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Zeyu Zhu

Publications and source records attributed to Zeyu Zhu.

At least 19 recordsLinked to original sources

Why Do Prefetchers Fail? Let Agents Answer

Hardware prefetchers are crucial to processor performance, yet their design remains labor-intensive and expert-driven. Architects inspect execution and memory-access traces, identify patterns, translate them into online hardware heuristics, and evaluate them in simulation, often with no guarantee of improvement. Human experts cannot systematically inspect billion-instruction traces across diverse real-world workloads. We present a performance-anomaly-driven autoresearch flow that repeatedly asks why a deployed prefetcher fails and uses the diagnoses to construct the Mixture of Prefetchers (MoP). Each iteration localizes high-impact unexplained misses to program counters, gives agents hardware logs, source code, and sliced traces, validates diagnoses through runnable minimal cases, and synthesizes specialized sub-prefetchers for recurring pattern families. Measured performance and remaining anomalies feed subsequent iterations, enabling simulator-in-the-loop discovery beyond model priors. The campaign consumes 1.91 billion DeepSeek V4 Pro tokens. On SPEC CPU2006 and SPEC CPU2017, MoP achieves a 61.1% geomean IPC speedup over no prefetching, outperforming the human-designed Alecto, Berti, and Pythia prefetchers by 14.5%, 21.6%, and 23.6%, respectively. RTL synthesis in a 6nm library reports 110 KB of on-chip storage and 0.0347 mm^2 area. To our knowledge, this is the first empirical demonstration that an agent-driven hardware-design process can produce an RTL-practical prefetcher that outperforms state-of-the-art human designs on unseen workloads.

cs.AR

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled $α$-checking, transmittance checking, and $α$-blending of the standard rendering process into consecutive workload parsing, reorganization, and blending stages. This allows the fragmented, length-variable, and temporal-dependent workloads to be reorganized into compact, conflict-free, and dense workloads prior to blending, thereby significantly improving PE utilization during parallel blending. Implemented in 28 nm technology, DeGS achieves 2.36$\times$--7.25$\times$ throughput, 1.82$\times$--6.02$\times$ end-to-end speedup, and 1.59$\times$--4.42$\times$ energy efficiency over state-of-the-art 3DGS accelerators (GSCore, GBU, GCC) across diverse scenes and resolutions (720p to 8K). Moreover, scaling from 16 to 1024 PEs, DeGS maintains over 80\% PE utilization at high resolutions, significantly outperforming existing accelerators.

cs.AR

Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning

Autonomous driving requires reasoning about how ego actions shape future world evolution, rather than merely mapping observations to actions. However, most end-to-end methods rely on direct state-to-action imitation, while existing world models often remain weakly aligned with downstream policy generation. We introduce Discrete-WAM, a unified discrete vision-action world-policy framework that represents visual observations, future states, high-level decisions, and ego actions within a shared token space. Built on this discrete alignment, Discrete-WAM jointly trains world modeling, world-policy modeling, and policy modeling through multi-task and multi-stage pretraining, allowing action-conditioned future prediction to directly support policy generation. For downstream planning, Discrete-WAM further decomposes policy generation into hierarchical decision prediction and parallel action-token editing, where the decision token provides a high-level planning skeleton and confidence-based scheduling refines dense future actions efficiently. Experiments on large-scale autonomous-driving benchmarks show that Discrete-WAM achieves strong planning performance while supporting controllable future generation, counterfactual evaluation, surprise-based world-model analysis, and efficient parallel policy decoding. These results suggest that discrete representation alignment, unified world-policy training, and hierarchical token editing provide a promising design paradigm for physical AI.

cs.RO

Unified Driving Tokens: Representation- and Geometry-Guided Discrete Tokenizer for Driving World Models and Planning

Discrete visual tokens should provide a compact representation for both token-based world modeling and planning in autonomous driving. However, most tokenizers are inherited from image generation and are optimized mainly for pixel reconstruction, which may leave a gap between what is easy to generate and what is useful to decode for driving decisions. We present a representation-guided and geometry-enhanced tokenizer that learns discrete tokens under joint supervision. The tokenizer aligns its discrete bottleneck with a frozen DINO feature space through feature decoding, while preserving appearance via RGB reconstruction with perceptual and adversarial losses. To inject geometric state-related cues, we add adjacent-frame depth and relative-pose supervision during training and stabilize joint objectives with multi-codebook quantization. We evaluate the same learned tokens with a lightweight planning readout and a GPT-style next-token world model. Experiments on NAVSIM show improved reconstruction fidelity and representation consistency, competitive planning performance under a fixed decoder, and better generative quality under matched settings.

