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Zhan Li

Publications and source records attributed to Zhan Li.

At least 37 records · Page 2Linked to original sources

MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

Generalizable Neural Radiance Fields (GeNeRFs) enable high-quality scene reconstruction from sparse views and can generalize to unseen scenes. However, in real-world settings, transient distractors break cross-view structural consistency, corrupting supervision and degrading reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and estimate uncertainty from per-view reconstruction errors, which are not reliable for GeNeRFs and often misjudge inconsistent static structures as distractors. To this end, we propose MU-GeNeRF, a Multi-view Uncertainty-guided distractor-aware GeNeRF framework designed to alleviate GeNeRF's robust modeling challenges in the presence of transient distractions. We decompose distractor awareness into two complementary uncertainty components: Source-view Uncertainty, which captures structural discrepancies across source views caused by viewpoint changes or dynamic factors; and Target-view Uncertainty, which detects observation anomalies in the target image induced by transient distractors.These two uncertainties address distinct error sources and are combined through a heteroscedastic reconstruction loss, which guides the model to adaptively modulate supervision, enabling more robust distractor suppression and geometric modeling.Extensive experiments show that our method not only surpasses existing GeNeRFs but also achieves performance comparable to scene-specific distractor-free NeRFs.

cs.CV↗

The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.

cs.CV↗

Truncated Rectified Flow Policy for Reinforcement Learning with One-Step Sampling

Maximum entropy reinforcement learning (MaxEnt RL) has become a standard framework for sequential decision making, yet its standard Gaussian policy parameterization is inherently unimodal, limiting its ability to model complex multimodal action distributions. This limitation has motivated increasing interest in generative policies based on diffusion and flow matching as more expressive alternatives. However, incorporating such policies into MaxEnt RL is challenging for two main reasons: the likelihood and entropy of continuous-time generative policies are generally intractable, and multi-step sampling introduces both long-horizon backpropagation instability and substantial inference latency. To address these challenges, we propose Truncated Rectified Flow Policy (TRFP), a framework built on a hybrid deterministic-stochastic architecture. This design makes entropy-regularized optimization tractable while supporting stable training and effective one-step sampling through gradient truncation and flow straightening. Empirical results on a toy multigoal environment and 10 MuJoCo benchmarks show that TRFP captures multimodal behavior effectively, outperforms strong baselines on most benchmarks under standard sampling, and remains highly competitive under one-step sampling.

cs.LG↗

Exploring the $t\bar{t}$ threshold at an electron-positron collider

Future electron-positron colliders offer a unique opportunity for high-precision measurements of the top-quark mass, width, strong coupling constant, and top-quark Yukawa coupling via a scan of the $t\bar{t}$ threshold. We present the first prospect study of the simultaneous determination of these parameters, incorporating the latest reference detector design for the Circular Electron-Positron Collider (CEPC). We find that the precision of the top-quark mass measurement can reach a few MeV excluding the theoretical uncertainty on the cross-section, which is nearly two orders of magnitude better than the high-luminosity LHC (HL-LHC) projections. The current theoretical uncertainty of the cross-section calculation is the limiting factor.

hep-ph↗

MBD: A Model-Based Debiasing Framework Across User, Content, and Model Dimensions

Modern recommendation systems rank candidates by aggregating multiple behavioral signals through a value model. However, many commonly used signals are inherently affected by heterogeneous biases. For example, watch time naturally favors long-form content, loop rate favors short - form content, and comment probability favors videos over images. Such biases introduce two critical issues: (1) value model scores may be systematically misaligned with users' relative preferences - for instance, a seemingly low absolute like probability may represent exceptionally strong interest for a user who rarely engages; and (2) changes in value modeling rules can trigger abrupt and undesirable ecosystem shifts. In this work, we ask a fundamental question: can biased behavioral signals be systematically transformed into unbiased signals, under a user - defined notion of ``unbiasedness'', that are both personalized and adaptive? We propose a general, model-based debiasing (MBD) framework that addresses this challenge by augmenting it with distributional modeling. By conditioning on a flexible subset of features (partial feature set), we explicitly estimate the contextual mean and variance of the engagement distribution for arbitrary cohorts (e.g., specific video lengths or user regions) directly alongside the main prediction. This integration allows the framework to convert biased raw signals into unbiased representations, enabling the construction of higher-level, calibrated signals (such as percentiles or z - scores) suitable for the value model. Importantly, the definition of unbiasedness is flexible and controllable, allowing the system to adapt to different personalization objectives and modeling preferences. Crucially, this is implemented as a lightweight, built-in branch of the existing MTML ranking model, requiring no separate serving infrastructure.

