervention in the inner loop. The resulting system achieves state-of-the-art on both benchmarks, improving F1 by +411% on LoCoMo (0.117$\to$0.598) and +214% on Mem-Gallery (0.254$\to$0.797) relative to the initial configurations. Critically, the most impactful discoveries are not hyperparameter adjustments: bug fixes (+175%), architectural changes (+44%), and prompt engineering (+188% on specific categories) each individually exceed the cumulative contribution of all hyperparameter tuning, demonstrating capabilities fundamentally beyond the reach of traditional AutoML. We provide a taxonomy of six discovery types and identify four properties that make multimodal memory particularly suited for autoresearch, offering guidance for applying autonomous research pipelines to other AI system domains. Code is available at this https://github.com/aiming-lab/SimpleMem.

cs.AI↗

Kestrel: Grounding Self-Refinement for LVLM Hallucination Mitigation

Large vision-language models (LVLMs) have become increasingly strong but remain prone to hallucinations in multimodal tasks, which significantly narrows their deployment. As training these LVLMs to avoid hallucinations becomes prohibitively expensive for larger models, training-free methods offer a cheap and flexible solution to this problem, yet existing approaches based on decoding or tool use often bring limited gains and/or weak interpretability. We propose Kestrel, a training-free framework for LVLM hallucination mitigation that combines an explicit visual-grounding agent with evidence-verified self-refinement mechanism. In detail, Kestrel first collects explicit visual evidence and converts tool outputs into reusable and structured textual evidence. Second, to take full advantage of these evidence, Kestrel verifies them via an LVLM judge for evidence checking, then iteratively self-refine answers based on verified evidence to reduce the risk of over-correction. Extensive experiments show that Kestrel improves performance over strong baselines across hallucination benchmarks (e.g., average +3.31% on POPE and +28.34 on MME-Hallucination with Qwen3-VL), while providing transparent verification traces for hallucination diagnosis and analysis -- e.g., both the integrated self-refinement module and grounding agent contributing an average +2.0% gain on POPE.

cs.CV↗

MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the Wild

Large language model (LLM) agents are increasingly used for complex tasks, yet deployed agents often remain static, failing to adapt as user needs evolve. This creates a tension between the need for continuous service and the necessity of updating capabilities to match shifting task distributions. On platforms like OpenClaw, which handle diverse workloads across 20+ channels, existing methods either store raw trajectories without distilling knowledge, maintain static skill libraries, or require disruptive downtime for retraining. We present MetaClaw, a continual meta-learning framework that jointly evolves a base LLM policy and a library of reusable behavioral skills. MetaClaw employs two complementary mechanisms. Skill-driven fast adaptation analyzes failure trajectories via an LLM evolver to synthesize new skills, enabling immediate improvement with zero downtime. Opportunistic policy optimization performs gradient-based updates via cloud LoRA fine-tuning and Reinforcement Learning with a Process Reward Model (RL-PRM). This is triggered during user-inactive windows by the Opportunistic Meta-Learning Scheduler (OMLS), which monitors system inactivity and calendar data. These mechanisms are mutually reinforcing: a refined policy generates better trajectories for skill synthesis, while richer skills provide higher-quality data for policy optimization. To prevent data contamination, a versioning mechanism separates support and query data. Built on a proxy-based architecture, MetaClaw scales to production-size LLMs without local GPUs. Experiments on MetaClaw-Bench and AutoResearchClaw show that skill-driven adaptation improves accuracy by up to 32% relative. The full pipeline advances Kimi-K2.5 accuracy from 21.4% to 40.6% and increases composite robustness by 18.3%. Code is available at https://github.com/aiming-lab/MetaClaw.

cs.LG↗

OpenVision 3: A Family of Unified Visual Encoder for Both Understanding and Generation

This paper presents a family of advanced vision encoder, named OpenVision 3, that learns a single, unified visual representation that can serve both image understanding and image generation. Our core architecture is simple: we feed VAE-compressed image latents to a ViT encoder and train its output to support two complementary roles. First, the encoder output is passed to the ViT-VAE decoder to reconstruct the original image, encouraging the representation to capture generative structure. Second, the same representation is optimized with contrastive learning and image-captioning objectives, strengthening semantic features. By jointly optimizing reconstruction- and semantics-driven signals in a shared latent space, the encoder learns representations that synergize and generalize well across both regimes. We validate this unified design through extensive downstream evaluations with the encoder frozen. For generation, we test it under the RAE framework: ours substantially surpasses the standard CLIP-based encoder (e.g., gFID: 1.87 vs. 2.54 on ImageNet). For multimodal understanding, we plug the encoder into the LLaVA-1.5 and LLaVA-NeXT framework: it performs comparably with a standard CLIP vision encoder (e.g., 63.3 vs. 61.2 on SeedBench, and 59.2 vs. 58.1 on GQA). We provide empirical evidence that generation and understanding are mutually beneficial in our architecture, while further underscoring the critical role of the VAE latent space. We hope this work can spur future research on unified modeling.

