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Zeyuan Wang

Publications and source records attributed to Zeyuan Wang.

At least 37 records · Page 2Linked to original sources

iGSP:Implicit Gradient Subspace Projection for Efficient Continual Learning of Vision-Language Models

Vision-Language Models require efficient adaptation to continually emerging downstream tasks. While Parameter-Efficient Fine-Tuning mitigates catastrophic forgetting, assigning isolated modules per task leads to parameter explosion. Conversely, recent similarity-driven sharing mechanisms falsely equate superficial visual similarity with underlying alignment consistency. This fundamental mismatch triggers severe negative transfer between visually similar but logically distinct tasks and fails to exploit alignment reuse across visually diverse ones. We argue thatalignment sharing is fundamentally a geometric problem of overlapping optimization trajectories within shared low-rank subspaces. Grounded in this insight, we propose iGSP, a novel framework that achieves efficient adaptation via implicit gradient subspace projection. Leveraging the early convergence of MoE routers to establish the subspace basis, iGSP bifurcates the adaptation process into two phases. First, the Subspace Identification phase introduces candidate experts via basis pre-expansion, applies a novel subspace-constrained regularization to implicitly project new task gradients onto the historical subspace, and precisely prunes redundant dimensions by treating routing probabilities as gradient flow indicators, ultimately to maximize knowledge reuse. Second, the Orthogonal Subspace Fine-Tuning phase fixes this structural basis and removes the regularization to rapidly fit the task-specific residual loss. Extensive experiments on the MTIL benchmark demonstrate that iGSP achieves state-of-the-art accuracy while significantly improving training efficiency, reducing the average trainable parameters by 42.7\% compared to current SOTA methods, and decreasing the final total parameters by 86.9\% relative to counterparts. The source code is available at https://github.com/GeoX-Lab/iGSP.

cs.CV↗

RS-Claw: Progressive Active Tool Exploration via Hierarchical Skill Trees for Remote Sensing Agents

The rise of multi-modal large language models (MLLMs) is shifting remote sensing (RS) intelligence from "see" to "action", as OpenClaw-style frameworks enable agents to autonomously operate massive RS image-processing tools for complex tasks. Existing RS agents adopt a passive selection paradigm for tool invocation, relying on either full tool registration (Flat) or retrieval-augmented generation (RAG). However, in the massive and multi-source heterogeneous RS tool ecosystem, such passive mechanisms struggle to dynamically balance "context load" and "toolset completeness" throughout task reasoning, thus exhibiting inherent limitations: full tool registration triggers context space deficits during long-horizon tasks, whereas RAG retrieval may omit critical tools in essential steps. To overcome these bottlenecks, this paper redefines tool selection by arguing that the agent should act as an active explorer within the tool space. Based on this perspective, we propose RS-Claw, a novel RS agent architecture. By leveraging Skill encapsulation technology at the tool end, this architecture hierarchically structures tool descriptions, enabling the agent to execute on-demand sequential decision-making: initially selecting relevant skill branches by reading only tool summaries, then dynamically loading detailed descriptions, and ultimately achieving precise invocation. This active paradigm not only significantly liberates the agent's context space but also effectively ensures the accurate hit rate of critical tools during long-horizon reasoning. Systematic experiments on the Earth-Bench benchmark demonstrate that RS-Claw's active exploration mechanism effectively filters semantic noise and substantially frees up reasoning space, achieving an input token compression ratio of up to 86%, and comprehensively outperforming existing Flat and RAG baselines across complex reasoning evaluations.

cs.AI↗

Bidirectional Semantic Complementary Tool Retrieval for Remote Sensing Agents

Large language model (LLM)-based agents provide a novel paradigm for the automated processing of remote sensing(RS) data. Their success in complex RS tasks rely on extensive specialized tool libraries. However, tool documentation often exceeds the context window limits of LLMs, making precise tool retrieval essential for agentic workflows. Existing tool retrieval methods face "semantic asymmetry" bottleneck: natural language queries typically express macro-level intentions lacking tool-specific semantics, while tool documentation provides fine-grained technical descriptions lacking operational context for workflows. To bridge this semantic gap, this paper proposes a bidirectional semantic complementary tool retrieval method. First, on the query side, we introduce a planning-based query enhancement mechanism that leverages the reasoning capabilities of agents to decompose abstract intentions into logical subtasks, thereby actively supplementing the query with missing functional semantics. Second, on the tool side, addressing the strong coupling characteristics of RS tool chains, we construct a dynamic tool dependency graph with continual learning capabilities. By employing a neighborhood information aggregation mechanism, contextual information from precursor tools is explicitly injected into the current node representation, enriching tool descriptions with contextual semantics. Experimental results on the RS dataset GeoPlan-bench and the general-purpose dataset API- Bank demonstrate that the proposed method not only significantly improves tool retrieval accuracy for complex RS tasks but also exhibits robust extensibility for transfer to general-domain tasks. The source code and dataset are available at https://github.com/geox-lab/BSCTR.

