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Zeyuan Chen

Publications and source records attributed to Zeyuan Chen.

At least 19 recordsLinked to original sources

Co-Evolving Harnesses and Models: On-Policy Correction Helps Weaker Models Catch Up Where Imitation Fails

Agent harnesses (the system prompt, tool set, execution hooks, and context-management scaffolding around a model) are a critical determinant of agentic task success. Automated harness evolution can enable smaller models to perform well on domain-specific tasks at a fraction of frontier-model cost. Since both the harness and model weights shape behavior, we ask how harness evolution and lightweight fine-tuning should be combined. Across seven enterprise agent tasks, we first evolve a harness with the weaker model, then find that a stronger expert often uses it more effectively, suggesting expert supervision could close the remaining gap. However, training the weaker model on the expert's complete trajectories under the evolved harness backfires: performance regresses on all seven tasks by 4 to 30 points across Qwen3-Coder and Gemma 4, even though the same procedure helps under the unevolved harness. Our analysis shows that imitation transfers knowledge and increases scaffold usage, but disrupts model-harness fit: the weaker model adopts the expert's planning strategy without the competence to execute it and no longer matches the harness evolved around its native planning style. We therefore develop an on-policy expert-correction pipeline, automated by a meta-level MLE agent, that localizes the failing turn in the weaker model's own rollout and asks the expert to rewrite only that turn. This preserves the model's planning style and combines the gains of harness evolution and model adaptation. Our results identify and resolve a source of contention between harness and weight updates, yielding a compatibility-preserving recipe for economical co-evolution on domain-specific enterprise tasks.

cs.AI

VoRTeC: Taming Foundation Flow for One-step Real time Video Compression

Ultra-low bitrate video compression still faces critical challenges: traditional neural video compression inevitably introduces blurring artifacts, while diffusion-based generative video compression suffers from excessive decoding latency and poor temporal consistency. To address these issues, we propose $\mathtt{VoRTeC}$, a Video Compression framework built upon a foundational flow model (Wan2.1). By compactly encoding latent video representations, predicting the positions of compressed representations along flow trajectories, and integrating multi-scale priors, $\mathtt{VoRTeC}$ enables the compressor to harness generative video flow priors effectively. Without accessing the parameters or gradients of flow matching networks, our framework achieves one-step decoding and reconstructions with high perceptual fidelity. Meanwhile, we maintain consistency across frame groups via tail-frame reuse and prior caching. Extensive experiments demonstrate that our method reduces bit consumption by 58\% compared to prior diffusion-based approaches, with decoding speed boosted by 3 to 197 times: $\mathtt{VoRTeC}$ achieves a decoding speed of 13 FPS at 720p and 32 FPS at 480p.

cs.CV

AIMold: An Autonomous AI-based Pipeline for Complex Mold Design

Injection molding is the cornerstone of mass-producing plastic components. While current algorithms can automate mold design for basic geometries using standard two-piece molds, complex parts featuring undercuts, side holes, or re-entrant features present a significant challenge. These geometries often necessitate auxiliary components beyond the primary upper and lower molds. In practice, designing these intricate assemblies is a laborious process that relies heavily on expert knowledge. Furthermore, the scarcity of public datasets has hindered the development of effective learning-based solutions. To bridge these gaps, we introduce MoldCAD, a curated dataset that pairs complex single-body CAD parts with industry-standard mold assemblies. Each entry includes the upper and lower molds, parting surfaces, demolding orientations, and necessary auxiliary components. The dataset comprises 4,934 CAD models and over 3,850 mold assemblies, totaling more than 23k individual models. Building upon this dataset, we propose a comprehensive pipeline that predicts demolding orientations, identifies auxiliary components, and constructs parting surfaces to derive a complete, manufacturing-ready mold assembly for downstream CAD/CAM workflows. Our results demonstrate a promising path toward fully automated industrial mold design and contribute to the broader advancement of manufacturing-aware CAD generation.

cs.CV

DarwinX: Evolving Agent Harnesses Through Natural Selection

An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.

cs.NE

R-SLPR: Region-based Small-to-Large Point-cloud Registration with Contrastive Learning

