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Zeyu Zheng

Publications and source records attributed to Zeyu Zheng.

At least 109 records · Page 6Linked to original sources

Extremal planar graphs with no cycles of particular lengths

In this paper we estimate the planar Turán number $\mathrm{ex}_\mathcal{P}(n,H)$ of some graphs $H$, i.e., the maximum number of edges in a planar graph $G$ of $n$ vertices not containing $H$ as a subgraph. We give a new, short proof when $H=C_5$, and study the cases when $G$ is bipartite or triangle-free and $H$ is a short even cycle. The proofs are mostly new applications or variants of the "contribution method" introduced by Ghosh, Győri, Martin, Paulos and Xiao in arXiv:2004.14094.

math.CO↗

A Short Proof of a Convex Representation for Stationary Distributions of Markov Chains with an Application to State Space Truncation

In an influential paper, Courtois and Semal (1984) establish that when $G$ is an irreducible substochastic matrix for which $\sum_{n=0}^{\infty}G^n <\infty$, then the stationary distribution of any stochastic matrix $P\ge G$ can be expressed as a convex combination of the normalized rows of $(I-G)^{-1} = \sum_{n=0}^{\infty} G^n$. In this note, we give a short proof of this result that extends the theory to the countably infinite and continuous state space settings. This result plays an important role in obtaining error bounds in algorithms involving nearly decomposable Markov chains, and also in state truncations for Markov chains. We also use the representation to establish a new total variation distance error bound for truncated Markov chains.

math.PR↗

Common kings of a chain of cycles in a strong tournament

It is known that every strong tournament has directed cycles of any length, and thereby strong subtournaments of any size. In this note, we prove that they also can share a common vertex which is a king of all of them. This common vertex can be any king in the whole tournament. Further, the Hamiltonian cycles in them can be recursively constructed by inserting an additional vertex to one directed edge.

math.CO↗

Adaptive Pairwise Weights for Temporal Credit Assignment

How much credit (or blame) should an action taken in a state get for a future reward? This is the fundamental temporal credit assignment problem in Reinforcement Learning (RL). One of the earliest and still most widely used heuristics is to assign this credit based on a scalar coefficient, $λ$ (treated as a hyperparameter), raised to the power of the time interval between the state-action and the reward. In this empirical paper, we explore heuristics based on more general pairwise weightings that are functions of the state in which the action was taken, the state at the time of the reward, as well as the time interval between the two. Of course it isn't clear what these pairwise weight functions should be, and because they are too complex to be treated as hyperparameters we develop a metagradient procedure for learning these weight functions during the usual RL training of a policy. Our empirical work shows that it is often possible to learn these pairwise weight functions during learning of the policy to achieve better performance than competing approaches.

cs.LG↗

Gradient-based Algorithms for Convex Discrete Optimization via Simulation

We propose new sequential simulation-optimization algorithms for general convex optimization via simulation problems with high-dimensional discrete decision space. The performance of each choice of discrete decision variables is evaluated via stochastic simulation replications. If an upper bound on the overall level of uncertainties is known, our proposed simulation-optimization algorithms utilize the discrete convex structure and are guaranteed with high probability to find a solution that is close to the best within any given user-specified precision level. The proposed algorithms work for any general convex problem and the efficiency is demonstrated by proven upper bounds on simulation costs. The upper bounds demonstrate a polynomial dependence on the dimension and scale of the decision space. For some discrete optimization via simulation problems, a gradient estimator may be available at low costs along with a single simulation replication. By integrating gradient estimators, which are possibly biased, we propose simulation-optimization algorithms to achieve optimality guarantees with a reduced dependence on the dimension under moderate assumptions on the bias.