cs.IR↗

SciEval: A Benchmark for Automatic Evaluation of K-12 Science Instructional Materials

The need to evaluate instructional materials for K-12 science education has become increasingly important, as more educators use generative AI to create instructional materials. However, the review of instructional materials is time-consuming, expertise-intensive, and difficult to scale, motivating interest in automated evaluation approaches. While large language models (LLMs) have shown strong performance on general evaluation tasks, their performance and reliability on instructional materials remain unclear. To address this gap, we formulate Automatic Instructional Materials Evaluation (AIME) as a generative AI task that predicts scores and evidence using the rubric designed by the educator. We create a benchmark dataset and develop baseline models for AIME. First, we curate the first AIME dataset, SciEval, consisting of instructional materials annotated with pedagogy-aligned evaluation scores and evidence-based rationales. Expert annotations achieve high inter-rater reliability, resulting in a dataset of 273 lesson-level instructional materials evaluated across 13 criteria (N=3549) using the EQuIP rubric. Second, we test mainstream LLMs (GPT, Gemini, Llama, and Qwen) on SciEval and find that none achieve strong performance. Then we fine-tune Qwen3 on SciEval. Results on a held-out test set show that domain-aligned fine-tuning can achieve up to 11 percent performance gains, highlighting the importance of domain-specific fine-tuning for AIME and facilitating the use of LLMs in other educational tasks.

cs.AI↗

RS-HyRe-R1: A Hybrid Reward Mechanism to Overcome Perceptual Inertia for Remote Sensing Images Understanding

Reinforcement learning (RL) post-training substantially improves remote sensing vision-language models (RS-VLMs). However, when handling complex remote sensing imagery (RSI) requiring exhaustive visual scanning, models tend to rely on localized salient cues for rapid inference. We term this RL-induced bias "perceptual inertia". Driven by reward maximization, models favor quick outcome fitting, leading to two limitations: cognitively, overreliance on specific features impedes complete evidence construction; operationally, models struggle to flexibly shift visual focus across tasks. To address this bias and encourage comprehensive visual evidence mining, we propose RS-HyRe-R1, a hybrid reward framework for RSI understanding. It introduces: (1) a spatial reasoning activation reward that enforces structured visual reasoning; (2) a perception correctness reward that provides adaptive quality anchors across RS tasks, ensuring accurate geometric and semantic alignment; and (3) a visual-semantic path evolution reward that penalizes repetitive reasoning and promotes exploration of complementary cues to build richer evidence chains. Experiments show RS-HyRe-R1 effectively mitigates "perceptual inertia", encouraging deeper, more diverse reasoning. With only 3B parameters, it achieves state-of-the-art performance on REC, OVD, and VQA tasks, outperforming models up to 7B parameters. It also demonstrates strong zero-shot generalization, surpassing the second-best model by 3.16%, 3.97%, and 2.72% on VQA, OVD, and REC, respectively. Code and datasets are available at https://github.com/geox-lab/RS-HyRe-R1.

cs.CV↗

MPI-Q: A Message Communication Library for Large-Scale Classical-Quantum Heterogeneous Hybrid Distributed Computing

The classical-quantum system heterogeneity (different data characteristics, execution paradigms and synchronization mechanism etc.) renders existing distributed communication mechanisms (e.g. MPI, NCCL etc.) inadequate. This bottleneck severely impairs operational synergy and programming efficiency. Thus, the performance of hybrid applications on classical-quantum heterogeneous infrastructures is directly limited. To address these challenges, this paper proposes a message-passing library tailored for large-scale classical-quantum heterogeneous distributed computing, referred to as MPI-Q. The design centers on three mechanisms. First, it defines a heterogeneous hybrid communication domain that achieves unified management of classical and quantum processes in heterogeneous hybrid systems. Second, it uses a lightweight communication path that allows classical control nodes to send device-ready waveform data directly to quantum MonitorProcesses, avoiding unnecessary relay stages. Third, it establishes a heterogeneous hybrid synchronization mechanism to tackle the problem of timing control for multi-node quantum operations. While retaining the traditional MPI programming model, MPI-Q achieves extension toward quantum subsystems. Experiments on distributed GHZ state preparation demonstrate that this model exhibits near-linear scalability, achieving a maximum speedup of 18.76 times on 24 quantum nodes. This proves that the library can effectively support large-scale heterogeneous hybrid distributed computing applications, filling the technical gap in this field.