Point-cloud (PC) registration is fundamental to three-dimensional (3D) perception in robotic systems. However, classic registration algorithms falter when aligning a source PC containing limited, incomplete, or ambiguous geometric cues against a reference. This challenge of registering a small, partial PC to a significantly larger global reference is pervasive in real-world deployment yet remains insufficiently addressed by existing learning-based approaches, which typically assume comparable scales and significant overlap. To bridge this gap, we propose the Region-based Small-to-Large Point-cloud Registra- tion framework (R-SLPR), a novel three-stage architecture that fundamentally reformulates the scale-mismatched registration problem into a sequence of region proposal, regional matching, and iterative refinement. Unlike conventional methods that fail to localize specific regions, R-SLPR explicitly identifies candidate regions prior to estimating rigid transformations, ensuring robust alignment even under severe scale mismatch. The framework introduces a Fibonacci Grid Segmentation method coupled with a contrastive learning objective to effectively generate and match local geometric patches. Building on this, a novel Cascade Anchor Selection and Refinement algorithm iteratively aligns the source with the target region to maximize precision. Extensive evaluation on ModelNet40 demonstrates that R-SLPR establishes a new state-of-the-art accuracy standard, outperforming prior approaches and significantly reducing position and rotation Mean Absolute Error (MAE) to 0.009 and 1.104, respectively.

cs.CV

Towards Human-level Dexterous Teleoperation

Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finger gaiting. Endowing robot dexterous hands with this level of in-hand dexterity through teleoperation requires precise control of object motion via dynamic hand-object contact, yet current teleoperation systems remain far from this capability. To bridge this gap, we take a major step towards human-level dexterous teleoperation by introducing TeleDexter, a hand-object co-tracking controller that maps operator intent into learned, low-level contact execution. The controller is trained on consecutive co-tracking subgoals derived from human reference motions, utilizing a hybrid reward that couples sparse subgoal objectives with dense tracking rewards to enable learning across diverse interaction modalities rather than frame-wise trajectory imitation. The entire pipeline requires only single-stage RL and, with random action masking and domain randomization, transfers zero-shot to the real robot. We evaluate TeleDexter on seven challenging dexterous teleoperation tasks spanning object reorientation and long-horizon tool use across two dexterous hands, achieving a 75% average success rate where all baselines consistently fail. Furthermore, the collected demonstrations successfully train autonomous policies via behavioral cloning, marking a concrete step towards human-level dexterous teleoperation.

cs.RO

PeerCheck: Enhancing LLM-Generated Academic Reviews Towards Human-Level Quality

As academic submissions grow, the traditional peer review process struggles to keep up, raising concerns about quality and fairness. A trend of using large language models (LLMs) for assistance has emerged. In this work, we take a critical step toward improving the quality of LLM-generated reviews. We propose the PeerCheck framework, which investigates LLM-human review differences (RQ1) and explores methods to improve LLM-generated review quality (RQ2). We first analyzed the human-written reviews with reviews generated by various LLMs and found that LLMs and humans focus on different terms, e.g., LLMs prioritize theory while humans emphasize methodology and experiments. We further adopt prompt engineering, such as Chain-of-Thought (CoT), and utilize retrieval-augmented generation (RAG) to enhance the LLM-generated reviews towards human-level quality. We find CoT significantly improves the quality of LLM reviews, while we discover an unexpected "RAG paradox," i.e., experiments with RAG produce different results for various LLMs and, in some cases, even reduce review quality. Our comprehensive analysis of LLM-generated academic reviews illustrates both possibilities and limitations, contributing to a more effective, human-aligned review system. Our dataset is available on https://github.com/TrustAIRLab/PeerCheck.

cs.CL

Pop Quiz Attack: Black-box Membership Inference Attacks Against Large Language Models