math.OC↗

GrASP: Gradient-Based Affordance Selection for Planning

Planning with a learned model is arguably a key component of intelligence. There are several challenges in realizing such a component in large-scale reinforcement learning (RL) problems. One such challenge is dealing effectively with continuous action spaces when using tree-search planning (e.g., it is not feasible to consider every action even at just the root node of the tree). In this paper we present a method for selecting affordances useful for planning -- for learning which small number of actions/options from a continuous space of actions/options to consider in the tree-expansion process during planning. We consider affordances that are goal-and-state-conditional mappings to actions/options as well as unconditional affordances that simply select actions/options available in all states. Our selection method is gradient based: we compute gradients through the planning procedure to update the parameters of the function that represents affordances. Our empirical work shows that it is feasible to learn to select both primitive-action and option affordances, and that simultaneously learning to select affordances and planning with a learned value-equivalent model can outperform model-free RL.

cs.LG↗

Stochastic Localization Methods for Convex Discrete Optimization via Simulation

We develop and analyze a set of new sequential simulation-optimization algorithms for large-scale multi-dimensional discrete optimization via simulation problems with a convexity structure. The "large-scale" notion refers to that the decision variable has a large number of values to choose from on each dimension. The proposed algorithms are targeted to identify a solution that is close to the optimal solution given any precision level with any given probability. To achieve this target, utilizing the convexity structure, our algorithm design does not need to scan all the choices of the decision variable, but instead sequentially draws a subset of choices of the decision variable and uses them to "localize" potentially near-optimal solutions to an adaptively shrinking region. To show the power of the localization operation, we first consider one-dimensional large-scale problems. We propose the shrinking uniform sampling algorithm, which is proved to achieve the target with an optimal expected simulation cost under an asymptotic criterion. For multi-dimensional problems, we combine the idea of localization with subgradient information and propose a framework to design stochastic cutting-plane methods and the dimension reduction algorithm, whose expected simulation cost have a low dependence on the scale and the dimension of the problems. The proposed algorithms do not require prior information about the Lipschitz constant of the objective function and the simulation costs are upper bounded by a value that is independent of the Lipschitz constant. Finally, we propose an adaptive algorithm to deal with the unknown noise variance case under the assumption that the randomness of the system is Gaussian. We implement the proposed algorithms on both synthetic and queueing simulation optimization problems, and demonstrate better performances compared to benchmark methods.

math.OC↗

Offline Planning and Online Learning under Recovering Rewards

Motivated by emerging applications such as live-streaming e-commerce, promotions and recommendations, we introduce and solve a general class of non-stationary multi-armed bandit problems that have the following two features: (i) the decision maker can pull and collect rewards from up to $K\,(\ge 1)$ out of $N$ different arms in each time period; (ii) the expected reward of an arm immediately drops after it is pulled, and then non-parametrically recovers as the arm's idle time increases. With the objective of maximizing the expected cumulative reward over $T$ time periods, we design a class of ``Purely Periodic Policies'' that jointly set a period to pull each arm. For the proposed policies, we prove performance guarantees for both the offline problem and the online problems. For the offline problem when all model parameters are known, the proposed periodic policy obtains an approximation ratio that is at the order of $1-\mathcal O(1/\sqrt{K})$, which is asymptotically optimal when $K$ grows to infinity. For the online problem when the model parameters are unknown and need to be dynamically learned, we integrate the offline periodic policy with the upper confidence bound procedure to construct on online policy. The proposed online policy is proved to approximately have $\widetilde{\mathcal O}(N\sqrt{T})$ regret against the offline benchmark. Our framework and policy design may shed light on broader offline planning and online learning applications with non-stationary and recovering rewards.

stat.ML↗

Learning State Representations from Random Deep Action-conditional Predictions

Our main contribution in this work is an empirical finding that random General Value Functions (GVFs), i.e., deep action-conditional predictions -- random both in what feature of observations they predict as well as in the sequence of actions the predictions are conditioned upon -- form good auxiliary tasks for reinforcement learning (RL) problems. In particular, we show that random deep action-conditional predictions when used as auxiliary tasks yield state representations that produce control performance competitive with state-of-the-art hand-crafted auxiliary tasks like value prediction, pixel control, and CURL in both Atari and DeepMind Lab tasks. In another set of experiments we stop the gradients from the RL part of the network to the state representation learning part of the network and show, perhaps surprisingly, that the auxiliary tasks alone are sufficient to learn state representations good enough to outperform an end-to-end trained actor-critic baseline. We opensourced our code at https://github.com/Hwhitetooth/random_gvfs.