cs.DC↗

Biomedical active matter: Emergence and breakdown of collective functionalities

Living systems are made of active materials with microscopic components that work together to perform macroscopic biological tasks. The breakdown of these collective functionalities leads to diseases, which, conversely, could be treated by exploiting self-organization in healthcare technologies. Here, we review recent advances in this rapidly growing field of biomedical active matter. The main themes are (1) collective self-assembly and spatiotemporal coordination; (2) collective motion, transport, and navigation; (3) collective sensing, signaling, and communication; and (4) collective adaptation, evolution, and learning. We discuss these emerging processes in a wide range of systems, including protein folding, biomolecular condensates, cytoskeleton dynamics, intracellular flows, bacterial biofilms, quorum sensing, cilia synchronization, wound healing, biolocomotion, neurons, endocrine signalling, and cardiovascular flow networks. For each, we highlight medical conditions associated with reduced collective functionality and how they may be treated using microrobotic swarms, bioinspired metamaterials, diagnostics, lab-on-chip devices, organoids, and other active and adaptive matter innovations.

physics.bio-ph↗

Virtual Community: An Open World for Humans, Robots, and Society

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual Community-an open-world platform for humans, robots, and society-built on a universal physics engine and grounded in real-world 3D scenes. With Virtual Community, we aim to enable the study of embodied social intelligence at scale. To support these, Virtual Community features: 1) An open-source multi-agent physics simulator that supports robots, humans, and their interactions within a society; 2) A large-scale, real-world aligned community generation pipeline, including vast outdoor space, diverse indoor scenes, and a community of grounded agents with rich characters and appearances. Leveraging Virtual Community, we propose two novel challenges. The Community Planning Challenge evaluates multi-agent reasoning and planning ability in open-world settings, such as cooperating to help agents with daily activities and efficiently connecting other agents. The Community Robot Challenge requires multiple heterogeneous robots to collaborate in solving complex open-world tasks. We evaluate various baselines on these tasks and demonstrate the challenges in both high-level open-world task planning and low-level cooperation controls. We hope that Virtual Community will unlock further study of human-robot coexistence within open-world environments.

cs.CV↗

DrawSim-PD: Simulating Student Science Drawings to Support NGSS-Aligned Teacher Diagnostic Reasoning

Developing expertise in diagnostic reasoning requires practice with diverse student artifacts, yet privacy regulations prohibit sharing authentic student work for teacher professional development (PD) at scale. We present DrawSim-PD, the first generative framework that simulates NGSS-aligned, student-like science drawings exhibiting controllable pedagogical imperfections to support teacher training. Central to our approach are apability profiles--structured cognitive states encoding what students at each performance level can and cannot yet demonstrate. These profiles ensure cross-modal coherence across generated outputs: (i) a student-like drawing, (ii) a first-person reasoning narrative, and (iii) a teacher-facing diagnostic concept map. Using 100 curated NGSS topics spanning K-12, we construct a corpus of 10,000 systematically structured artifacts. Through an expert-based feasibility evaluation, K--12 science educators verified the artifacts' alignment with NGSS expectations (>84% positive on core items) and utility for interpreting student thinking, while identifying refinement opportunities for grade-band extremes. We release this open infrastructure to overcome data scarcity barriers in visual assessment research.

cs.CY↗

Judging the Judges: Human Validation of Multi-LLM Evaluation for High-Quality K--12 Science Instructional Materials

Designing high-quality, standards-aligned instructional materials for K--12 science is time-consuming and expertise-intensive. This study examines what human experts notice when reviewing AI-generated evaluations of such materials, aiming to translate their insights into design principles for a future GenAI-based instructional material design agent. We intentionally selected 12 high-quality curriculum units across life, physical, and earth sciences from validated programs such as OpenSciEd and Multiple Literacies in Project-based Learning. Using the EQuIP rubric with 9 evaluation items, we prompted GPT-4o, Claude, and Gemini to produce numerical ratings and written rationales for each unit, generating 648 evaluation outputs. Two science education experts independently reviewed all outputs, marking agreement (1) or disagreement (0) for both scores and rationales, and offering qualitative reflections on AI reasoning. This process surfaces patterns in where LLM judgments align with or diverge from expert perspectives, revealing reasoning strengths, gaps, and contextual nuances. These insights will directly inform the development of a domain-specific GenAI agent to support the design of high-quality instructional materials in K--12 science education.

cs.CY↗

ManiBox: Enhancing Embodied Spatial Generalization via Scalable Simulation Data Generations