Large language models (LLMs) show strong performance across many applications, but their ability to memorize and potentially reveal training data raises serious privacy concerns. We introduce the PopQuiz Attack, a black-box membership inference attack that tests whether a model can recall specific training examples. The core idea is to turn target data into quiz-style multiple-choice questions and infer membership from the model's answers. Across six widely used LLMs (GPT-3.5, GPT-4o, LLaMA2-7b, LLaMA2-13b, Mistral-7b, and Vicuna-7b) and four datasets, our method achieves an average ROC-AUC of 0.873 and outperforms existing approaches by 20.6%. We further analyze factors affecting attack success, including query complexity, data type, data structure, and training settings. We also evaluate instruction-based, filter-based, and differential privacy-based defenses, which reduce performance but do not eliminate the risk. Our results highlight persistent privacy vulnerabilities in modern LLMs.

cs.CR

MTA-Agent: An Open Recipe for Multimodal Deep Search Agents

Multimodal large language models (MLLMs) have demonstrated strong capabilities in visual understanding, yet they remain limited in complex, multi-step reasoning that requires deep searching and integrating visual evidence with external knowledge. In this work, we address this challenge by constructing high-quality, verified multi-hop vision-language training data for multimodal deep-search agents. We propose a Multi-hop Tool-Augmented Agent for Evidence-based QA Synthesis (MTA-Agent), which automatically selects tools and their parameters to retrieve and validate evidence from both visual and textual sources and generates structured multi-hop question-answer trajectories. Starting from diverse VQA seed datasets, our pipeline produces a large-scale training dataset, MTA-Vision-DeepSearch, containing 21K high-quality multi-hop examples. The data is filtered through a multi-stage verification process to ensure factual consistency and answer uniqueness. Using MTA-Vision-DeepSearch, a 32B open-source multimodal search agent achieves state-of-the-art performance, reaching an average of 54.63\% across six challenging benchmarks, outperforming GPT-5 (51.86\%), Gemini-2.5-Pro (50.98\%), and Gemini-3-Pro (54.46\%) under the same tool settings. We further show that training on our data improves both reasoning depth and tool-use behavior, increasing the average number of steps from 2.27 to 4.28, and leading to more systematic and persistent search strategies. Additionally, we demonstrate that training can be performed without real-time tool calls by replaying cached interactions, significantly reducing training cost. Importantly, we present MTA-Agent as a fully open recipe for multimodal deep search: we release the entire dataset, training trajectories, and implementation details to enable reproducibility and future research on open multimodal search agents.

cs.CV

How Far Are Vision-Language Models from Constructing the Real World? A Benchmark for Physical Generative Reasoning

The physical world is not merely visual; it is governed by rigorous structural and procedural constraints. Yet, the evaluation of vision-language models (VLMs) remains heavily skewed toward perceptual realism, prioritizing the generation of visually plausible 3D layouts, shapes, and appearances. Current benchmarks rarely test whether models grasp the step-by-step processes and physical dependencies required to actually build these artifacts, a capability essential for automating design-to-construction pipelines. To address this, we introduce DreamHouse, a novel benchmark for physical generative reasoning: the capacity to synthesize artifacts that concurrently satisfy geometric, structural, constructability, and code-compliance constraints. We ground this benchmark in residential timber-frame construction, a domain with fully codified engineering standards and objectively verifiable correctness. We curate over 26,000 structures spanning 13 architectural styles, ach verified to construction-document standards (LOD 350) and develop a deterministic 10-test structural validation framework. Unlike static benchmarks that assess only final outputs, DreamHouse supports iterative agentic interaction. Models observe intermediate build states, generate construction actions, and receive structured environmental feedback, enabling a fine-grained evaluation of planning, structural reasoning, and self-correction. Extensive experiments with state-of-the-art VLMs reveal substantial capability gaps that are largely invisible on existing leaderboards. These findings establish physical validity as a critical evaluation axis orthogonal to visual realism, highlighting physical generative reasoning as a distinct and underdeveloped frontier in multimodal intelligence. Available at https://luluyuyuyang.github.io/dreamhouse