eess.IV↗

In-Context Reinforcement Learning for Tool Use in Large Language Models

While large language models (LLMs) exhibit strong reasoning abilities, their performance on complex tasks is often constrained by the limitations of their internal knowledge. A compelling approach to overcome this challenge is to augment these models with external tools -- such as Python interpreters for mathematical computations or search engines for retrieving factual information. However, enabling models to use these tools effectively remains a significant challenge. Existing methods typically rely on cold-start pipelines that begin with supervised fine-tuning (SFT), followed by reinforcement learning (RL). These approaches often require substantial amounts of labeled data for SFT, which is expensive to annotate or synthesize. In this work, we propose In-Context Reinforcement Learning (ICRL), an RL-only framework that eliminates the need for SFT by leveraging few-shot prompting during the rollout stage of RL. Specifically, ICRL introduces in-context examples within the rollout prompts to teach the model how to invoke external tools. Furthermore, as training progresses, the number of in-context examples is gradually reduced, eventually reaching a zero-shot setting where the model learns to call tools independently. We conduct extensive experiments across a range of reasoning and tool-use benchmarks. Results show that ICRL achieves state-of-the-art performance, demonstrating its effectiveness as a scalable, data-efficient alternative to traditional SFT-based pipelines.

cs.AI↗

From Physician Expertise to Clinical Agents: Preserving, Standardizing, and Scaling Physicians' Medical Expertise with Lightweight LLM

Medicine is an empirical discipline refined through long-term observation and the messy, high-variance reality of clinical practice. Physicians build diagnostic and therapeutic competence through repeated cycles of application, reflection, and improvement, forming individualized methodologies. Yet outcomes vary widely, and master physicians' knowledge systems are slow to develop and hard to transmit at scale, contributing to the scarcity of high-quality clinical expertise. To address this, we propose Med-Shicheng, a general framework that enables large language models to systematically learn and transfer distinguished physicians' diagnostic-and-therapeutic philosophy and case-dependent adaptation rules in a standardized way. Built on Tianyi, Med-Shicheng consists of five stages. We target five National Masters of Chinese Medicine or distinguished TCM physicians, curate multi-source materials, and train a single model to internalize all five knowledge systems across seven tasks, including etiology-pathogenesis analysis, syndrome diagnosis, treatment principle selection, prescription generation, prescription explanation, symptom evolution with regimen adjustment, and clinical advice. Implemented on Qwen2.5-1.5B-Base, Med-Shicheng runs on resource-constrained GPUs while achieving performance comparable to DeepSeek-R1 and GPT-5. We also examine the reliability of LLM-as-a-judge versus physician evaluation: automated judging tracks overall trends but shows bias on fine-grained individualized distinctions, highlighting the need for physician involvement when ground truth is unavailable and for domain-adapted judge models.

cs.CL↗

Turing Test on Screen: A Benchmark for Mobile GUI Agent Humanization

The rise of autonomous GUI agents has triggered adversarial countermeasures from digital platforms, yet existing research prioritizes utility and robustness over the critical dimension of anti-detection. We argue that for agents to survive in human-centric ecosystems, they must evolve Humanization capabilities. We introduce the ``Turing Test on Screen,'' formally modeling the interaction as a MinMax optimization problem between a detector and an agent aiming to minimize behavioral divergence. We then collect a new high-fidelity dataset of mobile touch dynamics, and conduct our analysis that vanilla LMM-based agents are easily detectable due to unnatural kinematics. Consequently, we establish the Agent Humanization Benchmark (AHB) and detection metrics to quantify the trade-off between imitability and utility. Finally, we propose methods ranging from heuristic noise to data-driven behavioral matching, demonstrating that agents can achieve high imitability theoretically and empirically without sacrificing performance. This work shifts the paradigm from whether an agent can perform a task to how it performs it within a human-centric ecosystem, laying the groundwork for seamless coexistence in adversarial digital environments.