Embodied agents require robust spatial intelligence to execute precise real-world manipulations. However, this remains a significant challenge, as current methods often struggle to accurately position objects in space. Collecting extensive data can help address this issue by enhancing the agent's spatial understanding. Nonetheless, obtaining such data with real robots is prohibitively expensive, and relying on simulation data frequently leads to visual generalization gaps during real-world deployment. To tackle these challenges, we propose ManiBox, a novel bounding-box-guided framework. By decoupling perception from policy generalization, ManiBox effectively reduces the Sim2Real gap, leverages Internet-scale data, and scales our policy data collection in simulation. Specifically, within ManiBox, the RL teacher policy efficiently generates scalable simulation data. The student policy is distilled from this data and takes bounding boxes as input, which is proven sufficient for determining objects' spatial positions, thus enabling zero-shot transfer to real robots. Comprehensive evaluations in both simulated and real-world environments demonstrate that ManiBox exhibits strong spatial generalization and adaptability across various manipulation tasks and settings. Furthermore, our empirical study provides preliminary verification of spatial scaling laws, i.e., the amount of data required for spatial generalization scales with spatial volume following a power-law relationship. At a given spatial volume level, the success rate of manipulation tasks follows Michaelis-Menten kinetics with respect to data volume, exhibiting a saturation effect as data increases. Our videos and code are available at https://thkkk.github.io/manibox

cs.LG↗

Motus: A Unified Latent Action World Model

While a general embodied agent must function as a unified system, current methods are built on isolated models for understanding, world modeling, and control. This fragmentation prevents unifying multimodal generative capabilities and hinders learning from large-scale, heterogeneous data. In this paper, we propose Motus, a unified latent action world model that leverages existing general pretrained models and rich, sharable motion information. Motus introduces a Mixture-of-Transformer (MoT) architecture to integrate three experts (i.e., understanding, video generation, and action) and adopts a UniDiffuser-style scheduler to enable flexible switching between different modeling modes (i.e., world models, vision-language-action models, inverse dynamics models, video generation models, and video-action joint prediction models). Motus further leverages the optical flow to learn latent actions and adopts a recipe with three-phase training pipeline and six-layer data pyramid, thereby extracting pixel-level "delta action" and enabling large-scale action pretraining. Experiments show that Motus achieves superior performance against state-of-the-art methods in both simulation (a +15% improvement over X-VLA and a +45% improvement over Pi0.5) and real-world scenarios(improved by +11~48%), demonstrating unified modeling of all functionalities and priors significantly benefits downstream robotic tasks.

cs.CV↗

Selective trapping of bacteria in porous media by cell length

Bacteria commonly inhabit porous environments such as host tissues, soil, and marine sediments, where complex geometries constrain and redirect their motion. Although bacterial motility has been studied in porous media, the roles of cell length and pore shape in navigating these environments remain poorly understood. Here, we investigate how cell morphology and pore architecture jointly determine bacterial spreading behavior. Using genetically engineered E. coli with tunable cell length, we performed single-cell tracking in microfluidic devices that mimic ordered and disordered porous structures. We find that elongated bacteria traverse ordered pore networks more effectively than short cells, exhibiting straighter paths, greater directional persistence, and enhanced exploration efficiency. In contrast, in disordered porous media, elongated bacteria become trapped in dead-end regions for extended periods, resulting in markedly reduced navigational efficiency. Together, these results reveal how cell shape and environmental geometry interact to govern bacterial transport. Moreover, we suggest a new mechanism for separating antimicrobial-resistant (AMR) bacteria from elongated susceptible cells in designer porous media.

cond-mat.soft↗

One-Step Generative Policies with Q-Learning: A Reformulation of MeanFlow

We introduce a one-step generative policy for offline reinforcement learning that maps noise directly to actions via a residual reformulation of MeanFlow, making it compatible with Q-learning. While one-step Gaussian policies enable fast inference, they struggle to capture complex, multimodal action distributions. Existing flow-based methods improve expressivity but typically rely on distillation and two-stage training when trained with Q-learning. To overcome these limitations, we propose to reformulate MeanFlow to enable direct noise-to-action generation by integrating the velocity field and noise-to-action transformation into a single policy network-eliminating the need for separate velocity estimation. We explore several reformulation variants and identify an effective residual formulation that supports expressive and stable policy learning. Our method offers three key advantages: 1) efficient one-step noise-to-action generation, 2) expressive modelling of multimodal action distributions, and 3) efficient and stable policy learning via Q-learning in a single-stage training setup. Extensive experiments on 73 tasks across the OGBench and D4RL benchmarks demonstrate that our method achieves strong performance in both offline and offline-to-online reinforcement learning settings. Code is available at https://github.com/HiccupRL/MeanFlowQL.