cs.CV

UrduSpeech: A 156-Hour Urdu Speech Corpus with 12-Dimension Paralinguistic Annotations

Despite 230 million speakers, Urdu remains critically under-resourced in speech technology. We introduce UrduSpeech: a large high-fidelity Urdu corpus comprising 156 hours of audio with 12-dimension paralinguistic metadata, encompassing US-Std, US-CS, US-EngPk. To address Right-to-Left script constraints and frequent code-switching, we developed UrduSpeech, a LLM-driven pipeline to curate data across 12 diverse categories, including news, drama, and rare literary forms like Bait-Bazi. We also release a 9-hour US-Benchmark set, manually corrected by native annotators to serve as a standard. Human quality assessment of the primary 156-hour corpus yielded a Mean Opinion Score (MOS) of 4.6 (std = 0.7) with inter-rater reliability confirmed by a 0.68 Cohen's Kappa, validating our curation pipeline's 97.6% confidence score. The corpus maintains a 60-40 gender balance across 71,792 utterances. Our work represents a significant leap toward linguistic inclusivity in global AI. The corpus and code are open-sourced, and a demo page is available.

eess.AS

Xiaomi OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation

Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. In inference, the auxiliary decoders are discarded, and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering superior accuracy at answer-only latency. These results show that with world model supervision, latent CoT produces more generalizable representations than verbose token-by-token reasoning. Code has been open-sourced to the community. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL

cs.CV

MiMo-Embodied: X-Embodied Foundation Model Technical Report

We open-source MiMo-Embodied, the first cross-embodied foundation model to successfully integrate and achieve state-of-the-art performance in both Autonomous Driving and Embodied AI. MiMo-Embodied sets new records across 17 embodied AI benchmarks in Task Planning, Affordance Prediction and Spatial Understanding, while also excelling in 12 autonomous driving benchmarks across Environmental Perception, Status Prediction, and Driving Planning. Across these tasks, MiMo-Embodied significantly outperforms existing open-source, closed-source, and specialized baselines. Our results indicate that through multi-stage learning, curated data construction, and CoT/RL fine-tuning, these two domains exhibit strong positive transfer and mutually reinforce one another. We provide a detailed analysis of our model design and training methodologies to facilitate further research. Code and models are available at https://github.com/XiaomiMiMo/MiMo-Embodied.

cs.RO

DALI: A Workload-Aware Offloading Framework for Efficient MoE Inference on Local PCs

Mixture of Experts (MoE) architectures significantly enhance the capacity of LLMs without proportional increases in computation, but at the cost of a vast parameter size. Offloading MoE expert parameters to host memory and leveraging both CPU and GPU computation has recently emerged as a promising direction to support such models on resourceconstrained local PC platforms. While promising, we notice that existing approaches mismatch the dynamic nature of expert workloads, which leads to three fundamental inefficiencies: (1) Static expert assignment causes severe CPUGPU load imbalance, underutilizing CPU and GPU resources; (2) Existing prefetching techniques fail to accurately predict high-workload experts, leading to costly inaccurate prefetches; (3) GPU cache policies neglect workload dynamics, resulting in poor hit rates and limited effectiveness. To address these challenges, we propose DALI, a workloaDAware offLoadIng framework for efficient MoE inference on local PCs. To fully utilize hardware resources, DALI first dynamically assigns experts to CPU or GPU by modeling assignment as a 0-1 integer optimization problem and solving it efficiently using a Greedy Assignment strategy at runtime. To improve prefetching accuracy, we develop a Residual-Based Prefetching method leveraging inter-layer residual information to accurately predict high-workload experts. Additionally, we introduce a Workload-Aware Cache Replacement policy that exploits temporal correlation in expert activations to improve GPU cache efficiency. By evaluating across various MoE models and settings, DALI achieves significant speedups in the both prefill and decoding phases over the state-of-the-art offloading frameworks.