cs.AI

Real Money, Fake Models: Deceptive Model Claims in Shadow APIs

Access to frontier large language models (LLMs), such as GPT-5 and Gemini-2.5, is often hindered by high pricing, payment barriers, and regional restrictions. These limitations drive the proliferation of $\textit{shadow APIs}$, third-party services that claim to provide access to official model services without regional limitations via indirect access. Despite their widespread use, it remains unclear whether shadow APIs deliver outputs consistent with those of the official APIs, raising concerns about the reliability of downstream applications and the validity of research findings that depend on them. In this paper, we present the first systematic audit between official LLM APIs and corresponding shadow APIs. We first identify 17 shadow APIs that have been utilized in 187 academic papers, with the most popular one reaching 5,966 citations and 58,639 GitHub stars by December 6, 2025. Through multidimensional auditing of three representative shadow APIs across utility, safety, and model verification, we uncover both indirect and direct evidence of deception practices in shadow APIs. Specifically, we reveal performance divergence reaching up to $47.21\%$, significant unpredictability in safety behaviors, and identity verification failures in $45.83\%$ of fingerprint tests. These deceptive practices critically undermine the reproducibility and validity of scientific research, harm the interests of shadow API users, and damage the reputation of official model providers.

cs.CR

CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes

Dexterous grasping in cluttered environments presents substantial challenges due to the high degrees of freedom of dexterous hands, occlusion, and potential collisions arising from diverse object geometries and complex layouts. To address these challenges, we propose CADGrasp, a two-stage algorithm for general dexterous grasping using single-view point cloud inputs. In the first stage, we predict sparse IBS, a scene-decoupled, contact- and collision-aware representation, as the optimization target. Sparse IBS compactly encodes the geometric and contact relationships between the dexterous hand and the scene, enabling stable and collision-free dexterous grasp pose optimization. To enhance the prediction of this high-dimensional representation, we introduce an occupancy-diffusion model with voxel-level conditional guidance and force closure score filtering. In the second stage, we develop several energy functions and ranking strategies for optimization based on sparse IBS to generate high-quality dexterous grasp poses. Extensive experiments in both simulated and real-world settings validate the effectiveness of our approach, demonstrating its capability to mitigate collisions while maintaining a high grasp success rate across diverse objects and complex scenes.

cs.RO

Soft Tail-dropping for Adaptive Visual Tokenization

We present Soft Tail-dropping Adaptive Tokenizer (STAT), a 1D discrete visual tokenizer that adaptively chooses the number of output tokens per image according to its structural complexity and level of detail. STAT encodes an image into a sequence of discrete codes together with per-token keep probabilities. Beyond standard autoencoder objectives, we regularize these keep probabilities to be monotonically decreasing along the sequence and explicitly align their distribution with an image-level complexity measure. As a result, STAT produces length-adaptive 1D visual tokens that are naturally compatible with causal 1D autoregressive (AR) visual generative models. On ImageNet-1k, equipping vanilla causal AR models with STAT yields competitive or superior visual generation quality compared to other probabilistic model families, while also exhibiting favorable scaling behavior that has been elusive in prior vanilla AR visual generation attempts.

cs.CV

APEX: Academic Poster Editing Agentic Expert

Designing academic posters is a labor-intensive process requiring the precise balance of high-density content and sophisticated layout. While existing paper-to-poster generation methods automate initial drafting, they are typically single-pass and non-interactive, often fail to align with complex, subjective user intent. To bridge this gap, we propose APEX (Academic Poster Editing agentic eXpert), the first agentic framework for interactive academic poster editing, supporting fine-grained control with robust multi-level API-based editing and a review-and-adjustment Mechanism. In addition, we introduce APEX-Bench, the first systematic benchmark comprising 514 academic poster editing instructions, categorized by a multi-dimensional taxonomy including operation type, difficulty, and abstraction level, constructed via reference-guided and reference-free strategies to ensure realism and diversity. We further establish a multi-dimensional VLM-as-a-judge evaluation protocol to assess instruction fulfillment, modification scope, and visual consistency & harmony. Experimental results demonstrate that APEX significantly outperforms baseline methods. Our implementation is available at https://github.com/Breesiu/APEX.