cs.AI↗

Story-Iter: A Training-free Iterative Paradigm for Long Story Visualization

This paper introduces Story-Iter, a new training-free iterative paradigm to enhance long-story generation. Unlike existing methods that rely on fixed reference images to construct a complete story, our approach features a novel external iterative paradigm, extending beyond the internal iterative denoising steps of diffusion models, to continuously refine each generated image by incorporating all reference images from the previous round. To achieve this, we propose a plug-and-play, training-free global reference cross-attention (GRCA) module, modeling all reference frames with global embeddings, ensuring semantic consistency in long sequences. By progressively incorporating holistic visual context and text constraints, our iterative paradigm enables precise generation with fine-grained interactions, optimizing the story visualization step-by-step. Extensive experiments in the official story visualization dataset and our long story benchmark demonstrate that Story-Iter's state-of-the-art performance in long-story visualization (up to 100 frames) excels in both semantic consistency and fine-grained interactions.

cs.CV↗

Spiral RoPE: Rotate Your Rotary Positional Embeddings in the 2D Plane

Rotary Position Embedding (RoPE) is the de facto positional encoding in large language models due to its ability to encode relative positions and support length extrapolation. When adapted to vision transformers, the standard axial formulation decomposes two-dimensional spatial positions into horizontal and vertical components, implicitly restricting positional encoding to axis-aligned directions. We identify this directional constraint as a fundamental limitation of the standard axial 2D RoPE, which hinders the modeling of oblique spatial relationships that naturally exist in natural images. To overcome this limitation, we propose Spiral RoPE, a simple yet effective extension that enables multi-directional positional encoding by partitioning embedding channels into multiple groups associated with uniformly distributed directions. Each group is rotated according to the projection of the patch position onto its corresponding direction, allowing spatial relationships to be encoded beyond the horizontal and vertical axes. Across a wide range of vision tasks including classification, segmentation, and generation, Spiral RoPE consistently improves performance. Qualitative analysis of attention maps further show that Spiral RoPE exhibits more concentrated activations on semantically relevant objects and better respects local object boundaries, highlighting the importance of multi-directional positional encoding in vision transformers.

cs.CV↗

SimpleMem: Efficient Lifelong Memory for LLM Agents

To support long-term interaction in complex environments, LLM agents require memory systems that manage historical experiences. Existing approaches either retain full interaction histories via passive context extension, leading to substantial redundancy, or rely on iterative reasoning to filter noise, incurring high token costs. To address this challenge, we introduce SimpleMem, an efficient memory framework based on semantic lossless compression. We propose a three-stage pipeline designed to maximize information density and token utilization: (1) Semantic Structured Compression, which distills unstructured interactions into compact, multi-view indexed memory units; (2) Online Semantic Synthesis, an intra-session process that instantly integrates related context into unified abstract representations to eliminate redundancy; and (3) Intent-Aware Retrieval Planning, which infers search intent to dynamically determine retrieval scope and construct precise context efficiently. Experiments on benchmark datasets show that our method consistently outperforms baseline approaches in accuracy, retrieval efficiency, and inference cost, achieving an average F1 improvement of 26.4% in LoCoMo while reducing inference-time token consumption by up to 30-fold, demonstrating a superior balance between performance and efficiency. Code is available at https://github.com/aiming-lab/SimpleMem.

cs.AI↗

Don't Waste It: Guiding Generative Recommenders with Structured Human Priors via Multi-Head Decoding

Optimizing recommender systems for objectives beyond accuracy, such as diversity, novelty, and personalization, is crucial for long-term user satisfaction. To this end, industrial practitioners have accumulated vast amounts of structured domain knowledge, which we term human priors (e.g., item taxonomies, temporal patterns). This knowledge is typically applied through post-hoc adjustments during ranking or post-ranking. However, this approach remains decoupled from the core model learning, which is particularly undesirable as the industry shifts to end-to-end generative recommendation foundation models. On the other hand, many methods targeting these beyond-accuracy objectives often require architecture-specific modifications and discard these valuable human priors by learning user intent in a fully unsupervised manner. Instead of discarding the human priors accumulated over years of practice, we introduce a backbone-agnostic framework that seamlessly integrates these human priors directly into the end-to-end training of generative recommenders. With lightweight, prior-conditioned adapter heads inspired by efficient LLM decoding strategies, our approach guides the model to disentangle user intent along human-understandable axes (e.g., interaction types, long- vs. short-term interests). We also introduce a hierarchical composition strategy for modeling complex interactions across different prior types. Extensive experiments on three large-scale datasets demonstrate that our method significantly enhances both accuracy and beyond-accuracy objectives. We also show that human priors allow the backbone model to more effectively leverage longer context lengths and larger model sizes.