cs.LG↗

Crafting Dynamic Virtual Activities with Advanced Multimodal Models

In this paper, we investigate the use of multimodal large language models (MLLMs) for generating virtual activities, leveraging the integration of vision-language modalities to enable the interpretation of virtual environments. Our approach recognizes and abstracts key scene elements including scene layouts, semantic contexts, and object identities with MLLMs' multimodal reasoning capabilities. By correlating these abstractions with massive knowledge about human activities, MLLMs are capable of generating adaptive and contextually relevant virtual activities. We propose a structured framework to articulate abstract activity descriptions, emphasizing detailed multi-character interactions within virtual spaces. Utilizing the derived high-level contexts, our approach accurately positions virtual characters and ensures that their interactions and behaviors are realistically and contextually appropriate through strategic optimization. Experiment results demonstrate the effectiveness of our approach, providing a novel direction for enhancing the realism and context-awareness in simulated virtual environments.

cs.HC↗

On the relative Morrison-Kawamata cone conjecture

We relate the Morrison-Kawamata cone conjecture for Calabi-Yau fiber spaces to the existence of Shokurov polytopes. For K3 fibrations, the existence of (weak) fundamental domains for movable cones is established. The relationship between the relative cone conjecture and the cone conjecture for its geometric or generic fibers is studied.

math.AG↗

VQualA 2025 Challenge on Face Image Quality Assessment: Methods and Results

Face images play a crucial role in numerous applications; however, real-world conditions frequently introduce degradations such as noise, blur, and compression artifacts, affecting overall image quality and hindering subsequent tasks. To address this challenge, we organized the VQualA 2025 Challenge on Face Image Quality Assessment (FIQA) as part of the ICCV 2025 Workshops. Participants created lightweight and efficient models (limited to 0.5 GFLOPs and 5 million parameters) for the prediction of Mean Opinion Scores (MOS) on face images with arbitrary resolutions and realistic degradations. Submissions underwent comprehensive evaluations through correlation metrics on a dataset of in-the-wild face images. This challenge attracted 127 participants, with 1519 final submissions. This report summarizes the methodologies and findings for advancing the development of practical FIQA approaches.

cs.CV↗

HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360° immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360° world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.

cs.CV↗

RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting

Hyperparameter tuning in 3D Gaussian Splatting (3DGS) is a labor-intensive and expert-driven process, often resulting in inconsistent reconstructions and suboptimal results. We propose RLGS, a plug-and-play reinforcement learning framework for adaptive hyperparameter tuning in 3DGS through lightweight policy modules, dynamically adjusting critical hyperparameters such as learning rates and densification thresholds. The framework is model-agnostic and seamlessly integrates into existing 3DGS pipelines without architectural modifications. We demonstrate its generalization ability across multiple state-of-the-art 3DGS variants, including Taming-3DGS and 3DGS-MCMC, and validate its robustness across diverse datasets. RLGS consistently enhances rendering quality. For example, it improves Taming-3DGS by 0.7dB PSNR on the Tanks and Temple (TNT) dataset, under a fixed Gaussian budget, and continues to yield gains even when baseline performance saturates. Our results suggest that RLGS provides an effective and general solution for automating hyperparameter tuning in 3DGS training, bridging a gap in applying reinforcement learning to 3DGS.