cs.DC

WenetSpeech-Wu: Datasets, Benchmarks, and Models for a Unified Chinese Wu Dialect Speech Processing Ecosystem

Speech processing for low-resource dialects remains a fundamental challenge in developing inclusive and robust speech technologies. Despite its linguistic significance and large speaker population, the Wu dialect of Chinese has long been hindered by the lack of large-scale speech data, standardized evaluation benchmarks, and publicly available models. In this work, we present WenetSpeech-Wu, the first large-scale, multi-dimensionally annotated open-source speech corpus for the Wu dialect, comprising approximately 8,000 hours of diverse speech data. Building upon this dataset, we introduce WenetSpeech-Wu-Bench, the first standardized and publicly accessible benchmark for systematic evaluation of Wu dialect speech processing, covering automatic speech recognition (ASR), Wu-to-Mandarin translation, speaker attribute prediction, speech emotion recognition, text-to-speech (TTS) synthesis, and instruction-following TTS (instruct TTS). Furthermore, we release a suite of strong open-source models trained on WenetSpeech-Wu, establishing competitive performance across multiple tasks and empirically validating the effectiveness of the proposed dataset. Together, these contributions lay the foundation for a comprehensive Wu dialect speech processing ecosystem, and we open-source proposed datasets, benchmarks, and models to support future research on dialectal speech intelligence.

cs.SD

Paper2Video: Automatic Video Generation from Scientific Papers

Academic presentation videos have become an essential medium for research communication, yet producing them remains highly labor-intensive, often requiring hours of slide design, recording, and editing for a short 2 to 10 minutes video. Unlike natural video, presentation video generation involves distinctive challenges: inputs from research papers, dense multi-modal information (text, figures, tables), and the need to coordinate multiple aligned channels such as slides, subtitles, speech, and human talker. To address these challenges, we introduce Paper2Video, the first benchmark of 101 research papers paired with author-created presentation videos, slides, and speaker metadata. We further design four tailored evaluation metrics--Meta Similarity, PresentArena, PresentQuiz, and IP Memory--to measure how videos convey the paper's information to the audience. Building on this foundation, we propose PaperTalker, the first multi-agent framework for academic presentation video generation. It integrates slide generation with effective layout refinement by a novel effective tree search visual choice, cursor grounding, subtitling, speech synthesis, and talking-head rendering, while parallelizing slide-wise generation for efficiency. Experiments on Paper2Video demonstrate that the presentation videos produced by our approach are more faithful and informative than existing baselines, establishing a practical step toward automated and ready-to-use academic video generation. Our dataset, agent, and code are available at https://github.com/showlab/Paper2Video.

cs.CV

Multi-human Interactive Talking Dataset

Existing studies on talking video generation have predominantly focused on single-person monologues or isolated facial animations, limiting their applicability to realistic multi-human interactions. To bridge this gap, we introduce MIT, a large-scale dataset specifically designed for multi-human talking video generation. To this end, we develop an automatic pipeline that collects and annotates multi-person conversational videos. The resulting dataset comprises 12 hours of high-resolution footage, each featuring two to four speakers, with fine-grained annotations of body poses and speech interactions. It captures natural conversational dynamics in multi-speaker scenario, offering a rich resource for studying interactive visual behaviors. To demonstrate the potential of MIT, we furthur propose CovOG, a baseline model for this novel task. It integrates a Multi-Human Pose Encoder (MPE) to handle varying numbers of speakers by aggregating individual pose embeddings, and an Interactive Audio Driver (IAD) to modulate head dynamics based on speaker-specific audio features. Together, these components showcase the feasibility and challenges of generating realistic multi-human talking videos, establishing MIT as a valuable benchmark for future research. The code is avalibale at: https://github.com/showlab/Multi-human-Talking-Video-Dataset.

cs.CV

GCC: A 3DGS Inference Architecture with Gaussian-Wise and Cross-Stage Conditional Processing