cs.IR↗

MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback Reflux

Graphical user interface (GUI) agents are rapidly progressing toward autonomous interaction and reliable task execution across diverse applications. However, two central challenges remain unresolved: automating the evaluation of agent trajectories and generating high-quality training data at scale to enable continual improvement. Existing approaches often depend on manual annotation or static rule-based verification, which restricts scalability and limits adaptability in dynamic environments. We present MagicGUI-RMS, a multi-agent reward model system that delivers adaptive trajectory evaluation, corrective feedback, and self-evolving learning capabilities. MagicGUI-RMS integrates a Domain-Specific Reward Model (DS-RM) with a General-Purpose Reward Model (GP-RM), enabling fine-grained action assessment and robust generalization across heterogeneous GUI tasks. To support reward learning at scale, we design a structured data construction pipeline that automatically produces balanced and diverse reward datasets, effectively reducing annotation costs while maintaining sample fidelity. During execution, the reward model system identifies erroneous actions, proposes refined alternatives, and continuously enhances agent behavior through an automated data-reflux mechanism. Extensive experiments demonstrate that MagicGUI-RMS yields substantial gains in task accuracy, behavioral robustness. These results establish MagicGUI-RMS as a principled and effective foundation for building self-improving GUI agents driven by reward-based adaptation.

cs.AI↗

Seed-Prover 1.5: Mastering Undergraduate-Level Theorem Proving via Learning from Experience

Large language models have recently made significant progress to generate rigorous mathematical proofs. In contrast, utilizing LLMs for theorem proving in formal languages (such as Lean) remains challenging and computationally expensive, particularly when addressing problems at the undergraduate level and beyond. In this work, we present \textbf{Seed-Prover 1.5}, a formal theorem-proving model trained via large-scale agentic reinforcement learning, alongside an efficient test-time scaling (TTS) workflow. Through extensive interactions with Lean and other tools, the model continuously accumulates experience during the RL process, substantially enhancing the capability and efficiency of formal theorem proving. Furthermore, leveraging recent advancements in natural language proving, our TTS workflow efficiently bridges the gap between natural and formal languages. Compared to state-of-the-art methods, Seed-Prover 1.5 achieves superior performance with a smaller compute budget. It solves \textbf{88\% of PutnamBench} (undergraduate-level), \textbf{80\% of Fate-H} (graduate-level), and \textbf{33\% of Fate-X} (PhD-level) problems. Notably, using our system, we solved \textbf{11 out of 12 problems} from Putnam 2025 within 9 hours. Our findings suggest that scaling learning from experience, driven by high-quality formal feedback, holds immense potential for the future of formal mathematical reasoning.

cs.CL↗

Insight Miner: A Time Series Analysis Dataset for Cross-Domain Alignment with Natural Language

Time-series data is critical across many scientific and industrial domains, including environmental analysis, agriculture, transportation, and finance. However, mining insights from this data typically requires deep domain expertise, a process that is both time-consuming and labor-intensive. In this paper, we propose \textbf{Insight Miner}, a large-scale multimodal model (LMM) designed to generate high-quality, comprehensive time-series descriptions enriched with domain-specific knowledge. To facilitate this, we introduce \textbf{TS-Insights}\footnote{Available at \href{https://huggingface.co/datasets/zhykoties/time-series-language-alignment}{https://huggingface.co/datasets/zhykoties/time-series-language-alignment}.}, the first general-domain dataset for time series and language alignment. TS-Insights contains 100k time-series windows sampled from 20 forecasting datasets. We construct this dataset using a novel \textbf{agentic workflow}, where we use statistical tools to extract features from raw time series before synthesizing them into coherent trend descriptions with GPT-4. Following instruction tuning on TS-Insights, Insight Miner outperforms state-of-the-art multimodal models, such as LLaVA \citep{liu2023llava} and GPT-4, in generating time-series descriptions and insights. Our findings suggest a promising direction for leveraging LMMs in time series analysis, and serve as a foundational step toward enabling LLMs to interpret time series as a native input modality.

cs.LG↗

Selecting the Best Optimizing System

We formulate selecting the best optimizing system (SBOS) problems and provide solutions for those problems. In an SBOS problem, a finite number of systems are contenders. Inside each system, a continuous decision variable affects the system's expected performance. An SBOS problem compares different systems based on their expected performances under their own optimally chosen decision to select the best, without advance knowledge of expected performances of the systems nor the optimizing decision inside each system. We design easy-to-implement algorithms that adaptively chooses a system and a choice of decision to evaluate the noisy system performance, sequentially eliminates inferior systems, and eventually recommends a system as the best after spending a user-specified budget. The proposed algorithms integrate the stochastic gradient descent method and the sequential elimination method to simultaneously exploit the structure inside each system and make comparisons across systems. For the proposed algorithms, we prove exponential rates of convergence to zero for the probability of false selection, as the budget grows to infinity. We conduct three numerical examples that represent three practical cases of SBOS problems. Our proposed algorithms demonstrate consistent and stronger performances in terms of the probability of false selection over benchmark algorithms under a range of problem settings and sampling budgets.