cs.GR↗

EFEAR-4D: Ego-Velocity Filtering for Efficient and Accurate 4D radar Odometry

Odometry is a crucial component for successfully implementing autonomous navigation, relying on sensors such as cameras, LiDARs and IMUs. However, these sensors may encounter challenges in extreme weather conditions, such as snowfall and fog. The emergence of FMCW radar technology offers the potential for robust perception in adverse conditions. As the latest generation of FWCW radars, the 4D mmWave radar provides point cloud with range, azimuth, elevation, and Doppler velocity information, despite inherent sparsity and noises in the point cloud. In this paper, we propose EFEAR-4D, an accurate, highly efficient, and learning-free method for large-scale 4D radar odometry estimation. EFEAR-4D exploits Doppler velocity information delicately for robust ego-velocity estimation, resulting in a highly accurate prior guess. EFEAR-4D maintains robustness against point-cloud sparsity and noises across diverse environments through dynamic object removal and effective region-wise feature extraction. Extensive experiments on two publicly available 4D radar datasets demonstrate state-of-the-art reliability and localization accuracy of EFEAR-4D under various conditions. Furthermore, we have collected a dataset following the same route but varying installation heights of the 4D radar, emphasizing the significant impact of radar height on point cloud quality - a crucial consideration for real-world deployments. Our algorithm and dataset will be available soon at https://github.com/CLASS-Lab/EFEAR-4D.

cs.RO↗

CAPAA: Classifier-Agnostic Projector-Based Adversarial Attack

Projector-based adversarial attack aims to project carefully designed light patterns (i.e., adversarial projections) onto scenes to deceive deep image classifiers. It has potential applications in privacy protection and the development of more robust classifiers. However, existing approaches primarily focus on individual classifiers and fixed camera poses, often neglecting the complexities of multi-classifier systems and scenarios with varying camera poses. This limitation reduces their effectiveness when introducing new classifiers or camera poses. In this paper, we introduce Classifier-Agnostic Projector-Based Adversarial Attack (CAPAA) to address these issues. First, we develop a novel classifier-agnostic adversarial loss and optimization framework that aggregates adversarial and stealthiness loss gradients from multiple classifiers. Then, we propose an attention-based gradient weighting mechanism that concentrates perturbations on regions of high classification activation, thereby improving the robustness of adversarial projections when applied to scenes with varying camera poses. Our extensive experimental evaluations demonstrate that CAPAA achieves both a higher attack success rate and greater stealthiness compared to existing baselines. Codes are available at: https://github.com/ZhanLiQxQ/CAPAA.

cs.CV↗

Simulation of radiation damage effect on silicon detectors using RASER

Silicon detectors play a crucial role in high energy physics experiments. In future high energy physics experiments, silicon detectors will be exposed to extremely high fluence environment, which can significantly affect their performance. It is important to understand the electrical behavior of detectors after irradiation. In this study, an irradiation simulation framework is constructed in RASER to simulate leakage current and charge collection effciency. The defect parameters are obtained from the Hamburg penta trap model (HPTM). Based on this work, we predict the similar silicon inner tracker which under a ten-year CEPC Higgs mode run can still maintain over 90% charge collection efficiency.

physics.ins-det↗

The Tenth NTIRE 2025 Image Denoising Challenge Report

This paper presents an overview of the NTIRE 2025 Image Denoising Challenge (σ = 50), highlighting the proposed methodologies and corresponding results. The primary objective is to develop a network architecture capable of achieving high-quality denoising performance, quantitatively evaluated using PSNR, without constraints on computational complexity or model size. The task assumes independent additive white Gaussian noise (AWGN) with a fixed noise level of 50. A total of 290 participants registered for the challenge, with 20 teams successfully submitting valid results, providing insights into the current state-of-the-art in image denoising.

cs.CV↗

NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and Results

This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.

cs.CV↗

The Tenth NTIRE 2025 Efficient Super-Resolution Challenge Report

This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.

cs.CV↗

Efficient Light Generation in Ultraviolet-A Band on Chip

Lithium niobate nano photonics provides highly efficient nonlinear optics processes covering a broad spectrum from ultraviolet to mid-infrared, yet studies thus far have concentrated in the near-infrared regime. Here we demonstrate light generation in the Ultraviolet-A band in a periodic poled waveguide via second harmonic generation. The internal efficiency reaches 1797 $\% W^{-1}/cm^{-2}$, marking a 9.1-times improvement over the state of art, thanks to better mode overlap and poling. Our technique can find applications in atomic clocks, frequency comb generation, sensing, and visible entanglement generation.

physics.optics↗