3D Gaussian Splatting (3DGS) has emerged as a leading neural rendering technique for high-fidelity view synthesis, prompting the development of dedicated 3DGS accelerators for resource-constrained platforms. The conventional decoupled preprocessing-rendering dataflow in existing accelerators has two major limitations: 1) a significant portion of preprocessed Gaussians are not used in rendering, and 2) the same Gaussian gets repeatedly loaded across different tile renderings, resulting in substantial computational and data movement overhead. To address these issues, we propose GCC, a novel accelerator designed for fast and energy-efficient 3DGS inference. GCC introduces a novel dataflow featuring: 1) \textit{cross-stage conditional processing}, which interleaves preprocessing and rendering to dynamically skip unnecessary Gaussian preprocessing; and 2) \textit{Gaussian-wise rendering}, ensuring that all rendering operations for a given Gaussian are completed before moving to the next, thereby eliminating duplicated Gaussian loading. We also propose an alpha-based boundary identification method to derive compact and accurate Gaussian regions, thereby reducing rendering costs. We implement our GCC accelerator in 28nm technology. Extensive experiments demonstrate that GCC significantly outperforms the state-of-the-art 3DGS inference accelerator, GSCore, in both performance and energy efficiency.

cs.AR

MovieBench: A Hierarchical Movie Level Dataset for Long Video Generation

Recent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent narratives, and consistent characters. Furthermore, there is no publicly available dataset tailored for the analysis, evaluation, and training of long video generation models. In this paper, we present MovieBench: A Hierarchical Movie-Level Dataset for Long Video Generation, which addresses these challenges by providing unique contributions: (1) movie-length videos featuring rich, coherent storylines and multi-scene narratives, (2) consistency of character appearance and audio across scenes, and (3) hierarchical data structure contains high-level movie information and detailed shot-level descriptions. Experiments demonstrate that MovieBench brings some new insights and challenges, such as maintaining character ID consistency across multiple scenes for various characters. The dataset will be public and continuously maintained, aiming to advance the field of long video generation. Data can be found at: https://weijiawu.github.io/MovieBench/.

cs.CV

Automated Movie Generation via Multi-Agent CoT Planning

Existing long-form video generation frameworks lack automated planning, requiring manual input for storylines, scenes, cinematography, and character interactions, resulting in high costs and inefficiencies. To address these challenges, we present MovieAgent, an automated movie generation via multi-agent Chain of Thought (CoT) planning. MovieAgent offers two key advantages: 1) We firstly explore and define the paradigm of automated movie/long-video generation. Given a script and character bank, our MovieAgent can generates multi-scene, multi-shot long-form videos with a coherent narrative, while ensuring character consistency, synchronized subtitles, and stable audio throughout the film. 2) MovieAgent introduces a hierarchical CoT-based reasoning process to automatically structure scenes, camera settings, and cinematography, significantly reducing human effort. By employing multiple LLM agents to simulate the roles of a director, screenwriter, storyboard artist, and location manager, MovieAgent streamlines the production pipeline. Experiments demonstrate that MovieAgent achieves new state-of-the-art results in script faithfulness, character consistency, and narrative coherence. Our hierarchical framework takes a step forward and provides new insights into fully automated movie generation. The code and project website are available at: https://github.com/showlab/MovieAgent and https://weijiawu.github.io/MovieAgent.

cs.CV

SpikingNeRF: Making Bio-inspired Neural Networks See through the Real World

In this paper, we propose SpikingNeRF, which aligns the temporal dimension of spiking neural networks (SNNs) with the radiance rays, to seamlessly accommodate SNNs to the reconstruction of neural radiance fields (NeRF). Thus, the computation turns into a spike-based, multiplication-free manner, reducing energy consumption and making high-quality 3D rendering, for the first time, accessible to neuromorphic hardware. In SpikingNeRF, each sampled point on the ray is matched to a particular time step and represented in a hybrid manner where the voxel grids are maintained as well. Based on the voxel grids, sampled points are determined whether to be masked out for faster training and inference. However, this masking operation also incurs irregular temporal length, making it intractable for hardware processors, e.g., GPUs, to conduct parallel training. To address this problem, we develop the temporal padding strategy to tackle the masked samples to maintain regular temporal length, i.e., regular tensors, and further propose the temporal condensing strategy to form a denser data structure for hardware-friendly computation. Experiments on various datasets demonstrate that our method can reduce energy consumption by an average of 70.79\% and obtain comparable synthesis quality with the ANN baseline. Verification on the neuromorphic hardware accelerator also shows that SpikingNeRF can further benefit from neuromorphic computing over the ANN baselines on energy efficiency. Codes and the appendix are in \url{https://github.com/Ikarosy/SpikingNeRF-of-CASIA}.