stat.ME↗

SOCRATES: Simulation Optimization with Correlated Replicas and Adaptive Trajectory Evaluations

The field of simulation optimization (SO) encompasses various methods developed to optimize complex, expensive-to-sample stochastic systems. Established methods include, but are not limited to, ranking-and-selection for finite alternatives and surrogate-based methods for continuous domains, with broad applications in engineering and operations management. The recent advent of large language models (LLMs) offers a new paradigm for exploiting system structure and automating the strategic selection and composition of these established SO methods into a tailored optimization procedure. This work introduces SOCRATES (Simulation Optimization with Correlated Replicas and Adaptive Trajectory Evaluations), a novel two-stage procedure that leverages LLMs to automate the design of tailored SO algorithms. The first stage constructs an ensemble of digital replicas of the real system. An LLM is employed to implement causal discovery from a textual description of the system, generating a structural `skeleton' that guides the sample-efficient learning of the replicas. In the second stage, this replica ensemble is used as an inexpensive testbed to evaluate a set of baseline SO algorithms. An LLM then acts as a meta-optimizer, analyzing the performance trajectories of these algorithms to iteratively revise and compose a final, hybrid optimization schedule. This schedule is designed to be adaptive, with the ability to be updated during the final execution on the real system when the optimization performance deviates from expectations. By integrating LLM-driven reasoning with LLM-assisted trajectory-aware meta-optimization, SOCRATES creates an effective and sample-efficient solution for complex SO optimization problems.

stat.ML↗

Regret Distribution in Stochastic Bandits: Optimal Trade-off between Expectation and Tail Risk

We study the optimal trade-off between expectation and tail risk for regret distribution in the stochastic multi-armed bandit model. We fully characterize the interplay among three desired properties for policy design: worst-case optimality, instance-dependent consistency, and light-tailed risk. New policies are proposed to characterize the optimal regret tail probability for any regret threshold. In particular, we discover an intrinsic gap of the optimal tail rate depending on whether the time horizon $T$ is known a priori or not. Interestingly, when it comes to the purely worst-case scenario, this gap disappears. Our results reveal insights on how to design policies that balance between efficiency and safety, and highlight extra insights on policy robustness with regard to policy hyper-parameters and model mis-specification. We also conduct a simulation study to validate our theoretical insights and provide practical amendment to our policies. Finally, we discuss extensions of our results to (i) general sub-exponential environments and (ii) general stochastic linear bandits. Furthermore, we find that a special case of our policy design surprisingly coincides with what was adopted in AlphaGo Monte Carlo Tree Search. Our theory provides high-level insights to why their engineered solution is successful and should be advocated in complex decision-making environments.

stat.ML↗

Where on Earth? A Vision-Language Benchmark for Probing Model Geolocation Skills Across Scales

Vision-language models (VLMs) have advanced rapidly, yet their capacity for image-grounded geolocation in open-world conditions, a task that is challenging and of demand in real life, has not been comprehensively evaluated. We present EarthWhere, a comprehensive benchmark for VLM image geolocation that evaluates visual recognition, step-by-step reasoning, and evidence use. EarthWhere comprises 810 globally distributed images across two complementary geolocation scales: WhereCountry (i.e., 500 multiple-choice question-answering, with country-level answer and panoramas) and WhereStreet (i.e., 310 fine-grained street-level identification tasks requiring multi-step reasoning with optional web search). For evaluation, we adopt the final-prediction metrics: location accuracies within k km (Acc@k) for coordinates and hierarchical path scores for textual localization. Beyond this, we propose to explicitly score intermediate reasoning chains using human-verified key visual clues and a Shapley-reweighted thinking score that attributes credit to each clue's marginal contribution. We benchmark 13 state-of-the-art VLMs with web searching tools on our EarthWhere and report different types of final answer accuracies as well as the calibrated model thinking scores. Overall, Gemini-2.5-Pro achieves the best average accuracy at 56.32%, while the strongest open-weight model, GLM-4.5V, reaches 34.71%. We reveal that web search and reasoning do not guarantee improved performance when visual clues are limited, and models exhibit regional biases, achieving up to 42.7% higher scores in certain areas than others. These findings highlight not only the promise but also the persistent challenges of models to mitigate bias and achieve robust, fine-grained localization. We open-source our benchmark at https://github.com/UCSC-VLAA/EarthWhere.

cs.CV↗