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Zeyuan Chen

Publications and source records attributed to Zeyuan Chen.

77 records · Page 5Linked to original sources

MC$^2$-SF: Slow-Fast Learning for Mobile-Cloud Collaborative Recommendation

With the hardware development of mobile devices, it is possible to build the recommendation models on the mobile side to utilize the fine-grained features and the real-time feedbacks. Compared to the straightforward mobile-based modeling appended to the cloud-based modeling, we propose a Slow-Fast learning mechanism to make the Mobile-Cloud Collaborative recommendation (MC$^2$-SF) mutual benefit. Specially, in our MC$^2$-SF, the cloud-based model and the mobile-based model are respectively treated as the slow component and the fast component, according to their interaction frequency in real-world scenarios. During training and serving, they will communicate the prior/privileged knowledge to each other to help better capture the user interests about the candidates, resembling the role of System I and System II in the human cognition. We conduct the extensive experiments on three benchmark datasets and demonstrate the proposed MC$^2$-SF outperforms several state-of-the-art methods.

cs.IR↗

Learning Dual Dynamic Representations on Time-Sliced User-Item Interaction Graphs for Sequential Recommendation

Sequential Recommendation aims to recommend items that a target user will interact with in the near future based on the historically interacted items. While modeling temporal dynamics is crucial for sequential recommendation, most of the existing studies concentrate solely on the user side while overlooking the sequential patterns existing in the counterpart, i.e., the item side. Although a few studies investigate the dynamics involved in the dual sides, the complex user-item interactions are not fully exploited from a global perspective to derive dynamic user and item representations. In this paper, we devise a novel Dynamic Representation Learning model for Sequential Recommendation (DRL-SRe). To better model the user-item interactions for characterizing the dynamics from both sides, the proposed model builds a global user-item interaction graph for each time slice and exploits time-sliced graph neural networks to learn user and item representations. Moreover, to enable the model to capture fine-grained temporal information, we propose an auxiliary temporal prediction task over consecutive time slices based on temporal point process. Comprehensive experiments on three public real-world datasets demonstrate DRL-SRe outperforms the state-of-the-art sequential recommendation models with a large margin.

cs.IR↗

Graph-Based Tri-Attention Network for Answer Ranking in CQA

In community-based question answering (CQA) platforms, automatic answer ranking for a given question is critical for finding potentially popular answers in early times. The mainstream approaches learn to generate answer ranking scores based on the matching degree between question and answer representations as well as the influence of respondents. However, they encounter two main limitations: (1) Correlations between answers in the same question are often overlooked. (2) Question and respondent representations are built independently of specific answers before affecting answer representations. To address the limitations, we devise a novel graph-based tri-attention network, namely GTAN, which has two innovations. First, GTAN proposes to construct a graph for each question and learn answer correlations from each graph through graph neural networks (GNNs). Second, based on the representations learned from GNNs, an alternating tri-attention method is developed to alternatively build target-aware respondent representations, answer-specific question representations, and context-aware answer representations by attention computation. GTAN finally integrates the above representations to generate answer ranking scores. Experiments on three real-world CQA datasets demonstrate GTAN significantly outperforms state-of-the-art answer ranking methods, validating the rationality of the network architecture.

cs.CL↗

Drift with Devil: Security of Multi-Sensor Fusion based Localization in High-Level Autonomous Driving under GPS Spoofing (Extended Version)

For high-level Autonomous Vehicles (AV), localization is highly security and safety critical. One direct threat to it is GPS spoofing, but fortunately, AV systems today predominantly use Multi-Sensor Fusion (MSF) algorithms that are generally believed to have the potential to practically defeat GPS spoofing. However, no prior work has studied whether today's MSF algorithms are indeed sufficiently secure under GPS spoofing, especially in AV settings. In this work, we perform the first study to fill this critical gap. As the first study, we focus on a production-grade MSF with both design and implementation level representativeness, and identify two AV-specific attack goals, off-road and wrong-way attacks. To systematically understand the security property, we first analyze the upper-bound attack effectiveness, and discover a take-over effect that can fundamentally defeat the MSF design principle. We perform a cause analysis and find that such vulnerability only appears dynamically and non-deterministically. Leveraging this insight, we design FusionRipper, a novel and general attack that opportunistically captures and exploits take-over vulnerabilities. We evaluate it on 6 real-world sensor traces, and find that FusionRipper can achieve at least 97% and 91.3% success rates in all traces for off-road and wrong-way attacks respectively. We also find that it is highly robust to practical factors such as spoofing inaccuracies. To improve the practicality, we further design an offline method that can effectively identify attack parameters with over 80% average success rates for both attack goals, with the cost of at most half a day. We also discuss promising defense directions.

cs.CR↗

High Resolution Face Completion with Multiple Controllable Attributes via Fully End-to-End Progressive Generative Adversarial Networks

We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and appearance consistency locally and globally to fill in "holes" whose content do not appear elsewhere in an input image. It is a challenging task with the difficulty level increasing significantly with respect to high resolution, the complexity of "holes" and the controllable attributes of filled-in fragments. Our system addresses the challenges by learning a fully end-to-end framework that trains generative adversarial networks (GANs) progressively from low resolution to high resolution with conditional vectors encoding controllable attributes. We design novel network architectures to exploit information across multiple scales effectively and efficiently. We introduce new loss functions encouraging sharp completion. We show that our system can complete faces with large structural and appearance variations using a single feed-forward pass of computation with mean inference time of 0.007 seconds for images at 1024 x 1024 resolution. We also perform a pilot human study that shows our approach outperforms state-of-the-art face completion methods in terms of rank analysis. The code will be released upon publication.

cs.CV↗