cs.LG↗

Note on the Turán number of the $3$-linear hypergraph $C_{13}$

Let the crown $C_{13}$ be the linear $3$-graph on $9$ vertices $\{a,b,c,d,e,f,g,h,i\}$ with edges $$E = \{\{a,b,c\}, \{a, d,e\}, \{b, f, g\}, \{c, h,i\}\}.$$ Proving a conjecture of Gyárfás et. al., we show that for any crown-free linear $3$-graph $G$ on $n$ vertices, its number of edges satisfy $$\lvert E(G) \rvert \leq \frac{3(n - s)}{2}$$ where $s$ is the number of vertices in $G$ with degree at least $6$. This result, combined with previous work, essentially completes the determination of linear Turán number for linear $3$-graphs with at most $4$ edges.

math.CO↗

On Projection Robust Optimal Transport: Sample Complexity and Model Misspecification

Optimal transport (OT) distances are increasingly used as loss functions for statistical inference, notably in the learning of generative models or supervised learning. Yet, the behavior of minimum Wasserstein estimators is poorly understood, notably in high-dimensional regimes or under model misspecification. In this work we adopt the viewpoint of projection robust (PR) OT, which seeks to maximize the OT cost between two measures by choosing a $k$-dimensional subspace onto which they can be projected. Our first contribution is to establish several fundamental statistical properties of PR Wasserstein distances, complementing and improving previous literature that has been restricted to one-dimensional and well-specified cases. Next, we propose the integral PR Wasserstein (IPRW) distance as an alternative to the PRW distance, by averaging rather than optimizing on subspaces. Our complexity bounds can help explain why both PRW and IPRW distances outperform Wasserstein distances empirically in high-dimensional inference tasks. Finally, we consider parametric inference using the PRW distance. We provide an asymptotic guarantee of two types of minimum PRW estimators and formulate a central limit theorem for max-sliced Wasserstein estimator under model misspecification. To enable our analysis on PRW with projection dimension larger than one, we devise a novel combination of variational analysis and statistical theory.

math.ST↗

Continuous Conditional Generative Adversarial Networks (cGAN) with Generator Regularization

Conditional Generative Adversarial Networks are known to be difficult to train, especially when the conditions are continuous and high-dimensional. To partially alleviate this difficulty, we propose a simple generator regularization term on the GAN generator loss in the form of Lipschitz penalty. Thus, when the generator is fed with neighboring conditions in the continuous space, the regularization term will leverage the neighbor information and push the generator to generate samples that have similar conditional distributions for each neighboring condition. We analyze the effect of the proposed regularization term and demonstrate its robust performance on a range of synthetic and real-world tasks.

cs.LG↗

What Can Learned Intrinsic Rewards Capture?

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition that the reward function itself can be a good locus of learned knowledge. To investigate this, we propose a scalable meta-gradient framework for learning useful intrinsic reward functions across multiple lifetimes of experience. Through several proof-of-concept experiments, we show that it is feasible to learn and capture knowledge about long-term exploration and exploitation into a reward function. Furthermore, we show that unlike policy transfer methods that capture "how" the agent should behave, the learned reward functions can generalise to other kinds of agents and to changes in the dynamics of the environment by capturing "what" the agent should strive to do.

cs.AI↗

Automated Optical Multi-layer Design via Deep Reinforcement Learning

Optical multi-layer thin films are widely used in optical and energy applications requiring photonic designs. Engineers often design such structures based on their physical intuition. However, solely relying on human experts can be time-consuming and may lead to sub-optimal designs, especially when the design space is large. In this work, we frame the multi-layer optical design task as a sequence generation problem. A deep sequence generation network is proposed for efficiently generating optical layer sequences. We train the deep sequence generation network with proximal policy optimization to generate multi-layer structures with desired properties. The proposed method is applied to two energy applications. Our algorithm successfully discovered high-performance designs, outperforming structures designed by human experts in task 1, and a state-of-the-art memetic algorithm in task 2.