cs.AI

CVP: Central-Peripheral Vision-Inspired Multimodal Model for Spatial Reasoning

We present a central-peripheral vision-inspired framework (CVP), a simple yet effective multimodal model for spatial reasoning that draws inspiration from the two types of human visual fields -- central vision and peripheral vision. Existing approaches primarily rely on unstructured representations, such as point clouds, voxels, or patch features, and inject scene context implicitly via coordinate embeddings. However, this often results in limited spatial reasoning capabilities due to the lack of explicit, high-level structural understanding. To address this limitation, we introduce two complementary components into a Large Multimodal Model-based architecture: target-affinity token, analogous to central vision, that guides the model's attention toward query-relevant objects; and allocentric grid, akin to peripheral vision, that captures global scene context and spatial arrangements. These components work in tandem to enable structured, context-aware understanding of complex 3D environments. Experiments show that CVP achieves state-of-the-art performance across a range of 3D scene understanding benchmarks.

cs.CV

Gaussian Swaying: Surface-Based Framework for Aerodynamic Simulation with 3D Gaussians

Branches swaying in the breeze, flags rippling in the wind, and boats rocking on the water all show how aerodynamics shape natural motion -- an effect crucial for realism in vision and graphics. In this paper, we present Gaussian Swaying, a surface-based framework for aerodynamic simulation using 3D Gaussians. Unlike mesh-based methods that require costly meshing, or particle-based approaches that rely on discrete positional data, Gaussian Swaying models surfaces continuously with 3D Gaussians, enabling efficient and fine-grained aerodynamic interaction. Our framework unifies simulation and rendering on the same representation: Gaussian patches, which support force computation for dynamics while simultaneously providing normals for lightweight shading. Comprehensive experiments on both synthetic and real-world datasets across multiple metrics demonstrate that Gaussian Swaying achieves state-of-the-art performance and efficiency, offering a scalable approach for realistic aerodynamic scene simulation.

cs.CV

BLIP3o-NEXT: Next Frontier of Native Image Generation

We present BLIP3o-NEXT, a fully open-source foundation model in the BLIP3 series that advances the next frontier of native image generation. BLIP3o-NEXT unifies text-to-image generation and image editing within a single architecture, demonstrating strong image generation and image editing capabilities. In developing the state-of-the-art native image generation model, we identify four key insights: (1) Most architectural choices yield comparable performance; an architecture can be deemed effective provided it scales efficiently and supports fast inference; (2) The successful application of reinforcement learning can further push the frontier of native image generation; (3) Image editing still remains a challenging task, yet instruction following and the consistency between generated and reference images can be significantly enhanced through post-training and data engine; (4) Data quality and scale continue to be decisive factors that determine the upper bound of model performance. Building upon these insights, BLIP3o-NEXT leverages an Autoregressive + Diffusion architecture in which an autoregressive model first generates discrete image tokens conditioned on multimodal inputs, whose hidden states are then used as conditioning signals for a diffusion model to generate high-fidelity images. This architecture integrates the reasoning strength and instruction following of autoregressive models with the fine-detail rendering ability of diffusion models, achieving a new level of coherence and realism. Extensive evaluations of various text-to-image and image-editing benchmarks show that BLIP3o-NEXT achieves superior performance over existing models.

cs.CV

C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing

Existing 2D-lifting-based 3D editing methods often encounter challenges related to inconsistency, stemming from the lack of view-consistent 2D editing models and the difficulty of ensuring consistent editing across multiple views. To address these issues, we propose C3Editor, a controllable and consistent 2D-lifting-based 3D editing framework. Given an original 3D representation and a text-based editing prompt, our method selectively establishes a view-consistent 2D editing model to achieve superior 3D editing results. The process begins with the controlled selection of a ground truth (GT) view and its corresponding edited image as the optimization target, allowing for user-defined manual edits. Next, we fine-tune the 2D editing model within the GT view and across multiple views to align with the GT-edited image while ensuring multi-view consistency. To meet the distinct requirements of GT view fitting and multi-view consistency, we introduce separate LoRA modules for targeted fine-tuning. Our approach delivers more consistent and controllable 2D and 3D editing results than existing 2D-lifting-based methods, outperforming them in both qualitative and quantitative evaluations.

cs.GR