cs.LG↗

Advancing biomolecular understanding and design following human instructions

Understanding and designing biomolecules, such as proteins and small molecules, is central to advancing drug discovery, synthetic biology and enzyme engineering. Recent breakthroughs in artificial intelligence have revolutionized biomolecular research, achieving remarkable accuracy in biomolecular prediction and design. However, a critical gap remains between artificial intelligence's computational capabilities and researchers' intuitive goals, particularly in using natural language to bridge complex tasks with human intentions. Large language models have shown potential to interpret human intentions, yet their application to biomolecular research remains nascent due to challenges including specialized knowledge requirements, multimodal data integration, and semantic alignment between natural language and biomolecules. To address these limitations, we present InstructBioMol, a large language model designed to bridge natural language and biomolecules through a comprehensive any-to-any alignment of natural language, molecules and proteins. This model can integrate multimodal biomolecules as the input, and enable researchers to articulate design goals in natural language, providing biomolecular outputs that meet precise biological needs. Experimental results demonstrate that InstructBioMol can understand and design biomolecules following human instructions. In particular, it can generate drug molecules with a 10% improvement in binding affinity and design enzymes that achieve an enzyme-substrate pair prediction score of 70.4. This highlights its potential to transform real-world biomolecular research. The code is available at https://github.com/HICAI-ZJU/InstructBioMol.

cs.CL↗

Enhancing Safe and Controllable Protein Generation via Knowledge Preference Optimization

Protein language models have emerged as powerful tools for sequence generation, offering substantial advantages in functional optimization and denovo design. However, these models also present significant risks of generating harmful protein sequences, such as those that enhance viral transmissibility or evade immune responses. These concerns underscore critical biosafety and ethical challenges. To address these issues, we propose a Knowledge-guided Preference Optimization (KPO) framework that integrates prior knowledge via a Protein Safety Knowledge Graph. This framework utilizes an efficient graph pruning strategy to identify preferred sequences and employs reinforcement learning to minimize the risk of generating harmful proteins. Experimental results demonstrate that KPO effectively reduces the likelihood of producing hazardous sequences while maintaining high functionality, offering a robust safety assurance framework for applying generative models in biotechnology.

cs.AI↗

Ella: Embodied Social Agents with Lifelong Memory

We introduce Ella, an embodied social agent capable of lifelong learning within a community in a 3D open world, where agents accumulate experiences and acquire knowledge through everyday visual observations and social interactions. At the core of Ella's capabilities is a structured, long-term multimodal memory system that stores, updates, and retrieves information effectively. It consists of a name-centric semantic memory for organizing acquired knowledge and a spatiotemporal episodic memory for capturing multimodal experiences. By integrating this lifelong memory system with foundation models, Ella retrieves relevant information for decision-making, plans daily activities, builds social relationships, and evolves autonomously while coexisting with other intelligent beings in the open world. We conduct capability-oriented evaluations in a dynamic 3D open world where 15 agents engage in social activities for days and are assessed with a suite of unseen controlled evaluations. Experimental results show that Ella can influence, lead, and cooperate with other agents well to achieve goals, showcasing its ability to learn effectively through observation and social interaction. Our findings highlight the transformative potential of combining structured memory systems with foundation models for advancing embodied intelligence. More videos can be found at https://umass-embodied-agi.github.io/Ella/.

cs.CV↗

COMBO: Compositional World Models for Embodied Multi-Agent Cooperation

In this paper, we investigate the problem of embodied multi-agent cooperation, where decentralized agents must cooperate given only egocentric views of the world. To effectively plan in this setting, in contrast to learning world dynamics in a single-agent scenario, we must simulate world dynamics conditioned on an arbitrary number of agents' actions given only partial egocentric visual observations of the world. To address this issue of partial observability, we first train generative models to estimate the overall world state given partial egocentric observations. To enable accurate simulation of multiple sets of actions on this world state, we then propose to learn a compositional world model for multi-agent cooperation by factorizing the naturally composable joint actions of multiple agents and compositionally generating the video conditioned on the world state. By leveraging this compositional world model, in combination with Vision Language Models to infer the actions of other agents, we can use a tree search procedure to integrate these modules and facilitate online cooperative planning. We evaluate our methods on three challenging benchmarks with 2-4 agents. The results show our compositional world model is effective and the framework enables the embodied agents to cooperate efficiently with different agents across various tasks and an arbitrary number of agents, showing the promising future of our proposed methods. More videos can be found at https://umass-embodied-agi.github.io/COMBO/.

cs.CV↗