eess.SP↗

Ques-Chain: an Ethereum Based E-Voting System

Ethereum is an open-source, public, blockchain-based distributed computing platform and operating system featuring smart contract functionality. In this paper, we proposed an Ethereum based eletronic voting (e-voting) protocol, Ques-Chain, which can ensure the authentication can be done without hurting confidentiality and the anonymity can be protected without problems of scams at the same time. Furthermore, the authors considered the wider usages Ques-Chain can be applied on, pointing out that it is able to process all kinds of messages and can be used in all fields with similar needs.

cs.CR↗

Approximating Systems Fed by Poisson Processes with Rapidly Changing Arrival Rates

This paper introduces a new asymptotic regime for simplifying stochastic models having non-stationary effects, such as those that arise in the presence of time-of-day effects. This regime describes an operating environment within which the arrival process to a service system has an arrival intensity that is fluctuating rapidly. We show that such a service system is well approximated by the corresponding model in which the arrival process is Poisson with a constant arrival rate. In addition to the basic weak convergence theorem, we also establish a first order correction for the distribution of the cumulative number of arrivals over $[0,t]$, as well as the number-in-system process for an infinite-server queue fed by an arrival process having a rapidly changing arrival rate. This new asymptotic regime provides a second regime within which non-stationary stochastic models can be reasonably approximated by a process with stationary dynamics, thereby complementing the previously studied setting within which rates vary slowly in time.

math.PR↗

On Learning Intrinsic Rewards for Policy Gradient Methods

In many sequential decision making tasks, it is challenging to design reward functions that help an RL agent efficiently learn behavior that is considered good by the agent designer. A number of different formulations of the reward-design problem, or close variants thereof, have been proposed in the literature. In this paper we build on the Optimal Rewards Framework of Singh et.al. that defines the optimal intrinsic reward function as one that when used by an RL agent achieves behavior that optimizes the task-specifying or extrinsic reward function. Previous work in this framework has shown how good intrinsic reward functions can be learned for lookahead search based planning agents. Whether it is possible to learn intrinsic reward functions for learning agents remains an open problem. In this paper we derive a novel algorithm for learning intrinsic rewards for policy-gradient based learning agents. We compare the performance of an augmented agent that uses our algorithm to provide additive intrinsic rewards to an A2C-based policy learner (for Atari games) and a PPO-based policy learner (for Mujoco domains) with a baseline agent that uses the same policy learners but with only extrinsic rewards. Our results show improved performance on most but not all of the domains.

cs.AI↗

Approximating Performance Measures for Slowly Changing Non-stationary Markov Chains

This paper is concerned with the development of rigorous approximations to various expectations associated with Markov chains and processes having non-stationary transition probabilities. Such non-stationary models arise naturally in contexts in which time-of-day effects or seasonality effects need to be incorporated. Our approximations are valid asymptotically in regimes in which the transition probabilities change slowly over time. Specifically, we develop approximations for the expected infinite horizon discounted reward, the expected reward to the hitting time of a set, the expected reward associated with the state occupied by the chain at time $n$, and the expected cumulative reward over an interval $[0,n]$. In each case, the approximation involves a linear system of equations identical in form to that which one would need to solve to compute the corresponding quantity for a Markov model having stationary transition probabilities. In that sense, the theory provides an approximation no harder to compute than in the traditional stationary context. While most of the theory is developed for finite state Markov chains, we also provide generalizations to continuous state Markov chains, and finite state Markov jump processes in continuous time. In the latter context, one of our approximations coincides with the uniform acceleration asymptotic due to Massey and Whitt (1998).

math.PR↗