cs.NE

FastGL: A GPU-Efficient Framework for Accelerating Sampling-Based GNN Training at Large Scale

Graph Neural Networks (GNNs) have shown great superiority on non-Euclidean graph data, achieving ground-breaking performance on various graph-related tasks. As a practical solution to train GNN on large graphs with billions of nodes and edges, the sampling-based training is widely adopted by existing training frameworks. However, through an in-depth analysis, we observe that the efficiency of existing sampling-based training frameworks is still limited due to the key bottlenecks lying in all three phases of sampling-based training, i.e., subgraph sample, memory IO, and computation. To this end, we propose FastGL, a GPU-efficient Framework for accelerating sampling-based training of GNN at Large scale by simultaneously optimizing all above three phases, taking into account both GPU characteristics and graph structure. Specifically, by exploiting the inherent overlap within graph structures, FastGL develops the Match-Reorder strategy to reduce the data traffic, which accelerates the memory IO without incurring any GPU memory overhead. Additionally, FastGL leverages a Memory-Aware computation method, harnessing the GPU memory's hierarchical nature to mitigate irregular data access during computation. FastGL further incorporates the Fused-Map approach aimed at diminishing the synchronization overhead during sampling. Extensive experiments demonstrate that FastGL can achieve an average speedup of 11.8x, 2.2x and 1.5x over the state-of-the-art frameworks PyG, DGL, and GNNLab, respectively.Our code is available at https://github.com/a1bc2def6g/fastgl-ae.

cs.LG

TernaryLLM: Ternarized Large Language Model

Large language models (LLMs) have achieved remarkable performance on Natural Language Processing (NLP) tasks, but they are hindered by high computational costs and memory requirements. Ternarization, an extreme form of quantization, offers a solution by reducing memory usage and enabling energy-efficient floating-point additions. However, applying ternarization to LLMs faces challenges stemming from outliers in both weights and activations. In this work, observing asymmetric outliers and non-zero means in weights, we introduce Dual Learnable Ternarization (DLT), which enables both scales and shifts to be learnable. We also propose Outlier-Friendly Feature Knowledge Distillation (OFF) to recover the information lost in extremely low-bit quantization. The proposed OFF can incorporate semantic information and is insensitive to outliers. At the core of OFF is maximizing the mutual information between features in ternarized and floating-point models using cosine similarity. Extensive experiments demonstrate that our TernaryLLM surpasses previous low-bit quantization methods on the standard text generation and zero-shot benchmarks for different LLM families. Specifically, for one of the most powerful open-source models, LLaMA-3, our approach (W1.58A16) outperforms the previous state-of-the-art method (W2A16) by 5.8 in terms of perplexity on C4 and by 8.2% in terms of average accuracy on zero-shot tasks.

cs.LG

Unsupervised Hyperspectral Pansharpening via Low-rank Diffusion Model

Hyperspectral pansharpening is a process of merging a high-resolution panchromatic (PAN) image and a low-resolution hyperspectral (LRHS) image to create a single high-resolution hyperspectral (HRHS) image. Existing Bayesian-based HS pansharpening methods require designing handcraft image prior to characterize the image features, and deep learning-based HS pansharpening methods usually require a large number of paired training data and suffer from poor generalization ability. To address these issues, in this work, we propose a low-rank diffusion model for hyperspectral pansharpening by simultaneously leveraging the power of the pre-trained deep diffusion model and better generalization ability of Bayesian methods. Specifically, we assume that the HRHS image can be recovered from the product of two low-rank tensors, i.e., the base tensor and the coefficient matrix. The base tensor lies on the image field and has a low spectral dimension. Thus, we can conveniently utilize a pre-trained remote sensing diffusion model to capture its image structures. Additionally, we derive a simple yet quite effective way to pre-estimate the coefficient matrix from the observed LRHS image, which preserves the spectral information of the HRHS. Experimental results demonstrate that the proposed method performs better than some popular traditional approaches and gains better generalization ability than some DL-based methods. The code is released in https://github.com/xyrui/PLRDiff.

cs.CV